Rise of the Ronin Rise of the Ronin

Gaming

Rise of the Ronin has a blade that cuts deep

But falls short of dealing a fatal blow.

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Rise of the Ronin feels like a wandering swordsman trying to do too much. It shines when focused on what it’s good at, which is fighting. And while it’s competent in other areas, it just isn’t as good as when you don’t have weapons in hand. 

The game offers a challenging but not throw-your-controller level of combat. There are plenty of fighting styles, weapons, and encounter approaches to keep you engaged. 

The main story will pique your interest. However, it sometimes feels like it takes a backseat to the personal stories of the characters you meet along the way. And that way is set in an open world that has a mixed bag of activities. 

Mid 1800s Japan, Blade Twins

Rise of the Ronin is set in the mid-19th century Japan. It’s a time when there’s a fierce ideological clash that extends into actual crossing of swords. Should the country remain closed-off or should it be more welcoming to foreign forces. That’s an oversimplification, but I trust you get the gist.

Rise of the Ronin

In the midst of all of that, you play as one half of a Blade Twin assassin under The Veiled Edge clan. The two of you were taken in as children and grew up fighting together. But one fateful mission – the game’s opening – sees you two parting ways which the situation called for. 

You return to your clan where your master is being attacked and while you ultimately best the attackers, you end up facing your master which leaves you masterless. Your goal now is to find your Blade Twin in a world filled with people with their own interests and agenda. 

Character creator

Rise of the Ronin

The game being set in this particular time period means that if you’re a Kenshin Himura fan (Rurouni Kenshin/Samurai X), know that you can most certainly take on this game as your very own Battousai. 

I did make a Kenshin-ish character, throwing in some Takeru Satoh in there who played Himura in the fantastic live action adaptation of the franchise. Too bad there’s no option to put a cross mark on his left cheek. Here’s the character code if you want to use this as a template. 

Rise of the Ronin

Battousai???

However, the Blade Twin story had me going in a different, quite unconventional direction. I instead went with two Japanese members of TWICE who were often mistaken for each other during their pre-debut and early years. 

Rise of the Ronin

Blade Twins: Momo Hirai, Sana Minatozaki

The character creator was deep enough that I felt I was able to recreate the faces of both Momo Hirai and Sana Minatozaki. Believe it or not, this personally helped a lot in myself being a little bit more immersed in the Blade Twin story of it all. 

Deep, challenging combatRise of the Ronin

You start off choosing a fighting style. Each of which has a better affinity to certain weapons you start with. I went with the default Uchigatana (Katana) and Odachi to keep things simple. But you can choose one that’s more oriented to speed and stealth, or one that’s just hand-to-hand combat. 

At the heart of the combat is its parrying system, called countersparks. Countersparks allow you to stun and stagger an enemy, depleting his stamina gauge callede Ki, that then lets you deal heavy damage or even a finishing blow. 

Getting the timing down can be tough especially with the unconventional default controls of the game. It’s definitely going to take a while to get used to and can be tough even in normal difficulty. 

It is imperative to really get the basics down as this isn’t a game you can button mash your way through. Even a common-level enemy can punish you if you’re not paying attention and fight within the game’s intended mechanics. 

Strength, Dexterity, Charm, and Intellect 

From there, the combat opens up in interesting ways. Your primary skill tree is divided into four categories: Strength, Dexterity, Charm, and Intellect. Strength leans more towards sword, great sword, and rifle handling abilities. Dexterity applies to stealth, grappling, and arrow-shooting abilities, while charm and intellect lean more towards passive buffs and item crafting. 

The Strength category unlocks cool sword skills like letting you deflect bullets. This is also where you upgrade the effects of your gun-toting skills. Your rifles gain more speed and distance while you learn handgun tricks and finishes. 

Dexterity ups your ‘ninja game.’ Here, you learn skills like multiple assassinations where you can kill-off two targets quickly, consecutively. This also expands what you can do with your grappling hook. Some skills will let you to grapple enemies for quick assassinations or use it to throw items at tougher enemies with massive health. 

All these skills prove useful in dealing with enemies as you progress through Rise of the Ronin .

Ten, Jin, Chi

These are the three primary fighting styles which apply to a whole suite of weapons. The game lets you play the way you want and is very generous with you acquiring these weapons. Learning the fighting styles though, is another story. You have to go on Bond Missions, Side Quests, or simply progress through the story to unlock certain fighting styles. 

These, again, will prove useful. The more you progress, the more you’ll encounter enemies who can switch styles on the fly. This means you’ll have to switch too if you want to be effective against that particular enemy. Even if your level is higher than an opponent, you can still very much lose if you’re unable to adjust to an advantageous fighting style. 

Fighting puzzle

All these mechanics combine to make a combat that will have you thinking on your feet. You have to balance patience and aggression to best your opponents. Learning the timings of their blows, keeping an eye on their stances, and using the fighting styles available to you, all while minding potential effects like poison and burning make this a deep and challenging combat gameplay. 

The sword play in Rise of the Ronin is exquisite and extremely enjoyable. But sections of the game also do a good job of teaching you that going head-strong sword swinging isn’t always the best course of action. 

Stealth is rewarding in that it’s tricky enough that it feels like you’re trying to figure out the best route to take out enemies quietly. But the AI is inconsistent. Plenty of times, you’re taking someone out with another enemy just a few paces away but they don’t react at all. And while that’s technically a good thing for your sake, as a function of the game, it can certainly be better. 

But when you do break away from stealth, most of the time you won’t mind because the combat is so incredibly engaging. 

An okay open world

There’s nothing groundbreaking about the open world of Rise of the Ronin. But that’s not to say that it’s bad. It just is. And most of the time, it’s fine. Objectives aren’t too far apart from each other. And there’s a good chance of you encountering them just as you’re traversing the world. 

Traversal, by the way, is done by running, riding, gliding, and grappling. There’s enough here to make you feel like a bad-ass as you’re moving along. But if you’re going for the completionist route, you’ll likely find yourself using the fast travel option more. 

Rise of the Ronin

The world is filled with many different activities. There are multi-tier side quests, Bond Missions, treasure hunts, cats to pet, shrines to climb, and training sessions. All of these lead towards the improvement of the protagonist. Whether that’s through battles that earn you EXP, loot that improve your gear, tasks and places that add to your skill points, and more. 

All the activities benefit you in one way or another. With how pertinent they all seem, it should feel more connected and immersive. But something about it just isn’t. Especially on the immersive part, you can listen to a podcast or two while ticking off some of these open world objectives. This is understandable when clearing enemy camps, petting cats, and climbing shrines. But even some side quests with a fair bit of story in them don’t feel as engaging as say the ones you find in Ghost of Tsushima. They are solid, not stellar. 

Masterless Samurai

Rise of the Ronin

Rise of the Ronin lives up to its name. The game overall feels like a masterless samurai getting by with enough strength and guile. But it needs a bit more to get to a higher level. The swordsmanship is good but not refined. It survives through some clever, but proven street smarts and is averse to risks which could prove costly. 

I have to note that while playing this game, I couldn’t help but think how there are other open world games I’d rather play. This is especially during its early hours. It gets better the more you play. But it just doesn’t grab you enough to make you really want to stay.

It’s a good game but is a victim of terrible timing, releasing a few paces after FFVII Rebirth and right at the same time as Dragon’s Dogma 2: Two open worlds that you might be better off spending your time in.

Overall, if you’re looking for a sprawling samurai adventure with enough political intrigue, a more than fair share of characters, a satisfactory gameplay loop, and challenging combat, then give this one a go.

Gaming

TEKKEN 8: Brand new story, 2nd DLC character announced

Season 1 roadmap unveiled

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Tekken 8 Season 1

Enjoying TEKKEN 8 so far? The title’s upcoming roadmap for the rest of 2024 has been revealed at EVO Japan, giving fans more reasons to keep playing Arika and Bandai Namco’s beloved fighting game.

There will be an all-new story coming to TEKKEN 8‘s Story Mode, which will be released in the future. Additionally, Lidia Sobieski has been confirmed as the second DLC character. She will be joining the roster this summer. It can be recalled that Eddy Gordo was the first character DLC for TEKKEN 8, joining the roster last April 4.

No specific date has been mentioned yet regarding Lidia Sobieski. Lidia made her franchise debut back in TEKKEN 7 as a DLC for the Season 4 Pass.

Meanwhile, adjustments to the battle system will be rolled out starting this spring. The game’s development team continues to work on improving balance and player experience. New modes such as Ghost vs. Ghost and Online Practice, on the other hand, will also be added at a later date.

Moreover, a new summer-themed stage, “Seaside Resort” will be available for free. Lastly, a brand new story will also be part of another free update in autumn. This new story will involve no less than Eddy Gordo.

ALSO READ: TEKKEN 8 closes a violent chapter to begin anew

TEKKEN World Tour

Also keeping TEKKEN fans busy for the next few months is the TEKKEN World Tour. The sixth season of this global tournament kicked off recently. Players across the globe compete to earn points and earn their place at the finals to be named The King of Iron Fist.

There will be a total of two Master+ events, 10 Master Events, and 14 Challenger Events worldwide for competitors to join. For more information on tour partners, event dates, locations, and signups, visit tekkenworldtour.com.

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Gaming

Assassin’s Creed Mirage coming to iOS

Compatible with select Apple devices

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Assassin's Creed Mirage

Assassin’s Creed Mirage will be launching on June 6, 2024, on the App Store for iPhone 15 Pro, iPhone 15 Pro Max, and iPad Air and iPad Pro with M1 chip or later.

The game first launched on last generation and current generation consoles as well as PC back in October 2023. It will be the first console title of the series for players to enjoy natively on mobile devices.

Players can experience the complete narrative-driven action adventure of Assassin’s Creed Mirage on mobile. In this game, they will be exploring 9th century Baghdad as Basim, a young thief who transforms into a Master Assassin.

Assassin’s Creed Mirage will be free to download and play for 90 minutes. The full version supports Universal Purchase and can be unlocked with a single in-app purchase, so players can enjoy the game on both iPhone and iPad. Pre-orders are now available here.

Assassin’s Creed Mirage

Assassin’s Creed Mirage spins a tale centered around an already established character, rather than a blank slate like Valhalla’s Eivor. It follows Basim Ibn Ishaq, a character introduced in Valhalla. Taking place before the events of the previous game, Mirage has the assassin root out the Order in 9th-century Baghdad, a setting familiar to those who played the original title in 2007.

SEE ALSO: Assassin’s Creed Mirage review

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Accessories

Logitech announces G PRO X TKL gaming keyboard

Compact, cordless, portable

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Logitech Pro X TKL

Logitech has announced the G PRO X TKL gaming keyboard, a compact and cordless peripheral meant to assist gamers in the highest levels of competition. The G PRO X TKL comes with a pro-inspired tenkeyless design for more room and comfort, and Lightsync RGB lighting for style. It features dual-shot PBT keycaps for durability and wear and tear prevention.

The keyboard’s standard layout allows users to customize it with third-party keycaps and additional media keys. Users may also set up macros and create quick access while grinding. Speaking of customization, they may pick between Tactile, Linear, or Clicky Switches to tailor-fit the keyboard to their feel.

The G PRO X TKL connects via Lightspeed, ensuring users of lag-free performance at up to a 10-meter range. That’s better responsiveness than standard Bluetooth. Additionally, it has a 1000Hz polling rate. Long gaming sessions are a breeze too, as the keyboard’s battery lasts up to 50 hours. Lastly, for gamers on the go, the G PRO X TKL is portable and comes with its own carry case.

Logitech’s latest gaming peripheral is now available online and at all partner retail outlets, including PC Express, Silicon Valley, DataBlitz, Octagon, Electroworld, Complink, iTech, Techwarez, GameOne, Interpace Computer Systems, GameXtreme, TTI, DynaQuest PC, Digi-Serv Solutions, Concept Computer, NUTECH, DFE (Davao Futurebright Enterprises), Villman, PCWorx, Abenson, Digistore, and Greenware.

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