Kena: Bridge of Spirits is an action-adventure third-person video game. The game is developed and produced by Ember Lab. In the game, you play as Kena. She’s a young spirit guide who uses her magical abilities to help people pass on into the spirit world.
The game is stunning and deep dives into spiritual aspects like emotional entanglement with the physical word after passing away.
In case you don’t have a working pair of eyes
Kena: Bridge of Spirits is a gorgeous game. Stunning yet scuffed at times, this game is nothing short of eye-candy. The background details and character design is just *chef’s kiss*. But, big butt (Editor’s Note: Not sure if this is a typo but we’ve decided to keep it as is), by the way, this aesthetic might not be to some people’s liking. Hear me out: this game looks and feels like you’re playing through a Disney Pixar movie. And, honestly, that might not be for everyone.
On the scuffed end of things, you’ll find that some things glitch through objects and terrain. But, to that, I think it adds to its charm. The silliness is often welcome and strangely expected in the whole gaming sense. This isn’t the first scuffed game to come across a gamer’s life and it won’t be the last. I think each game has its improvements and patches to develop and incorporate and the glitches make the whole experience memorable and meme-able.
The crutch everyone won’t shut up about
This game is weirdly forgettable for people who’ve played a lot of third-person action adventures. Why? Well, this isn’t the first of its kind. Kena: Bridge of Spirits takes from many games before it and blends its inspirations together pretty nicely without overcomplicating its mechanics.
I would say though, that this can be what I personally found to be endearing with Kena. It unapologetically makes for a good entry-level action-adventure game for people who might not normally gravitate to games like it. With its beautiful visuals and memorable take on grievances, Kena pulls at sentimental heartstrings without the stupidly complicated skill building of most other action adventures out there.
Don’t hate the game
Nor, the player. The game is simple. That can be refreshing for some players or just boring to some. Which, I’ll say now, to each their own. Most games under the same category are far more convoluted and complex. So, if that’s something you like, this isn’t for you. And that’s totally fine.
Most of the game plays on collecting cute Rot along the way. And, on top of the usual skill building, most rewards you’ll find in hidden spots are either more Rot or hats for them. It doesn’t really require that much mental gymnastics to play this game. You can play to relax and just enjoy the journey. Which, for me, is great! Kena: Bridge of Spirits is the perfect game for when you want to play with family watching. I’m sure it’ll feel like a movie to them.
Is this your GAME Match?
Kena: Bridge of Spirits is a game worth trying no matter how familiar you are with video games in the same category. The barrier of entry is super friendly and simplistic so, you won’t need that much video game experience to immerse in the story. Plus, you can customize the game for when you want more of a challenge.
I do have to say though, that this game might fight to keep your interest at times but, it sure can lure you back in. As for me, I was happy to play this game. It was challenging at times and, it might not be the best one on my list. But, it gets honorary points for being simple, gorgeous, and family-friendly.
Gaming
Marvel’s Blade, the videogame, might be cancelled
Microsoft might shut down the studio developing the game.
Is there a Marvel franchise more doomed than Blade? On the big screen, Mahershala Ali’s much-awaited depiction has fizzled into obscurity. Now, the videogame might follow suit.
If you haven’t heard (or have forgotten) about Marvel’s Blade, then that’s not on you. Arkane Studios, the developers behind the adaptation, haven’t said a word about the game in years. Today, according to The Verge, Microsoft might shutter Arkane Studios, inevitably leading to a cancellation of Marvel’s Blade.
The source also indicates the game itself was plagued by delays (which we know) and is already above its budget (which we don’t know). Even if Arkane Studios continues its operations, there’s already a substantial chance that the game won’t be made anyway.
Arkane Studios won’t be the only one, according to the report. Microsoft is also considering Compulsion Games, Double Fine, Ninja Theory, and Undead Labs for the chopping block.
Blade won’t be the only loss in an Arkane Studios shuttering. The studio is also responsible for the critically acclaimed Dishonored series and the more recent Deathloop.
However, in the Marvel end of things, fans can still scratch their superhero videogame itch later this year. In September, Insomniac Games, the same studio behind the wildly popular Marvel’s Spider-Man series, is set to launch Marvel’s Wolverine, a promising take on the iconic mutant.
SEE ALSO: Marvel’s Wolverine showcases brutal combat, confirms Jean Grey
Every time a company announces an unusual product, someone inevitably asks, “But who asked for this?”
It’s a fair question. Practicality matters.
But after spending years reviewing tech, I’ve started appreciating another question just as much.
What if nobody had tried?
That, to me, is the story of ROG.
I only really noticed ROG when we started GadgetMatch back in 2015. Back then, they certainly didn’t feel like the powerhouse they do now. But even then, there was something different about the brand.
Looking back after more than a decade of reviewing their devices, I don’t think what defines ROG is that every product has been the best in its category.
It’s that they were rarely afraid to try something new. That’s a much harder thing to pull off.
The courage to experiment
I think ROG has always been willing to do things other gaming brands usually played safe with.
The late 2010s are probably the best example.
Gaming laptops were these behemoths that would break your back if you carried them around for an extended period. Then came the first iterations of the Zephyrus. It wasn’t just another gaming laptop. It was one of the first that genuinely attempted to shrink the gaming laptop form factor without giving up what made it a gaming machine.
From there, the attempts to try new things just kept happening. There was the ROG Phone. The Mothership. The Flow series. Dual-screen head scratchers. The ROG Ally. And more.
Not every experiment was perfect. That’s okay.
Because experimentation isn’t about getting everything right the first time. It’s about giving yourself permission to build something that doesn’t already exist.
That’s why, through all these years, the products I remember most aren’t the ones that played it safe.
The one that kept me curious
If I had to pick one ROG lineup that best represents that mindset, it’d be the Flow Series.
My first brush with it was the original Flow X13. My honest reaction?
“That’s… novel.”
At the time, I saw it as another attempt at shrinking a gaming machine. It came with the ROG XG Mobile—a proprietary external GPU that even used its own custom connector. That particular idea didn’t exactly age too well.
But what really made me gravitate toward the Flow series was the Flow Z13.
ROG calls it a tablet. Form factor-wise, it is. But that thing was chunky. Still, it became my work-and-play buddy for a good few months.
I took it with me on overseas coverage. During the day, it handled everything I needed for work. At night, I could finally unwind with a few games—something I don’t usually get to do while traveling for work.
I use NBA 2K to destress. The Flow Z13 felt like bringing a more-than-competent workhorse and an Xbox Series S in one convenient package.
The Flow didn’t necessarily solve a problem I already had. What intrigued me was what it represented.
To me, the Flow Series is ROG’s promise to keep trying new things. It constantly reimagines what a mobile work-and-play machine can be.
Where the Zephyrus now feels like a promise fulfilled, the Flow still feels like a promise to keep experimenting.
The easiest recommendation
If the Flow represents experimentation, then the Zephyrus represents refinement.
Whenever someone asks me for one gaming laptop recommendation, I almost always end up pointing them toward a Zephyrus.
It’s just the perfect marriage between a sleek work laptop and a gaming rig. There’s very little friction in recommending it because it looks like what most people expect a premium laptop to look like. Then, in an instant, it shifts gears and handles practically anything you throw at it.
That’s also why I’d recommend a Zephyrus over something like a Strix for most people. The Strix feels like it’s built for someone who fully embraces the gamer aesthetic. The Zephyrus feels more understated.
It’s the machine I’d recommend to someone who wants to look professional in a business meeting, then decompress at a café afterward by firing up a favorite game for a quick round or a side quest.
Through the years, that’s probably been the recommendation I’ve given more than any other.
Gaming, untethered
Then came the ROG Ally.
Before the Ally, I almost never played PC games away from a desk. All my life, PC gaming meant sitting at a table somewhere. The Ally really opened up the idea that PC gaming could happen anywhere.
That became especially obvious during the holidays. Whenever I went back to my hometown, I used to bring a bulky gaming console with me.
Last Christmas, I only packed the ROG Xbox Ally X. It completely satisfied my gaming needs.
Back in my tiny studio unit—which, admittedly, isn’t the ideal setup—it’s also become a great way to wind down before bed by knocking out a side quest or advancing a story for a bit. I don’t exactly recommend lying on your side while gaming, but hey, the use case exists.
One memory sticks out more than any benchmark ever could. Growing up, my older brother and I had to take turns using the TV to play games. Last Christmas, he was using the living room TV while I sat nearby playing on the Ally.
For the first time, we were both playing our own games at the same time. No taking turns.
That’s the kind of moment specs don’t really capture.
The products that stay with you
After using what is probably well over a dozen ROG devices at GadgetMatch, I’ve realized something. Their products might all be PCs—save for the ROG Phone—but they aren’t trying to be the same PC.
Each one is built for a different kind of user.
And because GadgetMatch has spent so much time reviewing ROG’s lineup over the years, they’ve naturally become one of the measuring sticks I use when evaluating gaming laptops.
Not necessarily because they’re always the best. Mostly because of the breadth and depth of the lineup—and the amount of time we’ve spent living with these machines.
You start to see the ideas evolve. Some stick immediately. Some need another generation. Meanwhile, some never quite find their audience. That’s part of experimenting.
Even today, I still think the dual-screen concept is on the cusp of something. It hasn’t completely made sense just yet, but I also don’t think we’ve seen its final form.
Years ago, I probably would’ve asked, “Who asked for this?”
Now I find myself asking something else.
“What if this is simply the first step?”
A legacy worth celebrating
Twenty years later, I don’t think ROG’s legacy is about always building the best gaming machine.
I think it’s about being brave and bold enough to keep trying new things—and having enough faith that its community will be there with honest feedback to help shape what comes next.
That’s probably why the ROG devices I remember most aren’t necessarily the ones with the highest frame rates or the biggest performance gains.
They’re the ones that made me stop and think,
“I didn’t expect someone to build this.”
As ROG celebrates its 20th anniversary and introduces its latest lineup—from the refined Zephyrus family to new Strix machines and the continued evolution of ideas like the Zephyrus Duo—I’m reminded that innovation doesn’t always happen in one giant leap. Sometimes it’s a series of bold attempts, small refinements, and the willingness to keep asking “what if?” until the answer finally clicks.
And after all these years, that’s still the part of ROG I remember most.
Learn more about the latest ROG lineup
As ROG celebrates its 20th anniversary, you can explore the latest additions to the Republic of Gamers lineup, locate an ROG Store near you, or learn more about ASUS’ No. 1 Quality and Service Package through the links below.
Gaming
New Sword Sage: Awakening trailer explores story, previews combat
San Niang leads a journey to Jiannandao
Publisher 4Divinity and developer Sword Panda Limited have officially debuted a brand-new gameplay and story trailer for Sword Sage: Awakening.
The new clip introduces players to the central narrative, following San Niang, a disciplined fighter of the Yuangong Sect, as she journeys across a beautifully warped land to fix a catastrophic cosmic mistake.
Particularly, the versatile and fast-paced combat mechanics blending traditional swordplay and supernatural abilities are highlighted.
The upcoming action RPG deeply rooted in Chinese mythology, folklore, and science fiction pulls players into the fantastical realm of Jiannandao.
This territory is fundamentally altered by the actions of the Supreme White Gibbon Sage.
After drunkenly unearthing long-forbidden celestial texts, the Sage accidentally leaked absolute divine power and knowledge into the mortal realm. And this was knowledge humanity was never meant to hold.
The result was disrupting the critical balance between Earth and the spirit world, plunging Jiannandao into relentless natural disasters and monstrous infestations.
To survive the onslaught, the mortal population has been forced to adapt, forging advanced technologies to push back against the supernatural suffering threatening to wipe them out.
As San Niang, players will travel across the scarred landscapes of Jiannandao and vanquish dangers to safeguard her home.
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