Gaming
NBA 2K21 review: Fading glory of basketball
Apart from a few fixes, it doesn’t try to reinvent anything
As of writing, we’re still in the midst of the NBA Playoffs taking place in Orlando, Florida. As the NBA turned to a quarantine bubble setup, the game just doesn’t feel the same. Fortunately, this time of the year — as weird as 2020 has gone — brings one constant thing to NBA fans alike. That’s right, a new NBA 2K video game!
NBA 2K21 comes around with almost the exact same flavor as its predecessor. It’s still the same kind of sports simulation that mirrors pre-pandemic NBA basketball. The live crowds, the clutch plays, and the jaw-dropping moments — it’s the same full NBA experience. But is this version of the game worth even looking at, now?
Is there anything new to look forward to?
Rodneil: There really wasn’t anything that’s remarkably new that was announced leading up to the game. It’s a little disappointing. But that may also be because 2K has already done everything it can do on the PS4/PS4 Pro platform?
Gab: I personally had zero expectations coming into the game. I got to play the demo a little bit and I got a glimpse of some of the changes — like the shot meter. Also, that demo pretty much jinxed the NBA Finals by putting the Bucks and Clippers in it. But again, it’s still the same NBA 2K game as before.
What made NBA 2K21 stand out from last year?
Gab: In my opinion, they didn’t do much to make this version stand out in any way. It’s still the same core experience as the previous two games. However, they tweaked the Pro Stick a little bit to add more fluidity to certain actions done in-game. And of course, there’s the change in the shooting controls when using the Pro Stick.
Rodneil: Some face scans and overall character models for players in the all-time and classic teams also look better. Previously, they looked like “lite” versions of players models in current teams, but no longer seems to be the case.
That said, some classic teams are in desperate need of more real players. If all 2K has rights to are just five players from that classic team, that isn’t much of a team. Either they put more thought into the generic players or they just scrap the team altogether and just add them when they have at least 8 players from that team.
What about the game modes? Are they any different from before?
Rodneil: I only really spend most of my time on three game modes: Quick Play, MyCareer, MyLeague/MyGM. For MyLeague/MyGM, I mostly customize the experience to my liking. Since I grew up looking up to players that entered the league around the 90s to 2000s, I would usually load user-created rosters and relive a particular NBA season.
I’m not sure if there are enough players like me, but I think a good addition would be a “What if” or “Legacy” option in MyLeague. What it will do is let you relive a particular season and make your own trades.
Of course, I understand the challenges of getting the rights to all the players but perhaps what 2K can do is highlight user-created rosters that can be used for each mode but have the year change from 2020-201 to whatever season you’re trying to relive.
Gab: Apart from the usual Quick Play and MyCareer, I do play MyTeam from time to time. Even in the previous versions, I always found myself going through this game mode to take a break from getting triple-doubles in MyCareer. I honestly felt that this time around, there’s actually an incentive to keep playing.
The usual roster of mini game modes and weekly challenges are there, which also ultimately test your game skill. This time, they even included a whole progression-type of reward system like how most shooter games have battle passes. Essentially, you earn XP to level up and earn rewards as you reach certain levels.
This is honestly a great addition to MyTeam as a whole. Before, I felt like there’s really nothing much you could do in it when you’ve finished the challenges. With this added feature of a progression-style reward system, I get to explore more of MyTeam.
Speaking of MyCareer, how did NBA 2K21 handle it?
Gab: MyCareer this time around was disappointing, at best. Last year, they did an entire college stretch, and it just felt like it wasn’t worth the wait. While I applaud going all the way back into a high school root, it just made the tedious part even more so.
For starters, I don’t know if it’s pretty common to switch sports in your senior year of high school. But somehow, that’s how this story begins: with Junior switching to high school basketball at the wake of his dad, Duke’s death. It doesn’t necessarily add anything new to the MyCareer experience, and instead makes the campaign longer.
Rodneil: The whole prep-to-pro thing just feels really out of place now. Plus your player during that period just doesn’t feel like it’s worth playing.
I want a story that chronicles an NBA journey, not some forced narrative about who I am as a player. It’s called MyCareer but every year it just keeps feeling like the story doesn’t match the game mode.
After all of that, is this still worth playing?
NBA 2K21 serves the obvious mixed bag of great basketball with roughly the same mix of game modes to boot. The action, player movement, and dynamic player moments is still top-notch. And while questionable decisions were made to the core gameplay, it’s still a joy to play even when you’re just passing time.
If you were getting into NBA 2K21 with a lot of expectations, I assure you that you will be disappointed, at best. An extended MyCareer storyline, coupled with not-so-stacked Classic teams for Quick Play don’t seem to incentivize you to maximize the game. While MyTeam actually gets some shine, I was sort of hoping every other game mode did too.
In the end, you will still consider getting this game, and possibly go for the Mamba Edition if you’re dead set on the PlayStation 5. If you still love playing the game of basketball from the comfort of your home, it will surely bring you that.
It’s finally locked in. Marvel’s Wolverine is launching on September 15, 2026, exclusively for the PlayStation 5.
The release date was shared by Insomniac Games and PlayStation across their official social media channels, giving fans a concrete target after years of anticipation.
First announced in 2021, Marvel’s Wolverine is being developed in collaboration with Sony Interactive Entertainment and Marvel Games. The studio is crafting an original story centered on Logan, promising a darker and more brutal tone compared to its Spider-Man titles.
Players can expect savage, close-quarters combat built around Wolverine’s adamantium claws, along with a narrative that explores the character’s violent past. The game is designed exclusively for PS5, leveraging the hardware for cinematic set pieces and fast, ferocious action.
With a firm September 16, 2026 release date now confirmed, the wait for Logan’s next chapter officially has an end in sight.
This is the first major update since the trailer released back in September 2025.
Visceral Combat
Combat looks as savage as fans expect. Wolverine’s adamantium claws slice through foes with fast, fluid techniques. Momentum builds as his berserker rage takes over, turning him into a relentless force on the battlefield.
Dismemberment, brutal takedowns, and close-quarters combat define his style. Wolverine is a reluctant hero, but once the claws come out, there’s no holding back. He doesn’t fight nice. He fights to survive.
The trailer also teased Logan’s wider world. Players will face the elusive Mystique, the monstrous Omega Red, and an army of Reavers. Some characters may help him, others will try to break him.
The footage closes with a prototype of a towering purple robot—an unmistakable nod to the Sentinels. The adventure spans the neon-lit streets of Madripoor, the frozen wilderness of Canada, and the alleys of Tokyo. Each location sets the stage for bloody, destructive action.
Events
Capcom to hold Resident Evil Requiem launch event in Jakarta
Cosplays, demos, meet-and-greet, prizes, more
Capcom will hold a special two-day Resident Evil Requiem launch event in Jakarta, Indonesia next week.
Throughout the event, there will be a booth open from 10:00 AM to 10:00 PM from February 28 to March 1 at the Mini Atrium (LG) of Gandaria City Mall.
Visitors will have multiple ways to experience the world of survival horror through the latest title. There will be cosplays, demos, lots of exciting prizes, and more themed activities inspired by the iconic video game franchise.
Of course, there will be a playable demo of the game at dedicated kiosks so mallgoers can experience the survival horror up close. Those who complete a session will also receive a sticker set.
On the other hand, the booth will also have a themed fun shooting range inspired by the Resident Evil Requiem universe. Here, visitors will take down zombies to win exclusive prizes, including:
- Umbrella Corporation Enamel Pin
- Raccoon City Welcome Sign Acrylic Keychain
- Resident Evil Requiem Edition Lanyard
Moreover, there will be a recreated corner of Raccoon City which is perfect for taking photos and videos.
Sharing it on social media with the hashtag #RE9LaunchJakarta2026 and taging @capcomsg will also entitle fans to a sticker set.
For those who want to take home more memorabilia, the event will likewise feature these merchandise:
- Resident Evil Requiem Physical Standard Edition (PS5)
- Resident Evil Requiem Standard Edition with Steelbook Code in Box (PC)
- 30th Anniversary Tote Bag
- 30th Anniversary Character Acrylic Stand Collection
- 30th Anniversary Character Metallic Bookmark
- RER Sticker Pack
Stage highlights
The programs on both days will be hosted by Aldo from The Lazy Monday and Yudha (a.k.a. RESILOREID).
Fans who are unable to attend in person can still catch part of the Saturday stage segment via Capcom Asia’s and The Lazy Monday’s official YouTube channels.
Other highlights include a Live Quiz and Cosplay Walk on both days. Specifically, Larissa Rochefort will grace March 1’s festivities with a meet-and-greet session.
Resident Evil Requiem is launching on February 27 on modern consoles and PC.
Gaming
Pokémon FireRed and LeafGreen are coming to the Switch
Both games will be available starting February 27.
Millennials, prepare to have your nostalgia get hit right in the feels. Nintendo has officially announced that Pokémon FireRed and LeafGreen are coming to the Switch.
This year, the Pokémon franchise is celebrating its 30th anniversary. Naturally, with Pokémon Day coming up, it’s only right to celebrate the event with something huge. Finally, two of the most prolific titles in the series are coming to a modern console.
Originally released in 2004, Pokémon FireRed and Pokémon LeafGreen were remakes of the original Pokémon Red and Pokémon Blue. At the time, the two titles reimagined the older games for the Game Boy Advance. Additionally, they introduced new post-game content set in the Sevii Islands, where Ho-Oh, Lugia, and Deoxys reside in the Kanto region.
Based on the short teaser trailer, the upcoming Switch versions will feature all of both games’ content. It will likely be remastered for the Switch’s larger screen.
To showcase more of the Switch version, Nintendo is hosting a Pokémon Presents on February 27. The brand has not mentioned anything about a potential physical version yet. However, they do promise that both games will be available on the Nintendo eShop as soon as next week’s Pokémon Presents concludes. Each game will cost US$ 19.99.
SEE ALSO: A Pokémon leak reveals an MMO-style remake of Hoenn, Sinnoh
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