The Blood of Dawnwalker The Blood of Dawnwalker

Gaming

Now Playing: The Blood of the Dawnwalker

The game lovingly cobbles together inspiration from past games.

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Imitation is the sincerest form of flattery, or so they say. However, for a gamer, imitation is the sad state of the industry today. Every game is a copy of another. Every game today is a survival simulator, an extraction shooter, or a cozy organization title. The Blood of the Dawnwalker is no different. However, while it does draw inspiration from so many past titles, the unique blend makes it one of the most unique RPG experiences today.

A tale of darkness

The Blood of the Dawnwalker touts itself as the next project of the minds who came up with The Witcher 3. Rebel Wolves, a relatively small outfit, is the new home of several developers who worked on the aforementioned game. That, in itself, is already a strong reason why you should get Dawnwalker.

But it goes much deeper. And it starts with the story.

 

Coen of Laslea lives a relatively peaceful life in a valley called Vale Sangora. But that peace is dependent only on the whims of the valley’s vampiric rulers, a cabal of four brutal vampires who keep the peace in exchange for a monthly blood tithe, called a Blood Mass, extracted from every villager from every village once a month.

Unfortunately for Coen, this month’s Blood Mass doesn’t end as usual. Events have drawn the vampires’ ire, and — surprise, surprise — Coen gets turned into a vampire himself. Faced with a new reality, Coen goes on a rescue mission to save his family as a newly turned vampire.

Dawnwalker reverses the old trope of the hunter hunting the monster. Do you embrace the vampire within or keep being human?

A dark world

The Blood of the Dawnwalker roots itself as a traditional RPG. As a newly turned vampire, Coen doesn’t have awesome vampiric powers yet. Though he’s stronger as a vampire, a more ferocious monster can easily take him on at lower levels.

He does have a diverse skill tree pronged into three sections: Witchcraft which works only in the daytime, Vampirism which works at night, and Swordplay which works in both. Every section has its share of overpowered skills. One of my favorites heals Coen every time he executes a perfect block while in his vampire state. Coen essentially becomes invincible with some of these skills.

To level up, Coen must fight enemies or accomplish missions. Both of which add to how fun the game is. But let’s start with fighting.

Dawnwalker draws inspiration from Kingdom Come: Deliverance. Specifically, the game has a direction system of attacking and blocking. You can pick which of the four cardinal directions to attack and block. Pick a direction that your enemy doesn’t, and the attack lands. Alternatively, pick the direction that your attacking enemy does, and you block their attack.

Unlike Kingdom Come, Dawnwalker is much more accessible, especially with an icon that explicitly tells you where attacks are coming from. Fighting in Dawnwalker feels fun, regardless of how overpowered Coen is. Even at high levels, I don’t find it boring to enter another encampment and fight an entire army.

The Ubisoft way

Another way to bring Coen to those higher levels is by accomplishing missions. The Blood of the Dawnwalker does this in a way typical of most Ubisoft-inspired RPGs. Brencis, the big bad of the vampire posse, is supported by three lesser bosses. Each lesser boss has their own dominion with a set of objectives to “anger” their respective ruler. To fight Brencis, Coen must first kill all three lesser bosses.

Alongside these three goals, Coen can also recruit rebels to fight against Brencis or find powerful weapons that will help against the fight. You can also reminisce about your family’s past or romance the local witch.

If Dawnwalker were just a typical RPG (and, in some cases, it is), then you can cross off these objectives like a checklist. But Dawnwalker doesn’t do that. Time is a resource here.

Losing time

Once you finish the prologue, Coen will have thirty in-game days to rescue his family from Brencis. Time doesn’t move regularly, though. It moves only after every accomplishable activity: finishing objectives and levelling up. Each day has sixteen segments, divided into two halves for day and night. A time-progressing activity can move time up by one increment (or the equivalent of one or two hours) or even six. Some activities can even progress time from day to night (or vice versa).

On a similar note, Coen has different abilities depending on the time of day. During the day, Coen uses witchcraft. During the night, he can use his vampiric claws and suck his enemies dry as a vampire.

Using time as a resource is hardly a novel idea. I’ve seen it in Dead Rising and Dying Light. Dawnwalker, however, makes the march of time feel more pressing. Often, it’s a strategy game of figuring out which objectives to prioritize. Should I prioritize the other vampiric bosses? Should I hunt for more supporters to the rebel cause? Should I give time for Anca, my love interest?

Plus, with the differences between day and night, it’s important to plan when I wanted to do certain objectives. Am I strong enough during the day to beat a high-level monster, or should I wait until night when I’m much stronger?

Time is an illusion

Though the feeling of time’s passing is palpable throughout, Dawnwalker eventually makes it all an illusion. Thirty days is enough time to get stronger, find allies, and defeat all three lesser vampires. In fact, there are even ways to save a lot of time.

On my first playthrough, I accidentally discovered a way to break the sequence of the traditional RPG experience. After beating my second vampire lord, I wanted to explore the map a bit more before tackling the third and final lord. The next mission on my docket was hunting for a powerful silver sword in a cathedral, a supposedly low-stakes mission. Apparently, the third lord likes hanging around the cathedral. So, while I was minding my own business, the game gave me the opportunity to fight the third lord without needing to anger her. And why wouldn’t I take that chance?

With eighteen full days left before the deadline, I beat all three lords and angered Brencis enough to trigger his mission. I also felt strong enough to take him on.

Now, this isn’t to say that the game’s time-based mechanic is a failure. You can’t take away that feeling of having to strategize objectives, even if it’s ultimately moot. Besides, there’s still that day-night mechanic.

In that way, Dawnwalker’s time mechanic is still a success. Yes, it could have gone further, but you can’t ignore that it’s a unique approach to RPGs.

Choice is an illusion

Being a vampire, Coen is always prone to that hunger for blood. To materialize this, he has a blood hunger meter, which naturally depletes as time goes by. This is further highlighted by a “give in to the hunger” option with several NPC dialogues, which gradually becomes more difficult to ignore when the hunger gets higher. At one point, it becomes impossible to resist, so Coen feeds on that NPC and essentially kills them off.

On the choices-definitely-matter level, the game ideally wants you to balance Coen’s hunger for blood. It wants you to drink blood before NPC encounters, so you don’t accidentally drink them dry.

In my opinion, the system just doesn’t land. There was never a time when I felt crippled by that hunger. At times, I even forgot that it existed. It could be because I wasn’t shy about feeding during combat. After all, feeding has a very strong healing mechanic, which works extremely well in fights.

Although, I still tried the NPC feeding option on some annoying characters. And it was… meh? Sure, the drawback is that I lost dialogue options which could have led to something amazing. But I also didn’t get anything in return. I didn’t feel more powerful, nor did I feel Coen becoming more corrupted by vampirism. In essence, the hunger is more for roleplaying than something mechanically rewarding.

It’s unfortunate because Dawnwalker has something called a corruption level. The more you drink blood, the more this stat increases. The higher it is, the more vampiric powers you can unlock. If the game offered more rewards for drinking NPCs like better corruption increases (as in Vampyr, a similar vampire game), then the hunger might be more interesting.

Is The Blood of the Dawnwalker your PlayMatch?

The Blood of the Dawnwalker is easily one of the most mechanically interesting RPGs of 2026. The game patches together several unique mechanics from the past, which already worked on their own but shine even brighter when cobbled together.

Sure, it doesn’t go far enough with a few mechanics, but that’s fine enough. It’s a dark fantasy tale that keeps itself fresh throughout the playthrough. For that, this game gets a Swipe Right and a Super Swipe for those craving for a semi-lengthy, go-through-all-the-bosses RPG.

Gaming

KINGDOM HEARTS Collection [I–III] now available on PS5, Switch 2

All-in-one collection launches

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KINGDOM HEARTS Collection [I-III]

The KINGDOM HEARTS Collection [I–III] is now available on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC. Bandai Namco Entertainment Asia and Square Enix announced the collection’s launch on October 15, 2026, alongside the release of physical editions for PS5 and Nintendo Switch 2 in Southeast Asia.

The collection bundles three releases: KINGDOM HEARTS -HD 1.5+2.5 ReMIX-, KINGDOM HEARTS HD 2.8 Final Chapter Prologue, and KINGDOM HEARTS III + Re Mind (DLC). These include multiple games and cinematic compilations from the franchise, offering newcomers and returning fans a convenient way to experience Sora’s adventures.

The collection is available on Nintendo Switch 2, PS5, Xbox Series X|S, Steam, Xbox on PC, and the Epic Games Store. Individual titles are also available, while KINGDOM HEARTS -HD 1.5+2.5 ReMIX- will be available natively on the original Nintendo Switch.

Try Kingdom Hearts III for free

Newcomers can also try the free KINGDOM HEARTS III + Re Mind (DLC) demo on Nintendo Switch 2. It features two playable sections inspired by Disney’s Hercules and Disney-Pixar’s Toy Story.

Progress from the opening section through the early stages of Olympus carries over to the full game. However, save data from the Toy Box section does not transfer.

The Nintendo Switch 2 version also supports Japanese voiceovers through a separately downloadable Japanese Voice Pack DLC.

Platform-exclusive Keyblades

Players who purchase eligible editions of the collection or KINGDOM HEARTS III + Re Mind (DLC) can receive a platform-exclusive Keyblade.

  • Nintendo Switch 2: Long Night
  • PlayStation 5: Midnight Blue
  • Xbox Series X|S: Phantom Green

The physical edition requires an internet connection to download additional game data. Digital pre-orders on PS5 and Xbox Series X|S also included 48-hour early access.

Players who own digital versions of the games on Nintendo Switch (Cloud Version), PS4, or Xbox One are eligible for discounts on digital purchases of the corresponding releases on Nintendo Switch 2, PS5, and Xbox Series X|S.

Nintendo Switch Cloud Version owners can also transfer their save data to Nintendo Switch 2. Other platforms do not support save data transfers.

The KINGDOM HEARTS series will celebrate its 25th anniversary in 2027.

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Entertainment

LE SSERAFIM Sakura recommends this game to a fan

A Square Enix title for Switch 2

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LE SSERAFIM Sakura | Torneko's Mystery Dungeon
LE SSERAFIM Sakura @39saku_chan on Instagram | Torneko's Mystery Dungeon

LE SSERAFIM member Sakura has a game recommendation for Nintendo Switch 2 owners, and it is an unexpected pick for fans looking for something to play.

During a fan send-off at the group’s PUREFLOW tour stop in Newark, New Jersey, a FEARNOT reportedly asked Sakura which Switch 2 game she would recommend. She pointed the fan toward Torneko’s Mystery Dungeon, a classic RPG from Square Enix.

The Newark concert took place at the Prudential Center on October 8, 2026. The game Sakura mentioned is now available internationally as Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD-.

What is Torneko’s Mystery Dungeon about?

The game follows Torneko Taloon, a merchant from Dragon Quest IV who dreams of becoming the world’s greatest weapons dealer.

Torneko hears rumors of a mysterious dungeon filled with incredible treasures. He ventures inside to collect valuable items, bring them home, and expand his shop.

The premise is straightforward, but surviving the dungeon is another story. Each expedition brings a new layout, different items, and new monsters. Torneko must make it out alive if he wants to keep the treasures he finds.

Source: Official Dragon Quest website

What kind of game is it?

Torneko’s Mystery Dungeon is a turn-based roguelike dungeon crawler with RPG and resource-management elements.

Every step counts as a turn. When Torneko moves, enemies move too. Players must decide when to fight, when to use items, and when to retreat. Poor decisions can quickly turn a promising run into a disaster.

Death also carries a hefty penalty. Torneko loses the items collected during a failed expedition and returns to the first floor at Level 1. However, successfully bringing items home helps expand his shop and provides a sense of long-term progression.

The game originally debuted in Japan in 1993. Its Classic HD release brings the pioneering dungeon crawler to international audiences with updated visuals, an official English localization, and adjustable difficulty options.

The game is available on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC.

Source: Nintendo

How long does it take to beat?

According to HowLongToBeat estimates reported by M4 Games, the main story takes around 7.5 hours to complete. A playthrough that includes additional content takes approximately 16 hours.

Those estimates offer a useful starting point, but the game’s procedural dungeons and punishing mechanics can affect how long individual players need to finish it.

Source: M4 Games

What do critics and players think?

Torneko’s Mystery Dungeon -Classic HD- has received a mixed-to-positive response from critics.

Review aggregator listings put its critical reception around the high 60s to low 70s out of 100, depending on the platform and the aggregator. RPGFan awarded it an 80/100, praising its strategic dungeon runs, charming Dragon Quest monsters, and satisfying progression.

However, the game also shows its age. Critics have pointed to dated presentation, limited quality-of-life improvements, and pacing issues. Its demanding mechanics may also frustrate players who prefer more modern, forgiving roguelikes.

The general sentiment is that the core gameplay remains engaging, particularly for fans of classic RPGs and dungeon crawlers. However, this is a 1993 game at heart, and its remaster does not completely modernize the experience.

Sources: RPGFan, CriticDB, Steam player reviews

Would you play it because of the game or because of Sakura?

Let’s be honest. A recommendation from Sakura might be enough to make some FEARNOTs curious about a game they would otherwise overlook.

From a gameplay perspective, Torneko’s Mystery Dungeon -Classic HD- offers a glimpse into the roots of a genre that continues to thrive today. Its turn-based combat, randomly generated dungeons, and risk-reward loop could appeal to players who enjoy methodical RPGs.

Still, the game isn’t necessarily for everyone. Its old-school design and punishing mechanics may require some patience, especially for players accustomed to more modern dungeon crawlers.

Personally, I’d be tempted to give it a shot because of Sakura. 👀

Whether the game itself can keep me playing is another question. But if a FEARNOT is looking for a new Switch 2 game and Sakura recommends this one, that might be reason enough to take a closer look.

Would you play Torneko’s Mystery Dungeon because of the gameplay, or because Sakura recommended it?

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Gaming

Just Dance: Decades of Hits out now, with 35 iconic songs across eras

Travel through time and share the joy of rediscovering iconic moments

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Just Dance: Decades of Hits is officially out now on Nintendo Switch, PlayStation 5, and Xbox Series X|S.

This gives players the opportunity to have unforgettable moments of fun with friends and family as the title brings every era to one dance floor.

Just Dance: Decades of Hits brings together 35 iconic songs across six different decades into one title.

Here’s the complete list:

1970s

  • Mamma Mia by ABBA
  • Come and Get Your Love by The Heartliners
  • ABC by Groove Century
  • Crocodile Rock by Elton John
  • The Singing Garden by Hyacinth

1980s

  • It’s Tricky by RUN DMC
  • Uptown Girl by Billy Joel
  • Into the Groove by Madonna
  • Jump by Metal Russell
  • Celebration by Equinox Stars

1990s

  • Wannabe by Spice Girls
  • Just A Girl by No Doubt
  • Around the World by Daft Punk
  • Sing Hallelujah! by Dr. Alban
  • Coconut by SMiLE.dk

2000s

  • Stronger by Britney Spears
  • Bye Bye Bye by *NSYNC
  • No Scrubs by TLC
  • Feel Good Inc. by Gorillaz
  • Starlight by The Superman Lovers (feat Mani Hoffman)
  • In Too Deep – Sum 41

2010s

  • Turn Down for What by DJ Snake & Lil Jon
  • Danza Kuduro by Don Omar feat. Lucenzo
  • Hello by Martein Solveig & Dragonette
  • Santa Tell Me by Ariana Grande
  • Give Me Everything by Pitbull featuring Ne-Yo, Afrojack and Nayer

2020s

  • Manchild by Sabrina Carpenter
  • NUEVAYoL by Bad Bunny
  • Midnight Sun by Zara Larsson
  • drop dead by Olivia Rodrigo
  • MORE & MORE by TWICE
  • HOT TO GO! By Chappell Roan
  • Across All Time by Lyra Gigavolt
  • Supersonic by Lyra Gigavolt
  • Hi Lyfe by Cult of Sound

New Adventure Mode

Aside from the songs and visuals, an all-new Adventure Mode is likewise included. These experiences are all designed to immerse players in the spirit that made each decade unforgettable, from the funky ’70s disco floors and electrifying ’80s rock scene to the glossy 2000s pop and beyond.

The game lets players travel through time and share the joy of rediscovering iconic moments with friends and family.

The game’s Nintendo Switch 2 Edition will release on November 10. Meanwhile, those who own both Decades of Hits and the 2023-2026 editions of Just Dance will be able to access all their songs in one place on the same console.

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