Explainers

Battle of the reversibles: USB-C vs Lightning connector

Which port is best for your device?

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Illustrations by MJ Jucutan

Gone are the days of the peculiar dance of the ports thanks to reversible connectors. We’re talking about the USB-C standard and the Lightning connector from Apple. Both are amazing and helpful for consumers, but the two are quite different. And no, it’s not a matter of Android versus iPhone.

What is USB-C?

USB-C, technically known as USB Type-C, is the latest and most versatile USB connector to date. If you happen to have a premium phone, you already have a USB-C port for charging and wired connectivity. If you have the latest MacBook or MacBook Pro, it’s the sole type of port on your laptop for wired video and data output, as well as charging. You will find USB-C on most mobile devices nowadays, even laptops, because it’s a standard that anyone can use. But not all USB-C ports and connectors are created equal.

A technical explanation as to why they’re not all equal is that USB-C is actually just the style of connector and port; the real power comes from the USB 3.1 technology it uses, which can deliver 100 watts of power and is capable of a 10Gbps data transfer rate. It also supports Thunderbolt 3 technology for an even faster 40Gbps transfer. But not all USB-C types have USB 3.1 or Thunderbolt 3 speeds, especially for mobile phones.

While the older USB we’re familiar with are mainly used for storing and transferring files, the new USB-C standard is not limited to that. It can relay images for displays with support for full DisplayPort A/V performance up to an 8K resolution. It’s also backward-compatible with VGA, DVI, and the trusty HDMI as long as you have the right adapters.

Since all USB-C ports and connectors look alike, it’s now harder to distinguish what the port or cable is for. Could it be a power source or for charging? Maybe for high-resolution video? Or high-speed data transfer? You’ll have to know the specifications to be sure.

What is Lightning?

Apple already had their proprietary connector with the early iPhones, but it was only since the introduction of the Lightning connector along with the iPhone 5 in 2012 that made their own design popular.

From a cumbersome 30-pin dock connector, Apple had a smaller and reversible one which was ahead of its time. Even the common micro-USB port can’t compete with the convenience of the Lightning connector. Since it’s proprietary, only Apple can use it and third-party accessory manufacturers have to pay a licensing fee to apply it to their products.

The technical specification of Lightning is pretty limited, but when it first came out, tests showed that its speeds were up to 480Mbps — the same with the old USB 2.0 standards. In 2015, the iPad Pro showed a faster speed of 5Gbps, but that’s still only half of USB 3.1 speeds.

What are the significant differences between the two?

It’s easy to differentiate the two based on their appearances. If you’ve ever used or seen an iPhone, you’re already familiar with how the Lightning connector looks with its pins exposed. USB-C looks cleaner and simpler with its symmetrical connector.

Lightning connector (left) and USB-C (right)

Again, USB-C refers to the style of the port and connector rather than the technology it has. It is convenient because it’s reversible and universal. The whole point was to have a single style of connector and port that could run pretty much everything.

The Lightning connector is solely used to connect Apple mobile devices like iPhones, iPads, and iPods to host computers, external monitors, cameras, battery chargers, and other peripherals. You won’t find it on any other device, even MacBooks.

Why is Apple not using the Lightning connector on MacBooks and will USB-C replace Lightning on iPhones?

Will we ever see a Lightning connector on a MacBook? Highly unlikely. But there’s a possibility that Apple will use USB-C soon on iPhones. Last year’s rumors pointed to the iPhone X having USB-C, but it didn’t.

With the new MacBooks relying purely on USB-C, an iPhone with USB-C is not far from reality. That’s unless Apple wants to keep the revenue from Lightning connector licensing.

Which is better?

When paired with USB 3.1 or Thunderbolt 3 technology, USB-C is faster, more powerful, and provides greater versatility than Lightning. It’s also now widely adopted for consumer technologies may it be on phones, laptops, or other mobile gadgets.

USB-C is the future. Apple already accepted it on their premium notebooks which kind of triggered professionals who are using MacBooks, but that’s the future we’re heading towards. It will come to a point where we’ll just plug in a cable and it’ll simply work. For now, we still need to understand the differences and live with dongles.

Illustrations by MJ Jucutan

SEE ALSO: Why is USB Type-C so important?

Explainers

Everyone’s angry at PlayStation’s new no-disc policy, and this is why

It’s a tragedy for nostalgia, ownership, and preservation.

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Check in with your gamer friends today. Today, a lot of gamers are up in arms over Sony’s decision to kill the physical game disc starting in 2028. But, if you’re a digital-only gamer or just not a gamer yourself, you might not understand the anger. If you want to understand the ire or just want to relate with your gamer friends, here’s a primer for you.

Ending the era of the physical media

Last year, Nintendo launched the Switch 2. Though the console still has a slot for physical cartridges, the Switch 2 also introduced the Virtual Game Card as a way to digitize your library of games.

Of course, the feature wasn’t positioned as a way to eliminate physical cartridges. In fact, Nintendo just wanted to add the flexibility of physical cartridges to the digital world. In the end, the feature strangely coincided with less cartridges. For example, Pokémon Pokopia, one of the most popular games this year, does not come with a cartridge even if you buy a “physical” copy in a brick-and-mortar store. It was a portent of things to come.

Fast forward to today, Sony has made the monumental decision to stop producing physical game discs starting in 2028. The PlayStation’s future is completely digital.

On a similar note, Microsoft is also experimenting with a disc-to-digital feature. Much like the Nintendo Virtual Game Card, the experiment will digitize libraries and attaches the digital copy to the physical game disc. It sounds awfully like a prelude to killing off the game disc.

Why this matters

The physical disc is synonymous with a simpler time. It represents a time when gamers camped out stores to anticipate midnight releases, when gamers can learn more about their games through an in-box manual, and when gamers can show off their fandom through a beautifully stocked shelf of games.

And yes, that’s part of why this situation sucks, but it’s not the only reason.

If you’re an outsider looking in, this nostalgia factor is the easiest to see. Then again, it’s also the most difficult to relate with, especially if you’ve never had the history of buying physical games.

The more crucial reason — and the one that most people will relate with — is media ownership. By not having a physical copy, you will no longer have ownership of what you bought digitally.

And it’s not an imaginary issue. In 2024, Steam amended its policies to reflect that players do not own the games they buy. Rather, they simply own a license to play the game.

In the same year, Ubisoft delisted The Crew, a sure sign that the new policy means business. Though Steam itself has a relatively good track record of prioritizing its customers, publishers and developers can get rid of games if they choose to.

That limitation doesn’t exist with a physical copy. As long as you have a working disc drive, you can install a game whenever you want, even if the publisher decides to pull it from stores.

Therein lies how much this is a touchy topic. Should you own digital goods in the same way as you own physical ones? If the answer is yes, then selling only the license for the good doesn’t make sense. But if it’s a no, we shouldn’t pay full price for something we don’t own anyway.

Will PlayStation actually delete games?

Now, just because they can, does it mean that they will?

Right now, it’s hard to say. You can certainly go by the optimistic hope that PlayStation would never do something as anti-consumer as that. And yes, there are times when you’d be right.

Plus, there is a good chance that governments, especially those in the European Union, will protect consumers if PlayStation even thinks about deleting a game that others have paid for. Governments have been known to intervene in the past, such as when the EU forced Apple to adopt USB-C as a standard. There are checks and balances available.

Then again, Sony has had recent history of deleting media from a user’s library.

Only a few days ago, PlayStation made headlines for deleting over 500 titles from their library. Starting September 1, users can no longer access movies distributed by Studio Canal, due to licensing agreements. Sony was unapologetic about unceremoniously deleting this content. No refunds, no apologies; just 500 movies, which you thought you bought, gone for good.

No matter how you angle it, Sony’s recent decisions just don’t bode well for media ownership.

You can argue that this is the price we’re paying for not buying enough physical games. Still, losing PlayStation discs, even as an option, is tragic for nostalgia, ownership, and preservation.

The world we live in

Unfortunately, this all comes with precedent. Unless you buy physical games and movies, we already don’t own anything in today’s world.

Outside games, Netflix and Disney+ remove the ownership of movies and shows from us. It’s already common practice for these platforms to remove titles regularly. Some platforms even give you a last chance to catch these titles before they go away. Moreover, they can even restrict access, like with Disney+, if you travel abroad.

In exchange for convenience, subscription services and digital storefronts have made it all too comfortable to not own media. With a rental service like Netflix, that’s all expected, but we’re now at the inevitable stage when even bought games and movies are at the behest of our corporate overlords.

This is where the fury comes from. Companies are getting more brazen about taking more options from us. Between this and the increasing prices of RAM, it’s getting harder and harder to live as a tech-savvy citizen in today’s age.

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Computers

Samsung’s SECRET That Made OLED Even Better

Say hello to the new QD-OLED Penta Tandem display tech by the Korean giant

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Samsung Display just unveiled QD-OLED Penta Tandem technology. This is a next-generation display structure that stacks five emission layers to improve brightness, efficiency, and overall OLED performance.

In this video, we simplify what Penta Tandem actually is, how it works, and show you two monitors that already have the technology — specifically from MSI and Dell.

For more details, check out Samsung Display here.

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Computers

Apple OS 26: Explained

Apple Software is Changing FOREVER!

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With a huge change in naming scheme, Apple promises a big leap ahead.

The all-new Liquid Glass design isn’t just breath of fresh air — it’s a bold redesign ever since the iOS 7 came out.

It’s not limited just to the iPhone. It’s coming to the iPad, Mac, and even the Apple Watch!

And with latest Public Beta now available across all devices, now is the perfect time to try ’em out.

Here are our favorite features, design updates, and hidden gems in Apple’s latest OS 26 series of software updates.

Namely iOS 26, iPadOS 26, watchOS 26, visionOS 26, and macOS Tahoe.

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