Crisis Core Reunion Crisis Core Reunion

Gaming

Crisis Core Reunion made me crave for more FFVII

FFVII Rebirth can’t come soon enough

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Playing Crisis Core – Final Fantasy VII — Reunion just made me crave for more Final Fantasy VII (FFVII/ FF7).

This wasn’t the feeling I expected to get. After all, Square Enix has had an intense focus on the FF7, milking it for all it’s worth. I really thought I’d be sick of it. But one of the things that makes the franchise great is its story and characters. And that takes centerstage in this modernization of a game that only used to be available on the PlayStation Portable (PSP). 

Right after finishing my first ever playthrough of Crisis Core (I never got to play the PSP version), I immediately watched Final Fantasy VII: Advent Children. It was the most accessible piece of media related to FFVII that didn’t require dozens of hours of my time.  

I just wanted more. This was the general feeling I got after finishing the game. And it’s a good way to entice fans to anticipate the upcoming mobile game FFVII Ever Crisis and the continuation of the FFVII Remake which is titled Rebirth

Ever Crisis is a mobile game that will re-tell the entire FFVII story. This could include the prequel games Crisis Core, Before Crisis, as well as the main FFVII game. The latest trailer even teased a look at a much younger version of main villain Sephiroth.

Meanwhile, FFVII Rebirth is the second installment of FFVII Remake which Square Enix has announced will be a Trilogy retelling of the iconic game. 

So, there’s definitely plenty of FFVII things coming on the horizon. But what is it about Crisis Core Reunion that made me want more?

Stepping into Zack Fair’s shoes

If you’re a Final Fantasy VII fan, you would have some knowledge of Zack Fair and how important he is to the FFVII story. However, it’s one thing to be told about Zack and a whole other thing to experience his story. 

Through Crisis Core Reunion, you’ll get a better understanding of his character, his motivations, and his relationships with key figures in the FFVII universe. As a gamer, it’s incredibly more rewarding to go through all 10 (11 if you count the prologue) chapters of Crisis Core than watch a YouTube video telling you about it. 

Zack is a prototypical protagonist in that he is steadfast in his beliefs and disposition. He matures, yes, but he remains true to himself and everything he values. And that’s making sure he keeps his honor and leaves a strong legacy as a member of SOLDIER and a hero

Sephiroth before he loses his marbles

Sephiroth has always been portrayed as this towering, larger-than-life figure. And while that is still mostly true here, we get real, “human” moments with him. His relationship with fellow SOLDIER 1st Class members Angeal and Genesis showed that there’s a more playful, almost vulnerable side to him. 

His interactions with Zack, other members of SOLDIER, and the rest of the Shinra infantry men were also fun to see. Him being shown as the leader and hero he is revered to be, is a stark contrast to the looming grand threat he is in both the original game and the remake. 

The Summons, monsters, and more

Crisis Core: FFVII Reunion

One of my favorite things about any Final Fantasy game are the summons. They always look a little different, but still familiar, in every game. I was very happy that in Crisis Core, you actually get to square off against Bahamut. This Megaflare-breathing dragon is my favorite and I was ecstatic that there’s an option to get him pretty early on in the game. 

The other summons, monsters, and creatures you encounter in Final Fantasy are all the same. Ifrit, Tonberry Sahagin, Marlboro, and even the Chocobos all make an appearance here and they really put the ‘Fantasy’ in Final Fantasy.  

Missions and combat

Crisis Core Reunion

I gotta admit, the missions would have been unbearable if the combat didn’t feel good. It’s not perfect by any stretch of the imagination, but there’s enough here to keep someone engaged while going through hundreds of side missions. 

Again, I never played the PSP version of the game, but from what I gather from both YouTube videos and accounts of other players, there’s plenty of quality of life improvements here to make it more enjoyable. 

For one, the Digital Mind Wave or DMW (the slot-machine-like thing that keeps rolling as you fight) stays on the upper-left corner of the screen instead of it getting in the way in the PSP version. 

Getting to your commands is much faster too as it adopted a system similar to Kingdom Hearts where you hold a shoulder button to activate any materia commands with the face buttons. In contrast, you had to cycle through so much using only the shoulder buttons in the original game. 

The missions offer the most punishing foes and the grandest rewards. But they’re not a requirement to complete the game. If you want a more detailed bit on it, this video by The Completionist is one I recommend you watch. 

Aerith, Tifa, and… Cissnei?? 

I was ready for more doses of FFVII waifus Aerith and Tifa. But what I was not expecting was Cissnei. She was barely mentioned in the recap and retrospective videos I’ve seen. And while she ultimately doesn’t do much for the FFVII story as a whole, her inclusion in Crisis Core is a welcome addition. It adds another layer to Zack’s characterization and you know, you can never have too many notable female characters in a game. 

Aerith and Tifa were exactly what I expected. And it’s always nice to see more of them in any version of FFVII.

Replay FFVII? 

Playing Crisis Core – Final Fantasy VII — Reunion just made me crave for more Final Fantasy VII (FFVII/ FF7). And while Final Fantasy VII: Advent Children quenched my thirst, I’m also slowly entertaining thoughts of replaying the remastered version of the original game. 

I probably won’t given my rather hectic schedule, but I certainly can’t wait to sink my senses into more Final Fantasy VII.

Gaming

Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

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Stellar Blade

We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

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Features

LOQ and LOAD: The Lenovo LOQ 2024 is for gaming and more

Your entry to PC Gaming

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Lenovo LOQ

Get your game on with the Lenovo LOQ 2024. This capable laptop is your entry point to PC Gaming and a lot more.

It comes an absolutely affordable price point: PhP 48,995.

You get capable hardware and the hood to support gaming and more. The Lenovo LOQ 15IAX9I runs on the 12th Gen Intel Core i5 processor and Intel Arc Graphics.

Those are key to bringing unreal graphics to this segment. Supporting latest tech like DirectX 12 Ultimate, players are able to enjoy high frame rates on the Lenovo LOQ.

Creating content? It comes with AI Advantage to help boost performance. Engines and accelerators boost the media processing workloads especially for creatives. It also works with Intel’s X Super Machine Learning, Leading to images that are as close to reality.

The laptop supports a configuration of up to 32GB of RAM and 1TB of SSD Storage.

As for its display, the device has a large 15.6-inch, Full HD panel that is more than enough for gaming, video editing, content consumption, and whatever else you do on a laptop. This display has 144Hz refresh rate, 300 nits brightness, and anti-glare.

Videos come out clear, crisp, and realistic. Audio is punchy and as loud as it gets. Windows Sonic elevates it more when you use headphones. And it just takes a few minutes to render HD videos on editing software.

As it runs on Windows 11, if you are going to use it for work, you can take advantage of various features. The Lenovo Vantage Widget is there for constant reminders, Copilot will help you organize your tasks, and Microsoft Edge is there for casual browsing.

There is an assortment of ports at the back for easy connectivity. And as this is meant for gaming, we put it to the test. Racing that looks better with high frame rate? Check. Shooting titles that require heavy work? Not a problem. You can play all your favorites and not worry about performance.

Best of all, it takes less than an our to juice up this laptop all the way to 100%.

So, whether you’re looking to get started with PC Gaming, or an upgrade for work and entertainment needs, the Lenovo LOQ has you covered.


This feature is a collaboration between GadgetMatch and Lenovo Philippines.

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Gaming

Eiyuden Chronicle: Hundred Heroes out now

Forge your destiny

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Eiyuden Chronicle Hundred Heroes

Rabbit and Bear Studios and 505 Games’ Eiyuden Chronicle: Hundred Heroes is now available across multiple platforms. One of the most anticipated JRPGs in recent memory may now be played on PlayStation 4, PlayStation 5, Xbox X|S, Xbox One, and Nintendo Switch. Moreover, it may be accessed on PC via Steam, the Epic Games store, and GOG.

Eiyuden Chronicle: Hundred Heroes is crafted by game developers Junko Kawano (Suikoden I, IV) and the late Yoshitaka Murayama (Suikoden I, II). The title features a modern take on classic 2D side-scrolling games. It has a six-character battle system, meticulous 2D sprites and 3D backgrounds, and a riveting story. As the name suggests, you can play over 100 characters.

GadgetMatch had the privilege of playing the game’s early preview here: Eiyuden Chronicle: Hundred Heroes First Impressions

The refreshed environment immediately stands out. There is more detail, depth, and movement compared to how side-scrolling games of the past used to be played. The game lets players choose their party mates. Meanwhile, the actual combat is turn-based, giving players room to strategize what sequences or gimmicks to select.

With more than 100 characters to choose from, the game also allows players to appropriately select heroes fit for certain regions and dungeons throughout the story. Moreover, some are designated catalysts that can give you access to more of the world’s treasures. In between, users may enjoy mini-games, like the fishing side quest in the preview. The collected fish can be part of another mini-game — cooking — as ingredients for recipes you can cook with.

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