Starfield, Star Wars, Xbox Games Showcase Starfield, Star Wars, Xbox Games Showcase

Gaming

Starfield, Star Wars Outlaws shine on Xbox Games Showcase

Xbox on the rise?

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Looking to rebound from the not-so-good reception of Redfall, the Xbox Games Showcase showed off their next big thing — Starfield, along with many games that gamers can look forward too.

Here are the best announcements, trailers from the show.

Starfield

If you didn’t have any idea what Starfield was about prior to the showcase, you sure will now. Not only was there a trailer, Starfield even had a separate presentation showcasing many aspects of the game. Launching on Xbox Series X|S and PC on September 6.

Watch it here.

Star Wars: Outlaws

This is the open-world Star Wars game that’s rumored to be under development by Ubisoft. Well, it’s no longer a rumor. While only the trailer was shown in the Xbox Games Showcase, gameplay will be shown at Ubisoft Forward.

Fable

The Fable series is coming back after years of dormancy. From the looks of the trailer, it appears this game in particular will be a reboot of sorts. The graphics are stunning and the dialogue is hilarious. Now, we just need to see more gameplay.

South of Midnight

We love it when games have a unique art style and South of Midnight has just that. The trailer opens with an old man playing blues on a guitar. The animation is reminiscent of stop-motion. It looks promising but again, we need to see some gameplay.

33 Immortals

From the makers of Spiritfarer, 33 Immortals is undeniably a Thunder Lotus games bases on the art style. But the similarities end there. 33 Immortals 33-person co-op “pick up and raid” roguelike. It’s coming to Xbox Series X|S and PC in 2024.

Senua’s Saga: Hellblade II

Ninja Theory, the team behind Hellblade, showed a new cinematic trailer featuring Senua. In the trailer, she’s shown to be conversing with her inner voices before colliding through a pool of water. Release date is scheduled some time in 2024.

Avowed

First-person enthusiasts have something to look forward to. Avowed showed off plenty of gameplay. This included some spell-casting, shooting firearms, and some sword-wielding. It’s slated for a 2024 release.

Like A Dragon 8: Infinite Wealth

Probably the most hilarious cinematic trailer on the show. It shows Like a Dragon protagonist Ichiban cluelessly naked on a beach field with Westerners. Some have speculated that the location is Hawaii which is where the game will be set. It slated for release on November 19, 2023.

Payday 3

Feelin’ criminal? Payday 3 has you covered. The game will have you robbing banks and fighting the boys in blue in this co-op FPS game. Payday 3 is set to launch on September 3, nearly on every platform.

Kunitsu-Gami: Path of the Goddess

Capcom has been on fire of late, releasing one banger game after another. They look to continue that streak with Kunitsu-Gami: Path of the Goddess. It looks like samurai-ish games with plenty of supernatural elements. That’s a concept that Capcom is familiar with. No release window was announced.

Cyberpunk-2077: Phantom Liberty

Cyberpunk 2077 has probably one of the biggest bounce back in recent gaming history. After a lackluster initial release, CD Projekt Red put in the work to make it now one of the more beloved games. And based on impressions from those who have had hands-on time with Cyberpunk-2077: Phantom Liberty, they might have outdone themselves yet again. Phantom Liberty drops on September 26.

Day 1 on Game Pass

Don’t worry Persona fans, we didn’t miss the three games from Atlus showed of at the Xbox Games Showcase. We have a separate article on that. But two of the three games — Persona 3 Reload, Persona 5 Tactica, and Metaphor: ReFantazio — are set to release Day 1 on Game Pass once they launched along with the ones listed here:

  • Starfield – September 6, 2023
  • PAYDAY 3 – September 21, 2023
  • Forza Motorsport – October 10, 2023
  • Cities: Skylines 2 – October 24, 2023
  • Persona 5 Tactica – November 17, 2023
  • Jusant – Fall 2023
  • Persona 3 Reload – Early 2024
  • Still Wakes the Deep – Early 2024
  • 33 Immortals – 2024
  • Avowed – 2024
  • Dungeons of Hinterberg – 2024
  • Senua’s Saga: Hellblade II – 2024
  • Microsoft Flight Simulator 2024 – 2024
  • Towerborne – 2024
  • Fable – TBA
  • South of Midnight – TBA

Gaming

Stranger Than Heaven is a Yakuza prequel with Snoop Dogg

The story spans different eras and regions across half a century in Japan.

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In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.

First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.

Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.

Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.

Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.

Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.

SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties

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Star Wars: Galactic Racer launches October 6

Pre-orders now live

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Star Wars: Galactic Racer

Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.

Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.

A different kind of Star Wars story

Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.

There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.

Multiplayer supports online races where players can test their builds and driving skills against others.

Pre-order bonuses and editions

All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.

The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.

Collector’s Edition for dedicated pilots

For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.

Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.

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Gaming

PRAGMATA is not for the faint of heart

Already a Game of the Year contender for all the feels

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PRAGMATA

Six years and a few notable launch delays. That’s what it took for Capcom to finally introduce a new franchise in 2026. They already have legacy franchises getting new releases. However, the biggest question looming over their head was whether or not they dare to explore something new. What makes it more challenging is an entirely new team is working on its development. That comes with its own sets of risks and rewards.

This was the story of PRAGMATA, another exciting title finally getting its time in the spotlight on all modern platforms. Looking at trailers, screenshots, and even demo highlights, I already got the sense that this game may just be at par with a ton of sci-fi-inspired RPGs. The expectation on my end was clear: all action, all exploration, with a storyline that will tie everything together seamlessly.

I was not prepared for the storm of emotions and action that came my way.

Maximizing your brain power

PRAGMATA operates like most action-packed RPGs with how combat works: you point, you shoot. To set that up, you play as Hugh. He is an engineer sent to a moonbase called the Cradle to investigate comms being down. As you enter the Cradle, something already feels off. Before you even get a chance to blink, you’re already plunging into danger as the AI that keeps it safe has gone rogue. By the time you come to, you’re attacked by one of the bots that helped you out. From there, must fight your way throughout the game to survive.

Luckily for you, a support android named D-I-0336-7 fixes you up. The android willingly helps you fight the rogue AI by hacking through them. Not only will the hacking deal additional damage, but it will help you identify enemy weak spots to exploit. However, to achieve the perfect hack, you are required to solve a puzzle-like board with nodes mid-fight. Essentially, you’ll be doing two things at once to survive and fight your way through the Cradle.

PRAGMATA

It’s the kind of mechanic that feels unique as the level of difficulty escalates with every encounter. Oftentimes, the hacking and the shooting are separate mechanics that are done to calmly set you up for the fights. Now, it’s do-or-die with the hacking increasing your odds of success immensely. Enemies are hard to defeat simply on the gunplay alone. And you will need to keep that in mind as you progress through the game.

Expansive world to complete and unlock

Speaking of progression, as you get out of that initial skirmish alive with D-I-0336-7, who Hugh cutely gives the nickname “Diana” to, you end up in a tram to the Shelter. Effectively, the Shelter serves as both your base of operations and a rest spot to retool before combat. As you go through every area of the game, you unlock newer features. These are REM Replicators, upgrades to your health, firepower and hacking skills, and access to more weapon schematics and nodes. Also, you can even set up matching suits for Hugh and Diana before heading out into the world again!

Once you have everything you need, you will venture out into areas in the Cradle that need to be restored. A lot of the areas are incredibly expansive. This allows you to explore and grab as many freebies lying around as you can. From the Lunafilament used for upgrades to newer weapons at your disposal, the game scatters these for you to find and harvest from the overworld. Of course, you’ll run into the occasional swarm of enemies but you have Diana, and Diana has you!

Diana’s hacking even extends into these as you progressively acquire new skills. As you progress, you’ll be able to remove map hazards, clear traps, and scale structures effortlessly. This fully allows exploration to be less of a drag. There are newer pathways to areas you previously couldn’t explore or made it easier to backtrack. Plus, there are stations that can be activated as save points and hangars to return to the Shelter that Diana can activate.

It’s a large hub to explore. You’re encouraged to get and know everything because this next part will have you strapped.

Building bridges back to Earth

Without completely spoiling too much, PRAGMATA‘s storyline is one you gradually feel and resonate with. Earlier, I mentioned that the whole reason Hugh and his team were in the Cradle was to investigate its unresponsiveness. In an unfortunate turn of events, Hugh gets separated from his team and has to go through the entire Cradle looking for a way to get back to Earth. Along the way, Diana resurrects Hugh from certain death and accompanies him throughout the excursion mostly to be a guide and helping hand.

Throughout the game, Hugh and Diana develop a strong bond that already borders a father-daughter dynamic. Originally, Hugh didn’t really consider himself as a parental figure since he doesn’t have kids of his own. However, he goes out of his way to ensure Diana’s safety and overall wellbeing – effectively giving human compassion and love to an android. Oddly enough, Diana almost certainly feels more human and would even want to join him back to Earth.

As you explore throughout the game, you also pick up schematics of real Earth objects that are processed in the Shelter’s REM Replicators. These are neat trinkets that Diana actually gets to play with, even to a point of bonding with Hugh through them. It’s the kind of heartwarming moments in between the chaos that reflects the dynamic that many people will truly appreciate.

Struggles picked, sacrifices made

Remember how the game encourages you to explore to know everything? All of that was intentional for Hugh and Diana to get down to the bottom of what really happened at the Cradle. As it turns out, the AI mainframe of the Cradle, IDUS went into disarray after the moonquake that separated Hugh from his crew. Along the excursion through the Cradle, the pair discovers and meets up with another android called Eight who has the answers to effectively contain IDUS through Diana.

Only for them to realize that there are far graver dangers ahead. So now, the objective is to survive till the end, get back to Earth and stop anything that gets in the way. All throughout, you as Hugh will be tested on not only keeping Diana safe, but also ensuring that she gets to experience Earth with or without him. For the parents and parental figures out there, you know this feeling all too well.

A GamingMatch Made in Heaven?

No matter how you slice it, PRAGMATA nailed everything in my list of expectations: the right mix of exploration, easy-to-master combat mechanics, and an emotional story that transcends culture and hits right in the feels. It feels like Capcom continuously revitalizes the RPG experience with newer concepts and mechanics that truly test players at the core. Matching it with characters that allow you to have an emotional investment in, and the game hits right in the feels in more ways than one.

PRAGMATA

It’s a game that gradually keeps you engrossed in the experience from start to finish. From approaching tougher and larger enemies to traversing the overworld to collect resources, every instance feels wholly unique. Furthermore, the game incentivizes rest and reset without fully losing progress in your adventure.

More than anything, it offers a fresh take on character dynamics that will leave you in an emotional mess. Whether you like it or not. Admittedly, the bond between Hugh and Diana is one that a lot of people simply resonate and potentially aspire to have. It’s a reminder of how deep the human connection can truly transcend. And even be the ultimate key to survival against all olds.

Not only does PRAGMATA get a Swipe Right, but this game truly deserves to be up there for Game of the Year contention.

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