Final Fantasy VII Remake Intergrade | Nintendo Switch 2 Final Fantasy VII Remake Intergrade | Nintendo Switch 2

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Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2

Final Fantasy VII Remake, handheld again

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There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.

Relearning muscle memory

Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.

Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.

Midgar in the palm of your hand

Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.

I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.

Living with 30fps

Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.

Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.

Streamlined progression, real relief

One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.

It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.

The storage reality check

The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.

If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.

A familiar journey, made portable

Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.

It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.

At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.

Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.

If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.

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Final Fantasy VII Revelation arrives in Spring 2027

The journey ends

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Final Fantasy VII revelation

Square Enix has officially unveiled Final Fantasy VII Revelation, the third and final entry in the Final Fantasy VII Remake trilogy. The game launches in Spring 2027 for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, Epic Games Store, and Xbox PC.

Revealed at Summer Game Fest Live

The announcement debuted during Summer Game Fest Live. Director Naoki Hamaguchi and Vincent Valentine voice actor Matt Mercer also showcased the game’s first trailer and an extended gameplay presentation.

Revelation picks up as Cloud Strife and his allies race to stop Meteor and prevent the destruction of the planet. Sephiroth stands closer than ever to godhood, while the party takes flight aboard the iconic Highwind airship for the trilogy’s final adventure.

For the first time in the Remake series, players can freely explore the entire world using the Highwind. They can parachute into locations, tackle objectives in different orders, and make decisions that affect parts of their companions’ stories. The hybrid combat system also returns with new playable characters and expanded abilities.

Major locations revealed

The gameplay showcase revealed several major locations, including Wutai, Mideel, and the Northern Continent. Vincent Valentine and Cid Highwind will also join the playable roster. A new FITS system lets players equip outfits that unlock different abilities inspired by classic Final Fantasy jobs such as Black Mage and Warrior.

Producer Yoshinori Kitase described Revelation as the culmination of 30 years of Final Fantasy VII storytelling. Director Naoki Hamaguchi added that the game’s central theme is “resolve” as Cloud and his companions move toward the battle that will decide the planet’s fate.

Remake and Rebirth available in multiple platforms

Players can prepare for the finale by playing Final Fantasy VII Remake Intergrade and Final Fantasy VII Rebirth, both of which are already available across current platforms. Save data from those games will also unlock bonus summon materia in Final Fantasy VII Revelation.

Final Fantasy VII Revelation launches in Spring 2027.

Watch the trailer: 

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God of War Laufey puts Faye in the spotlight

Faye leads the adventure

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God of War Laufey

Santa Monica Studio has officially revealed God of War Laufey. It’s the next mainline entry in the franchise and the first game to put Faye at the center of the story. The announcement came during PlayStation’s State of Play presentation and showed an unusually large look at the opening of the game.

The story begins after Faye’s funeral. She awakens in a mysterious realm called the Everywhen and quickly discovers that the plans she set in motion to protect Kratos and Atreus are now at risk. To save the people she loves, she must fight her way through an afterlife where gods from different mythologies compete for power.

Santa Monica Studio says the game builds on the foundations established by 2018’s God of War and the Norse saga while taking the series in a new direction. The team combines the speed and movement of the Greek-era games with the world-building and character-driven storytelling of the modern entries.

Exploring the afterlife of the gods

One of the game’s biggest mysteries centers on a question raised during God of War Ragnarök: what happens to gods when they die?

The answer is the Everywhen. Santa Monica Studio describes it as the birthplace and final destination of all magic. The realm exists beyond the worlds players have visited before and serves as a meeting point for gods, creatures, and mythologies from across existence.

The reveal trailer offered a first look at Sekhmet and Begtse, two powerful gods Faye encounters during her journey. Neither appears eager to welcome a newcomer into their domain.

Faye also finds allies along the way. Phranque, a cosmic cube voiced by Jack Quaid, joins her adventure alongside Rue, an enchanted ribbon guardian voiced by Perlina Lau. Together, they venture deeper into the Everywhen while uncovering its secrets and searching for a way home.

Faster combat built around Faye

Faye may not wield the Blades of Chaos, but Santa Monica Studio says she is every bit the warrior fans expect from a God of War protagonist. As the Golden Hand of the Jötnar, she fights with speed, mobility, and precision.

The studio redesigned combat around her strengths. Players can move seamlessly between ground and aerial attacks while maintaining momentum. Faye can dodge, reposition, and launch extended combos without slowing the pace of battle. The result looks noticeably faster than Kratos’ combat style while retaining the weight and impact that define the series.

Her abilities also draw heavily from Giant magic. Faye can strike enemies with enough force to separate their souls from their bodies. Once exposed, those souls become weapons. Players can attack them directly, launch them into other enemies, and create new combo opportunities.

The reveal also showcased a legendary sword that becomes Faye’s primary weapon in the Everywhen. Combined with her soul-based powers, it forms the core of a combat system that Santa Monica Studio says still has plenty of surprises left to reveal.

 

Deborah Ann Woll reprises her role as Faye after appearing in God of War Ragnarök. Santa Monica Studio has not announced a release date, but players can wishlist God of War Laufey now.

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Marvel’s Wolverine showcases brutal combat, confirms Jean Grey

Jean Grey joins Logan

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Marvel's Wolverine | Jean Grey

Marvel’s Wolverine shows out in the latest PlayStation State of Play trailer. But beyond the brutal combat and motorcycle chases, the game’s latest trailer also confirms a major character reveal: Jean Grey.

Shown prominently throughout the new gameplay presentation, Jean Grey teams up with Logan against the Reavers, a cybernetic mercenary group hunting mutants. The trailer gives fans their first real look at her telekinetic powers in action and hints at a bigger role in Wolverine’s story.

Insomniac Games debuted the extended gameplay trailer during State of Play, offering a deeper look at its upcoming single-player action adventure. The game follows James “Logan” Howlett as he tracks down mutants captured by the Reavers, who plan to deliver them to industrialist Bolivar Trask. Jean Grey emerges as one of the captured mutants and a key ally in the fight against Trask’s forces.

Wolverine looks every bit as savage as fans hoped

The new footage highlights Wolverine’s fast-paced and violent combat system. Players can stalk enemies, launch ambush attacks, and unleash brutal claw combos against heavily armed Reavers.

Logan can also use special combat abilities called Techniques, including moves such as Tornado Spin and Bull Rush. Successful attacks build up Rage, which powers stronger abilities and activates Wolverine’s Healing Factor. Push Rage far enough and Logan enters Rage Tier 3. It’s a heightened combat state inspired by Marvel’s Black, White, and Blood comic series.

Jean Grey isn’t just along for the ride. The trailer shows her fighting alongside Logan with powerful telekinetic attacks that can set up devastating Critical Strikes and team-based finishers.

One of the trailer’s standout moments features Wolverine battling Reavers across a highway convoy. Logan races through traffic on a motorcycle. He slashes tires, jumps between vehicles, and takes on powerful enemies while speeding down the road.

Release date, editions, and pre-order bonuses

Marvel’s Wolverine launches exclusively on PlayStation 5 on September 15, 2026.

The standard edition costs US$69.99, while the Digital Deluxe Edition is priced at US$79.99. Pre-orders are available starting today.

Pre-order bonuses include:

  • Early unlock for the Classic Brown Suit
  • Early unlock for Reflective Claws
  • One additional Technique Point
  • Four PlayStation avatars featuring Logan, Jean Grey, Mystique, and Sabretooth

The Digital Deluxe Edition adds five exclusive suits, five exclusive claw designs, and three additional Technique Points. Insomniac notes that the suits and claws are cosmetic items.

The trailer also teases several future reveals, including additional enemy factions, more suits, and what appears to be a brief look at Sabretooth.

With Jean Grey now officially in the spotlight and Wolverine looking as brutal as ever, Insomniac’s long-awaited Marvel adaptation finally feels within striking distance.

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