Gaming
‘Future of Play’: Razer introduces AI-powered tech for developers
Developer-focused technologies introduced at GDC 2026 showcase
Razer has introduced some of its developer-focused technologies at the GDC Festival 2026 during its “Future of Play” showcase.
They are the Razer AVA, Razer QA Companion-AI, and Razer Adaptive Immersive Experience. This unified AI-powered infrastructure spans software, hardware, and multi-sensory immersion.
With the global games market projected to climb to US$ 206.5 billion by 2028, studios are leveraging AI to build faster and maintain quality at the speed of release.
As such, Razer’s GDC 2026 showcase focuses on three new solutions that keep human creators in control while removing friction across the development pipeline.
Razer AVA introduces new agentic capabilities that translate user intent into goal-driven, multi-step workflows across apps, services, and devices.
It was first revealed as Project AVA last year, and later re-introduced as a 5.5-inch animated 3D hologram desk companion at CES 2026.
Now, it has more agentic capabilities, understanding goals, planning tasks, and taking action on behalf of a user. That’s across apps, services, and devices.
Meanwhile, Razer QA Companion-AI is a zero-integration, vision-based QA with automated bug detection, reproduction steps, and AI-generated test cases.
The new capabilities accelerate QA workflows by increasing automation, improving report completeness, and reducing manual effort for testers.
Key enhancements include:
- Zero-integration deployment
- AI Test Case Generation
- Vision-based Bug Detection
- AI Gameplay Agents
- Easy onboarding
Lastly, the Razer Adaptive Immersive Experience provides an intelligent multi-sensory runtime that unifies designer-authored effects with real-time adaptive haptics, lighting, and audio.
It pairs a plug-and-play effects library with runtime-generated haptics and lighting. This reduces integration and tuning time to as little as three days, giving developers a faster and more consistent way to deliver high-quality experiences without added production overhead.
Together, these pillars showcase Razer’s commitment to building the overall gaming infrastructure that spans different aspects to elevate immersive gaming even further.
Gaming
SEGA/ATLUS, animate launch year-long collaboration featuring popular IPs
Fairs, live music events, more to be held, featuring globally-renowned SEGA group franchises
SEGA/ATLUS and animate have officially announced a massive, year-long global partnership. This shall bring the gaming giant’s most iconic franchises to over 140 retail locations worldwide.
Marking the first cross-regional collaboration of its scale for both companies, the project is set to feature a rotating lineup of eight major IPs from the SEGA Group.
This includes titles from group companies like ATLUS and Rovio Entertainment. The featured franchises will be rolled out in phases.
The initiative kicks off in June 2026 with Sonic the Hedgehog taking center stage. Then, it will be followed by PUYOPUYO, HATSUNE MIKU: COLORFUL STAGE!, the Persona series, and the highly anticipated Metaphor: ReFantazio.
Moreover, the schedule continues through early 2027 with spotlight events for Yakuza / Like a Dragon, Angry Birds, and the classic Sakura Wars.
The project includes animate stores both in Japan and overseas (including locations in China, South Korea, Southeast Asia, and the U.S.).
Fans visiting will experience a mix of limited-time exhibitions, exclusive merchandise, hands-on gameplay sessions, and “Cafe Gratte” collaborations.
The massive partnership is part of SEGA’s “Transmedia Strategy” which aims to expand its IPs beyond the digital screen and into the daily lives of fans.
Leveraging animate’s extensive retail network definitely creates an immersive experience for fans of different franchises under SEGA.
The festivities begin June 6, 2026, with the Sonic “Only Shop” and Fair. Fans are encouraged to check local animate listings for specific event dates and regional availability.
For the full schedule, including dates, locations, and activities involved, visit this microsite.
Gone are the days when consoles get cheaper as time goes by. These days, especially because of the RAM crisis, gaming consoles are getting more expensive. Joining this worrying trend, the Nintendo Switch 2 is getting a price hike.
Even upon launch, the Switch 2 was already pricier than its original counterpart. Currently, without the incoming price hikes, the console retails for US$ 449.99. It’s a lot but not completely out of reach.
Last week, Nintendo announced a price hike that might push the console to less than attainable levels. Starting May 25, the Switch 2 will cost JPY 59,980 (up from JPY 49,980) in Japan. The original generation is also getting a hike: JPY 47,980 for the Switch OLED, JPY 43,980 for the base Switch, and JPY 29,980 for the Switch Lite.
Abroad, you can expect price hikes on September 1. The Switch 2 will jump to US$ 499.99, CAN 679.99, or EUR 499.99, depending on where you live. These are the only official hikes announced right now, but Nintendo has confirmed that price revisions will be implemented in other regions, too.
As you might expect, the price increases are due to the ongoing RAM crisis. Though the console is an undeniable hit, the Switch 2 can’t hide behind its popularity against the price shortage dealt by unnecessary data centers. At the very least, users worldwide have time to grab the console in its original pricing before the hikes.
Gaming
Resident Evil Requiem’s LEON MUST DIE FOREVER update out now
Free minigame added as extra mode after completing Requiem
Capcom has officially released the action-packed “LEON MUST DIE FOREVER” DLC for Resident Evil Requiem.
The free minigame is now available on the fastest-selling entry in the franchise’s history as an update across various platforms. This includes PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam and the Epic Games Store.
Unlocked as an extra mode after completing the main story, “LEON MUST DIE FOREVER” puts players back in the shoes of legendary agent Leon S. Kennedy.
The mode emphasizes nonstop combat action, with players fighting their way through areas they’ve previously visited throughout the game.
They will then have to defeat the final boss, all with stronger enemy variants, and five difficulty ranks, in a race against the clock.
To keep the experience fresh, each run features randomized area progressions and “enhancer abilities” that Leon can unlock by filling an enhancement gauge.
Players can also hunt down the golden spider to earn more time. Plus, successful runs allow fans to unlock a variety of new costumes for Leon, including the “Wolf Mode” and “Turbo GT” outfits.
Watch the trailer for more insight:
Alongside the gameplay content, Capcom has released a series of technical updates, including bug fixes and PC support for the DualSense wireless controller’s haptic feedback and adaptive triggers.
In addition, all new “LEON MUST DIE FOREVER” merch, including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is now available on Amazon.
As Capcom continues to celebrate the franchise’s 30th anniversary, fans can expect even more updates for the title later this year.
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