Gaming

Now Playing: Total War: Warhammer III – Lords of the End Times

Bigger and messier battles

Image from the Official Warhammer Community

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Lords of the End Times brings four new Legendary Lords, new units, and a major update to Total War: Warhammer III. More importantly, it gives players another excuse to return to the sprawling Immortal Empires campaign.

For anyone who has spent time with Total War, the appeal is familiar. You spend turns building your empire, managing armies, negotiating with rival factions, and deciding where to strike next. Eventually, all that planning leads to the part where thousands of soldiers meet on the battlefield and you have to make those decisions work in real time.

That combination remains the core of Total War: Warhammer III. Lords of the End Times doesn’t fundamentally change that formula. Instead, it gives the existing sandbox more characters, units, and ways to approach its battles.

Two layers of strategy

The campaign map is where much of Total War‘s strategy happens.

You have time to consider where to move your armies, which provinces to develop, what to build, and how to deal with other factions. Those decisions can seem slow compared to the battles themselves, but they’re what give the real-time encounters their weight.

A battle isn’t happening in isolation. The army you bring with you reflects the choices you’ve made on the campaign map. Your available units, resources, reinforcements, and strategic position all affect what happens once the fighting starts.

That creates a useful rhythm. The campaign gives you room to plan before the pace suddenly changes when two armies collide.

It also means a victory isn’t simply about having more units. Bringing the right army to the right fight matters, and the battlefield can quickly punish a poor decision.

The battlefield is where things get hectic

Once the fighting begins, Total War: Warhammer III becomes much more immediate.

Positioning matters. Infantry can hold a line while cavalry looks for an opening. Ranged units become more effective when placed where they can actually see their targets. High ground can give artillery a better angle, while terrain can create opportunities for a flank.

There is also plenty to manage once the battle gets moving.

You can adjust formations, move individual units, cycle cavalry charges, control flying creatures, and time spells around the rest of your army. The amount of information on screen can be intimidating at first, but it becomes easier to read once you understand what each unit is supposed to be doing.

That’s where the comparison to older real-time strategy games makes sense. The fundamentals of positioning, unit control, counters, and timing are still here. Total War simply operates at a much larger scale.

The difference is that battles can become considerably more chaotic. A plan that looked sensible a few minutes earlier can fall apart once several units engage at once.

Warhammer is doing a lot of the heavy lifting

The biggest strength of Total War: Warhammer III is arguably how much variety the Warhammer setting gives the formula.

Different factions don’t simply use different models. They can change how you approach the campaign and the battlefield.

The undead, for example, play very differently from the Skaven or the Empire. Their units, abilities, heroes, and mechanics encourage different approaches to combat. That variety gives the Immortal Empires campaign plenty of room for experimentation.

It’s also where the spectacle comes into play.

There is something inherently entertaining about watching enormous monsters, heavily armored troops, magic users, and entire infantry formations collide in the same battle. Spells can reshape an engagement in seconds, while a well-timed charge can turn a losing fight around.

The Warhammer setting gives Creative Assembly plenty of toys to work with, and Lords of the End Times adds even more of them.

A lot to take in for newcomers

The scale can also make Total War: Warhammer III look more intimidating than it actually is.

You don’t need to know every faction or understand decades of Warhammer lore before starting a campaign. There is certainly a lot of lore to discover, but the game can be enjoyed simply by learning what your army does and figuring out how to make it work.

The visual spectacle helps, too.

Seeing enormous creatures fight alongside conventional troops makes even routine battles feel distinctly Warhammer. A battlefield can go from an organized formation to complete chaos surprisingly quickly once magic and monsters enter the equation.

That doesn’t mean the game is immediately simple. There are a lot of systems to learn, particularly once you start digging deeper into the campaign. But there’s a natural progression from figuring out basic formations to experimenting with more complicated strategies.

Lords of the End Times gives the sandbox more room to play

Lords of the End Times works best when viewed as another expansion of the Total War: Warhammer III sandbox rather than a reinvention of it.

The appeal is still the same: plan on the campaign map, build an army, pick your battles, and then try to execute that plan once everything starts moving.

The new Legendary Lords and their accompanying mechanics give players more ways to approach that loop, while the scale of the battles remains one of the game’s biggest attractions.

For longtime Total War players, that’s probably the most important thing. Lords of the End Times doesn’t need to reinvent the series to be interesting. It just needs to give players another reason to start another campaign and see what happens.

And, considering how easily a carefully planned campaign can descend into battlefield chaos, there is usually plenty to see.

Gaming

How to change your Nintendo eShop region

Hint: You can’t find it on your Switch.

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With Nintendo finally opening the eShop and Nintendo Switch Online in the Philippines, you might be wondering how you can switch your account’s region to the right country. After all, before today, you might have set your shop to the neighboring Singapore or other countries that aren’t named the Philippines. If you’re in the same boat, here’s a quick how-to, so you can enjoy paying for services in Philippine peso.

First, you need to log into your Nintendo Account. Take note: you can do this only through their website via a browser, so don’t fiddle around with your Switch or Switch 2 just yet.

Upon logging in, you’ll be redirected immediately to your profile’s information, including your country or region of residence. Just click Edit and select your desired country in the drop-down menu.

Nintendo will then present you a few notices regarding changing your region. The important bit is that you can’t carry over your account balance to the next region. So, if you have a hefty sum tucked away in your current region, it might be wise to spend it before switching. Likewise, your credit card might not work if it was issued from the current region.

Once you agree to the terms, everything’s set!

All you need to do is access the eShop on your console and sign in again. Afterwards, the corresponding services should be in your currency of choice.

For a list of detailed changes and prices, check out our coverage here.

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Gaming

ICYMI: PKL 2026 belongs to BOOM Esports

Crowning the present and the future

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Another Esports calendar in the Philippines wrapped up nicely this past weekend, only from the other side of the MMORPGs. At the Samsung Hall in SM Aura last November 9, the fourth installment of the Honor of Kings official Philippine league came to its exciting conclusion as four teams entered with rich prizes up for grabs. Here’s what went down on the final day of the Philippines Kings League Fall 2026:

Early in the afternoon, the third split of the Kings Campus Series crowned a new champion hailing all the way down from Cebu. In a thriller of a five-game series, the University of Cebu Webmasters took down the University of Sto. Tomas Teletigers Helios, 3-2, and took home the grand prize of Php 140,000. From start to finish, both teams exchanged heart-stopping plays and showed excellent flashes of teamwork that brought the series to a decider. 

In the evening, the culmination of the PKL for 2026 took place with the Fall 2026 Grand Finals between the reigning champions in BOOM Esports against JGames Esports. Last November 8, JGames earned a place in their first ever Grand Finals after besting TNT Tropang Alab in a full best-of-seven series. However, even with all the momentum coming from their run in the Lower Bracket, JGames would only settle for 2nd as Boom Esports dominated the matchup, 4-1 and became the first back-to-back champions of the PKL.

The night capped off with a showcase of the three Philippine representatives to the Honor of Kings International Championships in Jakarta this December.

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Gaming

GTA VI pre-loading now available on PS5, Xbox

Get ready for Leonida

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Players who digitally pre-ordered Grand Theft Auto VI can now pre-load the game ahead of its launch.

Rockstar Games confirmed that pre-loading is available to all digital pre-order customers. Those who purchased the code-in-box version can also begin downloading once they receive and activate their codes.

The announcement also reveals new performance details for PlayStation 5 and Xbox Series X|S.

GTA VI targets 30fps on consoles

Rockstar says Grand Theft Auto VI was built from the ground up for the current generation of consoles.

The game targets 30 frames per second on both PlayStation 5 and Xbox Series X|S.

According to Rockstar, this approach allows the game to maintain the visual fidelity and density of Leonida’s environments.

The developer says it is pushing both platforms to their limits to bring the game’s expansive world to life.

PS5 Pro gets exclusive visual enhancements

PlayStation 5 Pro players can expect additional graphical improvements.

These include enhanced image clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows exclusive to the PS5 Pro.

The PS5 version also features integrated DualSense haptic feedback, with adjustable settings for accessibility.

Rockstar is also highlighting improved spatial audio through Tempest 3D Audio and faster loading times on PlayStation consoles.

Cloud gaming and Remote Play support

Grand Theft Auto VI will also be playable through Xbox Cloud Gaming on Xbox Series X|S and Xbox One.

The cloud version will use Xbox Series S graphics settings. However, performance may vary depending on internet speeds and other streaming conditions.

The game will also support Remote Play on both PlayStation and Xbox.

Alongside the announcement, Rockstar released a new video featuring “Blood in Your Eyes” by Tove Lo, taken from Grand Theft Auto VI: The Album.

Players can visit the official GTA VI website for more information.

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