Gaming

8 Notable women in game development

Doing what you love isn’t gender-bound

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The gaming industry is perceptibly becoming more progressive, or at least, I’d like to think so. With people developing new games, playing them, and voicing out their insights, much of the industry is under more scrutiny than the community is used to. The gender split amongst gaming professionals, however, has long been an interesting talking point over the years.

In 2014, the International Game Developer’s Association released a report detailing the prevalence of women in the gaming industry. The presence of female developers has doubled since 2009 despite the persistence of male dominance in the industry.

The industry hit a striking spike in female audiences and consumers over time. With more female developers creating games and women themselves playing professionally, things had to change. Here are eight women who broke the mold:

Carol Shaw

Carol Shaw was a former video game designer and was one of the first in the industry. She was known for having designed Happy Trails for the Intellivision and River Raid for the Atari 800 and Atari 5200. She worked for Atari and wrote Video Checkers (1978), 3-D Tic-Tac-Toe (1978), and Super Breakout (1978, alongside Nick Turner).

Jane Ng

Jane Ng is a 3D environment artist who worked on well-received games like Firewatch, The Cave, Brütal Legend, Stacking, Spore, Costume Quest, and The Godfather. She started as an intern in Ronin Studios, but later moved on to Electronic Arts, then Double Fine Productions, and now Campo Santo.

Robin Hunicke

Robin Hunicke is a game designer and producer, as well as a professor of game design at UC Santa Cruz. She is also the co-founder of Funomena.

She began her career in Electronic Arts and worked on MySims and Boom Blox. Her advocacies include her support of independent game development and championing of women within the games industry.

Amy Hennig

Amy Hennig is a game director and scriptwriter who believes that the creative direction of a script holds more importance than the graphics of the game. She worked on the Legacy of Kain series, the Jak and Daxter series, and the Uncharted series. She has been called one of the most influential women in the video game industry by Edge magazine.

Corrinne Yu

Corinne Yu started her career with the King’s Quest series for the Apple II. She wrote the original engine for the Spec Ops series and was a founding member of Microsoft’s Direct 3D Advisory Board. She programmed lighting, facial animation, and developed new technology for the 2012 video game Halo 4.

Kim Swift

Kim Swift is a video game designer known for her work at Valve on games such as Portal (2007) and Left 4 Dead (2008). Much later, She led the team that developed Quantum Conundrum (2012). Kim Swift was featured by Fortune as one of “30 Under 30” influential figures in the video game industry.

Kellee Santiago

Kellee is a video game designer and producer. While studying at the USC Interactive Media Division of the University of Southern California, Santiago with her friend, Jenova Chen, and a team of students, they produced the game Cloud. After graduating, Santiago and Chen founded Thatgamecompany — the developers of FlowFlower, and Journey.

Yoko Kanno

Yoko Kanno is a Japanese composer, arranger, and musician known for her work on the soundtracks on anime films, television series, live-action films, video games, and advertisements. She has written scores for Cowboy Bebop, Nobunaga’s Ambition, Uncharted Waters, and Ragnarok Online 2.

It’s inspiring to find more women working towards what they enjoy and love doing — especially in an industry that is undeniably dominated by men.

Although a certain collective of men in the industry sustain the misogynistic view that women aren’t fit for jobs like those mentioned above, it’s nice to see women gather around to support each other towards their dreams in life. Even if the game development industry doesn’t necessarily enable misogyny, the environment is still persistently male-dominated, making the push for gender equality a constant struggle.

Despite that, the community has grown and has shown support towards a more gender-diverse environment. After all, doing what you love and creating what you find fulfilling is not gender-bound.

SEE ALSO: Top 10 Video Games of 2017

Entertainment

LE SSERAFIM to perform at BlizzCon 2026

BlizzCon’s closing act.

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LE SSERAFIM BlizzCon 2026

Global K-pop sensation LE SSERAFIM is returning to BlizzCon.

Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.

The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.

 

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LE SSERAFIM returns to Blizzard

LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.

The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.

This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.

LE SSERAFIM BLIZZ CON

BlizzCon 2026 is sold out

BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.

Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.

Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.

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Gaming

AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series

Update drops earlier than expected, powering more than 300 supported games

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PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.

Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.

By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.

(The driver can be downloaded here.)

The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.

Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.

Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.

Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.

if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.

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Gaming

GTA VI: New images unveiled as pre-order details, price finally announced

Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S

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Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.

Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.

The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.

Here are some newly-released exclusive images:

Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.

This is a collection of items that flash back to when the neon burned brightest:

Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.

The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.

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