Gaming

NBA 2K22 co-op review: Changing for the better

Same name, different year, but different experience?

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NBA 2K22

NBA 2K22 is officially available in all home consoles and PCs near you, and 2K Sports worked on a lot of things for this one. From new gameplay mechanics to some tweaks to game modes, the developers promised a different experience even if it’s still the same basketball simulation game.

Well, we put our two 2K gamers, Gab and Rodneil, to the task of seeing whether or not this year’s NBA 2K game is up to snuff. Whether you want it for your current generation or next-generation, the question still remains: is NBA 2K22 worth getting?

A first impression of familiarity, especially on next-gen

Gab: Honestly, it’s the same old stuff you’re used to seeing from 2K Sports, just upscaled to the next-gen console experience. From the game modes to the gameplay, 2K stuck with what worked and just had some finetuning/reworking added onto it. I wish they would have done something more groundbreaking for it, but it remains as a basketball simulation game.

Within my first few hours of playing, it felt smoother to play and get around. Sure, if it’s your first time playing any NBA 2K game but you have common basketball knowledge, it feels intuitive. If anything, I commend 2K Sports for actually learning from the previous iteration in terms of early shot-making mechanics. Of course, we’ll get to that later on.

NBA 2K22_20210915000715

Rodneil: In recent years, NBA 2K had a habit of releasing 20GB worth of patches days after the game’s official release. That wasn’t the case with NBA 2K22. Unlike previous releases, this felt the most polished right off the bat.

Other than that, the general gameplay felt familiar with some minor tweaks here and there, most notably in the shot making, contesting, and blocking departments.

Enhancing the experience a little bit

Gab: With the new offensive and defensive mechanics, these honestly made the game a bit better but also a bit confusing when you start out. For the offense mechanics, on one hand, I felt that the more detailed and user-based shooting and dunking mechanics were pretty great. On the other hand, it feels like you’re also relearning some of the mechanics that had some finetuning to them. Also, I’d like to give a special shoutout to having shot meters for dunks — it was confusing and a little irritating but I could get used to it.

 

Rodneil: Things felt pretty much the same to me on the offensive side of the ball with some little changes here and there. Somehow I find it easier to pull-off specific dribble moves now, and the shot-making has improved dramatically. If a player with decent shooting stats is open, you’d have to have really bad timing to miss the shot.

Defense is where it’s at though. The blocking physics and animations are so much better. It’s actually encouraging to create a player with great shot blocking abilities because it’s so satisfying swatting and block-and-catching shots. It’s the steal and strip department that I’m having trouble nailing the timing to. The timing to strip players as they gather for a dunk or lay-up is tricky for me.

Gab: On my end, I felt there was some effort to make defense mechanics it a bit better. Honestly, it just feels like all the previous defensive controls and mechanics with some fine-tuning in physical defense mechanics and timing your blocks. You wouldn’t see it as much unless you have a MyPlayer build for Power Forwards or Centers, in my opinion.

Open-world MyCAREER?

Gab: For the first time, I actually don’t know what to make of MyCAREER now; for real, what is it? Is it Grand Theft Auto, Tony Hawk Pro Skater, or actual NBA 2K22? Jokes aside, this was a welcomed change, especially since all previous MyCAREER modes seemed completely linear in approach. This time around, you have a ton of things to do, and it even allows you to earn VC outside of playing games.

In terms of storyline, MyCAREER this time around doesn’t take too long unlike the previous times. Again, it isn’t linear in terms of how you want to start out — whether you want to go to college or G-League Ignite — and those tracks end abruptly when you lose a game. It doesn’t put the grind too much in the earlier stages, and I like that — like, please save the grinding for when you play in the NBA.

Familiar names

Also, I appreciate the fact that 2K Sports also added in some easter eggs from the previous MyCAREER storylines. From the MyPlayer nicknames like Che and Junior, to even some familiar faces like Hendrix Cobb, the fan service is there!

NBA 2K22

Rodneil: I’m just gonna second pretty much everything Gab has already mentioned. I like the mostly non-linear approach to MyCAREER. The whole mini open world, while not perfect, is fun and keeps things interesting.

NBA 2K22

It still has plenty of room for improvement. Moving around the City still feels a little janky, and the experience starts to feel repetitive at some point. However, I enjoy the relatively fresh take and am excited on where they’ll take it next.

Let’s not forget the other game modes now

Gab: For me, the other game modes are worth playing when you can’t really find anything else to work on for MyCAREER. At least in MyTEAM, you still earn some VCs that you can use for your MyCAREER progression and you get to build your own team through their new Draft system. For MyWNBA, it’s quite nice that they keep adding the WNBA content into the present and future releases.

NBA 2K22

Rodneil: MyTEAM still largely feels like a blur to me, but I feel like I have a better understanding of its mechanics now. But I guess what’s great about NBA 2K is how you really play it your way. If MyTEAM isn’t your thing, that’s perfectly fine. There are plenty of other modes to enjoy. I particularly like customizing teams in MyLeague. I’ve created teams like an All ‘98 Draft Class team, leagues that feature current players plus one legend from each team, as well as leagues with 2000s teams. It feeds right into my nostalgia and gets my buy when my anxiety starts sky-rocketing.

TWICE WNBA

Speaking of playing your way, I created an entire WNBA team with members of K-Pop supergroup TWICE. They’re a little overpowered right now, but I enjoy playing with them. Other than this created team, I’ve played a significant amount of Exhibition games with eventual WNBA champion Chicago Sky and that’s also loads of fun.

More MyCAREER options

Gab: It got me thinking, though: when will they give you an option to play as a male or female for MyCAREER? I think this would be a great opportunity to not only continue rolling in the WNBA into future releases, but also allow women to partake in something like this. I mean who knows, you could create an entire Esport for women playing NBA 2K22!

Rodneil: I agree with Gab in that I hope to see 2K expand the WNBA section further some iteration of MyCAREER. I think there are plenty of interesting stories that can be told especially with the general public slowly but surely warming up to the WNBA.

Is NBA 2K22 worth getting in the end?

NBA 2K22

Rodneil: I think any video gamer who also enjoys basketball will end up picking this up if they haven’t already. I don’t see it attracting non-fans, but there’s plenty here for long-time NBA 2K fans to enjoy.

I do have a wish list for future games. Remember how NBA 2K11 had the Jordan challenge where you create some of The G.O.A.T.’s greatest games? I’d love to see that expanded in some form of Legends Challenge where you get to play games and situations like Kobe’s 81-point game, T-Mac’s 13 points in 33 seconds, and many more.

I’d also like to see some way to jump straight into All Star Weekend and play the Three-Point Shootout and the Slam Dunk Challenge with players you selected similar to what NBA Live ‘05 did. Controls for the Slam Dunk Challenge could be tricky but I’d love to see 2K pull it off.

Overall, this remains the superior NBA simulation game (with no real competition at this point), and while it isn’t perfect, it’s still pretty much a damn good time.

If it ain’t broke, don’t fix it

Gab: NBA 2K22 is an example of simplifying everything and improving the little things. Unlike previous iterations, it doesn’t try too hard to do anything different with the overall experience. From the gameplay to the game modes, it’s still the same NBA simulation game that you love playing with your friends when given the chance.

However, when you go into the nitty-gritty of it, I could give it some merit for shaking things up here and there. MyCAREER, for me, shines in this regard and actually incentivizes you to be a little bit more involved with your environment in MyCITY. Of course, you still go through an entire NBA career but it’s not the only thing to do any more.

I think I’ve said it before: if you’re looking for the same old features, NBA 2K22 won’t really wow you with anything huge. However, with the changes they added to this iteration of the game, it’s worth investing some time into playing through.

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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