Gaming
TEKKEN 8 closes a violent chapter to begin anew
In possibly one of the more polished titles in terms of overall gameplay
It took them nearly seven years since the last one, but here we are for, possibly, one last time. For months, I’ve been writing about the newest installment in the TEKKEN franchise, learning everything there is to know and accessing the game however I can. When BANDAI NAMCO initially announced all the Closed Network Tests and even a Closed Beta, it was a necessity to get in on the action immediately.
As the days and weeks passed, certain gaming events I covered gave everyone else a go at it. Whether it was with your friends or total strangers, on high end PCs or next-gen consoles hooked up to 8K TVs — I knew that everybody has been dying to see this game. Obviously, there are good reasons to be excited about it — the Heat System, all the fighters, TEKKEN Ball, customizations; you name it!
Yet, at the heart of all the exciting gameplay mechanics lies the culmination of, possibly the bloodiest and most heated family affair in all of video gaming history. For three decades, the Mishima saga has seen multiple patriarchs stand at the brink of the world’s destruction to remain in power. After TEKKEN 7, one father-son saga ended and another equally violent one emerged as the curse of the Mishima bloodline took center stage.
Ladies and gentlemen, a new challenger approaches: TEKKEN 8!
A more refined and intense King of Iron Fist Tournament
The TEKKEN franchise does not miss when it comes to the combat aspect of their games, and TEKKEN 8 remains consistent with this cause. Whichever among the 32 characters you choose comes with a wide variety of attacks, combos, and signature moves that have been made more refined throughout the years – especially for the returning fighters. However, this time, their path to aggression is more evident with the introduction of the Heat System.
Previously, I’ve talked about the Heat System and how this would play an integral part in fighter mastery within the game. Now, in its perceived most complete form, all my fights felt more fluid and intense with every move I made. Coupled with getting into a Rage state when your HP bar is low, every battle felt incredibly nerve-wracking.
Also, one thing the developers added into the Heat System that wasn’t present during the CNT and Closed Beta was the healing factor upon activation. Honestly, this would make fights last a bit longer and give you more opportunities to go all out instead of immediately becoming passive.
No arcade release, no problem
Fun fact: did you know that this will be the first TEKKEN video game that won’t have an arcade version? Given the shifts in the world’s way of doing things due to the pandemic, playing fighting games online became the primary means for players to play with each other. As such, in TEKKEN 8’s case, there may not have been a reason to even have one in the first place.
In its place would be one of the game’s newest features in the Arcade Quest and TEKKEN Fighting Lounge. The Arcade Quest served as the gateway for new and returning players to simulate the experience of playing the game in an arcade-style environment.
Also, this had effectively replaced the Offline Ghost Battle mode from previous games that allowed you to earn a rank for specific fighters of your choice. Meanwhile, the TEKKEN Fighting Lounge serves the online hub to challenge players from across the world.
For me, this was a crafty way to simulate the experience and introduce players to a bit of history within the franchise. This would serve as any player’s practice ground to hone their skills, practice combos, and even earn a rank to showcase their mastery of the game. Also, this would be a way for you to flex your customizations and even move in the overworld. Speaking of those customizations…
Time to give yourself and your fighters some flair
TEKKEN 8 also introduced an entire hub of customizations you can apply for your avatar and fighters before getting into the lounge. Previous games in the franchise only ever gave you access to just the fighters, with rarer accessories and features locked behind story completion or in-game currency. With the addition of avatars, the customization options were endless, sort of.
I had a lot of fun messing around with the customization options for the avatars, especially when you can literally turn them into fighters. From the color combinations to the facial features and outfits, the sky’s the limit for you! Also, I know that it comes as a Pre-Order bonus, but getting to be Kinjin or Kazuya as a chibi was pretty cool!
Just for good measure, here’s goth Devil Jin Kazama!
Fists meet fate in one final epic encounter
For three decades, we have witnessed a violent affair between Heihachi Mishima, his son Kazuya and the game’s main protagonist, Jin Kazama. In TEKKEN 7, Kazuya had finally overcome the demons of his past — meaning, his father — to ultimately turn into his pure Devil form and send Heihachi to his eternal doom once and for all. This time, there was no coming back for the then-Zaibatsu patriarch, and Kazuya returns to the G Corporation with a burning desire to take over.
Six months later, Jin reemerges with forces led by his trusted allies, Lars Alexandersson and Lee Chaolan. The objective was simple: in order to subdue the Devil, Jin must tap into the curse of the Mishima bloodline and fight with that devil inside him. As the ultimate battle finally comes with the fate of the world at hand, father and son will meet with fists to maintain a generational hold onto global power.
Except it’s no longer about that anymore
The thing that made this game’s storyline worth going through for me was that Jin Kazama, in a way, gets his long due redemption arc following his journey through every TEKKEN game. Since his introduction in TEKKEN 3, he was already challenged to protect those he loved and failed at it when he failed to defeat Ogre, which led to his mother, Jun’s death. To make things worse, he also received the curse of the Mishima bloodline and activated the devil’s power within him prior to TEKKEN 4’s events.
Similar to Kazuya’s path, Jin even led his devilish intentions to plunge the world into the global war during the events of TEKKEN 5 till TEKKEN 6. As he assumed control of the Zaibatsu, his ambition grew and caused several other destructive elements to re-emerge (i.e. Azazel, the boss of TEKKEN 6). Eventually, he realizes that while he could not stop the destruction, he would do anything to make sure that he could save it. However, he would be out for the entirety of TEKKEN 7.
TEKKEN 8 lays out the seeds of Jin’s eventual refusal to allow the negativity of the Devil Gene consume him as much as his father did. Ultimately, It was a breaking of the chain of an entire bloodline that fed off bloodshed for so long. In my mind, the developers went the extra mile to make it seem like he was completely misguided on treating the gene as a curse to begin with.
Pair that with a Story Mode that integrated both the tournament and the eventual final encounter between Jin and Kazuya well was beautiful. To me, the long term storytelling finally came into fruition in the final chapter of a father and son shedding blood at the expense of the world.
We begin anew?
If you wanted a more polished, more refined, and more action-packed fighting game to start the year, TEKKEN 8 immediately passes every checkpoint imaginable. The last seven years was well spent in developing a fighting game that had introduced new mechanics, a story worth going for, and new characters plus key returnees to learn and master.
There is a lot to be excited about, especially with the four DLC characters coming up. We could see new fighters get added, or it could literally just be a slew of returnees like in TEKKEN 7. Who knows, maybe one or a few of them could also hint at what the storyline will be for the next one?
TEKKEN 8 became sort of a soft reset to bring what worked then, with what can work now. Three decades since the first one, and the franchise remains as one of the top tier fighting games of all time. As it stands, January 26 can’t come any sooner!
TEKKEN 8 will be released exclusively on the PlayStation 5, Xbox Series X|S and PC through Steam on January 26, 2024. Pre-Orders for the Standard, Deluxe, and Ultimate Versions are now available on said platforms.
Gaming
Nintendo retires the original Switch in Europe
The original Switch will no longer be sold in Europe after early 2027.
It’s been almost a decade since the original Nintendo Switch. As with every technology reaching a certain age, it’s natural to expect its impending doom. But despite its age, the Nintendo Switch still feels like it’s too young to go off into the sunset. Europe, however, has other plans. The original console will no longer be sold after early 2027.
As always, Europe is a bastion for consumer-friendly devices. The European Union has no qualms about forcing corporations to adopt better practices for consumers. Part of those efforts is to force Nintendo to sell devices with replaceable batteries.
Starting February 2027, Nintendo will start replacing its current with models carrying replaceable batteries. The new lineup is headlined by a new Switch 2. It’s virtually identical to the old model but with a replaceable battery.
The official list of new devices conspicuously lacks the entirety of the original Switch generation, including the Lite and the OLED. That’s because Nintendo has decided to skip these models for the update. If you live in Europe after February 2027, the original console is effectively dead.
That’s not to say that the original consoles will just shut down. Existing consoles sold before February 2027 will continue to work. Likewise, you can still get the old ones in countries that don’t have an updated policy regarding device batteries.
Alongside the Switch, Nintendo has also skipped the NES Controller, Pokémon GO Plus +, SEGA Mega Drive Control Pad, SNES Controller, and the Switch Pro Controller.
Gaming
PlayStation declares AI as “foundational piece” in future
The brand, however, sees it more as a tool than a cost-cutting measure.
Being the gaming company that they are, Sony has embarked on a speedrun of its own: to deliver as much eyebrow-raising decisions as it can in a short span of time. Last week, PlayStation announced that the company will stop producing physical copies of its games in 2028. Now, the brand has confirmed that it will rely on AI for future game development.
In an interview with CEO Hideaki Nishino, via TweakTown, PlayStation has stated that AI will be a “foundational piece” in the company’s future game development. It is, however, some consolation that Nishino is adamant that it’s only a tool, rather than a cost-cutting measure.
Nishino says that AI usage can cut out repetitive tasks which frees developers up for more critical tasks. Interestingly, he also confirms that it will be used for asset placeholders and synthetic voices.
AI in game development isn’t completely new. In fact, some developers already use the technology just as how PlayStation describes it. However, it’s relatively uncommon for companies to essentially push AI to the forefront of development. Also, to be fair to Nishino, AI isn’t as maligned in Japan as it is in the Western world.
That said, it’s still an interesting decision to make, especially coming after Sony’s decision to cut off physical copies in 2028. PlayStation’s upcoming AI usage will surely raise some eyebrows.
SEE ALSO: PlayStation clarifies discs will still exist (somewhat) after 2028
Most brand collaborations usually lean on one thing: aesthetics.
That’s not necessarily a bad thing. If you’re already a fan of the franchise, seeing your favorite character on something you use every day is reason enough to pick it up.
The UGREEN x Honkai: Star Rail collection certainly delivers on that front. Inspired by Yao Guang, each accessory gets a distinct look without sacrificing the clean, minimalist design UGREEN is known for.
After spending some time with the collection, however, another idea stood out.
Rather than treating each accessory as a standalone product, the lineup makes the most sense as a complete charging kit.
Built around everyday carry
Inside the limited-edition gift box are four of UGREEN’s everyday essentials: the MagFlow Air Magnetic Power Bank, Nexode Air 65W Charger, Nexode Retractable USB-C Cable, and FineTrack Mini 2 tracker. The package also comes with exclusive Yao Guang collectibles, including an acrylic stand, badge, holographic ticket, and a matching pouch.
UGREEN also sent over the Nexode Pro Power Bank Honkai: Star Rail Edition. While it isn’t included in the collector’s gift box, it naturally rounds out the entire collection. Its built-in USB-C cable, compact size, and smart display make it feel like it belongs alongside the rest of the lineup.
Looking at everything together, the collection already covers most everyday charging needs.
There’s a compact GaN wall charger for laptops and tablets. Two power banks for different situations. A retractable USB-C cable that cuts down on cable clutter. And a tracker for bags, keys, or anything else you don’t want to misplace.
It’s a practical combination before the collaboration artwork even enters the conversation.
Familiar products with fresh personalities
That familiarity is also part of what makes this collaboration work.
We’ve already spent time with the standard versions of both the Nexode Air Charger 65W and the MagFlow Air Power Bank. Their biggest strengths weren’t flashy gimmicks. They were reliable accessories that earned a place in an everyday carry setup.
That doesn’t change here.
The Nexode Air remains a compact 65W GaN charger that’s easy to slip into a backpack or travel pouch. Meanwhile, the MagFlow Air continues to offer the flexibility of wired and wireless charging in a compact package.
Instead of reinventing the hardware, UGREEN simply gave the products a little more personality.
For Honkai: Star Rail fans, that’s probably exactly what they’re looking for.
The little things make a difference
Another pleasant surprise is how cohesive everything feels.
The included pouch makes it easy to keep most of the essentials together, whether they’re headed into a backpack, messenger bag, or carry-on luggage.
Even the color ended up being more practical than expected.
Most chargers, cables, and power banks tend to disappear into a sea of black accessories inside a bag. The light blue finish used throughout this collection makes each item surprisingly easy to spot at a glance.
They’re small details.
But they’re the kinds of conveniences that make these accessories feel like they’re meant to be used every day instead of staying inside the collector’s box.
More than a collector’s item
There’s no question that Honkai: Star Rail fans are the primary audience here.
The artwork alone gives the collection plenty of appeal.
What makes it interesting, though, is that the collaboration doesn’t rely on aesthetics alone.
Instead of creating a single themed accessory, UGREEN assembled products that naturally complement one another. Whether it’s charging a laptop, topping up a phone during the day, carrying a single cable, or keeping track of everyday essentials, each product has a clear role within the lineup.
That’s what ultimately makes this collection stand out.
The Honkai: Star Rail collaboration gives the accessories their personality. The complete charging kit gives them lasting value.
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