Gaming
NBA 2K27 expands MyCAREER, MyPLAYER, MyNBA, more
Familiar game modes, new additions
NBA 2K27 is bringing major changes across its biggest game modes.
The latest Courtside Reports cover everything from a first-ever co-op MyCAREER to a revamped MyPLAYER Builder. The City gets a nighttime makeover, MyTEAM expands its cross-platform Auction House, and MyNBA introduces a new way to follow an individual player’s career.
Here are the biggest changes coming to NBA 2K27.
MyCAREER gets co-op and historical eras
The biggest MyCAREER addition is Co-Op MyCAREER.
For the first time, players can invite a friend to join their MyCAREER. The feature revolves around Trace Miller, a custom teammate introduced during the G League portion of the story.
Players get to decide how Trace develops by choosing from nine build templates inspired by NBA stars including Giannis Antetokounmpo, Stephen Curry, Luka Dončić, Kevin Durant, Nikola Jokić, and Kawhi Leonard.
Once Trace joins the team, a friend can take control of him during MyCAREER games. Co-op can be enabled or skipped on a game-by-game basis. If the second player leaves, Trace simply returns to AI control.
Both players also earn their own full amounts of VC and Season XP. They can even experience MyCAREER’s story cutscenes together.
MyCAREER is also going back in time.
MyCAREER Eras lets players start their career in one of five historical periods: the Magic vs. Bird Era, Jordan Era, Kobe Era, LeBron Era, or Steph Era.
Each era comes with period-accurate rosters, rules, presentation, and league progression. Historical trades and rookie destinations are also recreated to keep the league aligned with how that era actually unfolded.
Era-specific presentation includes customized HUDs, score bugs, stat overlays, locker rooms, and broadcast elements. Players can also complete Eras Moments to progress through a 40-level reward track.
For players who prefer a modern setting, the new Fire & Concrete storyline is more than twice as long as NBA 2K26’s story. It follows a player from high school through the G League and into the NBA.
The story also introduces a recreated Rucker Park, which serves as a major location in the prelude.
MyPLAYER finally adds female builds
NBA 2K27’s MyPLAYER Builder is expanding in a major way.
For the first time, players can create female MyPLAYERs and take them into The City.
Male and female builds use the same underlying gameplay framework. Height, weight, wingspan, and ratings are determined by the build itself rather than the character’s appearance.
That also means the new co-ed City is designed around gameplay parity. Players can team up with male and female MyPLAYERs across The REC, Theater, Street Kings, Park, and other activities.
The Builder is also becoming more strategic.
NBA 2K27 introduces Badge Tokens, which players use to equip Badges across six disciplines. The Builder shows how a player’s physical attributes affect Badge requirements and token costs in real time.
There are now 53 Badges, including 19 new ones. Several of the new Badges are more specialized, allowing players to build around specific strengths instead of relying on broader, catch-all abilities.
Players can also create and manage builds outside the game.
The NBA 2K HQ app gives players access to the full MyPLAYER Builder starting August 21. Builds created on a mobile device can be uploaded to a player’s home setup and shared with friends through QR codes.
The Builder also adds Badge Loadouts, Build Specialization, an updated Rebirth system, and the new Synergy system. These give players more ways to specialize builds and adjust their Badge setup for different matchups.
The City goes neon
The City keeps the centralized layout introduced in NBA 2K26, but gets a visual overhaul for NBA 2K27.
The new version shifts to a nighttime, neon aesthetic. Key locations including The REC, Street Kings, and Park get their own updated designs.
The biggest addition is Rucker Park.
The legendary New York streetball venue has been recreated in NBA 2K27. It will serve as a location for Street Kings and as part of the Fire & Concrete MyCAREER experience. Players can take on Street Kings bosses and establish themselves at one of basketball’s most iconic courts.
The City also continues to revolve around Crews, giving players a persistent social space to compete and play with friends.
MyTEAM gets a bigger marketplace
MyTEAM is making one of its biggest infrastructure changes with a cross-platform Auction House.
For the first time, the Auction House is unified across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. This creates a larger pool of community-listed cards and gives players more options when looking for specific cards.
Buying cards is also faster.
NBA 2K27 removes the verification delay when an auction is won on those platforms. Cards are added to a player’s collection immediately, allowing them to put new additions into a lineup without waiting.
MyTEAM continues to let players build fantasy lineups using NBA and WNBA stars and take those squads into its single-player and multiplayer experiences.
MyNBA introduces MyNBA Legacy
MyNBA gets perhaps the most substantial change for offline players.
The newest addition is called MyNBA Legacy lets players focus on the career of an individual player instead of managing an entire franchise.
Players can select an active star, prospect, or Created Player and build a career around them. The goal is to accumulate Performance Points through statistical targets, achievements, and deep playoff runs.
The mode also introduces a generational element.
When a player’s career ends, their legacy can continue through their child. Future generations inherit parts of the previous player’s progression, including some Badges, training camp bonuses, and special abilities.
The result is effectively a player-focused career mode inside MyNBA, without requiring players to go through the traditional MyCAREER structure.
MyNBA is also getting broader franchise-management improvements.
Players can negotiate trades involving up to four teams and up to nine assets per team. Cash considerations and a dedicated Buyout Market are also being added.
The mode incorporates the NBA’s current Collective Bargaining Agreement more closely, including the Second Apron and its roster-building restrictions. Free agency is also being expanded with new contract negotiations, player motivations, morale, GM Trust, and Lifelong Loyalty Promises that give teams more ways to convince players to sign beyond simply offering more money.
Draft Classes are getting more flexibility through Draft Class Playlists, allowing historical classes to be mixed and matched. That means players can create alternate NBA histories where stars from different generations enter the league together.
MyNBA saves can also now run for up to 100 seasons, extending the mode’s already extensive franchise sandbox.
More ways to play NBA 2K27
Taken together, the changes show that NBA 2K27 is not focusing its biggest updates on one mode.
MyCAREER is becoming more social and more historical. MyPLAYER is becoming more flexible and accessible. The City gets a visual refresh while adding Rucker Park. MyTEAM improves its card marketplace. And MyNBA gets deeper franchise systems alongside a new player-focused Legacy experience.
NBA 2K27 launches on September 4, 2026, for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Deluxe and Ultra Edition owners get Early Access starting August 28.
Gaming
The regular PlayStation 5 is getting an AI upscaling feature
The feature debuts with Wolverine and Ghost of Yotei.
If you’re an owner of a regular PlayStation 5, watching a PS5 Pro owner might touch you with a tinge of jealousy. Besides the upgraded console’s better hardware, it also has something called the PlayStation Spectral Super Resolution (PSSR), which uses AI to improve resolution and framerate. Unfortunately, that feature isn’t available on the regular console. But Sony is throwing the classic console a bone today by adding Quick Spectral Super Resolution (QSSR), which does the same as PSSR but on the older machine.
Since the introduction of PSSR, fans and developers alike have asked whether the older console can have a version of the technology. Developed with AMD, QSSR is an AI upscaling feature that improves performance for modern games on the PlayStation 5. For now, the feature is debuting first on Ghost of Yotei and Marvel’s Wolverine via a set of patches. Moving forward, Sony will also allow its developers to add the feature for their respective games.
Now, the choice of games is deliberate. Marvel’s Wolverine is still fresh on everyone’s mind. Meanwhile, Ghost of Yotei has just released a Complete Edition, which packs in a new story expansion and a roguelike mode. You don’t even need to Complete Edition or the corresponding paid upgrade to enjoy the new feature.
SEE ALSO: Ghost of Yōtei Complete Edition review: More of a great thing
A year away from Ghost of Yōtei was enough to make me rusty. It wasn’t enough to make me forget why I loved it.
What immediately jumped out to me is how beautifully connected this game’s open-world mechanics are. Moving about and exploring felt like picking up where I left off after roughly a year of not really touching the game.
The Guiding Wind, the birds that point you toward locations of interest, and the encounters scattered throughout Ezo all work together to keep you busy without the tasks ever feeling like a chore. There is always something worth looking toward, whether it is a quest, a hidden location, or simply another reason to stop and appreciate the scenery.
And of course, the new area is just as beautiful as everything else we’ve seen in the base game.
That is probably the biggest compliment I can give Ghost of Yōtei Complete Edition. It does not feel like an expansion bolted onto an existing game. It feels like another excuse to step back into a world that already knew how to pull me in.
Picking up where I left off
I started my playthrough of the Complete Edition with Echoes of Sekigahara. I thought it was going to be a quick romp, but it’s proving to be a longer experience than I initially thought it would be.
I’ve spent roughly five to six hours playing through it, and I don’t think I’m anywhere near completing the story.
That said, I did get sidetracked quite a bit.
Which tends to happen with these Ghost games.
Not to their detriment, though. Every other quest and encounter in the open world feels like a contained story on its own that is well worth your time. The game has a way of presenting distractions that never really feel like distractions. You can set out with one objective in mind, stumble into something else, and suddenly realize an hour has passed.
That familiarity came back surprisingly quickly.
The new region introduced in Echoes of Sekigahara brings unfamiliar enemies, new weapons, and memories tied to Atsu’s past, giving the expansion its own identity while still operating within the systems that made the base game so easy to lose yourself in.
The Wolf quest line in particular was the first one I tackled, and it was quite a ride.
I’m deliberately leaving the details there.
This is the kind of story that is better experienced without knowing too much going in, and the review guidelines themselves ask reviewers to avoid major narrative developments and surprises.
Finding my footing again
While movement and exploration felt natural, it took me a while to get reacquainted with the combat.
My Atsu had many skills mastered, but being a year removed from the game meant I was rusty. I was dying against what I would consider fodder enemies.
There is something humbling about returning to a game where you once felt completely in control, only to discover that your muscle memory has apparently packed its bags and moved somewhere else.
Even now as I write this review, I don’t think I’ve gotten to the level I was when I first completed the game.
But I’m getting by just fine.
And that is partly because Yōtei gives you another toy to play with.
Massive weapons make a massive difference
The new wrinkle in combat is the Massive Weapons you get to pick up and swing around.
They are an absolute joy to use.
More importantly, they bailed me out of a few encounters already.
There is a satisfying weight to picking up one of these weapons and simply going to town on enemies. It changes the rhythm of a fight without asking you to relearn the entire combat system. After spending several hours trying to remember how I used to fight as Atsu, having the option to grab something enormous and start swinging was a welcome change of pace.
This was a definite win.
It also highlights one of the strengths of Yōtei’s combat. The foundation is already strong enough that adding another layer does not need to completely reinvent it. Sometimes, giving Atsu something massive to hit people with is enough.
Most Wanted keeps the blade moving
If you want to dive deeper into combat, Most Wanted is where it’s at.
PlayStation first-party games have had a habit of adding these roguelike-inspired modes to some of their games. There’s Valhalla for God of War Ragnarök and No Return for The Last of Us Part II.
Most Wanted takes that idea and puts Yōtei’s combat front and center.
The mode is a single-player combat survival experience built around escalating bounties, different playable characters, and experimenting with the game’s combat system. Unlike Echoes of Sekigahara, you can jump into it immediately without existing save data or base-game progression.
I’ve only had a couple of runs so far, but I can say I thoroughly enjoy the mode.
Mostly because I love the game’s combat mechanics.
That is what you engage with for much of Most Wanted, and it gives you a reason to keep testing yourself. You start a run, make your choices, fight your way through increasingly demanding encounters, and inevitably reach a point where things stop going according to plan.
Then you try again.
And again.
There is a particular satisfaction to a mode like this when the underlying combat is already enjoyable. Losing doesn’t necessarily feel like wasted time because every run gives you another opportunity to get better at the thing you were already having fun doing.
It can also be frustrating.
That is part of the appeal.
More Yōtei is still more Yōtei
It gives me more Ghost of Yōtei.
Echoes of Sekigahara gives Atsu another story to tell. Most Wanted gives the combat another place to shine. The Complete Edition also adds cosmetics, Trophies, Photo Mode content, and other extras. Meanwhile, the October 1 update brings additional Watanabe Mode tracks, Beauty of Yōtei mode, quality-of-life improvements, and a new high-contrast accessibility option to all Ghost of Yōtei players.
After roughly a year away, I was surprised by how quickly I settled back into the rhythm.
The wind blew, birds flew, a quest turned into another quest, and a random encounter became a story.
Then I picked up a massive weapon and started remembering why I enjoyed this game so much in the first place.
That cohesion remains Yōtei’s greatest strength. Its world constantly gives you reasons to move forward without making the journey feel like work. The Complete Edition simply gives you more reasons to keep going.
Is Ghost of Yotei Complete Edition your Play Match?
The Complete Edition gives you more of it.
Echoes of Sekigahara is shaping up to be a substantial addition rather than a short side adventure, while Most Wanted offers a compelling excuse to keep coming back to Atsu’s combat long after you’ve finished the main story.
I still have plenty more of both to see. But even after only a handful of hours with the new content, I know exactly how I feel about returning to Yōtei.
It feels familiar, fresh, and Most Wanted will both frustrate and hook you.
It’s absolutely thrilling.
Ghost of Yōtei Complete Edition is an easy Swipe Up.
After a year away, I came back rusty.
I’m still swinging. And I’m still having a damn good time.
CD PROJEKT RED has released The Witcher 3: Wild Hunt — Remastered, a free upgrade that brings a wide range of visual, performance, and gameplay improvements to the acclaimed RPG.
The remastered version is available as a free upgrade for existing owners on GOG, Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S. Players who own The Witcher 3 on the original Nintendo Switch can also upgrade for free to the native Nintendo Switch 2 version.
The upgrade also includes both expansions, Hearts of Stone and Blood and Wine, even for players who originally owned only the base game.
PC and PS5 Pro
On PC, The Witcher 3 now supports Path Tracing alongside improved textures, foliage, lighting, rendering, and ray tracing. The remaster also adds dedicated PlayStation 5 Pro support, with PSSR enabling ray tracing at 60fps and a performance mode that can reach up to 90fps with VRR.
Gameplay also gets an overhaul. CD PROJEKT RED has rebalanced the skill system, revamped combat animations, added new finishers, and introduced an adaptive camera. Geralt and Roach also receive updated animations, including more fluid traversal, vaulting, and ladder climbing.
The remaster adds cross-platform mod support through mod.io on consoles. Players can access custom content ranging from new quests and equipment to balance changes.
Switch 2
Nintendo Switch 2 gets additional features through its native version. These include motion controls, gyro aiming, mouse controls, and touchscreen support. Players can use motion controls for actions such as aiming the crossbow, throwing bombs, casting Signs, and controlling Roach. The touchscreen can also be used to navigate menus and play Gwent.
The Witcher 3: Wild Hunt — Remastered is also available to purchase on Battle.net and the Microsoft Store, where it supports Xbox Play Anywhere.
The remaster replaces the Complete Edition on supported platforms and includes Hearts of Stone and Blood and Wine as standard. It was developed in close collaboration with Yigsoft.
-
News2 weeks agovivo X500 Series launches with major imaging upgrades
-
News1 week agoOPPO Find X10 Pro Max is the first phone with a triple 200MP camera system
-
Automotive5 days agoBYD says that way better EV batteries are coming next year
-
Singapore2 weeks agoEpson Lifestudio Grand Plus EH-LS970B with 4K projection, more launches
-
News2 weeks agovivo introduces OriginOS 7 with smarter multitasking and AI features
-
News4 days agoHONOR Magic9 Pro Max launches in China with ARRI-powered imaging
-
Accessories2 weeks ago70mai launches the A900 series with 4K front, rear recording
-
Smartphones6 days agoWhen TECNO-logy meets Tonino Lamborghini legacy















