Update: Servers are back up and everything is good with the world. We’ve updated the rest of the story.
Following its official launch in 26 additional European countries Pokémon Go servers went down for about 16 hours on Saturday. Shortly after the outage, a group of hackers claimed responsibility for the event.
All systems were back online by 12:21am (ET) according to the Pokemon Go official Twitter account.
The issues causing the server problems have been identified. Trainers should once again be able to search for Pokémon in the real world.
— Pokémon GO (@PokemonGoApp) July 17, 2016
Below is the sequence of events as it happened.
Early Saturday morning in the US, users globally including our US based Editor reported of the server outage.
He sent us this screenshot.
The outage was also confirmed by @PogoServer the unofficial Twitter account which monitors Pokémon Go status.
UPDATE : All servers appear to be offline. Hang in there, trainers! #PokemonGO
— Pokémon Go Servers (@PoGoServer) July 16, 2016
A few hours later the official Pokemon Go Twitter account acknowledged the issue saying they were working on it.
Trainers! We have been working to fix the #PokemonGO server issues. Thank you for your patience. We’ll post an update soon.
— Pokémon GO (@PokemonGoApp) July 16, 2016
A hacking group called PoodleCorp claimed responsibility for the crash, saying they brought down servers with a denial of service attack (DDOS attack). They also promised to wreak more havoc on the servers at a later date.
— PoodleCorp (@PoodleCorp) July 16, 2016
It was initially believed that the game’s European rollout took its toll on servers as it similarly did when it launched in Australia and New Zealand last week.
Following its initial rollout to UK, Germany, Italy, Portugal and Spain this week, the game was officially released throughout most of Europe on July 16th. The announcement was made via the official Pokémon Go Facebook Page.
Since its release, Pokémon Go has now more daily active users that Twitter and is currently the most downloaded app on both the iOS App Store and Google Play. But roll-out has been slowly mainly due to server issues like this one.
Looks like Asia will have to wait a while longer.