Gaming

Arms Review: The Sweet Switch Science

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I love fighting games. But I’m terrible at them. For all my desire to play a real-time game of chess, in which I predict and counter my opponent’s every move, I still launch into a Shoryuken when I meant to let loose a Hadoken. I am mechanically bad at the genre, so I have enjoyed fighting games only at the margins. Arms changes all of that.

Springing into action

Arms is exhilarating from the get go. The sick vocal samba track (which we recommend listening to as you read our review) amps you up for the bouts to come, punctuated (punch-tuated?) by the title screen that strikes with its graphic design. This is from a Nintendo infused with bold new blood.

The game pits people who woke up one day with extendable arms and decided to fight with them, to the adoration of fans worldwide. Just go with it. You control your colorful fighter — in my case, a Chinese woman named Min Min who has literal noodles for arms and a ramen bowl beanie — in over-the-shoulder one-on-one battles where you use your extendable arms as projectile fists. It’s boxing with Voltes V’s ultraelectromagnetic tops.

Mask on, mascots

The art direction in Arms speaks for itself. The characters are instantly recognizable. Hero games are all the rage (think Overwatch), and Nintendo enters the ring with this fighter that fuses the dev team behind Mario Kart with the freshness of Splatoon, proving again that they are the masters of creating video game icons.

Each of the game’s ten characters are instantly readable — you’ll never confuse Ribbon Girl with Mechanica. All thirty of the game’s titular arms (the weapons at the end of Min Min’s noodles) are also easily identifiable, and tell you if this particular fist is electric or fiery, heavy or light. The springiness of the characters’ arms communicates immediately whether your opponent’s attack will reach you, or whether you have enough time to slip in a counter. This readability is aided by the flawless 60 frames per second and 1080p/720p in docked/handheld mode, with antialiasing to boot. These visual elements combine to help you keep abreast of everything at any point during a match.

Float like a butterfly, sting like a bee

Fighting in Arms feels great. I started off using traditional controls in handheld mode, and fell in love immediately. Nearly all inputs are one button, from dashing, jumping, blocking, and activating your super (here called the Rush). Left or right punches are thrown with the respective triggers. You grab by punching with both arms at once. The left analog controls your movement as well as allows you to curve the punch. That’s it. Its simplicity makes Arms not about complicated button combinations, but about spacing, movement, and timing: the fundamental fighter essentials distilled.

There is one egregious issue in the traditional controls — no button remapping. Block is mapped to clicking in the left stick (my least favorite input), which has led to the double-edged sword of me never blocking. This leads to Muhammad Ali-like weaves through punches, but also renders me vulnerable to Rush attacks that I’m unable to dodge fully.

His hands can’t hit what his eyes can’t see

Nintendo polishes a central mechanic to the point that it’s blinding. Grand Prix, the game’s single-player component, does a great job of putting it all together and serving as a tutorial for the brutality of online.

The mode has seven difficulty levels, which represents the most gentle learning curve I’ve ever seen. Ranked is locked behind beating Grand Prix at difficulty level 4, so upon beating the cakewalk level 1, I jumped right into 4… and immediately got annihilated by the CPU. But by taking it one increment at a time, I was trained in the game’s basics. By the time I made it back to level 4, I could stand toe to toe with the AI, and even managed to score a Perfect against the secret final boss.

The mechanics are such that every time you lose, it’s your fault, and the game shows you why. You can review a CPU match immediately afterward with the replay functionality. It lets you see things in slow motion from the opponent’s point of view, from an overhead perspective, and from a variety of cinematic angles. Even if you lose, it still feels good, because hopefully you’ll learn from it.

Rumble, young man, rumble

This positive reinforcement is good training for the saltiness of online. The Party Mode is good clean fun, with a volleyball variant (the ball is a bomb that explodes when it hits the ground) and a basketball minigame (your opponent is the ball, and if your grab succeeds, you dunk your opponent or get three points if you’re behind the line).

There’s a more serious 1v1 fight mode, but it’s peppered in between the sports modes and the absolutely insane 1v1v1, 2v2, and 3vCPU modes. It’s a great way to practice against real people, and the lobby is refreshingly presented — there will be times when you aren’t matched up, but you can peek into the progress of ongoing fights via the bubbles in the lobby. As of the most recent patch, a proper Spectator Mode has been added, but that’s currently limited to four in a lobby — two fighting, two spectating (normal lobbies have a max of 10 players).

The real meat of Arms is in Ranked. It’s gated behind beating the Grand Prix at level 4, so everyone there should theoretically know how to play. I say “theoretically” because I rocketed from ranks 1 to 7 without losing a single best-of-three game (Ranked peaks at 15 for now). I’ve never been competitive at a fighter before, and there’s nothing like the mind game of prediction, counter-prediction, and reading your opponent.

It’s early days yet for Arms, and figuring out the intricacies and depth brought by the different characters and arms (each of the ten characters can use all of the thirty available arms) is exciting. By getting in on the ground floor, we’re building the metagame in real time. It’s a good start for Nintendo’s branching out into games as a service.

Fast casual

“Let’s play,” I tell Belle, my cousin. We’re waiting for our food at Pancake House, and I figure this is the perfect time to live out a Nintendo Switch commercial. For medical reasons, I’d never tried the motion controls before. Belle boxes in real life, so I know she’ll like this. I pop off the neon blue and red joy-cons and hand them to her, and take out another pair. They’re Arms yellow, vibrant as a highlighter.

She looks through the character screen with great interest. “Is she black?” says the palest, most privileged woman in our family who’s learning about social justice at the Ateneo de Manila University. She’s talking about Twintelle. “She uses her hair to punch? I want her.”

By this point, I’ve had Arms for a week and am deep into Ranked with Min Min. I use a different character for the first time — Kid Cobra, who’s tearing through the tier lists because of his innate advantages in the current metagame that is focused on charged attacks and dashes.

We play three best-of-three matches, and Belle wins every time. Maybe Arms makes savants out of us all.

SEE ALSO: Mario Kart 8 Deluxe review: The quintessential Switch game

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Gaming

Street Fighter 6’s first Filipina fighter arrives August 3

Yasmine arrives in August.

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Yasmine | Street Fighter 6

Capcom is celebrating the arrival of Yasmine, the first-ever Filipina character in the Street Fighter series, with an official community event in the Philippines this August.

The Official Street Fighter 6 ‘Yasmine’ Community Event takes place on August 9, 2026 at Salud! by Primera Bar & Restaurant in Palanan, Makati. Doors open at 2:00 PM, with tournament matches, community activities, giveaways, and free play sessions scheduled throughout the day.

Meet Yasmine, Street Fighter 6’s first Filipina fighter

Yasmine | Street Fighter 6

Yasmine joins Street Fighter 6 as the first playable character in the game’s Year 4 roster.

According to Capcom, she learned to fight alongside her older brother under the guidance of her grandfather. After her brother’s disappearance, she returns to combat using high-speed Eskrima techniques while wielding a Karambit knife.

She is joined in the Year 4 lineup by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also coincides with balance updates for the entire Street Fighter 6 roster.

Yasmine becomes available on August 3, 2026 for players who own the Year 4 Character Pass or Year 4 Ultimate Pass.

Community tournament and exclusive merchandise

Yasmine | Street Fighter 6

The Makati event will feature a double-elimination tournament, beginning with Best-of-3 matches before switching to Best-of-5 during the Top 8 Finals.

The schedule includes:

  • 2:00 PM: Doors Open, Player Check-in, Controller Button Checks, and Free Play Warmups
  • 3:00 PM – 3:15 PM: Welcome Speech & Official Street Fighter 6 Yasmine Gameplay Showcase
  • 3:15 PM – 5:00 PM: Tournament Pools
  • 5:00 PM – 6:30 PM: Top 8 Finals (Main Stage Broadcast) & Prize Presentation Ceremony for Champion, 2nd and 3rd Placements.
  • 6:30 PM – 7:00 PM: Premium Community Giveaways, Group Photo Ops, and Closing Remarks
  • 7:00 PM – 9:00 PM: Free Play and Community Networking

Attendees can also receive exclusive event merchandise while supplies last, including a Yasmine-themed T-shirt, lanyard, keychains, and themed food and refreshments.

Capcom says admission is subject to venue capacity and will be handled on a first-come, first-served basis.

Watch the event online

Yasmine | Street Fighter 6

Fans who cannot attend in person can watch the tournament live through the Capcom Asia Official YouTube Channeland the Enduins Games Official YouTube Channel.

Capcom also teased additional announcements, including appearances from cosplay personalities, fighting game veterans, and content creators, which will be revealed closer to the event.

Street Fighter 6 Yasmine community event details

  • Date: August 9, 2026
  • Time: 2:00 PM – 9:00 PM
  • Venue: Salud! by Primera Bar & Restaurant, Palanan, Makati City
  • Tournament: Double-elimination (FT2, Top 8 FT3)
  • Livestream: Capcom Asia Official YouTube Channel and Enduins Games Official YouTube Channel
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Gaming

Most of the world’s PlayStations will be officially useless by 2028

PlayStation’s disastrous no-disc policy is now a lot worse than you thought.

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PlayStation 5 DualSense

Last week, we lamented the loss of the PlayStation disc. As we described, the loss isn’t just a major blow to nostalgia for aging gamers, but it also puts a huge question mark on game ownership. Well, there’s another wrinkle that the world is slowly realizing. By deleting physical discs, PlayStation has effectively blockaded their entire service from countries without an official online store.

If you haven’t heard, PlayStation is ceasing the production of physical discs for new games starting 2028. The console will become an all-digital platform. Now, we can blather on and on about how this sucks for ownership, but all gamers will still have access to games online at the very least. Right?

Wrong.

Not every country has an official PlayStation Store or the ability to create a PSN account. In fact, a staggering amount don’t; 121 countries (or 62 percent of the entire world) don’t have official access to the online storefront.

If you live in any of these countries, you’re likely familiar with some unofficial solutions: that is, setting your country elsewhere where the store exists. But, because it’s an unofficial solution, doing this is technically against PlayStation’s policies and can result in bans.

That being said, as noted by users on Reddit, this means that, on a very technical and legal level, these 121 countries will no longer be able to buy physical or digital games starting 2028. Because of a clarified policy, you can still play older games, but if you want to play the latest Call of Duty or NBA 2K, you are out of luck.

There’s no official list of affected countries, other than those collated by others manually. But if you’ve never been able to set your own country on the PlayStation Network, you’re a part of it.

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Gaming

Assassin’s Creed Black Flag Resynced comes to life at Skypark Macau

Themed event lets fans experience the game in real life from July 17 to 26

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Assassin’s Creed fans are invited to celebrate the launch of Black Flag Resynced through a limited-time themed experience at the Skypark Macau Tower.

The experience will run from July 17 to 26, and will feature elements from the title brought into a real-world setting. There’s themed installations, photo opportunities, and exclusive event rewards.

Aside from that, there is a concept art gallery and replica props inspired by the action-adventure.

The experience opens to the public from 11:00 A.M. on Friday, and will remain available until the last Sunday of the month.

It will be more fulfilling to come on the first day, as there will be exclusive merchandise sold only on July 17.

Guests who purchase the game on-site, or present proof of purchase of the game at the event will be eligible to redeem an exclusive item, available only until supplies last.

Moreover, those who complete an eligible activity during the Assassin’s Creed event period at Skypark Macau will receive a paper scroll replica of  the “Letter for Duncan Walpole”, while supplies last.

Assassin’s Creed Black Flag Resynced is a faithful remake of 2013’s Assassin’s Creed IV Black Flag. Rebuilt from the ground up and powered by the latest Anvil engine, the game features updated visuals, enriched gameplay, and new narrative content.

Set during the Golden Age of Piracy, the game invites players to sail the Caribbean as Edward Kenway. The rebellious pirate captain is drawn into the centuries-old conflict between Assassins and Templars.

As the protagonist pursues glory and fortune, he crosses paths with legendary figures such as Blackbeard, Anne Bonny, and Calico Jack. All this while the fate of everything the pirates have built hangs in the balance.

The game is available on PlayStation 5, Xbox Series X|S, and PC.

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