Gaming

A non-Potterhead’s verdict on Harry Potter: Wizards Unite

Use your phone, Harry!

Published

on

More than a week has passed since the global release of the mobile game Harry Potter: Wizards Unite and we’re ready to give our thoughts. As the title states, I’m not into the franchise that much although I’m a big Pokémon Go player. It basically has the same gameplay as they’re under the same developers — Niantic, Inc.

That being said, I won’t be diving too much on the lore and will instead focus more on gameplay and its overall experience.

For those unfamiliar, Harry Potter: Wizards Unite is a location-based AR game that requires you to go out of the house in order to get more experience points, unlock special items, and advance in the game. The same goes for Pokémon Go and the game before that, Ingress. While PoGo, in the real world, has PokéStops that give out PokéBalls, HP:WU has Inns that you get Spell Energy from. This is then required so you can cast spells and return Foundables to their rightful place and time (the game’s version of catching different Pokémon in the wild).

ALSO READ: A beginner’s guide to Harry Potter: Wizards Unite

During the first day of release and being curious as to how the game works, I went out and tried to “catch” as much Foundables as I can and just like PoGo, it gets you in the momentum of just wanting to go around and get as much as you can. I initially noticed the wider array of different “species” you can come across with on HP:WU as compared to when PoGo first launched. I remember all I did back then was to catch Pidgey and Rattata because that was pretty much everything that was available. This was also the main reason why most players quit back then.

You get to choose your house, profession, and design your wand

Back to Wizards Unite, the similarities it has with PoGo made it easy for me to get a grasp of its general gameplay even though I have no idea who most of the characters are. The idea is to basically level up by grinding for experience points in the most efficient way. This means planning where to go and making sure the place is populated by in-game stops and spawns — usually parks and shopping malls are good choices.

Comparison of HP:WU’s UI vs PoGo in the same area

While it parallels Niantic’s other games in many levels, Wizards Unite brings its own charm through its visuals. The environment of HP:WU is simply more immersive than PoGo‘s and even the encounters have more detail in them. It could get distracting at times since there are more elements in HP:WU, but is overall nicer to look at.

A unique aspect from the company’s games is that unlike other multiplayer games where you meet your friends online, you actually play with them in real life and this is also the case for Wizards Unite. These games basically build a community that helps each other accomplish in-game tasks that are usually challenging to accomplish alone. What HP:WU did better, though, is to go for a more immersive gameplay by making you trace different patterns on your screen as if waving your wand as compared to the tapping mechanics of PoGo.

Overall, Harry Potter: Wizards Unite could be a more enjoyable game for some players who are not big fans of the Pokémon franchise. I personally enjoy it enough to switch between HP:WU and PoGo whenever I play out. It will keep you walking around drawing on your screen and pretending to wave your make-believe wand.

It’s a game that’s far more complete than Pokémon Go at launch, that’s for sure. Although, it’s still far from reaching its full potential since there are things that could still be added to the game like a dueling system, for example.

If you want to try the game and get some cardio while casting spells, Harry Potter: Wizards Unite is available on Google Play and the App Store.

 

Gaming

Call of Duty: Modern Warfare 4 clip shows Losing Ground 1st look

Pre-order now for Campaign Early Access

Published

on

A short new Call of Duty: Modern Warfare 4 teaser shows a quick look at the Losing Ground mission for the first time.

It is one of the big war missions from the title’s Campaign mode, following the Korean grunt squad through chaos on the ground.

The brief clip is a pre-order promotional material, wherein gamers can place pre-orders now on any platform for Campaign Early Access.

This shall allow players to dive into the full single-player campaign a week ahead of the official worldwide release date on October 16.

In the vignette, soldiers can be seen advancing through a burning urban environment while under intense enemy fire.

The squad pushes through a breached storefront into a local cafe to clear enemy strongpoints.

Laster on, out in the open on the bridge, squad members realize they are heavily exposed and call out incoming enemy air support. This was right before an explosion rocks the area.

Continue Reading

Computers

AMD launches Radeon RX 9050 graphics card

Affordable GPU option for AAA titles

Published

on

AMD has launched the new AMD Radeon RX 9050 graphics card, expanding the Radeon RX 9000 series with an affordable option.

This brings AMD RDNA 4 gaming technologies to mainstream gamers with a retail price of US$ 279.

The particular GPU is designed for responsive gameplay at 1080p. That’s for esports and modern AAA titles.

Some popular titles it can run at high frame rates on a 1080p resolution include: Cyberpunk 2077, Forza Horizon 6, Pragmata, Call of Duty: Black Ops 7, Valorant, and Tom Clancy’s Rainbow Six Siege, to name a few.

This highly efficient, drop-in upgrade features a 92W TBP and fully supports the latest AMD FSR technologies, next-gen raytracing, and high-quality AV1 video streaming.

Key specs:

  • Architecture: AMD RDNA 4
  • Compute Units: 16
  • VRAM: 8GB GDDR6
  • Game Clock / Boost Clock: 1.92 GHz / Up to 2.60 GHz
  • TBP: 92W

In line with the Radeon RX 9050 launch, AMD has also released AMD Software: Adrenalin Edition 26.7.1.

This driver introduces official day-one support for Radeon RX 9050, alongside early multiplayer access for Gears of War: E-Day.

Users can download the software here.

Continue Reading

Gaming

NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more

First gameplay details revealed

Published

on

NBA 2K27 gameplay

NBA 2K27 is giving fans their first look at this year’s gameplay.

2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.

The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.

Smarter AI and a new Dunk Meter headline gameplay changes

NBA 2K27 introduces several gameplay refinements based on community feedback.

AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.

The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.

MyPLAYER Builder expands with more Badges

The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.

Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.

MyTEAM and MyNBA receive community-requested updates

MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.

Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.

MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.

Rucker Park comes to MyCAREER

The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.

NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.

NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.

Watch the full trailer. 

Continue Reading

Trending