In between breaks covering Paris Games Week this week I take quick power naps.
2015 has been an exciting but exhausting year. So much has happened already, but as the year winds down, there is still a lot of check out, and plenty to write about. Just like in real life, it appears there’s never really any rest in the world of console gaming, and industry leader Sony hopes to keep it that way.
Amidst a sea of oversized blue balloons imprinted with square, circle, x and triangle symbols, I make my way through the throng of gaming fanatics hoping to get some play time with yet to be released titles from next season. There is an electric energy inside the Paris Expo, particularly in and around the Playstation booth. It’s been 20 years since the original Playstation was released, and the festivities today are as much a celebration of that, as much as they are of the games themselves.
A mile-long queue has formed in front of the PlayStation VR demos. Slots have been pre-booked days in advance, anyone wanting to give it a shot today is out of luck. Word on the street is that a commercial launch for Sony’s virtual reality headset is slated for the first half of 2016, but there are already several demos you can try today, and with each show the experience gets better.
There’s a preview reel you can look up on YouTube (see clip above) that runs through several upcoming titles that are expected to ship when PlayStation VR does. If there were any doubts about the how virtual reality will change the dynamics of game play, all that should be quashed today.
One of those new games Rigs: Mechanized Combat League is playable at Paris Games Week (PGW). One of the few multiplayer VR games around, think of Rigs like an extra dirty, extra defensive game of basketball played on machines. The demo for PGW is set in futuristic Dubai, with players on machines with feet that resemble blade runners. While this team sport is akin to basketball, in the game there is no ball, instead actual players must plunge themselves into oversized rings to score. Getting there involves a sometimes perilous journey that includes a fast paced chase through a maze of structures, there’s lots of running, leaping, and head switching.
If there’s anyone who knows more about these games and everything else in the PlayStation pipeline its Shuhei Yoshida, President of Worldwide Studios at Sony Computer Entertainment.
Appropriate for a man whose main function is to oversee the creation of games, Yoshida is a kid at heart, a superhero character (yep look up Super Time Force Ultra) who spends as much time on his PS Vita as he does on Twitter fielding questions from fans.
At an intimate chat session this week in Paris, a jet lagged Yoshida was glowing from the warm reception for his company’s latest announcements, and bullish about the prospect of PlayStation VR and virtual reality in general. “Because there are so many creative people working on this technology, there will be many great results will come out, and it will be sooner than later,” he said.
For its part Sony is working behind the scenes to push the technology forward, “From a platform standpoint we have the responsibility to show examples of what virtual reality can do. Virtual reality games have to feel natural, you really have to design the game from the ground up.”
For this to happen Yoshida believes, game design has to change. It’s not about repurposing existing titles and slapping on VR support, but about rethinking what works for VR and how VR can enhance the experience.
But virtual reality is not just about gaming.
While gaming has been the logical first application of this new technology, it will soon change the way we consume other types of content. Earlier this month, as part of promotional efforts for the film “The Walk” about high wire artist Philippe Petit who crossed a tight rope between the Twin Towers of the World Trade Center in 1974, the PlayStation VR gave fans a feel of how that death defying walk actually felt like.
I’ve experienced vertigo while playing a virtual reality game before, and seeing how VR technology and film making can work in tandem to create entirely new, emotional experiences is mind blowing. Yoshida says these two will merge soon, and at the center of it is the PlayStation – not just a gaming console anymore.
But perhaps we’re getting ahead of ourselves. While VR promises to redefine the gaming landscape. The present, and to a certain degree the future are still all about new titles coming to the world’s most popular gaming console. Earlier this year at the annual Electronics Entertainment Expo (E3) in Los Angeles, the gaming word’s biggest stage, I thought I had reached my quota for PS4 announcements, but there are a lot more titles coming.
There’s a game called Super Rude Bear Resurrection from independent Game Developer Alex Rose who tells me, he’s been working on his first PlayStation game with a small team of 3, for just over 8 months now. That game was ready to play at PGW. It’s not hugely popular like those from the usual game houses, but it’s a testament to the breadth of Sony’s developer ecosystem. One that Yoshida tells me his company is going to great lengths to grow and nurture.
Among the marquee titles that I had the chance to preview this week, two upcoming games excite me the most.
One is called Wild, set in a vast world, beautiful but filled with dangers. It’s an open world game that’s about exploration and survival. Conquering forces of nature and asserting dominance over other animals that live amongst you.
Unchartered 4 is a much anticipated third-person shooter, and possibly the last in this series. Developer Naughty Dog is calling it the culmination of the franchise, and is upping the anti with a multiplayer mode that ramps up the cinematic experience in glorious 60 frames per second, fights that are faster but longer, and with the added dimension of side-kicks and supernatural power-ups.
But the game that Yoshida is most excited about is called Dreams. Initially I had trouble wrapping my head around what kind of game Dreams is. Its developers aren’t 100% sure either, “We don’t know what it will become,” they say those who participate in the beta will make that clear. Perhaps the confusion is because the game can be about many things, expression and performance, creation and play.
But more importantly it a platform, a platform for game developers, animators and story tellers. If the game kicks off users will be able to design dream sequences, create mini walk throughs, or develop their own animated short films.
Yoshida has a sparkle in his eye as he talks about his new baby, “Dreams is an amazing project. It’s a serious creation platform for people who like to create. This is your chance to create something amazing.”
The technology behind Dreams is likewise pretty amazing, the game uses a completely new rendering engine, not polygons which is traditionally used to create 3D computers graphics. In and of itself it is a testament to the power behind the PS4, also the reason why this year’s crop of games are more realistic than ever before.
“Next year’s games look amazing,” said Yoshida, “2-3 years after will be even more.”
“PlayStation: Driving virtual reality and beyond” was first published in The Philippine Star on November 2, 2015. The Philippine Star Technology Section is printed every Monday, and is also available as a digital download from digitaledition.philstar.com.