The last Assassin’s Creed trilogy, spanning Origins to Valhalla, tried something different with the 15-year franchise. Ubisoft leaned more heavily into the open-world RPG format. Though the transition was generally well received at the time, the franchise, especially with Valhalla, eventually devolved into an endless grocery list of tedious objectives scattered on a vast map. Assassin’s Creed Mirage aims to right the ship by bringing the series back to its stealthy roots.
Breaking it down in Baghdad
In contrast to the last two games, Assassin’s Creed Mirage spins a tale centered around an already established character, rather than a blank slate like Valhalla’s Eivor. It follows Basim Ibn Ishaq, a character introduced in Valhalla. Taking place before the events of the previous game, Mirage has the assassin root out the Order in 9th-century Baghdad, a setting familiar to those who played the original title in 2007.
Make no mistake, though. Assassin’s Creed Mirage isn’t a complete return to the original game all those years ago. It retains the RPG gameplay of the previous trilogy, albeit remarkably pared down. Players are no longer bombarded with an endless list of side missions and collectibles. While there are still plenty of things to do in Baghdad, it’s much less of a slog. And, despite how much fewer the objectives are, there’s a lot of variety between missions to go around.
Additionally, leveling up is much simpler. There are only three skill trees with just a handful of unlockable skills per tree. While each skill unlocks a gameplay improvement, none of them feel like too overpowering. It does remove the satisfying feeling of growth that comes with most RPGs today. At the same time, it eliminates the need to grind for hours just to level up. Mastering mechanics feels much more rewarding than just relying on unlocked skills.
Likewise, gaining and upgrading new equipment isn’t a constant dice roll for good loot drops. Each area comes with a set of gear chests containing most of the obtainable equipment in the game and their upgrade schematics. Like the pared down leveling system, the simplified gear system eliminates grinding. There’s more focus on actually playing the game.
Less hand-holding with your parkour
A simplified system is all well and good. However, how does it feel to control Basim through Baghdad? Still smooth, actually.
Years ago, Ubisoft popularized a system of traversal that held the player’s hand too much. Characters, especially in the Assassin’s Creed series, could practically climb up any wall. Even smooth walls had some sort of handhold for a ridiculously agile assassin. If a wall somehow had no grips, trust that the game would tell you where to go with neon paint.
Mirage pares down how much it tells players what to do by reducing the number of paths you can take up a wall and by almost completely removing easily distinguishable tells of where to go. Players have to put more thought into how they want to scale a building. At the same time, there’s still a sense of fluidity as to how Basim moves.
All of this contributes to how much better the level design is, which is another thing that Mirage does better than its predecessors.
Stealth is key
During the last trilogy, each enemy base could be easily tackled by going in with swords out or sniping everyone from afar. There were some challenges, but none warranted a replay. Mirage reintroduces a challenge by focusing more on level design.
No level is the same. There are multiple ways to get into restricted areas. Some require you to find keys. It feels more fun to wait for the perfect opportunity to slip away undetected, rather than just brute forcing my way through guards.
Of course, fighting through guards remains a viable option. However, it isn’t as easy as previous games made it to be. Stealth is more rewarding. Enemies hit harder and have more health. Meanwhile, an assassination or a well-thrown knife is usually an instant knockout. Mirage just encourages more strategic planning.
Bigger isn’t always better
Besides the thoughtfulness of the individual levels, the size of Baghdad is so much smaller. Ubisoft compares it to the size of Unity and Revelations. It’s a sizable gap between the size of older games.
For too long, games have obsessed over creating the largest map possible, overfilling an experience that usually takes sixty hours just to complete. As someone who doesn’t have much time to play games anymore, having a tighter game is much appreciated, especially this month when a platoon of highly anticipated games is coming out.
Aside from being more economical with time, Mirage saves itself from the trap of packing in meaningless bloat just to fill the game with things to do.
Will Mirage restore your faith in the Creed?
As an old Assassin’s Creed fan who gave up on Valhalla, Mirage wants to bring players back to the franchise by hearkening back to its roots and taking the better lessons from the RPG trilogy. If you, like me, are hesitant to give the series another go, Mirage makes a compelling case for a comeback. By no means is it the best game this year, but it’s a massive step in the right direction for the aging franchise struggling to find its wings again.
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
Gaming
Stranger Than Heaven is a Yakuza prequel with Snoop Dogg
The story spans different eras and regions across half a century in Japan.
In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.
First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.
Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.
Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.
Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.
Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.
SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties
Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.
Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.
A different kind of Star Wars story
Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.
There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.
Multiplayer supports online races where players can test their builds and driving skills against others.
Pre-order bonuses and editions
All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.
The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.
Collector’s Edition for dedicated pilots
For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.
Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.
-
Gaming2 weeks agoLevel Infinite launches Gangstar Mirage City exclusively in PH
-
News2 weeks agoThis rumored iPhone 18 color will make you switch phones
-
Reviews2 weeks ago5 games with the nubia Neo 5 GT 5G
-
Convenient Smart Home2 weeks agoGiving up counter space for reverse osmosis: Living with Waterdrop M6H in NYC
-
Automotive1 week agoThe VinFast VF6 is perfect for urban travelers
-
Gaming2 weeks agoThe Blood of Dawnwalker launches September 3
-
Singapore6 days agovivo Y Series launches in Singapore with bigger battery, durability upgrades
-
Gaming2 weeks agoThe Steam Controller is coming out on May 4








