Gaming
Shadow of the Colossus on PS4: A worthwhile throwback
If taking down massive creatures is your thing, then this game is for you
Take down massive monsters as you try to revive a girl. Sounds like a plan? That’s exactly what Shadow of the Colossus is all about.
History
For those unfamiliar, Shadow of the Colossus isn’t a new game. This action-adventure was first released in 2005 for the PlayStation 2 and was initially developed by SIE Japan Studio and Team Ico.
The game garnered much critical acclaim during its first release and won awards for its design and overall quality. A remastered version was released for the PlayStation 3 in September 2011. Bluepoint Games was in charge of the development back then, and now they’re at it again on the PlayStation 4, building on what was already a good game and making it look even better.
Visuals
To appreciate just how much has changed from 2005 to 2018, watch this video below.
Now that’s what I call a glow up!
It’s easy to get lost and just marvel in the vastness of the Forbidden Lands of Shadow of the Colossus. That’s the first thing you’ll notice once you dive into the remastered version of this game.
The grass looks like it moves naturally, the fluidity of the water is captivating, and the way light hits the entire landscape is an absolute sight for sore eyes. Even after playing for a while, you never really get over how mesmerizing the view is. It’s definitely part of the game’s appeal.
Take the image below for instance. First look at the grass in the foreground; that’s about as real as you can get. Also notice the different shading on the areas that hit the sunlight versus areas that do not. Looking further to the background, the sides of the mountain look blurrier, indicating how there is some distance between where you are and where the mountain is, which is exactly how it would look like in real life.
This is where the remastered version truly shines. The level of detail is eye-gasmic and the physics of the environment you move around in are all on point. I personally wasted about an hour running around the Forbidden Lands just to soak in the place.
Even the colossi look so much better in the remastered version! There’s a certain more realistic feel to their actions — as realistic as one can imagine if there’s a huge being lugging itself around.
Story
So onto the game. You play the part of Wander, a young man who went to the Forbidden Lands with hopes of reviving female character Mono. Upon arrival, you’re told by a mysterious multi-voiced entity called Dormin that in order to restore Mono’s life, you have to defeat the 16 colossi scattered on the Forbidden Lands, and this is where your journey truly begins.
Not much else is told about Wander, Mono, or any other character which means you don’t get too attached to any of them. However, as the game goes along and you defeat more colossi, the sequences that follow will leave you questioning one of the character’s motives.
As you progress you might also start questioning if what you set out to do will actually happen. In the later stages of the game, you might feel this doubt is reinforced. I’m not here to throw in spoilers so I’ll leave it at that.
Gameplay
As earlier mentioned, there are 16 colossi. If, like me, you didn’t play this game back when it was first released for the PlayStation 2 in 2005, then you’d think you’re in for a lot of grinding and powering up before facing off against each of the opponents. However, that’s not the case. The game feels more like a series of boss battles, each one with its own set of strengths and weaknesses.
There are two stages to beating the colossi. One, you have to find where the colossus is first. You’ll be assisted by your sword. Lift it up where there is sunlight and it will reveal the direction you need to go to find the colossus you must vanquish.
Part of the challenge and thrill of the game is locating the colossus. That includes needing to check your map from time-to-time and going through a few obstacles here and there. Finding each colossus can feel like a puzzle in itself; beating one though, that’s another story.
The Dormin assists you during colossus battles by giving vague clues on how to take it down. Initially, you have two weapons at your disposal — a sword and a bow that never runs out of arrows. You should be able to pick up another sword or two as you go along, if you look hard enough. You’ll need both depending on which colossus you’re up against.
If you’re curious to see how a battle looks like, here’s me trying my best not to get squashed by Gaius — the third colossus.
Each colossus presents a different challenge. Most of them are incredibly large and all of them possess a lot of destructive power. You’ll have to rely more on your problem-solving skills than anything else to get through each one.
In some cases, you’ll need the assistance of your trusted horse companion Argo. I found those challenges tricky, but they’re really fun once you get the hang of it.
Defeating a colossus can take anywhere between five to 30 minutes. Since they’re massive, a huge chunk of battles will have you holding on for dear life as the colossus tries to shake you off.
It doesn’t take too long to finish the entire game. My first and only run so far lasted only about 12 hours. That’s on normal mode. After completing the game, you have the option to play time attack mode where, as the name suggests, you’ll need to defeat each colossus within a specific period of time. Take too long and you have to start over.
As you keep playing the game, you’ll unlock more items that will increase either the length of your grip or strengthen your blows. Incredibly useful if you’re after all those trophies.
Should you play it?
Overall, Shadow of the Colossus is a moderately challenging game that has enough replay value for anyone’s gaming library. It’s not bogged down by too rich a story nor does it require hours upon hours of grinding to get the characters to a certain level.
Will I play it again? When I’m in between role-playing games, I will most definitely give the time attack mode a try.
It was even voted on the PlayStation Blog as the Players’ Choice for February 2018’s best new game. So if you’re still on the fence about it, know that a lot of other players found it to be worth their time and hard-earned cash.
It’s perfect for when you’re feeling stuck in another game or any other situation in life. A good hour or two should be enough to take down a colossus and you’ll feel pretty accomplished after doing so no matter how long it took you to take one down.
It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.
The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.
But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.
Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.
The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.
At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.
Gaming
Demon Slayer: The Hinokami Chronicles 2 launches on Switch 2
Demon Slayer arrives on Switch 2
SEGA has released Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for the Nintendo Switch 2. The new edition delivers enhanced graphics, smoother 60 FPS gameplay, and additional playable characters through the Infinity Castle Character Pass.
Developed as the latest entry in the Demon Slayer: Kimetsu no Yaiba action game series, The Hinokami Chronicles 2 lets players follow Tanjiro Kamado’s journey in Story Mode. Players can also take their favorite characters into online and offline battles.
The game series has sold more than six million copies worldwide across physical and digital releases, including deluxe editions.
Switch 2 version runs at 60 FPS
The Nintendo Switch 2 Edition takes advantage of the newer console’s hardware to improve visual quality and performance over the original Nintendo Switch version.
The game runs at 60 FPS, with enhanced graphics that bring character expressions and special attack animations into sharper detail. SEGA also promises more responsive controls for its fast-paced battles.
The Switch 2 Edition includes 54 playable characters, with seven fighters from the Demon Slayer: Kimetsu no Yaiba Infinity Castle Character Pass. These are Tanjiro Kamado, Zenitsu Agatsuma, Giyu Tomioka, Shinobu Kocho, Doma, Akaza, and Kaigaku, all featuring their respective Infinity Castle-related versions where applicable.
Players can fight locally with up to two players or compete online. The game also supports battles between Nintendo Switch 2 and original Nintendo Switch players. However, cross-generation online matches run at 30 FPS.
Those who already own the Nintendo Switch version can upgrade to the Nintendo Switch 2 Edition for free by downloading the Upgrade Pass from the Nintendo eShop. The free upgrade does not include the Infinity Castle Character Pass, which requires a separate purchase.
Ultimate Edition also available
Alongside the Switch 2 launch, SEGA has released The Hinokami Chronicles 2 Ultimate Edition for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox Series X|S, Xbox One, and Steam.
The new bundle offers another option for players looking to jump into the series or expand their existing collection.
About Demon Slayer
Based on Koyoharu Gotouge’s manga, Demon Slayer: Kimetsu no Yaiba follows Tanjiro Kamado, whose family is killed by demons. After his younger sister Nezuko becomes a demon herself, Tanjiro joins the Demon Slayer Corps in search of a way to restore her humanity.
The manga ran for 23 volumes in Shueisha’s Weekly Shonen Jump and has sold more than 220 million copies worldwide. Its anime adaptation, produced by ufotable, premiered in April 2019 and has since expanded across multiple television arcs and theatrical releases.
The latest major installment, Demon Slayer: Kimetsu no Yaiba Infinity Castle, began its three-part theatrical finale in Japan on July 18, 2025.
With its expanded roster and improved performance, the Nintendo Switch 2 Edition gives players another way to experience Tanjiro’s demon-slaying adventures.
PlayStation is bringing back the see-through aesthetic with the Prism Collection, a new lineup of transparent DualSense controllers and PlayStation 5 console covers.
Announced on October 28, the collection features three colorways: Flare Orange, Emerald Green, and Graphite Gray. Each combines translucent materials with a glossy finish, offering a glimpse of the hardware beneath the exterior.
The collection takes inspiration from the transparent electronics trend of the late 1990s, giving the PS5 and its accessories a retro-inspired look with a more contemporary design.
Three colors, one transparent design
The Prism Collection applies the transparent treatment to both the DualSense wireless controller and matching PS5 console covers.
The three color options are:
- Flare Orange: A vibrant orange finish with subtle rosy tones where the transparent materials overlap.
- Emerald Green: A deep green finish that gains visual depth through its translucent exterior.
- Graphite Gray: A cool-toned gray design with a more understated appearance.
The DualSense controllers feature a high-gloss transparent finish across the back, revealing parts of their internal components. A metallic finish on the center cover adds contrast to the design.
The collection revisits an aesthetic popularized by consumer electronics in the late 1990s, when transparent plastic casings let users see the technology inside their devices.
According to PlayStation designer Leo Cardoso, the goal was to revive that look while keeping it consistent with the PS5’s design.
PlayStation Prism Collection price and availability
The Prism Collection will launch starting February 4, 2027, with preorders opening on November 10, 2026, at 10 AM local time in supported markets.
The DualSense controllers will be available globally, while the matching console covers will be sold directly through PlayStation in supported regions and in limited quantities through select retailers elsewhere.
Here’s how much the accessories will cost in select markets:
| Accessory | US price | UK price | Europe price |
|---|---|---|---|
| Prism Collection DualSense controller | US$84.99 | £74.99 | €84.99 |
| Prism Collection PS5 console cover | US$74.99 | £64.99 | €74.99 |
Actual retail prices and availability may vary by region.
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