Stellar Blade Stellar Blade

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Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

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We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

Gaming

There’s a new Batman Arkham game coming

Exclusive to VR

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The world of Batman Arkham is not done. Despite concluding the trilogy with the successful Arkham Knight, the series occasionally makes a comeback. Now, it’s time to make another trip to the immersive grimdark world. Batman: Arkham Shadow is the next entry to the series, exclusive to the Meta Quest 3.

The franchise’s trips outside of the main trilogy are a mixed bag. No disrespect to those who actually liked the game, but Suicide Squad: Kill the Justice League just was not it. Though the game promised a return to Rocksteady’s iconic Arkham formula, the resulting game was a live-service mess. Arkham Origins was, at least, a decent play. Finally, the franchise’s first foray into VR, Arkham VR, was lauded for its gameplay but criticized for its length.

Arkham Shadow brings the franchise back to virtual reality. While the previous VR-exclusive was already a marvel of its technology, the upcoming title represents an evolution for hardware. Based on the official teaser, it will have updated graphics, giving Arkham City just that extra bite of darkness.

Currently, the trailer does not reveal anything about the game’s mechanics. More details are scheduled for release during the Summer Game Fest in June.

Though Arkham Shadow is certainly set in the eponymous universe, Rocksteady is not helming the development. Instead, Oculus Studios and Camouflaj are behind the title.

As for confirmed lore, the title looks like it will feature Ratcatcher, the villain who — surprise, surprise — controls rats. You might recognize the villain from 2021’s The Suicide Squad, directed by James Gunn.

SEE ALSO: Joker: Folie à Deux 1st trailer finally released

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Dragon Ball Sparking! ZERO: New trailer, more characters revealed

It’s master vs. apprentice this time

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Dragong Ball Sparking Zero Son Gohan

Today, Bandai Namco has released another trailer for Dragon Ball: Sparking! ZERO. The clip focuses on master-apprentice duels this time, expanding on what we know so far about the upcoming latest installment of the Dragon Ball Z: Budokai Tenkaichi fighting game series.

In the trailer, we see an epic series of battles between master and apprentice pairings. These include Piccolo against Gohan, Master Roshi against Krillin and Yamcha, Trunks versus Gohan, and a lot more. We also see Android 17 and Android 18 and one-armed Gohan towards the end of the trailer.

Even better news: it has been confirmed that 10 more playable characters have been included to the roster:

  • Gohan (Kid)
  • Gohan (Adult)
  • Gohan (Future)
  • Gohan (Future), Super Saiyan
  • Trunks (Sword)
  • Trunks (Sword), Super Saiyan
  • Videl
  • Beerus
  • Whis
  • Master Roshi

After the announcement of 24 Gokus and Vegetas, as well as 11 more characters about two months ago, the build-up definitely continues for the fighting game. With more and more playable characters, that means endless combinations for players to enjoy, all while indulging in stunning visuals powered by Unreal Engine 5 and tailor-made for new-gen consoles.

Bandai Namco previously released exclusive gameplay footage from the title two months ago. This gave fans a preview upcoming fighting game’s 3D action-battle mechanics, with no less than rivals Goku and Vegeta leading the way.

The latest trailer, meanwhile, just let fans dive further into the graphical capabilities of the title. From the lightning-paced combat highlighted in the master-apprentice showdowns, to the characters’ in-action effects itself, Dragon Ball: Sparking! ZERO is building itself as a visual masterpiece.

Dragon Ball: Sparking! ZERO is coming to PlayStation 5, Xbox Series X|S, and PC (Steam).

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TEKKEN 8: Brand new story, 2nd DLC character announced

Season 1 roadmap unveiled

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Tekken 8 Season 1

Enjoying TEKKEN 8 so far? The title’s upcoming roadmap for the rest of 2024 has been revealed at EVO Japan, giving fans more reasons to keep playing Arika and Bandai Namco’s beloved fighting game.

There will be an all-new story coming to TEKKEN 8‘s Story Mode, which will be released in the future. Additionally, Lidia Sobieski has been confirmed as the second DLC character. She will be joining the roster this summer. It can be recalled that Eddy Gordo was the first character DLC for TEKKEN 8, joining the roster last April 4.

No specific date has been mentioned yet regarding Lidia Sobieski. Lidia made her franchise debut back in TEKKEN 7 as a DLC for the Season 4 Pass.

Meanwhile, adjustments to the battle system will be rolled out starting this spring. The game’s development team continues to work on improving balance and player experience. New modes such as Ghost vs. Ghost and Online Practice, on the other hand, will also be added at a later date.

Moreover, a new summer-themed stage, “Seaside Resort” will be available for free. Lastly, a brand new story will also be part of another free update in autumn. This new story will involve no less than Eddy Gordo.

ALSO READ: TEKKEN 8 closes a violent chapter to begin anew

TEKKEN World Tour

Also keeping TEKKEN fans busy for the next few months is the TEKKEN World Tour. The sixth season of this global tournament kicked off recently. Players across the globe compete to earn points and earn their place at the finals to be named The King of Iron Fist.

There will be a total of two Master+ events, 10 Master Events, and 14 Challenger Events worldwide for competitors to join. For more information on tour partners, event dates, locations, and signups, visit tekkenworldtour.com.

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