Gaming
Final Fantasy, Astro Bot lead nominees for The Game Awards 2024
Big nods to indie darlings Black Myth: Wukong and Balatro
Christmas is always a fun time for gamers. Besides the opportunity to grab the latest consoles and titles, the season hosts the annual Game Awards, showcasing the best of the best in this year’s gaming industry. Today, a month before the ceremony, the show has revealed the nominations for 2024.
Though this year lacks a universally lauded title bagging all categories (such as 2023’s Baldur’s Gate 3), 2024 features a varied list of titles spanning several genres. As expected, the slate is headlined by Final Fantasy VII Rebirth, grabbing nominations in seven categories including Game of the Year.
Astro Bot joins Final Fantasy atop the mountain, also bagging seven nominations. A bit more shocking are this year’s indie darlings, Black Myth: Wukong and Balatro, which also earned Game of the Year nominations outside of the more specialized categories.
The actual event should prove eventful this year, outside of the actual awarding. This year’s Game Awards marks the event’s 10th anniversary. It’s likely that the event has a lot more in store this year, compared to past ones. This year’s event will happen on December 12, 2024. Voting is open until December 11.
2024 Nominees
In the meantime, here’s the full list of nominees for The Game Awards 2024:
Game of the Year
Astro Bot
Balatro
Black Myth: Wukong
Elden Ring Shadow of the Erdtree
Final Fantasy VII Rebirth
Metaphor: ReFantazio
Best Game Direction
Astro Bot
Balatro
Black Myth: Wukong
Elden Ring Shadow of the Erdtree
Final Fantasy VII Rebirth
Metaphor: ReFantazio
Best Narrative
Final Fantasy VII Rebirth
Like a Dragon: Infinite Wealth
Metaphor: ReFantanzio
Senua’s Saga: Hellblade II
Silent Hill 2
Best Art Direction
Astro Bot
Black Myth: Wukong
Elden Ring Shadow of the Erdtree
Metaphor: ReFantazio
Neva
Best Score and Music
Astro Bot
Final Fantasy VII Rebirth
Metaphor: ReFantazio
Silent Hill 2
Stellar Blade
Best Audio Design
Astro Bot
Call of Duty: Black Ops 6
Final Fantasy VII Rebirth
Senua’s Saga: Hellblade 2
Silent Hill 2
Best Performance
Briana White, Final Fantasy VII Rebirth
Hannah Telle, Life is Strange: Double Exposure
Humberly González, Star Wars Outlaws
Luke Roberts, Silent Hill 2
Melina Juergens, Senua’s Saga: Hellblade 2
Innovation in Accessibility
Call of Duty: Black Ops 6
Diablo IV
Dragon Age: The Veilguard
Prince of Persia: The Lost Crown
Star Wars Outlaws
Games for Impact
Closer the Distance
Indika
Neva
Life is Strange: Double Exposure
Senua’s Saga: Hellblade II
Tales of Kenzera: Zau
Best Ongoing Game
Destiny 2
Diablo IV
Final Fantasy XIV
Fortnite
Helldivers 2
Best Community Support
Baldur’s Gate 3
Final Fantasy XIV
Fortnite
Helldivers 2
No Man’s Sky
Best Independent Game
Animal Well
Balatro
Lorelei and the Laser Eyes
Neva
UFO 50
Best Debut Indie Game
Animal Well
Balatro
Manor Lords
Pacific Drive
The Plucky Squire
Best Mobile Game
AFK Journey
Balatro
Pokémon Trading Card Game Pocket
Wuthering Waves
Zenless Zone Zero
Best VR/AR Game
Arizona Sunshine Remake
Asgard’s Wrath 2
Batman: Arkham Shadow
Metal: Hellsinger VR
Metro Awakening
Best Action Game
Black Myth: Wukong
Call of Duty: Black Ops 6
Helldivers 2
Stellar Blade
Warhammer 40,000: Space Marine 2
Best Action/Adventure Game
Astro Bot
Prince of Persia: The Lost Crown
Silent Hill 2
Star Wars Outlaws
The Legend of Zelda: Echoes of Wisdom
Best RPG
Dragon’s Dogma 2
Elden Ring Shadow of the Erdtree
Final Fantasy VII Rebirth
Like a Dragon: Infinite Wealth
Metaphor: ReFantazio
Best Fighting Game
Dragon Ball: Sparking! ZERO
Granblue Fantasy Versus: Rising
Marvel vs Capcom Fighting Collection: Arcade Classics
MultiVersus
Tekken 8
Best Family Game
Astro Bot
Princess Peach: Showtime!
Super Mario Party Jamboree
The Legend of Zelda: Echoes of Wisdom
The Plucky Squire
Best Sim/Strategy Game
Age of Mythology: Retold
Frostpunk 2
Kunitsu-Gami: Path of the Goddess
Manor Lords
Unicorn Overlord
Best Sports/Racing Game
F1 24
EA Sports FC 25
NBA 2K25
Top Spin 2K25
WWE 2K24
Best Multiplayer Game
Call of Duty: Black Ops 6
Helldivers 2
Super Mario Party Jamboree
Tekken 8
Warhammer 40,000: Space Marine 2
Best Adaptation
Arcane
Fallout
Knuckles
Like a Dragon: Yakuza
Tomb Raider: The Legend of Lara Croft
Most Anticipated Game
Death Stranding 2: On the Beach
Ghost of Yōtei
Grand Theft Auto VI
Metroid Prime 4: Beyond
Monster Hunter Wilds
Content Creator of the Year
CaseOh
IlloJuan
Techno Gamerz
TypicalGamer
Usada Pekora
Best Esports Game
Counter-Strike 2
DOTA 2
League of Legends
Mobile Legends: Bang Bang
Valorant
Best Esports Athlete
33 (Neta Shapira)
Aleksib (Aleksi Virolainen)
Chovy (Jeong Ji-hoon)
Faker (Lee Sang-hyeok)
ZyWoO (Mathieu Herbaut)
ZmjjKk (Zheng Yongkang)
Best Esports Team
Bilibili Gaming (League of Legends)
Gen.G (League of Legends)
NAVI (Counter-Strike)
T1 (League of Legends)
Team Liquid (DOTA 2)
A year away from Ghost of Yōtei was enough to make me rusty. It wasn’t enough to make me forget why I loved it.
What immediately jumped out to me is how beautifully connected this game’s open-world mechanics are. Moving about and exploring felt like picking up where I left off after roughly a year of not really touching the game.
The Guiding Wind, the birds that point you toward locations of interest, and the encounters scattered throughout Ezo all work together to keep you busy without the tasks ever feeling like a chore. There is always something worth looking toward, whether it is a quest, a hidden location, or simply another reason to stop and appreciate the scenery.
And of course, the new area is just as beautiful as everything else we’ve seen in the base game.
That is probably the biggest compliment I can give Ghost of Yōtei Complete Edition. It does not feel like an expansion bolted onto an existing game. It feels like another excuse to step back into a world that already knew how to pull me in.
Picking up where I left off
I started my playthrough of the Complete Edition with Echoes of Sekigahara. I thought it was going to be a quick romp, but it’s proving to be a longer experience than I initially thought it would be.
I’ve spent roughly five to six hours playing through it, and I don’t think I’m anywhere near completing the story.
That said, I did get sidetracked quite a bit.
Which tends to happen with these Ghost games.
Not to their detriment, though. Every other quest and encounter in the open world feels like a contained story on its own that is well worth your time. The game has a way of presenting distractions that never really feel like distractions. You can set out with one objective in mind, stumble into something else, and suddenly realize an hour has passed.
That familiarity came back surprisingly quickly.
The new region introduced in Echoes of Sekigahara brings unfamiliar enemies, new weapons, and memories tied to Atsu’s past, giving the expansion its own identity while still operating within the systems that made the base game so easy to lose yourself in.
The Wolf quest line in particular was the first one I tackled, and it was quite a ride.
I’m deliberately leaving the details there.
This is the kind of story that is better experienced without knowing too much going in, and the review guidelines themselves ask reviewers to avoid major narrative developments and surprises.
Finding my footing again
While movement and exploration felt natural, it took me a while to get reacquainted with the combat.
My Atsu had many skills mastered, but being a year removed from the game meant I was rusty. I was dying against what I would consider fodder enemies.
There is something humbling about returning to a game where you once felt completely in control, only to discover that your muscle memory has apparently packed its bags and moved somewhere else.
Even now as I write this review, I don’t think I’ve gotten to the level I was when I first completed the game.
But I’m getting by just fine.
And that is partly because Yōtei gives you another toy to play with.
Massive weapons make a massive difference
The new wrinkle in combat is the Massive Weapons you get to pick up and swing around.
They are an absolute joy to use.
More importantly, they bailed me out of a few encounters already.
There is a satisfying weight to picking up one of these weapons and simply going to town on enemies. It changes the rhythm of a fight without asking you to relearn the entire combat system. After spending several hours trying to remember how I used to fight as Atsu, having the option to grab something enormous and start swinging was a welcome change of pace.
This was a definite win.
It also highlights one of the strengths of Yōtei’s combat. The foundation is already strong enough that adding another layer does not need to completely reinvent it. Sometimes, giving Atsu something massive to hit people with is enough.
Most Wanted keeps the blade moving
If you want to dive deeper into combat, Most Wanted is where it’s at.
PlayStation first-party games have had a habit of adding these roguelike-inspired modes to some of their games. There’s Valhalla for God of War Ragnarök and No Return for The Last of Us Part II.
Most Wanted takes that idea and puts Yōtei’s combat front and center.
The mode is a single-player combat survival experience built around escalating bounties, different playable characters, and experimenting with the game’s combat system. Unlike Echoes of Sekigahara, you can jump into it immediately without existing save data or base-game progression.
I’ve only had a couple of runs so far, but I can say I thoroughly enjoy the mode.
Mostly because I love the game’s combat mechanics.
That is what you engage with for much of Most Wanted, and it gives you a reason to keep testing yourself. You start a run, make your choices, fight your way through increasingly demanding encounters, and inevitably reach a point where things stop going according to plan.
Then you try again.
And again.
There is a particular satisfaction to a mode like this when the underlying combat is already enjoyable. Losing doesn’t necessarily feel like wasted time because every run gives you another opportunity to get better at the thing you were already having fun doing.
It can also be frustrating.
That is part of the appeal.
More Yōtei is still more Yōtei
It gives me more Ghost of Yōtei.
Echoes of Sekigahara gives Atsu another story to tell. Most Wanted gives the combat another place to shine. The Complete Edition also adds cosmetics, Trophies, Photo Mode content, and other extras. Meanwhile, the October 1 update brings additional Watanabe Mode tracks, Beauty of Yōtei mode, quality-of-life improvements, and a new high-contrast accessibility option to all Ghost of Yōtei players.
After roughly a year away, I was surprised by how quickly I settled back into the rhythm.
The wind blew, birds flew, a quest turned into another quest, and a random encounter became a story.
Then I picked up a massive weapon and started remembering why I enjoyed this game so much in the first place.
That cohesion remains Yōtei’s greatest strength. Its world constantly gives you reasons to move forward without making the journey feel like work. The Complete Edition simply gives you more reasons to keep going.
Is Ghost of Yotei Complete Edition your Play Match?
The Complete Edition gives you more of it.
Echoes of Sekigahara is shaping up to be a substantial addition rather than a short side adventure, while Most Wanted offers a compelling excuse to keep coming back to Atsu’s combat long after you’ve finished the main story.
I still have plenty more of both to see. But even after only a handful of hours with the new content, I know exactly how I feel about returning to Yōtei.
It feels familiar, fresh, and Most Wanted will both frustrate and hook you.
It’s absolutely thrilling.
Ghost of Yōtei Complete Edition is an easy Swipe Up.
After a year away, I came back rusty.
I’m still swinging. And I’m still having a damn good time.
CD PROJEKT RED has released The Witcher 3: Wild Hunt — Remastered, a free upgrade that brings a wide range of visual, performance, and gameplay improvements to the acclaimed RPG.
The remastered version is available as a free upgrade for existing owners on GOG, Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S. Players who own The Witcher 3 on the original Nintendo Switch can also upgrade for free to the native Nintendo Switch 2 version.
The upgrade also includes both expansions, Hearts of Stone and Blood and Wine, even for players who originally owned only the base game.
PC and PS5 Pro
On PC, The Witcher 3 now supports Path Tracing alongside improved textures, foliage, lighting, rendering, and ray tracing. The remaster also adds dedicated PlayStation 5 Pro support, with PSSR enabling ray tracing at 60fps and a performance mode that can reach up to 90fps with VRR.
Gameplay also gets an overhaul. CD PROJEKT RED has rebalanced the skill system, revamped combat animations, added new finishers, and introduced an adaptive camera. Geralt and Roach also receive updated animations, including more fluid traversal, vaulting, and ladder climbing.
The remaster adds cross-platform mod support through mod.io on consoles. Players can access custom content ranging from new quests and equipment to balance changes.
Switch 2
Nintendo Switch 2 gets additional features through its native version. These include motion controls, gyro aiming, mouse controls, and touchscreen support. Players can use motion controls for actions such as aiming the crossbow, throwing bombs, casting Signs, and controlling Roach. The touchscreen can also be used to navigate menus and play Gwent.
The Witcher 3: Wild Hunt — Remastered is also available to purchase on Battle.net and the Microsoft Store, where it supports Xbox Play Anywhere.
The remaster replaces the Complete Edition on supported platforms and includes Hearts of Stone and Blood and Wine as standard. It was developed in close collaboration with Yigsoft.
Computers
ROG brings out the ultra-stylish G1000 gaming desktop
Plus, here’s a couple of sleek transport options from ROG.
Despite how much higher prices are going today, there are still so many options if you want a PC for yourself. However, only a handful of brands will offer you quite as much style doing so as ASUS. Today, ROG has revealed the new G1000 gaming desktop.
For the first time ever in a prebuilt PC, the ROG G1000 comes with a built-in AniMe Holo, a holographic fan with customizable visuals using Armoury Crate and Aura Sync. Additionally, the holographic fan is inside its own chamber, preventing it from interfering with the main system. Instead, the desktop uses the ROG Thermal Atrium, which uses three fans to channel fresh air through a 420mm AIO liquid cooler.
Now, the ROG G1000 isn’t just a pretty face. Inside, the 104L desktop comes with a Ryzen 7 9800X3D processor. It also comes equipped with the ROG Astral GeForce RTX 5080, up to 128GB DDR5 memory, and 1TB SSD for storage. New purchases will also come with a gaming keyboard and mouse, a year of Microsoft 365 Basic, Office Home 2024, and an ASUS No. 1 Quality and Service warranty.
The ROG G1000 will be available from ROG Exclusive Stores and will start at PhP 399,995.
Celebrating ROG at 20
Besides the new desktop, ROG is also launching a couple of storage and transport options for your prized gaming possessions. The ROG SLASH Backpack Edition 20 is a sleek backpack that can fit an 18-inch laptop with enough room for peripherals and accessories. It also comes with a custom FIDLOCK Magnetic quick-release, black-and-translucent-gold buckle. It will be available next quarter for PhP 10,995.
Meanwhile, the ROG SLASH Hard-Case Luggage Edition 20 is designed specifically for transporting your hard-earned gaming devices. The light-but-durable aluminum frame comes with a specialized compartment for laptops, handhelds, and accessories. It also has removalbe foam dividers to better customize the case for your needs. Finally, it has 360-degree silent skate wheels for smoother rolling. The luggage will be available starting next quarter for PhP 15,995.
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