Gaming

Little Nightmares III bends your mind in a lot of ways

And the jumpscares keep coming in

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Halloween could not come any sooner with all the ghouls and fears of people highlighted heavily during this month. You’ll see it come to life in some establishments, you’lill see parties thrown at the end of the year, and people will come in costumes. However, the true spirit of the celebration lies beyond just the costumes and the spooky music – the true source of all our fears.

Every fear starts from somewhere and is constantly repeated in your mind in many ways. BANDAI NAMCO saw this, and put together an entire series dedicated to navigating through one of those ways: nightmares. Since 2017, the Little Nightmares series sheds light on the horrors of the world, and how young protagonists have desperately tried to escape or navigate through them.

To further build the series, the next installment in Little Nightmares III supposedly goes down the rabbit hole further. New sets of characters, challenges, and ways to play are the name of the game now. Whether it’s just another riveting horror puzzle or something that explores a deeper plunge in the nightmare, that’s what we’re here for.

The same premise of terror in Nowhere

Much like the previous installments in the series, Little Nightmares III puts players in unique yet dastardly horrifying backdrops meant to instill fear. This time around, the whole game features an entirely different story from the first two games, with two new protagonists in Low and Alone to guide you through.

Gameplay mechanics didn’t stray away too far from the classics despite being handled by an entirely different team. The core of it still revolves around moving through open spaces, scaling through treacherous obstacles, and evading danger as much as possible. It still felt challenging on a lot of fronts, and I genuinely second-guessed a lot of my actions through each different stage.

What helps out immensely is that every stage is built for exploration given how wide every space is. Additionally, the game gives you just the right amount of playtime to just take in the whole environment as you progress through them, uncovering information and secrets about the nightmares you’re under. While there were areas that were pretty cramped, these mostly just served as pathways or transitions into the next part of the stages so you don’t miss out on much.

Continuously mind-bending

The hallmark of the Little Nightmares series is solving multiple puzzles to progress through every nightmare-inducing area, and Little Nightmares III has no shortage of it. Earlier on, getting through most of them was straightforward in terms of interactions and approach. As you progress through deeper and more dangerous obstacles, the game gives you some hints on what actions to take to find the answers for yourself. I’ll admit that some of them were headscratchers initially, but it really helps to just explore the environment with trial and error.

Stealth also plays an incredible role in getting through some of the stages, especially when faced with the larger than life dangers. As with the previous games, your main protagonists are children who could barely fight – as such, hiding is logical and crucial. The game doesn’t make it too difficult to find hiding spots, but maneuvering around the larger dangers can be nerve-wracking. 

I am telling you right now that you will fail multiple times trying to get through all of these puzzles, especially when you’re doing this on your own. Luckily, there is a way for you to finally play this game with someone else if you don’t prefer to take on horror games by yourself.

Truly never alone

For the first time in the series, players can engage in the whole story progression through online co-op! This is a huge step-up directly from Little Nightmares II, in which you could actually play with someone else instead of just calling on an NPC whenever needed. Also, this was by design considering that both Low and Alone specialize in particular actions that will help you navigate through the stages better.

However, there are caveats to playing the whole game through online co-op. First is basically, you’re stuck playing in co-op mode for the whole duration of the playthrough and ONLY one friend at a time. If you want to play with a different friend, you’ll need a separate save file for it. The same applies if at any point you just wanted to deal with the game on your own.

Second is you could only play as the character you chose with no chance of swapping later on. This effectively means that if you want to try your hand on both Low and Alone, you’ll need separate save files for it with your friend. Honestly, this does feel like a ton of loops to jump through, but it would make the experience memorable in more ways than one!

Is this a match made in horror?

In essence, Little Nightmares III is the kind of puzzle-solving horror game that doesn’t stray too far from its franchise’s greatest hits. It blends together elements that made the first two games truly memorable, while expanding the world even further to maximize the mechanics better. Even with a different team working on it, BANDAI NAMCO pieced together the game quite nicely while giving it, ironically, new life.

Playing this game in co-op served more as a quality of life upgrade for the franchise coming from how the first two games played out. You can get through the game on your own, but nothing beats a good co-op horror game to test friendships the right way. The only thing though is that it’s a literal ride or die situation when you partner up with someone.

Overall, the game truly shines in its faithfulness to what made it great to play: the mind-bending puzzles and equally horrific backdrops. It’s simple, straight to the point, and best enjoyed at the wee hours of the day.

Gaming

Blizzard will host four major game showcases starting this week

They will feature World of Warcraft, Overwatch 2, Diablo, and Hearthstone.

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It’s been a while since the last BlizzCon. For a couple of years now, Blizzard decided to skip the formerly annual event for smaller announcements throughout the year. This year, however, the company is celebrating its 35th anniversary, and it has a lot of plans to celebrate.

For one, BlizzCon will return this year. The event’s return should be a good one, especially since the last one even featured LE SSERAFIM performing live for fans. For its 35th anniversary, the company is likely pulling all the stops.

But right now, to whet our appetite for what’s to come, Blizzard will host four spotlight streams for almost all its franchises: World of Warcraft (January 29), Overwatch (February 4), Hearthstone (February 9), and Diablo (February 11). Sorry, StarCraft fans!

Each stream, watchable on YouTube and Twitch, will feature major announcements for each franchise. This shouldn’t be a surprise because three of the four franchises are set to launch major content soon.

World of Warcraft, for example, will launch the new Midnight expansion on March 2. Overwatch 2 is teasing a Talon takeover. Diablo IV, finally, will launch the new Lord of Hatred expansion on April 28.

If you’re sad about the lack of StarCraft content, there is a rumor that the RTS franchise will get the spotlight for the upcoming BlizzCon happening later this year.

SEE ALSO: Diablo IV introduces Chaos in tenth season, Infernal Chaos

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Gaming

New DRAGON BALL game project “AGE 1000” for 2027 announced

A new era begins

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Dragon Ball "AGE 1000"

Bandai Namco Entertainment Asia has announced a new DRAGON BALL game project titled “AGE 1000,” set to launch in 2027. The reveal took place during the Dragon Ball Genkidamatsuri event held on January 25, 2026.

The project introduces an entirely new DRAGON BALL world featuring original characters designed by Akira Toriyama himself. Bandai Namco describes AGE 1000 as a fresh expansion of the DRAGON BALL universe. It has more characters and story elements set to be revealed as development continues.

As part of the announcement, the company also unveiled a brand-new character making its debut in the AGE 1000 world. The character designed by Toriyama appears in the newly released teaser trailer. It’s the first glimpse of the project’s tone and visual direction.

More details on DRAGON BALL Game Project “AGE 1000” will be shared during Dragon Ball Games Battle Hour 2026, scheduled to take place in the United States on April 19–20, 2026 (SGT).

Dragon Ball Games Battle Hour 2026 returns

Now in its sixth year, Dragon Ball Games Battle Hour continues to serve as a global showcase for the franchise, spanning manga, anime, films, games, figures, and collectibles.

This year’s event will feature a special stage dedicated to the latest DRAGON BALL announcements, along with competitive tournaments for DRAGON BALL FighterZ, DRAGON BALL SUPER CARD GAME MASTERS, DRAGON BALL SUPER CARD GAME FUSION WORLD, and DRAGON BALL SUPER CARD GAME Fusion World Digital.

Fans can also expect booth exhibits for multiple DRAGON BALL games, including DRAGON BALL GEKISHIN SQUADRA and DRAGON BALL: Sparking! ZERO, as well as merchandise sales and other on-site activities.

More information about the event will be shared through the official Dragon Ball Games Battle Hour website.

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Gaming

Nintendo’s latest toy is Super Mario Wonder’s Talking Flower

It tells the time and jokes around randomly throughout the day.

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Late in 2024, Nintendo announced the Alarmo, the quirkiest alarm clock we would’ve grabbed immediately if alarm clocks were still a big thing. Today, the company has announced its next clock-like toy: the Talking Flower from Super Mario Wonder.

To me, the Talking Flower was a welcome addition to the franchise’s burgeoning cast of characters. The occasionally appearing character delivered timely quips that broke the monotony of the level’s music or provided meaningful tips.

However, there is a good number of players who find the flower irritating and mute the character altogether. If you’re part of this group, then Nintendo’s latest clock isn’t for you.

The new Talking Flower doesn’t have its own clock display. It only has a speaker, but it can announce the hour “mostly accurately,” according to Nintendo.

It’s an odd product. The brand wants the flower to be glitchy. Besides being “mostly accurate” with the time, it can also randomly blurt out alerts in one of its handful of available languages, outside of what the user set.

Further, it can comment on the weather and play music. It can also say “words of encouragement and silly quips” randomly throughout the day. The Talking Flower certainly has the spirit of the character it’s modeled after.

As for input buttons, it only has a single button. One press makes it say something outside of its scheduled prompts. Holding the button for two seconds silences the thing.

The Talking Flower will ship out on March 12. It will sell for US$ 34.99.

SEE ALSO: This Nintendo Alarmo clock looks absolutely adorable

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