We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design.
The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it.
Steep combat learning curve
Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.
It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments.
In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.
You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate.
Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough.
As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day.
For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters.
The boss battles are TOUGH
We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though.
What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with.
Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game.
Pulling from different games, worlds
We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack.
During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope.
Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving.
The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment.
Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics.
Eve
Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her.
That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose.
If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them.
Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye.
Should you play Stellar Blade?
Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay.
Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere.
It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through.
Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.
Gaming
Kingdom Hearts IV gets new trailer, confirms Switch 2 release
Collection [I~III] launches October 8
Square Enix has released a new trailer for Kingdom Hearts IV, offering another look at Sora’s next adventure and confirming the game is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
Alongside the update, the company announced that Kingdom Hearts Collection [I~III] will launch on October 8, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Windows PC. Pre-orders are now open, while a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind is available starting today.
Kingdom Hearts IV returns
The new trailer offers another look at Quadratum, the mysterious city first revealed when Kingdom Hearts IV was announced.
According to Square Enix, Sora will encounter new characters, visit new worlds, and awaken new powers as the next chapter of the long-running action RPG series unfolds.
The publisher did not announce a release date for the game, saying more details will be revealed in the future.
Kingdom Hearts IV will launch for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
Collection bundles the series’ major releases
Square Enix also confirmed that Kingdom Hearts Collection [I~III] brings together Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind in a single package.
The collection includes Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep, Kingdom Hearts III, and the Re Mind DLC, alongside several movie and cutscene compilations.
The release marks the arrival of native versions of these titles on Nintendo Switch 2. Previously, the games were available on Nintendo’s platform through cloud versions.
Free demo available now
Players can download a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind starting today.
The demo includes the opening portion of the game through Olympus, with save data carrying over to the full release. It also features a separate section set in Toy Box, the Toy Story-inspired world, although progress from that segment will not transfer.
Players who purchase the collection or Kingdom Hearts III + Re Mind will receive platform-exclusive Keyblades. Nintendo Switch 2 players get Long Night, PlayStation 5 players receive Midnight Blue, while Xbox Series X|S players receive Phantom Green.
Digital pre-orders on PlayStation 5 and Xbox Series X|S also include 48-hour early access for Kingdom Hearts Collection [I~III] and Kingdom Hearts III + Re Mind.
The latest Nintendo Direct delivered a pair of announcements for Final Fantasy fans, with Square Enix confirming the arrival of classic remasters on Nintendo Switch 2 and unveiling an all-new HD-2D adventure.
First, Square Enix announced that Final Fantasy X HD Remaster and Final Fantasy X-2 HD Remaster are coming to Nintendo Switch 2 on July 23. Both physical and digital versions will be available.
The release coincides with the 25th anniversary of the original Final Fantasy X launch in Japan. It also gives longtime fans and newcomers another way to experience two of the series’ most beloved RPGs at home or on the go.
Square Enix also released a new trailer alongside the announcement.
Final Fantasy Resonance launches this October
The bigger surprise from the showcase was Final Fantasy Resonance. It is the first HD-2D title in the Final Fantasy series.
The game launches on October 22, 2026 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC. The Steam version arrives a day later on October 23.
Square Enix will also offer a Digital Deluxe Edition with the base game and additional in-game items.
A Collector’s Edition is planned as well. It includes the game, an artbook, a soundtrack, and a promotional Final Fantasy Trading Card Game card.
A modern take on a classic Final Fantasy formula
Square Enix describes Final Fantasy Resonance as a celebration of both classic and modern Final Fantasy. The game combines retro-inspired HD-2D visuals with a strategic turn-based battle system that adds modern mechanics to the traditional formula.
Players can expect familiar series staples including chocobos, espers, and airships. The game will also feature appearances from iconic characters such as Cloud Strife, Tidus, and Warrior of Light.
While Resonance draws from the first story arc of Final Fantasy Brave Exvius, Square Enix says it is far more than a direct port. The title has been extensively rebuilt into a full-fledged console RPG experience.
More details about Final Fantasy Resonance will be revealed closer to launch.
Gaming
Dragon’s Dogma 2: Dark Arisen to launch on October 9
A massive expansion and a two-phase roadmap revealed
Capcom has officially announced Dragon’s Dogma 2: Dark Arisen, a massive new expansion slated to launch on October 9.
Arriving as a complete bundle, the title will mark the franchise’s highly anticipated debut on the Nintendo Switch 2, while simultaneously launching as separate expansion DLC for players on PlayStation 5, Xbox Series X|S, and PC via Steam.
The Dark Arisen expansion aims to enrich the base game’s dynamic fantasy world with three goals in mind: enhanced gameplay, expanded adventures, and enticing value.
Update roadmap underway
To prepare the realm for the expansion, Capcom has laid out a comprehensive, two-phase update roadmap for the base game:
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Title Update 3.1: Focuses heavily on immediate quality-of-life improvements, most notably more significantly accessible map traversal through highly requested Eternal Ferrystone.
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Title Update 3.2: Shifts focus toward system and engine adjustments; patch will deliver crucial performance and frame rate improvements, introduce additional save slots, implement system-level save adjustments, alter Dragonsplague mechanics, and further refine pawn and enemy actions.
Three major additions coming
When the expansion officially drops in October, players will be able to dive into a wealth of brand-new content built to push the Arisen to their limits:
- Forsaken Dominion: Players will travel to Norgan, a frozen, long-abandoned northern region of Vermund blanketed in heavy snow. Home to savage hordes and creatures of immense power, the Arisen must team up with an enigmatic figure named Eir to uncover the dark secrets of an undying Fallen Dragon.
- The Relic System: Defeating monsters and exploring the icy wastes of Norgan will yield powerful, hidden spoils of war known as relics. Taking these back to the Norgandian Settlement for appraisal unlocks high-tier gear boasting enhanced offensive and defensive capabilities.
- Lost Rites Dungeons: For those looking to truly test their mettle, the expansion introduces 12 unique dungeon challenges. Overseen by the Pathfinder, these trials task players with clearing deadly gauntlets to reclaim legendary, dormant treasures once wielded by past Arisens.
The robust character creator is also receiving an update with a fresh wave of hairstyles and tattoos via Meszeteres Cosmetics, giving players even more ways to personalize their Arisen and Main Pawn.
Pre-order bonuses and editions
Dragon’s Dogma 2: Dark Arisen will be available in both digital and physical formats. The standalone Switch 2 release will include both the base game and expansion content right out of the box, while existing owners on PS5, Xbox, and PC can simply purchase the separate expansion DLC.
Players who pre-order the digital version or secure an early physical copy will receive the Explorer’s Camping Kit, the Dragon’s Dogma Music & Sound Collection, and the exclusive Norgan Fashion Set: Northern Attire.
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