Gaming
Shadow of the Ninja – Reborn comes with unlimited ways to perish
Unlimited tries means practicing the ninja way a bit more
I’ve always been used to seeing ninjas in more traditional settings. That’s especially considering that their fighting style requires elusiveness most of the time. There are a slew of games out there that touch on ninja story arcs. These push the boundaries of one’s emotions while testing their reflexes in high-stakes environments. And yes, there is a lot of button mashing involve: to get the combos right, to use items at the right time, and to escape death at every point.
Shadow of the Ninja – Reborn on the Nintendo Switch is mostly the latter but you remove the whole ninja story arc and historical setting in play. It adds a modern twist to an otherwise traditional way of combat in a fast-paced environment filled with perils and obstacles. Even the style of the graphics, in a way, still follows a simplified direction. It’s more 2D-looking similar to the original on the NES.
Is it enough to play the game all the way through? If anything, it depends on how far you’re willing to go.
A taste of modern ninja combat
The entire game rests upon the idea that the way of the ninja is that of a simple one: attack when needed and be aggressive with it. Overall, the way you fight off waves of enemies and obstacles revolves around short and long-range attacks timed perfectly. When going on the defense, you could only avoid attacks instead of having items to protect you.
Speaking of items, Shadow of the Ninja also comes with various items you can use to aid your progression throughout all six stages. From healing items to weapons, they’re quite helpful. That’s especially true against some of the tougher bosses or harder to clear obstacles down the line. You can find these within each stage by breaking metal containers, so they’re not that hard to miss.
It’s a high-risk, high-reward system that makes you adapt your strategies the moment each stage or sub-stage begins. You’ll assess the environment, figure out which enemies you can hit with short or long-range attacks, and get by obstacles while beating the 1000-second timer. For a casual player, it can be overwhelming no matter how you slice it. Thankfully, you can play the stages as many times as you like.
Two modes, unlimited possibilities
Where I spent most of the time playing Shadow of the Ninja – Reborn was in Arcade Mode. There’s a six-stage gauntlet that puts your ninja skills to the test. Of course, the first few levels are there to serve as a way for you to get used to the controls. But it only gets harder from there. As customary to any game with a timer, you will lose your life trying to get through all six stages. And that’s just part of the experience.
As you go through Arcade Mode, you will carry over any items you acquire along the way and earn a score depending on how much you cleared in one go. At the end, you also earn some of the items as consumables, which you can purchase when you replay the same level in the other mode, Time Attack! However, every death within the stage resets the score and removes the items, but not your progress!
In order for you to unlock Time Attack, you’ll have to get through just the first stage of the game. Honestly, that’s all good but you can only unlock the rest if you’ve beaten them in Arcade Mode. So. you will spend a lot of time trying to beat the game. If only you could purchase items before starting stages in Arcade Mode, you could get it done a lot faster.
Overwhelming stages reinforced by trial and error
Now, these six stages are, in my opinion, carefully designed to do a lot of trial and error on. In terms of overall art design, it only made sense to do it with 2D sprites and desolate backdrops given an apocalyptic setting. What stood out to me was how they made certain stage elements pop out, especially for the platforms you’ll be climbing or scaling up on.
Although, there were some instances during my playthrough wherein I couldn’t tell platforms apart. It took some guess work to go through stages and grab items when the design doesn’t illustrate it as a platform. As a result, you will end up spending more time making guesses on platform design as you progress through the stages without meeting certain death.
Once you get used to the environment, you can breeze through a lot of the stages and enemies with ease. All it really takes is repeatedly falling off said stages or getting knifed to death!
A daunting task to finish
Admittedly, Shadow of the Ninja was a pretty interesting game to go through from start to finish. While it does come with game play mechanics that require repetition for perfection, it’s done in a short and rather fast-paced manner. For me, it’s action-packed and will make you think on your feet without having your survival instincts kick in.
I am appreciative of the fact that you can continuously replay the stages whenever you get a “game over” because of the difficulty. It doesn’t make you feel completely dumbfounded over making mistakes, and you don’t lose a ton of progress, too. Plus, the stage design is set-up nicely and ups the ante as you progress further.
It’s a solid pickup if you’re looking to just pass the time anywhere you are. It’s doable in terms of playing all the way through. But you don’t need to beat yourself up if you fail!
Gaming
Call of Duty: Modern Warfare 4 clip shows Losing Ground 1st look
Pre-order now for Campaign Early Access
A short new Call of Duty: Modern Warfare 4 teaser shows a quick look at the Losing Ground mission for the first time.
It is one of the big war missions from the title’s Campaign mode, following the Korean grunt squad through chaos on the ground.
The brief clip is a pre-order promotional material, wherein gamers can place pre-orders now on any platform for Campaign Early Access.
This shall allow players to dive into the full single-player campaign a week ahead of the official worldwide release date on October 16.
In the vignette, soldiers can be seen advancing through a burning urban environment while under intense enemy fire.
The squad pushes through a breached storefront into a local cafe to clear enemy strongpoints.
Laster on, out in the open on the bridge, squad members realize they are heavily exposed and call out incoming enemy air support. This was right before an explosion rocks the area.
AMD has launched the new AMD Radeon RX 9050 graphics card, expanding the Radeon RX 9000 series with an affordable option.
This brings AMD RDNA 4 gaming technologies to mainstream gamers with a retail price of US$ 279.
The particular GPU is designed for responsive gameplay at 1080p. That’s for esports and modern AAA titles.
Some popular titles it can run at high frame rates on a 1080p resolution include: Cyberpunk 2077, Forza Horizon 6, Pragmata, Call of Duty: Black Ops 7, Valorant, and Tom Clancy’s Rainbow Six Siege, to name a few.
This highly efficient, drop-in upgrade features a 92W TBP and fully supports the latest AMD FSR technologies, next-gen raytracing, and high-quality AV1 video streaming.
Key specs:
- Architecture: AMD RDNA 4
- Compute Units: 16
- VRAM: 8GB GDDR6
- Game Clock / Boost Clock: 1.92 GHz / Up to 2.60 GHz
- TBP: 92W
In line with the Radeon RX 9050 launch, AMD has also released AMD Software: Adrenalin Edition 26.7.1.
This driver introduces official day-one support for Radeon RX 9050, alongside early multiplayer access for Gears of War: E-Day.
Users can download the software here.
Gaming
NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more
First gameplay details revealed
NBA 2K27 is giving fans their first look at this year’s gameplay.
2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.
The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.
Smarter AI and a new Dunk Meter headline gameplay changes
NBA 2K27 introduces several gameplay refinements based on community feedback.
AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.
The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.
MyPLAYER Builder expands with more Badges
The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.
Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.
MyTEAM and MyNBA receive community-requested updates
MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.
Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.
MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.
Rucker Park comes to MyCAREER
The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.
NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.
NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.
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