Gaming
TEKKEN 8 Hands-On: The hype is indeed real
Even in its beta form during the CNT, it feels like a polished game already
It won’t be long before BANDAI NAMCO releases its latest addition to the TEKKEN franchise with TEKKEN 8. As one of the more highly anticipated installments in the series, the game promises more fiery battles than ever before. With an already stacked lineup of fighters announced over the past few months, the hype is definitely real for its impending release. Fortunately, I was able to have an opportunity to participate in the game’s Closed Network Test (CNT) this past weekend to try out what’s new!
Let’s just say that, even in its beta form, it’s already looking like the most promising upgrade after a long wait.
Bringing the Heat
During the CNT, I got to try out the much-elaborated-upon Heat System that will be coming to TEKKEN 8. In summary, the Heat System serves as a main combat feature that enhances your moveset’s power and pushes players to stay on the aggressive. It’s a way for the game to remain as action-packed and relatively fast-paced as possible, and truly favors players that simply can’t help themselves.
Each of the sixteen playable characters during the CNT has their own way of activating the Heat System, and is often paired with combos that bring a whole new level to the experience. Honestly, as someone who often plays TEKKEN with a controller, some of the combos took a while to figure out and master. The good thing about it so far is that once you get the hang of it, it’s easy to integrate into your designated moveset and elevates your mastery of the fighters, as well.
Also, the Heat System activation timeframe feels properly balanced to an extent. In my experience, when you’re not being as aggressive, it punishes you by speeding up the timer. However, when you do stay on the attack, it doesn’t feel like you’re in a state of Heat for too long — which would make fights incredibly one-sided. I’m already imagining more experienced and professional players finding ways to keep the Heat running!
Roster and moveset updates
Of course, it wouldn’t be a TEKKEN game if we don’t talk about the roster of fighters — at least, the ones available in the CNT. As mentioned earlier, you can choose between sixteen fighters that have already been announced prior, especially some new and returning faces to the mix. As with every TEKKEN game I have touched since TEKKEN 5, I picked Lili first as she is my main!
For most of the fighters, their fighting styles and movesets are a bit more refined compared to before. This was something I particularly observed when playing Jin, Kazuya, Paul, Lili, and Claudio. Also, with the Heat System in place, some of the more hard-hitting characters felt more satisfying to activate combos for. Even their Rage Arts felt more bone-crushing than before, especially with some of the animations.
Perhaps the biggest surprise to me during the CNT happened when I was playing Jun Kazama, the MOTHER herself! Given that her last appearance was all the way back in TEKKEN 2, there wasn’t really much to compare against. Although, what sets her apart from the others is the fact that some of her attacks either do self-healing or self-damage, which is a mechanic that will get a lot of players to learn her moveset later on.
Initial game redesign
Upon loading up TEKKEN 8, it already gave me some chills with Kazuya staring into your soul. From the get-go, the main menu only consisted of just Ranked Play and the Tutorial, which wasn’t much given the circumstances. However, my focus was honestly more on the Character Select Screen that I hope they maintain in the final version.
To be honest, it’s just like any character select screen you can imagine for most fighting games. This time around, TEKKEN 8 now shows you fighter stats and their specific fighting style — a first in the franchise! I feel like that’s really more for the diehard fans to appreciate. Also, something about one of the characters struck me the most but let’s not spoil it just yet!
Everything else about the design of the game and the stages, what else needs to be said? Even though there were only five stages, each of them looked incredible on my Xbox Series X. From the lighting to the different gimmicks per stage, it felt amazing to do battle on all of them!
Hopefully more to come
I am genuinely excited for what’s to come for TEKKEN 8 when it comes out. Coming from the CNT, it looked like the game was in a polished state with minimal bugs to report. Also, the Heat System served as a fine addition to the formula and made every fight worth commiting to. If anything, I wished that the queue times for Cross Platform Play in Ranked were a bit faster, though. Hopefully, with more people playing this game later on, that wouldn’t be a problem.
My other hope for the game later on is that they keep adding more fighters to the pool. Honestly, it would be better if some of them were not locked behind DLC to pay for unlike TEKKEN 7. At the top of my head, I’m looking forward to fighters like Anna Williams, Yoshimitsu, Kuma, and Alisa Bosconovitch, among others. Also, could we please bring Mokujin back?
As of now, there’s no official announcement yet on when the final version will be released. Hopefully, it will still be on track for an early 2024 launch time. But, so far, so good, TEKKEN 8 — the hype for you is indeed real!
Gaming
CRISIS CORE -FINAL FANTASY VII- REUNION physical edition now available for Switch 2
Zack Fair’s story comes to Switch 2.
Bandai Namco Entertainment Asia and SQUARE ENIX have released the physical edition of CRISIS CORE -FINAL FANTASY VII- REUNION for Nintendo Switch 2 in Southeast Asia.
Players can also purchase the game digitally on the platform. Availability may vary by region and retailer.
Zack Fair’s story returns
Set in the mako-powered metropolis of Midgar, CRISIS CORE -FINAL FANTASY VII- REUNION follows Zack Fair, a young operative in Shinra’s elite SOLDIER unit.
Zack investigates the mysterious disappearance of SOLDIER operatives alongside his mentor, Angeal, and the legendary Sephiroth. His journey reveals the events that shaped the world of FINAL FANTASY VII and his connection to Cloud Strife.
The game revisits Zack’s story with an HD graphical overhaul of its character models, user interface, and environments. It also features fully voiced dialogue in English and Japanese, alongside an updated action-combat system.
Players can trigger Limit Breaks and Summons as they battle their way through the story. The game also supports handheld and docked play on Nintendo Switch 2.
A look back at Zack’s legacy
Originally released as a remaster of the PSP classic, CRISIS CORE -FINAL FANTASY VII- REUNION offers a refreshed take on one of the franchise’s most significant prequel stories.
In our GadgetMatch review, we explored how the remaster brings Zack Fair’s journey to modern platforms while preserving the emotional core of his story.
The release also gives players another way to experience the events leading into FINAL FANTASY VII, ahead of the upcoming FINAL FANTASY VII REVELATION, the third and final entry in the FINAL FANTASY VII Remake series.
For more information about CRISIS CORE -FINAL FANTASY VII- REUNION and other Bandai Namco Entertainment Asia titles, visit the official website.
Gaming
Dune: Awakening makes it way to the PS5 and Xbox Series X
Surviving the harsh land of Arrakis one sandstorm and bloodlust at a time
Back in June of 2025, Funcom released its multi-nominated open world survival game, Dune: Awakening. Inspired by the renowned movie franchise, the game takes place within the deserts of Arrakis as players survive and thrive through intense combat and strategic decision making. Now, in the big 2026, Funcom is finally bringing that experience to PlayStation 5 and Xbox Series X|S players as Dune: Awakening officially launches on console!
For the newbies finally getting it on console, here’s all you need to know:
Take the lead or do it together
Dune: Awakening takes you into the desolate land of Arrakis, and gives you the option to do it on Single Player or Multiplayer upfront. Through your own bidding in strategy, combat, and resource management, your goals are simple: survive the terrain, make more allies than enemies, and conquer the land through your affiliation to the powers that be.
This version of the game is as exact and as one-to-one as it possibly could with the PC version released last year, down to the story arcs, quests, and PvE/PvP areas you take on. Since launch, Funcom has introduced new weapons, areas, and cosmetics through DLCs that will be available to console players, as well. Also, several key features in story and mission progression that have changed on the PC version will take into effect.
If you want to engage with multiplayer, it is still a viable option when you want to gather more resources and reinforce your bases against other players and the natural elements. However, you still won’t be able to host your own server on a console just yet, as it is more stable to do so on the PC version.
Become whoever and whatever to survive
Character customization became the game’s bread and butter through its extensively library of features and unique take on story progression. As you begin your journey, Lady Jessica welcomes you in and asks you on your origin story, mentorship, and initial skill set — all of which are to your choosing based on your play style. Honestly, none of these completely influence the difficulty in progressing the story too much but it will give you full control of the experience.
As you progress further into the game, you will unlock more skills and abilities to aid you in your quest for power and survival. These will help you earn XP, along with accomplishing tasks, gathering resources and researching newer technologies, plus engaging in combat both within the PvE and PvP areas. Ultimately, you and, potentially, other players must build enough rapport and influence to shape the world of Arrakis to your liking.
Consistent visual expectations
For most players on the PC version, graphical fidelity relied heavily on the hardware of choice. When transitioning the game into a console-friendly environment, Funcom worked out the details seamlessly by adding a Performance and Quality mode. In this fashion, you can opt for crystal-clear graphics at a decent 30 FPS or go for a constant 60 FPS to keep up with the action.
No matter which mode you choose, the overall visual identity of the game doesn’t change drastically. Environments look rich and vibrant, while the tiniest of details within character models are preserved. Although, given frame rate differences, rendering of background elements also reflects that but it won’t ruin the gaming experience.
Dune: Awakening will be available on the PlayStation 5 and Xbox Series X|S on September 22. For Xbox Game Pass owners, this will also be a Day One release with Play Anywhere support and cross-play within Xbox and PC players upon launch.
Funcom has also planned an exciting map update later this year plus potential DLC tie-ins to the upcoming Dune: Part Three theatrical release in December.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
-
News3 days agovivo X500 Series launches with major imaging upgrades
-
Hands-On2 weeks agoApple iPhone 18 Pro Series Hands-on
-
Gaming2 weeks agoBlizzCon 2026 announces World of Warcraft: Forever and Diablo V
-
Singapore5 days agoEpson Lifestudio Grand Plus EH-LS970B with 4K projection, more launches
-
Reviews1 week agoREDMI Note 17 Pro Max review: A new breed born from AI greed
-
First Look2 weeks agoFirst Look: Apple iPhone Duo
-
News2 days agoOPPO Find X10 Pro Max is the first phone with a triple 200MP camera system
-
Gaming1 week agoValve unveils price of the Steam Frame










