Final Fantasy VII Rebirth Final Fantasy VII Rebirth

Gaming

Final Fantasy VII Rebirth Review [Spoiler Free]

The game we’ve been waiting for

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Yes, this is it. This is the game we were hoping to get when a Remake of the cult classic Final Fantasy 7 was first announced. We dreamed of seeing our favorite characters like Cloud, Tifa, Aerith, and Sephiroth in playable glorious 4K. And while Final Fantasy VII Remake partly delivered on that promise, it is in Final Fantasy VII Rebirth that the dream becomes fully realized.

Where FF7R felt padded, FF7RB is just absolutely stuffed. There’s so much to do but it never feels overwhelming. The gameplay’s pacing seamlessly takes you from exploration to combat to mini games and back again in a dynamic and satisfying loop. 

Full disclosure, as of writing we’re about 60 hours into the game. We have acquired all the playable party members revealed in previous news and events. We have yet to finish the game so we wouldn’t be able to spoil it for you. The review code was provided by the publisher. 

Without further ado, here’s our journey through Final Fantasy VI Rebirth so far. 

A whole new (open) world 

One of the biggest promises of FF7RB is that it will open up the world just as it did in the original game, and open up it truly does. However, instead of an actual big open world, what the team at Square Enix did is make open zones that players can freely explore. It’s a setup that works perfectly for this particular world and story. 

The open zones are littered with activities whose rewards may aid you in battle. While some of them may be optional, it’s prudent to play and improve your chances in beating the game. 

These activities are called World Intel. Our favorite researcher, Chadley, is back to facilitate this mechanic. The World Intel is a slew of different activities with mini story lines. Some feel essential, some don’t. Each activity ends with a meaningful reward and none of them ever feel like a chore. 

The World Intel and Quests are different but connected. Some Quests require that you tick off certain things from the World Intel. The ones labeled as Quests are the ones that are entirely optional.

The first open zone you’ll be in is the Grasslands. If you want to experience a big chunk of what the game has to offer, it’s prudent to complete the whole World Intel and Quests in this area. 

Here you will be introduced to battle mechanics, the card game Queen’s Blood, unlocking Summons, acquiring Chocobos, and much, much more. The best part is every single quest line is of high quality. They’re all voice acted with their very own cutscenes that range from amusing to borderline epic. 

Exploration inspirations 

There was a report that said FF7RB was inspired by games such as Ghost of Tsushima, Horizon Zero Dawn. If you played either of those games, the inspirations will be apparent. 

You may have seen some previews already where you need to activate towers to identify key locations in open zones. While activating the towers is key to completing World Intel activities, some of these activities can be encountered without exactly knowing where they are. 

For instance, when a Lifespring area is nearby, you’ll see and hear a bird that will guide you to its location. It’s very similar to how you find resting hot springs in Ghost of Tsushima.

A similar mechanic is in play for Chocobo stops where you can rest to recover HP and MP. Cute, little chocobos will be in the vicinity and will prompt you to follow them. They will then lead you to these Chocobo stops. 

The level of presentation is similar to, if not better than, Horizon Zero Dawn. Every single quest line is fully voice acted, looks incredible, and does not feel like throwaway side quests.  

Unlocking Summons

One key World Intel activity you definitely would want to see through completion is the one where you unlock Summons. In the open zone, you’ll find glowing relics that you need to break. After breaking, the light escapes and leads you to more glowing relics until you find your way to the Summon’s shrine. 

You’ll need to do this at least three times in a single open zone. Each shrine you unlock, you get the option to face a weakened version of the Summon. You’ll definitely want to do this as even in their weakened state, the Summon battles can be challenging.

There’s also no point in grinding since the Summon will sync with your level. 

Queen’s Blood 

Queen’s Blood is the card game fresh and new for Final Fantasy VII Rebirth. This one you’ll definitely want to learn as well as some great moments and dialogue happen through this game. 

We’ll let the game do the explaining of the mechanics for you. But one tip we can share is to always try to keep pushing to get more areas where you can drop your cards. It gets pretty tricky as you level up but it’s rewarding when you start piling wins and ranking up. 

Like most of the side activities in this game, Queen’s Blood offers plenty of amusing moments as well as an overarching narrative that’s both mysterious and intriguing. 

Mini-games Mania

When game director Naoki Hamaguchi said there will be no shortage of mini-games in Final Fantasy VII Rebirth, he wasn’t kidding. Literally at almost every turn, there’s a mini-game to keep the entire gameplay fresh and entertaining. Most importantly, these are present in both the main story, the World Intel activities, and the Quests. 

By definition, the mini-games are anything that is outside of both combat and exploration. They put the player in unique situations that can only be accomplished by completing tasks within the bounds of the mini-games’ rules. 

FF7RB is littered with these and the best part is that, structurally, they fit seamlessly into the world and gameplay. You’ve already experienced one of them in the demo. The Piano-playing part is totally skippable, but it just works in the context of the story, the world, and the game in general. 

Other mini-games are tied into the story, turning what otherwise would be just another boss battle into a thrilling encounter. We won’t say more as these may be spoilers but just brace yourself because the game will throw a lot at you. 

The Gold Saucer

FFVII Rebirth

We can’t talk about mini-games without mentioning The Gold Saucer. If you played the OG game, you mostly already know what to expect. There is a ton to do here and some of which lead to incredible rewards. 

The Gold Saucer is one of the most fun segments of the game due entirely to the variety of gameplay you’ll experience when you’re there. 

Everything from racing, boxing, shooting, and more. Name it, and The Gold Saucer probably has it. 

And yes, the whole thing is structured as a date. Who you go with is fully dependent upon how you develop your relationships with each of the party members. 

Bonds and relationships 

The relationships with your party members change through some key dialogue moments as well as combat. Their reactions to how you answer them are pretty telegraphed which means it should be relatively easy for you to pick the right response in key dialogue moments. 

Another factor is in combat. Specifically, the Synergy Abilities. We’ll discuss this in a bit more detail later on, but essentially, the more times you use Synergy Abilities with certain party members, the deeper your relationship with them becomes. 

While there’s no way to retroactively change your answers, you can always check the status of your bonds with the party members by pressing a single button while in exploration. 

Let it Sync in

Barrett and Tufie Synergy Ability

Barrett and Tufie Synergy Ability

Synergy Abilities is the biggest addition to combat from FF7R to FF7RB. We got a taste of it in the InterMISSION DLC featuring Yuffie with Sonon but it’s greatly expanded in this game. 

This is introduced early on in the game as you deal with the events that happen in Kalm. The way they work is that each pairing in your party has unique synergy abilities. They have different effects too. Some expand your ATB Gauge, some are for damage dealing, while others are for defense and counters. 

To unlock and level up Synergy Abilities, you have to access Folios – essentially the Skill Tree in this game. Each battle you earn points you can use in these Folios. And the Folios expand as you acquire and level up weapons as well as Skill Arts items unique to each party member.

Synergy Abilities are like extra skills you can execute in battle. There are lower skills that you can execute every time. Simply hold the block button and press the corresponding button to perform the lower skills. 

Meanwhile, there are also special attacks that feel like Limit Breaks. These Synergy Abilities can often help turn the tide of battle or help you deal with enemies more quickly. These special attacks, though, take time to be available. The Synergy Ability gauge can be seen as four tiny indicators underneath your ATB gauge. 

It’s also not very hard to manage. It works seamlessly with the action-tactical combination of combat in Final Fantasy VII Rebirth. The best way to think about it is to just hack away like you normally would and unleash it upon your opponents like a Limit Break once it becomes available.

Visual presentation, dialogue, and music

FFVII Rebirth

The game’s blurry Performance Mode in the initial demo released was a hot topic online. Our recommendation is to play Final Fantasy VII Rebirth in Graphics Mode. If you were enamored with the cutscenes from the PlayStation 1 Final Fantasy games and hoped for the day that those visuals become playable, well, we are here. That time has arrived. 

FF7RB in Graphics Mode literally looks like you’re playing these cutscenes. Yes, it’s not necessarily a new thing in gaming especially with the Horizon and Death Stranding franchises already in existence. But for people who grew up playing the first 3D Final Fantasy games, some of the visuals here will look unreal. 

There’s just as much care placed into the dialogue and music. The lines are written well, delivered perfectly, and matches the tone of each scene without taking away from the tone of the entire game. 

While you expect that from the main story line, just as much care and attention to detail was placed on sideline stories. In particular, Madam M’s dialogue is so cheekily written I can imagine how much fun the writers had putting those words together. 

Music, meanwhile, is absolutely phenomenal. You’ll remixed/reworked versions of some tracks already heard in Final Fantasy VII Remake as well as new soundtracks that range from somber to absolute energizers. A standout here is the music in that one frog mini-game in Junon. Make sure to not miss it. 

Final Fantasy VII realized 

Final Fantasy VII Rebirth is the game we all envisioned when a remake of the original Final Fantasy VII was first announced. It’s packed to the brim with mini-games, activities, and quest lines that are all worth your time, with a main storyline that is captivating, enthralling, and awe-inspiring. 

In both overall gameplay and presentation, this is about as close to perfect as you can get. We don’t usually do scores but if we had to, FF7RB is an easy 10/10. It has the perfect mix of heartfelt scenes, gasp-worthy setpieces, fun adventures, and a grand tale that should resonate to anyone who comes across it. With this installment, FF7 truly does feel like it has been reborn.

Final Fantasy VII Rebirth is out on February 29, 2024 for the PlayStation 5.

Computers

GIGABYTE collaborates with Capcom for RE Requiem custom PC

Giveaway runs until March 31

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Resident Evil Requiem

GIGABYTE and Capcom have collaborated for a limited time Resident Evil Requiem-inspired custom PC giveaway.

The setup is inspired by the title, which recently released, and includes an exclusive monitor game bundle to bring players closer to the experience.

Headlining the collaboration is the Umbrella Corporation — Level 3 Access custom rig giveaway. It is one of a kind, fully-built desktop featuring a Z890M AORUS ELITE WIFI7 ICE motherboard and RTX 5080 AERO OC SFF graphics.

Of course, it draws inspiration from the visual identity and atmosphere of Resident Evil Requiem. It also features a GIGABYTE C102 GLASS ICE chassis design and custom GIGABYTE MO27Q28G gaming monitor to complete the setup.

The giveaway runs from March 2 to March 31 via the official campaign website. Fans can enter for a chance to win the custom rig, with no purchase necessary. The only caveat is that they have to be a United States or Canada resident.

Such experience is designed to invite players and PC enthusiasts alike to engage with the collaboration while highlighting GIGABYTE’s premium hardware craftmanship and attention to detail.

In addition to the giveaway, GIGABYTE is also offering a Resident Evil Requiem game bundle with select gaming monitors. Included are AORUS brand monitors, ranging from 27 to 55 inches in size.

This bundle is available until March 31. Customers who purchase eligible models can redeem a digital game code through GIGABYTE’s official redemption platform.

The featured monitor is the MO27Q28G, which has fourth generation WOLED panel with 280Hz refresh rate and 0.03ms response time. It is an ideal monitor to experience the spine-chilling terror and death-defying action of the title.

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Gaming

Project Helix is Xbox’s next console, and it plays PC games

It might be as powerful as a modern PC.

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Among all the platforms in today’s generation of consoles, the Xbox has to be biggest loser. Compared to the PlayStation 5 and the Switch 2, the Xbox Series X|S isn’t as memorable. To rectify its position in the rankings, Xbox is heavily teasing its next console codenamed Project Helix.

As was hinted before, Xbox is trying something different with its next-generation console. Rather than just a simple iteration over the current-generation console, the upcoming one will reportedly double as a PC. Today, the company itself has confirmed that this is the case for Project Helix.

Through a post on X, Xbox CEO Asha Sharma said that the console will “lead in performance and play your Xbox and PC games.”

There are two things to unpack here. Firstly, Project Helix will aim to bridge the perilous divide between console players and PC players. Unlike the past, there will be a way to play both platforms on both devices… except for games exclusive to the PlayStation and the Switch, that is.

Secondly, a “lead in performance” seems to indicate that this isn’t just a mini-PC. Most recently, Valve announced the Steam Machine. Though it offers a convenient way to play Steam games in one device, it doesn’t have the best specs. Project Helix, if Sharma’s words are to be believed, might be as powerful as a modern PC.

Xbox won’t wait long before revealing more details about the console. Sharma, who only recently started her post as CEO, will be at next week’s Game Developers Conference to explain Project Helix more.

SEE ALSO: AMD teases next-gen Xbox coming in 2027

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Gaming

Ubisoft confirms Assassin’s Creed: Black Flag remake

It’s officially called Assassin’s Creed: Black Flag Resynced.

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If you ask an Assassin’s Creed fan what their favorite game of the series is, Assassin’s Creed: Black Flag will likely be one of the top contenders. Because of its reputation, gamers are constantly asking for a remake of the popular pirate simulator. Now, the dream is finally here. Ubisoft has confirmed that a remake, called Assassin’s Creed: Black Flag Resynced, is coming.

Released in 2013, Assassin’s Creed: Black Flag saw the journey of Edward Kenway, a vagabond pirate haplessly thrust into life as part of the Assassin Brotherhood against his will. The critically acclaimed game was something that all gamers have been clamoring for since Sid Meier’s Pirates: a true pirate simulator. It was no surprise that the game got as popular as it did.

Today, through an official roadmap shared by the company, Ubisoft has confirmed that Assassin’s Creed: Black Flag Resynced is real, and it might launch later this year. The company also released the first concept art for the remake.

Currently, there’s no official word as to how Ubisoft is remaking the game. At the very least, we can expect significant graphical upgrades to put it up to par with the modern games. We wouldn’t be opposed to more stories and missions too.

Now, though the Black Flag remake is already a big deal, the same roadmap also emphasizes that Codename Hexe, the next mainline title, is still coming. Ubisoft hasn’t confirmed the actual timeline yet, but the game will depict “a pivotal moment in history.” With post-launch development for the ongoing Shadows winding down, efforts to launch Codename Hexe should be ramping up soon.

SEE ALSO: Assassin’s Creed Shadows gets Attack on Titan-themed content

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