Star Wars Outlaws bills itself as the first-ever truly open world Star Wars game. Set between the events of The Empire Strikes Back and Return of the Jedi, it follows Kay Vess, an emerging scoundrel fighting for scraps and looking for the next big job that will set her up for life.
The game is both ambitious and self-contained. An open world Star Wars game definitely sounds attractive for both casual and dedicated fans of the franchise. It’s a tall task that may not have been possible in previous generations of gaming.
And instead of telling a Jedi story like the most recent and prominent Star Wars games, we step into the shoes of a Han Solo-like character who’s simply trying to survive. Kay Vess has no stake in the struggle between the Empire and the Rebel Alliance. She’s only looking after herself and her trusty companion, Nix, in a world where the odds are stacked against her.
Nails the Original Trilogy vibes
Massive Entertainment, the Ubisoft Studio responsible for this game and other titles like Tom Clancy’s The Division and Avatar: Frontiers of Pandora, built an intergalactic setting that truly captures the vibes of the original Star Wars Trilogy.
Each location that you will spend significant time in feels dense and lived in. Everything from known locations like the freezing outdoors of Kijimi, the deserts of Tatooine, and the lush greens of Akiva were on point. And even the new location called Toshara screams Star Wars.
Inside these locations you’ll find City Hubs, small towns, and many other spots that are prime for exploration. The City Hubs, in particular, feel exactly like what towns would be like if under the rule of a tyrannical government. At every corner you see people from different walks of life just trying to survive in a world where the Galactic Empire reigns. The term it’s a “dog-eat-dog” world perfectly encapsulates the inhabitants of such a setting with people just trying to get by.
It’s the perfect setting for the story Star Wars Outlaws is trying to tell and also sets up an interesting set of mechanics to keep the gameplay loop engaging.
Reputation System
The Reputation System is the backbone of both the main and side quests of Star Wars Outlaws. It will influence your decision-making in which jobs to tackle, which intel to follow, and which tasks you should prioritize.
It consists of four factions who lord over different sectors in the Galaxy. They’re allowed to operate as such under the watchful eyes of the Galactic Empire. The four factions are:
- Pykes
- Crimson Dawn
- The Hutts
- Ashiga Clan
You have five levels of reputation with each faction and always start in the middle which is “Poor”. An “Excellent” reputation in each of the factions will award you gear that has both the aesthetics of the faction as well as buffs unique to each of them.
Getting a “Good” reputation will net you cosmetic items to change up how Kay Vess struts around the galaxy. Other rewards in this reputation level include jobs from the faction’s main brokers. These jobs will net you either Credits or Materials for upgrading the various weapons, gear, and rides in your arsenal. They also increase your reputation in that particular faction.
But it’s not that simple. Oftentimes you’ll be offered jobs that are in direct competition with each faction. This means your reputation between factions will fluctuate throughout the game. Some of these jobs will have you deciding which faction to favor and it will affect the outcome of certain storylines.
“Good” and “Excellent” reputations in these factions will also grant you access to their strongholds in various locations of the galaxy. Access to these strongholds also affect the quests and loot you’re able to collect.
It’s a tough balancing act that has massive consequences in how you progress throughout the game.
Open Galaxy
Instead of being strictly an “Open World” game, Star Wars Outlaws feels more like an “Open Galaxy” game.
To get from one world to another, you have the Trailblazer ship. With it you can jump from world to world as well as traverse deep space. Some jobs will have you collecting stuff and doing battle missions in space while onboard the Trailblazer.
Once you land on one of the planets, your main mode of transport is your Speeder. Your Speeder gets you from different places within a main planet hub. Like the Trailblazer, you’ll also have battle encounters while riding.
Both the Trailblazer and the Speeder can be upgraded throughout the game. Ship and Speeder parts can be collected all throughout main and side quests.
These will improve everything from how they handle as you drive, their firepower, defense, and many more. Some upgrades also include cosmetic changes to make each vehicle feel truly yours even though Kay just stole them to start the game.
Overall, this approach lends itself to being a world that’s built for exploration. It’s through these exploration that you tackle the more moment-to-moment gameplay mechanics.
Neither one handle particularly well especially in the beginning. The Trailblazer parts feel like a modern graphics version of one of the arcade mini games found in city hubs. Not sure how space exploration should feel like and while this is functional, it’s mostly forgettable.
The Speeder would have also been great if the battle encounters were handled better. The only way to deal with enemies pursuing you is through “bullet-time” shots that aren’t always available. Most of the time we just resorted to speeding and maneuvering from them to escape.
Gathering Intel, Stealth, Combat, and Traversal
The different variety of quests in Star Wars Outlaws are all contained in the Journal. On it you’ll find the Main Story Quests and sub-quests, Intel for treasures scattered throughout the different locations in the game, Expert Contracts, Job Contracts, and more.
Each Journal entry is a quest. Many of the intel you gather by eavesdropping on the people around City Hubs and Towns lead to treasure. Meanwhile the contracts are jobs that earn you credits and reputation on each faction.
You can choose to track whichever journal entry or quest you like. It all depends on what you want to prioritize. It’s a great way of managing the open-world aspect of the game instead of just waypoints on a map – which still exists, by the way, but you’ll only find myself consulting the map when you feel like you’re pressed for time to complete certain quests.
Intel threads, quests
Many of the quests in Star Wars Outlaws feel like actual story threads. Some will have you jumping around a hub area while others have you going hyperdrive from one world to another.
There’s also enough variety here to keep you busy. Some quests can be strictly stealth where any time you get caught, you can’t go all guns blazing to finish it off. It’s an automatic mission failure. There’s a surprisingly hefty amount of stealth sections in the game and they can be pretty challenging.
But as you progress and upgrade your skills and gear, some of these quests become easier to deal with. Missions where you raid certain locations to steal items offer the most tense moments.
Uncharted in a Galaxy far, far away
Some sections of the game are very reminiscent of the Uncharted franchise. There are missions both in maid and side quests where you’ll do a fair bit of platforming. This includes a lot of jumping, swinging with your grappling hook, and hanging from yellow-marked areas.
The gunplay will also remind you of Uncharted. It’s a standard cover, dodge, and shoot affair. It does offer some variety with you needing to change between blaster-types for certain opponents. It’s nothing too difficult nor strategic like say changing stances in more action-focused games. But there’s a fair bit of change-up to keep the blaster fights interesting.
You can even pick-up enemy weapons to use against them. The catch is you can’t use them for too long and you often have to drop them once you go into some platforming sections.
Presentation, mini games, and more
In many parts of the game, Star Wars Outlaws definitely nails the Star Wars vibe. Everything from the City Hubs to its inhabitants, and even its atmosphere and music is undeniably Star Wars. Technically speaking, though, things stand on hollow ground..
Perhaps this is the challenge of developing for multiple platforms, but the graphical presentation of the game feels shaky in a lot of the non-main story sections of the game. They’re not terrible, but they’re certainly not stellar either. It’s a good thing the game has plenty of good voice acting performances to carry some of the jankier facial animations.
This not being a graphical marvel shouldn’t take away from the amount of effort that was put into all the details of each area to make it feel truly Star Wars. Mini-games like the arcades, the race betting, and even the Sabacc game show how much passion was put into making this a true part of the Star Wars franchise.
Is Star Wars Outlaws your GameMatch?
Star Wars Outlaws nails the vibes of the original trilogy films it’s set in despite being technically shaky in some parts. The Open World game is founded on the Reputation System that helps tie together the main and side quests. The moment-to-moment gameplay isn’t revolutionary but there should be enough here to keep you engaged.
When you hit a wall in one quest or intel thread, it’s easy to jump to a different one and you might even find that completing one leads to a breakthrough into another. They aren’t exactly seamlessly interconnected, but they do feel grounded in the world that Massive Entertainment established from the get go.
The world-building of Star Wars as a franchise is fascinating. It’s given birth to a myriad of stories that can be told in its universe. As a story, Star Wars Outlaws feels just one of many. But as an interactive experience, it’s one that has a chance to be remembered fondly even in just the quieter corners of the franchise’s galaxy.
The game was reviewed on a PlayStation 5. The Review Code was provided by the publisher.
Gaming
CODE VEIN II launches Mask of Idris DLC with free Version 2.0 update
With free Version 2.0 update
Bandai Namco Entertainment has released the paid Mask of Idris DLC for CODE VEIN II. The expansion is now available on PlayStation 5, Xbox Series X|S, and PC via Steam.
The release also comes with Free Update Ver. 2.0, which adds new content to the action RPG.
The Mask of Idris expansion takes players into the Forsaken World. This alternate dimension was created from the converged passions of worlds that disappeared because of historical alterations.
At the center of this world is a colossal, swirling spindle. It continuously draws in emotions from different times and spaces, threatening to affect the real world.
Players will also meet Liv Voda, a new partner character who serves as a guardian of time and space. She has an alluring presence and a combative personality, and plays a major role in the new story.
Meet the Mask of Pathos
The expansion also introduces the Mask of Pathos, voiced by Nobuhiko Okamoto.
The mysterious oracle knows the truth about the Forsaken World. Despite appearing as a mask that can speak human languages, it possesses extensive knowledge of the parallel dimension.
The Mask of Pathos asks Liv and the protagonist to help bring the Forsaken World to an end.
Players will need to meet specific requirements before they can access the Mask of Idris expansion.
Meanwhile, Free Update Ver. 2.0 adds additional content to the base game.
CODE VEIN II gets a digital sale
Alongside the DLC launch, the digital version of CODE VEIN II is also discounted by up to 44% on PlayStation 5 and Steam.
The PlayStation 5 sale runs until September 23, 2026, while the Steam sale runs until September 18, 2026. Availability and final pricing may vary by platform and region.
CODE VEIN II is set in a dystopian near-future where civilization has collapsed following an event known as the Resurgence.
Humanity survives thanks to Revenants, immortal vampire-like beings. However, the emergence of the Luna Rapacis turns Revenants into mindless cannibals and pushes the world toward ruin.
As a Revenant Hunter, the protagonist must save the world alongside a young girl. Their journey takes them 100 years into the past, where they must explore dangerous areas, battle powerful enemies, and change history to prevent the world’s destruction.
Nintendo has revealed that its remake of The Legend of Zelda: Ocarina of Time will launch exclusively for Nintendo Switch 2 on November 5, 2026.
The announcement came during Nintendo’s The Legend of Zelda 40th Anniversary Direct on September 8. Series producer Eiji Aonuma also showed the first gameplay from the remake.
Originally released for the Nintendo 64 in 1998, Ocarina of Time has been rebuilt for a new generation. Nintendo says the remake features completely overhauled visuals, refreshed sound, and symphonic orchestral music.
The game also introduces several changes to its controls and presentation. Players can now jump and run using newly added button commands. Camera controls have also been updated, with the Right Stick providing more freedom of movement.
A more detailed Hyrule
Nintendo has remodeled the game’s locations with additional details and a more dynamic presentation.
Characters will now be fully voiced during expanded cutscenes, with additional dialogue throughout the adventure. The day-and-night cycle will also continue regardless of where Link is, including when he is in towns.
The remake adds a new feature called Threads of Time. Players can check their progress in the story and view their next objective at any point during the adventure. A large tapestry will gradually fill in as Link’s journey progresses.
Nintendo has also expanded how players interact with the game’s iconic ocarina. Players can hum a song Link has already learned, and the game will recognize the melody through the Nintendo Switch 2’s built-in microphone. Link will then play the corresponding song on his ocarina.
The game will also support new playable and electric ocarinas coming later this year.
New features through ZELDA NOTES
Ocarina of Time will also receive support through ZELDA NOTES, a game-specific service available through the Nintendo Switch App on compatible smart devices.
The service will let players view a chronological record of their daily accomplishments, including statistics such as the number of enemies defeated.
Another feature, Gossip Quest, challenges players to locate areas in the game based on hint images. Completing these challenges earns points toward music scores for the virtual ocarina.
Players can also use their smart device as a virtual ocarina. They can follow a guide, have songs played automatically, or create their own music scores and share them through QR codes.
ZELDA NOTES will also include an Ocarina of Time Quiz with more than 2,000 questions. Players can take the quiz once a day or spend rupees earned in the game for additional attempts.
A physical edition with special packaging
Nintendo says the first print run of the physical version will come with special packaging featuring textured foil cover art. The special packaging will be available while supplies last.
The Legend of Zelda: Ocarina of Time launches exclusively for Nintendo Switch 2 on November 5, 2026. Nintendo lists the game at US$59.99.
The remake is part of Nintendo’s broader celebration of The Legend of Zelda‘s 40th anniversary, which will also include anniversary hardware and accessories, concerts, new amiibo, and the upcoming live-action The Legend of Zelda movie.
Gaming
Civilization VII is finally adding a fourth Age
Plus, an upcoming paid expansion will introduce space-themed gameplay.
I’m not ashamed to admit that I had fun with Civilization VII. Despite spanning seven generations already, the 4X game series is now going through a rough patch with the current entry, riddled as it is with lackluster reviews. Again, I had fun with it, but I can see that it’s still lacking in some respects. Next year, Civilization VII is finally plugging in some of those gaps with a free update and a paid expansion.
Coming in 2027, the upcoming “Arc of Tomorrow” will introduce something that every fan is wishing for: a fourth Age. Currently, the game has three playable Ages: Antiquity, Exploration, and Modern, spanning from ancient prehistory to the 1950s. Now, the Atomic Age will span from the 1950s to the 2050s.
As the name implies, the Atomic Age will introduce the nuclear arms race, pitting nations against each other in a race to disarm or escalate the accumulation of nuclear warheads. The update also teases a “fun twist on mutually assured destruction.” Likewise, new Civs, leaders, and units are coming. Oh, and series favorite Gandhi is coming back with the nukes.
Then, adding a bit more mystery into the future of the series, the upcoming paid expansion, Earthrise, will introduce astronomy and spacefaring as mechanics. Starting from the early Ages, players can ponder the stars and discover space-themed mechanics to help conquer the world. The Modern Age will then have the standard operations to the Moon. Finally, the Atomic Age will have players engage in interplanetary missions to get new resources and help life back on Earth.
Love the game or not, Civilization VII is proving that it is a dynamic game still pushing for perfection. There’s hope that this upcoming update will be a state of completion that everyone is happy with.
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