Playing Crisis Core – Final Fantasy VII — Reunion just made me crave for more Final Fantasy VII (FFVII/ FF7).
This wasn’t the feeling I expected to get. After all, Square Enix has had an intense focus on the FF7, milking it for all it’s worth. I really thought I’d be sick of it. But one of the things that makes the franchise great is its story and characters. And that takes centerstage in this modernization of a game that only used to be available on the PlayStation Portable (PSP).
Right after finishing my first ever playthrough of Crisis Core (I never got to play the PSP version), I immediately watched Final Fantasy VII: Advent Children. It was the most accessible piece of media related to FFVII that didn’t require dozens of hours of my time.
I just wanted more. This was the general feeling I got after finishing the game. And it’s a good way to entice fans to anticipate the upcoming mobile game FFVII Ever Crisis and the continuation of the FFVII Remake which is titled Rebirth.
Ever Crisis is a mobile game that will re-tell the entire FFVII story. This could include the prequel games Crisis Core, Before Crisis, as well as the main FFVII game. The latest trailer even teased a look at a much younger version of main villain Sephiroth.
Meanwhile, FFVII Rebirth is the second installment of FFVII Remake which Square Enix has announced will be a Trilogy retelling of the iconic game.
So, there’s definitely plenty of FFVII things coming on the horizon. But what is it about Crisis Core Reunion that made me want more?
Stepping into Zack Fair’s shoes
If you’re a Final Fantasy VII fan, you would have some knowledge of Zack Fair and how important he is to the FFVII story. However, it’s one thing to be told about Zack and a whole other thing to experience his story.
Through Crisis Core Reunion, you’ll get a better understanding of his character, his motivations, and his relationships with key figures in the FFVII universe. As a gamer, it’s incredibly more rewarding to go through all 10 (11 if you count the prologue) chapters of Crisis Core than watch a YouTube video telling you about it.
Zack is a prototypical protagonist in that he is steadfast in his beliefs and disposition. He matures, yes, but he remains true to himself and everything he values. And that’s making sure he keeps his honor and leaves a strong legacy as a member of SOLDIER and a hero
Sephiroth before he loses his marbles
Sephiroth has always been portrayed as this towering, larger-than-life figure. And while that is still mostly true here, we get real, “human” moments with him. His relationship with fellow SOLDIER 1st Class members Angeal and Genesis showed that there’s a more playful, almost vulnerable side to him.
His interactions with Zack, other members of SOLDIER, and the rest of the Shinra infantry men were also fun to see. Him being shown as the leader and hero he is revered to be, is a stark contrast to the looming grand threat he is in both the original game and the remake.
The Summons, monsters, and more
One of my favorite things about any Final Fantasy game are the summons. They always look a little different, but still familiar, in every game. I was very happy that in Crisis Core, you actually get to square off against Bahamut. This Megaflare-breathing dragon is my favorite and I was ecstatic that there’s an option to get him pretty early on in the game.
The other summons, monsters, and creatures you encounter in Final Fantasy are all the same. Ifrit, Tonberry Sahagin, Marlboro, and even the Chocobos all make an appearance here and they really put the ‘Fantasy’ in Final Fantasy.
Missions and combat
I gotta admit, the missions would have been unbearable if the combat didn’t feel good. It’s not perfect by any stretch of the imagination, but there’s enough here to keep someone engaged while going through hundreds of side missions.
Again, I never played the PSP version of the game, but from what I gather from both YouTube videos and accounts of other players, there’s plenty of quality of life improvements here to make it more enjoyable.
For one, the Digital Mind Wave or DMW (the slot-machine-like thing that keeps rolling as you fight) stays on the upper-left corner of the screen instead of it getting in the way in the PSP version.
Getting to your commands is much faster too as it adopted a system similar to Kingdom Hearts where you hold a shoulder button to activate any materia commands with the face buttons. In contrast, you had to cycle through so much using only the shoulder buttons in the original game.
The missions offer the most punishing foes and the grandest rewards. But they’re not a requirement to complete the game. If you want a more detailed bit on it, this video by The Completionist is one I recommend you watch.
Aerith, Tifa, and… Cissnei??
I was ready for more doses of FFVII waifus Aerith and Tifa. But what I was not expecting was Cissnei. She was barely mentioned in the recap and retrospective videos I’ve seen. And while she ultimately doesn’t do much for the FFVII story as a whole, her inclusion in Crisis Core is a welcome addition. It adds another layer to Zack’s characterization and you know, you can never have too many notable female characters in a game.
Aerith and Tifa were exactly what I expected. And it’s always nice to see more of them in any version of FFVII.
Replay FFVII?
Playing Crisis Core – Final Fantasy VII — Reunion just made me crave for more Final Fantasy VII (FFVII/ FF7). And while Final Fantasy VII: Advent Children quenched my thirst, I’m also slowly entertaining thoughts of replaying the remastered version of the original game.
I probably won’t given my rather hectic schedule, but I certainly can’t wait to sink my senses into more Final Fantasy VII.
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
Gaming
Stranger Than Heaven is a Yakuza prequel with Snoop Dogg
The story spans different eras and regions across half a century in Japan.
In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.
First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.
Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.
Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.
Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.
Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.
SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties
Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.
Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.
A different kind of Star Wars story
Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.
There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.
Multiplayer supports online races where players can test their builds and driving skills against others.
Pre-order bonuses and editions
All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.
The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.
Collector’s Edition for dedicated pilots
For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.
Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.
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