Reviews
Prince of Persia: The Lost Crown review: A time-travelling Metroidvania
It’s back to 2.5D basics
In late 2007, Ubisoft released the first Assassin’s Creed, jumpstarting a franchise that would span fifteen years and counting. However, the time-trotting series didn’t start off as strong as it is now. Its humble beginnings actually stem from a lesser-known franchise in Ubisoft’s oeuvre: Prince of Persia. The original Assassin’s Creed was supposed to be a sequel to the series. Now, fifteen years later, Ubisoft is back with a new Prince of Persia title: The Lost Crown.
Back to Persia
Essentially a spiritual reboot to the series, Prince of Persia: The Lost Crown does not feature the original Prince of the Sands of Time trilogy. Rather, it features a talented warrior among the Persian Immortals, Sargon. Much like other entries in the franchise, The Lost Crown features mystical elements in Persian mythology.
After successfully repelling an invading force against Persia, the Immortals face a new threat: The Prince has been kidnapped by one of their own and taken to the magical Mount Qaf. In Mount Qaf, nothing is ever as they seem. Timelines and possibilities bleed into one another. And, more than a battle of swords and scimitars, the game revels in platforming aided by magic.
However, unlike its predecessors, The Lost Crown thrives as a 2D platformer, rather than a 3D action-adventure game. It’s a new experience that’s still worthy of the Prince of Persia name.
A true Metroidvania experience
“Talented” doesn’t begin to describe Sargon, the main character. It’s a true Metroidvania that doesn’t drop players onto a blank slate. From the very first stage, Sargon has access to most abilities that other games in its genre locks until the latter stages. He can parry, wall-climb, and dash.
That said, a lot of the gameplay is still locked behind abilities obtained as the game progresses. These talents include manipulating time and space, summoning different dimensions, and just plain air dashing. Traversal feels sleeker as time goes by. The Lost Crown ensures that players actually feel the progress of their character.
Besides normal movement, the title also includes smaller sections designed to test your mastery of its mechanics. The stages themselves are easy enough to intuit, but they’re still a struggle to perfect. Each will reward players with significant powerups or charms. A worthy reward for exploring the map.
One small gripe, however, is how the game does not easily allow switching between analog and D-pad controls for movement. If you’re more used to the D-pad for moving your character in a 2D space, you should get used to an analog controller. Thankfully, it’s not a difficult task.
A gigantic map
Naturally, the biggest goal of mastering techniques is more map exploration. For a Metroidvania, The Lost Crown is absurdly huge. Rooms give way to more rooms. Areas open up more areas. After a point, it gets overwhelming, though. Thankfully, the game has a new feature that other games in its genre should copy: Memory Shards.
Soon after the game starts, players will gain the ability to put down a Memory Shard. In essence, the feature acts as a pin on your map. While other games already have a pinning feature, The Lost Crown takes things a step further by attaching a screenshot with every pin. When you run into a spot you can’t get to yet (because you don’t have the corresponding ability), you can put down a Shard to remember the location for future trips. There is a limit to the number of Shards you can have at once, though. On the bright side, they are more than enough to get you through the whole game.
Gripping but not punishing combat
Rather than focusing only on traversal, The Lost Crown also revels in thrilling through combat. Compared to similar games (such as Hollow Knight and Blasphemous), combat is remarkably easy. Even when playing on hard mode, tough bosses only took me around a dozen tries to beat.
Attack patterns are simple enough to predict. Plus, major boss fights always reset players only to the start of the fight, rather than at the last checkpoint. Even then, checkpoints are abundantly sprinkled throughout the map.
That said, getting hit still takes a huge chunk from your health bar. Despite how easy individual fights are, simple bouts of carelessness can easily get you when just traversing through the map. It’s a game that doesn’t want to punish you through combat but still wants to keep you on your toes all throughout.
A modern style
Fans of the old Prince of Persia might balk at the style of this latest game. The Lost Crown leaves the grittier look of the Sands of Time trilogy and tries a more modern approach. Ubisoft even confirms the new direction in past interviews.
Sargon, armed with a fade and sick dreads, feels right at home in similarly styled games like Valorant as much as he is in his own game. While the change is apparent, it also helps introduce the more magical elements of its mythology.
It’s definitely a design choice that might invite polarizing views. However, especially in a genre that loves desolate and broken worlds, The Lost Crown offers a fresher take on a Metroidvania, just as it revamps the look of its formerly gritty franchise.
Is Prince of Persia: The Lost Crown worthy of your time?
In truth, The Lost Crown won’t make it to a lot of top ten Metroidvania lists. It’s easy to get through the game in a few dozen hours. However, it’s still worthy of a playthrough, especially if you love the genre. The Memory Shard feature alone is enough of a convincing point.
While Ubisoft is still busy remaking the classic Sands of Time, The Lost Crown whets your appetite for older Prince of Persia games and what the future has in store for the franchise.
Gaming
HP OMEN Max 16 review: Gamer-maxxing in deep black
Peripherals deemed necessary to max this out
It’s not every day that you come across a machine that looks good and plays even better. Oftentimes, subtle aesthetics take a back seat to sheer performance and power. Whenever a gaming machine looks sleeker, it seems to lack the power to push it forward. Simply put, you can’t have the best of both worlds these days.
But what if you could have it all? Not just money, fame, and other fortunes, but also a machine with everything you’re looking for! Gone are the days of wanting only power to keep you playing all day or wanting to look good while playing. On paper, this is what the HP OMEN Max 16 promises: the best of both worlds.
Unboxing a beast inside
When you first take it out of the box, the HP OMEN Max 16 looks unassuming in its overall design. It’s bulky yet sleek in its Shadow Black colorway, with nothing too fancy or flashy while powered down. From the outside, the machine screams premium, even though its dark color can attract more visible dirt than lighter finishes.
Opening it up reveals a 16-inch OLED display with a peak refresh rate of 240Hz, seamlessly connected to a base with a full-sized keyboard and a large trackpad. The bright, seemingly anti-glare display makes colors pop when watching or editing videos on the go.
Furthermore, HP places the ports in convenient spots along the rear and sides of the laptop. This makes it incredibly easy to set up and manage external peripherals while providing more room for ventilation under heavy loads.
Of course, the device’s biggest features lie in the hardware powering it from within. An Intel Core Ultra 9 processor, 32GB of RAM, and an NVIDIA RTX 5090 Laptop GPU should give you an idea of how well this machine can perform. It’s also a great combination for demanding productivity tasks and creative work!
Power that AI can only hope to replicate
The HP OMEN Max 16 lived up to many of our expectations in terms of performance. From startup to shutdown, it delivered on what its hardware promised. You can watch videos for longer, edit photos and videos to your heart’s content, and enjoy casual gaming without slowing down. Furthermore, the wide display gives you plenty of space to accommodate all these activities.
When you step up to more competitive gaming, the machine doesn’t miss a beat. Most titles deliver high frame rates regardless of the quality or performance settings you choose. With more advanced visual settings enabled, the RTX 5090 does a fantastic job of keeping supported games within a solid 40–50 FPS range. Pair it with a high-refresh-rate OLED display, and you get crisp details and faster input response to help you get ahead in ranked games all day long.
If there’s one thing to complain about, it’s the extra optimization required through the OMEN Gaming Hub. Features such as network prioritization, automatic power-mode switching, and system optimization are useful, but you’ll need to spend time configuring them during initial setup. The laptop also comes with OMEN AI, which promises to maximize FPS with a single click. However, it was only okay at best.
Runs longer, cools off smoother
Surely, a gaming laptop this bulky and powerful can’t last that long on battery, right? Well, the HP OMEN Max 16 averages around three hours of battery life during intensive gaming, which gives you a decent amount of playing time. For general use, battery life extends to around five and a half hours with Balanced power settings. It holds up reasonably well if you forget to bring your charger.
When you do have the massive 330W charger with you, charging doesn’t take too long either. During our tests, a full charge took two hours, with charging progressing slightly faster when we left the laptop idle. Charging the battery to 50% took around 20 minutes, giving you enough juice to squeeze in another game!
Another factor in prolonged use is how the device expels hot air through its sides and rear. We touched on this earlier, but it bears repeating: the laptop provides plenty of ventilation through its vapor chamber and multiple external vents. Instead of directing heat toward the keyboard, it pushes hot air through the vents, where it can hit your hands or peripherals. At least the keyboard stays cooler, right?
Is this your GadgetMatch?
At PHP 229,990, the HP OMEN Max 16 is a sleek-looking machine with incredible power under the hood. Despite its initial bulk, it delivers impressive performance for both casual and competitive gamers. Inside and out, it packs plenty of hardware and features to let you tailor the experience to your needs.
If you’re looking for a gaming laptop with decent battery life, this is a solid choice, but don’t expect it to last half a day. Of course, you wouldn’t use this machine entirely on its own, even if the unboxing experience might suggest otherwise.
Peripherals such as the HyperX Cloud Alpha Air and Solocast 2 Pro can further enhance the experience.
Overall, this is a Swipe Right for its features, performance, and premium design. However, if you don’t have an infinite money glitch to buy it right now, you’re better off saving up for this beast of a machine!
The vivo V80 is a capable midrange smartphone with a versatile camera system, excellent battery life, and a display that works well even in bright daylight. However, some camera quirks and its asking price give you a few things to think about.
vivo V80 specifications
| Component | Specifications |
|---|---|
| Display | 6.59-inch AMOLED, 1.5K (2750 × 1260), up to 144Hz, 5,000-nit local peak brightness |
| Processor | Qualcomm Snapdragon 7 Gen 4, 4nm |
| RAM / storage | 8GB RAM; 128GB, 256GB, or 512GB storage options vary by market |
| Rear main camera | 50MP Sony LYTIA 700V, OIS, f/1.88 |
| Telephoto camera | 50MP Sony IMX882, OIS, 3× optical zoom, up to 10× digital zoom |
| Ultra-wide camera | 8MP, 115° field of view |
| Front camera | 50MP autofocus, f/2.0, 92° field of view |
| Video | Front and rear cameras support 4K at 60fps |
| Battery | 7,200mAh typical capacity; 90W FlashCharge |
| Charging | Advertised 50% charge in 30 minutes; Multi-Scenario Bypass Charging |
| Operating system | OriginOS 7, based on Android 17 |
| Durability | IP68 and IP69 water and dust resistance |
| Build | Cold-carved glass back, aerospace-grade metal frame |
| Dimensions / weight | 157.52 × 74.33 × 7.69mm; 203g |
| Security updates | Six years of annual security updates, according to the launch materials |
A pretty face, but nothing fancy
The vivo V80’s design goes from “wow” when you first unbox it to subtly eye-catching the more you use it.
I used the phone primarily with a case, although I didn’t feel like I needed one. Overall, it has a plastic-like feel. Nothing I would call premium, but it doesn’t feel cheap either. It’s par for the course for a base-model midranger.
It’s light and easy to hold. I’d say it feels like your prototypical base-model midranger, just with a poppy back design.
A travel buddy with a few quirks
I took plenty of photos during my trip to Hanoi, Vietnam.
It’s worth noting that the phone received around three updates during my testing. Some of these included camera improvements. If there’s some unevenness in my experience and the resulting photos, I would attribute it to this.
Overall, though, the vivo V80 is a serviceable travel companion. I took plenty of food photos, and this is one of the few phones where I genuinely preferred Food Mode over the regular camera settings.
It made the many satisfying Vietnamese dishes I had during this trip look even more appetizing.
The camera can be quite hit or miss in certain lighting conditions. One thing I noticed is that it tends to brighten scenes more than I would like. My advice is to adjust exposure compensation between -1 and -3 when the situation calls for it. This can help keep scenes from looking too bright, but you don’t need to change the setting for every shot.
Beyond exposure issues, I also noticed considerable lag when opening the camera after the phone had been idle. There’s a noticeable wait before the camera app becomes usable.
This could mean missing the moment, which is crucial when taking photos. The solution is to stay ready, although a software patch to address this wouldn’t hurt.
Despite those two issues, I enjoyed taking photos with the vivo V80. More samples below.
Quaint little cafe
vivo Textured
I realized I was shooting mostly in Vivid mode so I tried textured for a while. Here are the results.
Best souvenir shop: Goi Gem
Portrait photography
Portraits weren’t my main focus during my time with the device. I only took four regular portrait shots while visiting a train-themed tourist attraction with some friends.
Lighting was a hit or miss here, too.
Time to talk games
Ha. Here we go.
I realized I can’t cop out anymore and keep saying I don’t play mobile games. To address this, I identified three games I would use in my smartphone reviews. Some may change from time to time.
Battle Cats was the most casual game I tried and probably the most fun I had playing. The phone had no trouble running it. The experience was smooth.
The same can be said about Asphalt Legends. Even when the graphics settings weren’t at their highest, the game still looked good and played well.
Wuthering Waves, meanwhile, defaulted to medium graphics settings. The game still looked decent, but you could already tell it could look better. The phone’s default settings prioritized a consistent and mostly lag-free experience. I wouldn’t push it beyond that.
I’m still on the lookout for mobile games I can include in these tests. Preferably, I’d like something that plays as simply as Battle Cats but offers peak graphical fidelity. I’m open to recommendations!
A screen that gets it right
The vivo V80’s display is pretty darn good.
Even in broad daylight, I had no trouble seeing what was on the screen. I spent time at a cafe near a window in the early afternoon, watching STAYC Isa content and catching up on Doctor X: Mafia in White on Netflix.
I wanted to watch Merry Berry Love and see Imada Mio, too, but Disney+ wasn’t available in Vietnam during my trip. I settled for watching some trailers instead.
The display also performed well during gaming. I didn’t notice anything in particular that stood out, and I mean that in a good way. Everything looked and played as expected.
To me, that means the display technology worked to perfection. It delivered a clear, smooth experience without drawing attention to itself for the wrong reasons.
Two days? Maybe. One day? Absolutely
YES. Very dependable.
I had a hard time curating photos for this review because I took hundreds of them during my trip to Hanoi.
Between taking photos, testing games, doomscrolling, watching STAYC Isa content across different platforms, and catching up on shows like Doctor X: Mafia in White on Netflix, I never felt like I needed to find a plug or charge the phone in the middle of the day.
I typically ended the day with around 40–45% battery remaining. The vivo V80 can endure heavy days and likely more. Battery performance is excellent.
And you won’t feel like you’re away from the phone for too long when you finally need to charge it after a long day out. Topping it off takes roughly the time it takes to watch an episode and a half of anime, or about one episode of The Rookie. That’s around 30–40 minutes for a full charge.
The battery life and charging speeds are likely among the better ones in its class. Having both in a phone that’s relatively light and compact is quite a feat. I suppose this is the new normal for midrangers now.
OriginOS still feels a little offbeat
I’ve been using OriginOS sparingly for the last year or so. Something about it still feels offbeat to me.
Although, if you use phones from other Chinese manufacturers, you shouldn’t have too much difficulty adjusting. They all have subtle differences here and there, mostly in their icons and animations. However, the general feel will be familiar to most Android users.
Is the vivo V80 your GadgetMatch?
The vivo V80 is a good phone. It’s serviceable for mobile gaming, more than decent for everyday browsing and social media scrolling, mostly fantastic for taking photos, and capable of staying powered throughout all those activities.
The display is another highlight. It remains easy to see in bright daylight and delivers a smooth gaming experience without calling attention to itself. Meanwhile, the battery easily keeps up with heavy days of photography, gaming, and entertainment.
The kicker, like in most things, is usually the price.
Midrange phones have become harder to place of late. In a vacuum, they’re really good smartphones. But the asking price, which can be influenced by multiple factors, will give you pause.
The vivo V80 is listed at PhP 42,999 for the 8GB + 128GB model in the Philippines. In India, the same base storage configuration starts at INR 62,999. That’s quite a lot, especially for a smartphone that feels like it should be priced closer to its predecessor, which started at PhP 31,999.
It’s still a Swipe Right, but a shaky one at that. At this price point, I’m thinking I’d rather start saving up for a more premium smartphone. It’s easier to justify a higher price tag for something that performs excellently across the board and that I know I’ll use for years.
A year away from Ghost of Yōtei was enough to make me rusty. It wasn’t enough to make me forget why I loved it.
What immediately jumped out to me is how beautifully connected this game’s open-world mechanics are. Moving about and exploring felt like picking up where I left off after roughly a year of not really touching the game.
The Guiding Wind, the birds that point you toward locations of interest, and the encounters scattered throughout Ezo all work together to keep you busy without the tasks ever feeling like a chore. There is always something worth looking toward, whether it is a quest, a hidden location, or simply another reason to stop and appreciate the scenery.
And of course, the new area is just as beautiful as everything else we’ve seen in the base game.
That is probably the biggest compliment I can give Ghost of Yōtei Complete Edition. It does not feel like an expansion bolted onto an existing game. It feels like another excuse to step back into a world that already knew how to pull me in.
Picking up where I left off
I started my playthrough of the Complete Edition with Echoes of Sekigahara. I thought it was going to be a quick romp, but it’s proving to be a longer experience than I initially thought it would be.
I’ve spent roughly five to six hours playing through it, and I don’t think I’m anywhere near completing the story.
That said, I did get sidetracked quite a bit.
Which tends to happen with these Ghost games.
Not to their detriment, though. Every other quest and encounter in the open world feels like a contained story on its own that is well worth your time. The game has a way of presenting distractions that never really feel like distractions. You can set out with one objective in mind, stumble into something else, and suddenly realize an hour has passed.
That familiarity came back surprisingly quickly.
The new region introduced in Echoes of Sekigahara brings unfamiliar enemies, new weapons, and memories tied to Atsu’s past, giving the expansion its own identity while still operating within the systems that made the base game so easy to lose yourself in.
The Wolf quest line in particular was the first one I tackled, and it was quite a ride.
I’m deliberately leaving the details there.
This is the kind of story that is better experienced without knowing too much going in, and the review guidelines themselves ask reviewers to avoid major narrative developments and surprises.
Finding my footing again
While movement and exploration felt natural, it took me a while to get reacquainted with the combat.
My Atsu had many skills mastered, but being a year removed from the game meant I was rusty. I was dying against what I would consider fodder enemies.
There is something humbling about returning to a game where you once felt completely in control, only to discover that your muscle memory has apparently packed its bags and moved somewhere else.
Even now as I write this review, I don’t think I’ve gotten to the level I was when I first completed the game.
But I’m getting by just fine.
And that is partly because Yōtei gives you another toy to play with.
Massive weapons make a massive difference
The new wrinkle in combat is the Massive Weapons you get to pick up and swing around.
They are an absolute joy to use.
More importantly, they bailed me out of a few encounters already.
There is a satisfying weight to picking up one of these weapons and simply going to town on enemies. It changes the rhythm of a fight without asking you to relearn the entire combat system. After spending several hours trying to remember how I used to fight as Atsu, having the option to grab something enormous and start swinging was a welcome change of pace.
This was a definite win.
It also highlights one of the strengths of Yōtei’s combat. The foundation is already strong enough that adding another layer does not need to completely reinvent it. Sometimes, giving Atsu something massive to hit people with is enough.
Most Wanted keeps the blade moving
If you want to dive deeper into combat, Most Wanted is where it’s at.
PlayStation first-party games have had a habit of adding these roguelike-inspired modes to some of their games. There’s Valhalla for God of War Ragnarök and No Return for The Last of Us Part II.
Most Wanted takes that idea and puts Yōtei’s combat front and center.
The mode is a single-player combat survival experience built around escalating bounties, different playable characters, and experimenting with the game’s combat system. Unlike Echoes of Sekigahara, you can jump into it immediately without existing save data or base-game progression.
I’ve only had a couple of runs so far, but I can say I thoroughly enjoy the mode.
Mostly because I love the game’s combat mechanics.
That is what you engage with for much of Most Wanted, and it gives you a reason to keep testing yourself. You start a run, make your choices, fight your way through increasingly demanding encounters, and inevitably reach a point where things stop going according to plan.
Then you try again.
And again.
There is a particular satisfaction to a mode like this when the underlying combat is already enjoyable. Losing doesn’t necessarily feel like wasted time because every run gives you another opportunity to get better at the thing you were already having fun doing.
It can also be frustrating.
That is part of the appeal.
More Yōtei is still more Yōtei
It gives me more Ghost of Yōtei.
Echoes of Sekigahara gives Atsu another story to tell. Most Wanted gives the combat another place to shine. The Complete Edition also adds cosmetics, Trophies, Photo Mode content, and other extras. Meanwhile, the October 1 update brings additional Watanabe Mode tracks, Beauty of Yōtei mode, quality-of-life improvements, and a new high-contrast accessibility option to all Ghost of Yōtei players.
After roughly a year away, I was surprised by how quickly I settled back into the rhythm.
The wind blew, birds flew, a quest turned into another quest, and a random encounter became a story.
Then I picked up a massive weapon and started remembering why I enjoyed this game so much in the first place.
That cohesion remains Yōtei’s greatest strength. Its world constantly gives you reasons to move forward without making the journey feel like work. The Complete Edition simply gives you more reasons to keep going.
Is Ghost of Yotei Complete Edition your Play Match?
The Complete Edition gives you more of it.
Echoes of Sekigahara is shaping up to be a substantial addition rather than a short side adventure, while Most Wanted offers a compelling excuse to keep coming back to Atsu’s combat long after you’ve finished the main story.
I still have plenty more of both to see. But even after only a handful of hours with the new content, I know exactly how I feel about returning to Yōtei.
It feels familiar, fresh, and Most Wanted will both frustrate and hook you.
It’s absolutely thrilling.
Ghost of Yōtei Complete Edition is an easy Swipe Up.
After a year away, I came back rusty.
I’m still swinging. And I’m still having a damn good time.
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