PlayStation’s September 2024 State of Play ran for about half an hour and it was pretty packed. Headlining all the news was the announcement of the Ghost of Tsushima sequel — Ghost of Yotei. We also got news from PlayStation franchises Horizon, Astro Bot, Stellar Blade, and a whole lot more.
Here’s literally everything that was announced.
Ghost of Yotei
Sucker Punch announced Ghost of Yōtei, which introduces a new protagonist, a new story to unfold, and a new region of Japan to explore, coming to PS5 next year.
Astro Bot Free DLC
Team Asobi has announced Astro Bot will receive new speedrun levels and 10 new Special Bots to rescue from this Fall.
A couple of Horizon things
Aloy makes a return to PS5 as LEGO Horizon Adventures launches on November 14, with plenty of bonuses if you pre-order.
Horizon Zero Dawn Remastered launches October 31 on PS5 and PC. It features over 10 hours of re-recorded conversation, mocap and countless graphical improvements. This brings the game to the same visual fidelity as its critically acclaimed sequel Horizon Forbidden West all while taking full advantage of PS5’s capabilities.
Stellar Blade
Shift Up announced the upcoming Stellar Blade x NieR: Automata DLC, packed with exciting new content. On the same day, a new Photo Mode feature will be added to Stellar Blade and be available to all players. More soon on the DLC, including its release date. That’s not all… the full original soundtrack of Stellar Blade will be available today on over 30 streaming platforms across the globe.
PS5 Chroma Collection
The new Chroma Collection introduces a brand-new look to the PS5 family of accessories. The collection for the DualSense wireless controller and PS5 console covers for the PlayStation 5 console includes three new colors: Chroma Pearl, Chroma Indigo, and Chroma Teal. They all shine, shimmer, and shift colors depending on the angle.
PlayStation Plus in October
October’s monthly games feature the following: WWE 2K24, Dead Space and Doki Doki Literature Club Plus. A pair of original PlayStation fan favorites — Dino Crisis and Blood Omen: Legacy of Kain — will be released into PlayStation Plus Premium later this year.
The Last of Us Part I is also coming to PlayStation Plus on Thursday, September 26, and will be available to all PlayStation Plus Extra and Premium members.
Alan Wake 2: The Lake House
Dive into a harrowing survival horror experience next month with the latest expansion for Alan Wake 2, set in an eerie new location on the shores of Cauldron Lake. Within the Federal Bureau of Control’s research station, the Lake House, a catastrophic event has occurred, where reckless experiments have caused reality to collide with the Dark.
ArcheAge Chronicles
in today’s show, online action RPG ArcheAge Chronicles is the latest installment in the ArcheAge series, promising action-packed combat, rich storytelling, and expansive exploration when it launches on PS5 next year.
Dragon Age: The Veilguard
EA debuted a brand new slice of gameplay from its upcoming epic, Dragon Age: The Veilguard, out October 31 on PS5.
Dynasty Warriors: Origins
Koei Tecmo’s latest hack-and-slash adventure received a release date reveal. Dynasty Warriors: Origins launches on PS5 January 17, 2025, introducing a nameless hero who will fight his way through the Three Kingdoms era of Ancient China.
Fantasian Neo Dimension
The Father of Final Fantasy Hironobu Sakaguchi brings his latest RPG to PS5 December 5.
Fear the Spotlight
Fear the Spotlight creeps onto PS5 and PS4 just in time for Halloween, launching October 22.
Hell is Us
Today’s State of Play brought us the first gameplay of the upcoming PS5 action adventure Hell is Us. The game won’t hand answers to players on a silver platter; instead, they will need to pay attention to what they see and hear to connect the dots and make their own discoveries.
Fortnite
Epic Games brings a split-screen mode to LEGO Fortnite this October. This feature enables friends & family to explore the world and build villages together while playing on the same PS5 or PS4. Activate split-screen and travel together to an uncharted paradise home to Klombo, the Peely Tribe, and pirates galore with Lost Isles, LEGO Fortnite’s latest content update. Also in State of Play was the reveal of a new limited edition DualSense wireless controller which launches November 7 and features fan-favorite characters from the Fortnite universe: Fishstick and Peely.
Hitman World of Assassination
The World of Assassination is coming to PlayStation VR 2 this December, boasting 21 locations, full dual wielding and intuitive gestures. Watch the first trailer above for more.
Legacy of Kain: Soul Reaver 1 & 2 Remastered
To commemorate the 25th anniversary of Soul Reaver, Aspyr is proud to announce Legacy of Kain: Soul Reaver 1 & 2 Remastered for PlayStation 4 and PlayStation 5, which launches December 10.
Lunar Remastered Collection
Returning to PlayStation after 25 years is the legendary JRPG series Lunar, in the form of a Remastered Collection that brings together Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete, now with improved visuals and a host of quality-of-life changes.
Metro Awakening
Vertigo Games has announced that Metro Awakening is coming to PS VR2 on November 7 and today’s new trailer reveals more about the game. Written by series creator Dmitry Glukhovsky, it charts the origin story of Khan, one of the franchise’s most beloved characters, once known as Serdar, and how he is forced to embrace the unknown in his attempt to find and save his wife Yana. The trailer offers a new glimpse at the bandits, mutants, and other lurking horrors you’ll face, and how iconic Metro weaponry and exploration translate to an immersive PS VR2 experience. Get 48 hour early access and a 10% discount when you pre-order the game’s Deluxe Edition.
Monster Hunter Wilds
Monster Hunter Wilds releases on PS5 on February 28, 2025! In today’s State of Play trailer, which you can watch above, the flagship monster known as the “White Wraith” is finally revealed.
Palworld
Today sees the release of Palworld onto PS5! This open-world, survival crafting, monster-collecting game supports up to 32 players and is set in a world where mysterious creatures called “Pals” live. Collect over 100 types of these mysterious creatures and explore a vast world as you adventure together.
The Midnight Walk
Moonhood is thrilled to announce The Midnight Walk, a dark fantasy adventure made of clay, coming to PS5 and PS VR2 in Spring 2025. Step into a handcrafted world and journey through five eerie tales of fire, guiding your little lantern friend, Potboy, while outsmarting the flame eating monsters lurking in the shadows.
TMNT: Shredder’s Revenge — Radical Reptiles
The new Teenage Mutant Ninja Turtles: Shredder’s Revenge DLC, Radical Reptiles, launches today. Whether it’s by dealing righteous damage on a skateboard with Mondo Gecko or launching deadly chemical concoctions with Mona Lisa, this powerhouse duo is ready to rumble with the Foot Clan.
Sonic X Shadow Generations
The Year of Shadow continues when the Sonic X Shadow Generations Sonic the Hedgehog 3 Movie Pack launches December 12 on PS5 and PS4, as a DLC tie-in to the upcoming film.
Towers of Aghasba
The vibrant and gorgeous open-world adventure Towers of Aghasba provides a first look at its city-building, ecosystem development, combat, and exploration gameplay. Discover all of Aghasba’s secrets when it launches in Early Access on PS5 this November.
Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.
When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.
And the special preview from Xbox alone has already surpassed initial expectations in my book!
Hot like rising sun
Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.
As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.
Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.
Exploring Tokyo with ease
Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.
Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.
Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!
A furious Tokyo drift over the horizon
So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.
Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.
So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!
Gaming
PlayStation can now scan you and put you inside a game
The limited feature will be available for Gran Turismo 7 for now.
A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.
Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.
Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.
Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.
The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.
Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.
There’s a moment when a new piece of gear stops feeling new. You stop thinking about it. You stop noticing it. It just becomes part of your setup. That’s what happened with the GameSir G7 Pro ZZZ Edition.
I keep saying this about GameSir controllers that I’m starting to sound like a paid shill—but I’m not. The truth is, this is a spectacular controller. It has quietly become my default whenever I game on PC.
And for someone who tends to overthink setups, that says a lot.
I’ve been playing my usual rotation—Sleeping Dogs for quick pick-up sessions, and NBA 2K26 when I just want to zone out. Nothing too hardcore. Nothing too technical. But enough to get a real feel for what a controller is like to actually live with.
And the G7 Pro? It just works.
Familiar, but better
I actually first held this controller at Gamescom in Cologne while playing Honor of Kings: World. At the time, I didn’t even realize it wasn’t a standard Xbox controller. That’s how natural it felt.
It was only during a lull in the demo that I noticed the GameSir branding and went, “Wait, this isn’t first-party?”
That first impression stuck.
Back home, using it on my own setup, that same feeling carried over. It doesn’t scream premium in the way some flashy controllers do, but it feels solid, balanced, and intentional. The weight distribution is right. The grips feel secure. Nothing about it feels cheap.
There are small touches here that go a long way, too. I’m a big fan of the orange accents around the sticks—it gives the controller just enough character without going overboard.
Even the ZZZ collaboration design, which could have easily gone full loud and chaotic, feels surprisingly restrained. It still has personality, but it doesn’t scream for attention.
And if you do get tired of how it looks, you can just swap things out. Switching from the default black faceplate to a clear version gives it a completely different vibe. It’s a small thing, but it helps the controller feel fresh over time—like it can evolve with your setup instead of being stuck as one look forever.
It’s the kind of controller you don’t have to adjust to.
Just works, right out of the box
I’ve already broken down everything included in the package in our unboxing reel. But what matters more is this: you don’t actually need to touch most of it to enjoy the controller.
And that’s a good thing.
I like my gear to be great by default. Not something I have to tweak before it becomes usable.
The G7 Pro nails that.
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Clicks you can trust
The buttons are one of those things you don’t think about—until they’re bad. Here, they’re not.
They’re not loud. Not distracting. You can play comfortably without feeling like you’re announcing every input to the room. I wouldn’t necessarily game beside someone sleeping, but it’s not something I’d worry about either.
What you do notice is how smooth everything feels.
Not necessarily faster than a standard Xbox controller, but more precise. More consistent. There’s a sense of durability to every press, like it’s built to take repeated inputs without wearing down. It’s subtle. But it adds up.
The only thing I didn’t vibe with was the default circular D-pad. It’s not bad—it’s just not for me. Good thing there’s a more traditional option in the box. I swapped that out eventually– after these photos were taken.
When control actually matters
If there’s one moment that sold me on the G7 Pro, it wasn’t in a shooter. It was in NBA 2K26. I usually play a more system-heavy game. Move the ball. Run plays. Keep things controlled.
But with this controller, I found myself leaning into isolation. More dribble-heavy possessions. More one-on-one situations. Not because I had to—but because I felt like I could.
The sticks felt reliable enough to handle it. No hesitation. No second guessing. No fear of drift creeping in. That confidence changes how you play.
And that’s when you realize a controller is doing something right.
Triggers built for a specific kind of player
The triggers are interesting. They come with locks that turn them into near-instant inputs—perfect for competitive shooters. And to be fair, they work. But for me, they feel a little too shallow.
There’s barely any travel, to the point where it almost feels like you’re not pressing anything at all. That’s great if you’re chasing faster reaction times. Not so great if you prefer a bit more feedback.
This is one of those features that will either click with you immediately or not at all. If you play a lot of shooters, you’ll probably love it. If you don’t, it’s easy to ignore.
More control than I actually use
Customization is a big part of the G7 Pro’s appeal. Swappable D-pads. Magnetic faceplates. Extra buttons. Back paddles. It’s all there.
You can see everything included in our unboxing, but the short version is this: it gives you a lot of control over how you want to play.
Personally, I didn’t use most of it.
I tend to stick to default layouts, especially since I jump between platforms and want to keep my muscle memory consistent. The extra buttons can feel a bit overwhelming if you’re not into tinkering.
But that’s the thing—you don’t have to use them.
You can explore at your own pace. Or ignore them completely. And the controller still feels complete.
Seamless where it matters
I mostly used the G7 Pro wired on my Legion 7i. Setup was easy. Plug it in, press the Xbox button, and it just works. No weird pairing issues. No friction.
Any hiccups I ran into were more on Windows than the controller itself. That reliability matters more than any spec sheet.
A controller that fits into your routine
Battery life was never really a concern for me.
Partly because my gaming sessions have been shorter lately—quick bursts here and there. But also because it just didn’t feel like something I had to constantly think about.
I didn’t use the charging dock much yet since I’m still reworking my setup. But I do want to make space for it eventually. It looks good, and it fits the kind of “drop and go” routine I prefer.
For now, I’ve just been using my UGreen Nexode charger alongside everything else on my desk. Not ideal, but it works.
Not perfect—but close
If I had to nitpick, it really comes down to two things.
The default circular D-pad isn’t for everyone. And the extra buttons might feel like overkill if you just want a straightforward experience.
That’s it.
Everything else feels dialed in.
Is the GameSir G7 Pro ZZZ Edition your GamingMatch?
I think the reason I enjoyed using the G7 Pro so much is simple. I’ve already assigned it a role. This is now my go-to PC gaming controller.
As someone who leans PlayStation, the DualSense is still king for me overall. That’s years of muscle memory and familiarity. It’s hard to replace.
But having a dedicated controller for each platform removes friction. It clears space in your head. And the G7 Pro does that effortlessly. From here on out, it’s going to be the standard I measure other PC gaming controllers against.
And that might be the biggest compliment I can give it.
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