Gaming
Biped review: A cute little co-op game for two
Back in 2008, there was an online browser game called QWOP. It had you controlling your character’s legs with nothing but the Q, W, O, and P keys. It sounds simple but, because of the odd physics engine, it became ridiculously difficult. Despite that, it was a pretty fun and hilarious game that became widely popular.
Much like QWOP, NEXT Studios’ Biped takes the mundane act of walking and twists it to make a complicated and frustratingly fun game. Whether you play with a friend or by yourself, Biped presents you with interestingly designed physics puzzles that test both you and your partner’s creativity and patience. And while playing by yourself is an option, it’s obvious that the game was designed to be played with two players. The addition of another player shakes up the gameplay and will have you strategizing, shouting, and probably taking long pauses just to laugh at each other.
Bipeds to the rescue
The story is pretty simple. An unexplained force has caused the Earth’s light beacons to extinguish. Two little biped robots, Aku and Sila, are tasked to journey to the planet and reignite these beacons to keep the planet from growing dark.
Biped’s graphics are delightfully bright and marries well into the game’s overall aesthetic. It gives off a Pixar-ish feel and will have you wondering if the biped robots are based after Eve from Wall-e (I’m pretty sure they are).
Each level is themed and paired with new sets of puzzles that change depending on whether you’re on single or co-op mode. There are also small and delightful interactive elements that make the world feel a tad bit more alive. I also thoroughly enjoyed the soundtrack which gave off a calm and peaceful vibe despite the fact that I wasn’t.
Left, Right, Left, Right
With all that talk of how complicated walking is in this game (that is the premise, after all), you’re probably wondering how exactly the controls work. Basically, you use the left analog stick to control the biped’s left foot and the right analog stick to control the right foot. To walk, you’ll have to toggle the analog sticks alternately, akin to walking in real life. The instructions are deceivingly simple but as you take your first steps, you’ll most likely find yourself stumbling, falling, grabbing on to the wrong things, and even pushing your partner off platforms.
I first started the game playing in solo mode and found myself sailing through levels pretty quickly. As I progressed, I saw that some challenges were originally made for co-op and the game will throw in NPCs to help you out in solo mode. It wasn’t hard to cooperate with the NPCs but it simply has a programmed movement that you need to go along with to complete tasks and teamwork doesn’t really come into play.
For example, I was balancing on a platform and using the NPC as my counterweight to get across. To finish the puzzle, I had to focus on the NPC’s movements instead of my own because it systematically moved. The positive thing about this is that its movements became predictable which meant I could easily finish the puzzle.
Double Trouble
After my NPC partner experience, I figured it would be easier to play with another human being since we could coordinate our movements. I roped in my husband so we could experience the game as it was intended. Adding a human player definitely changed my approach to the game. I can confidently say, though, that thinking it would be easier playing with another person was an incredibly wrong notion.

In co-op mode, you and your partner have to constantly be wary of each other’s movements. One wrong move can send a player tumbling down the platform and have both of you start all over again. I found the color-coded platforms to be the most difficult. Both players have to have on-point coordination, cooperation, and patience or else you’ll turn what was supposed to be a 3-minute puzzle into a 30-minute one (yes, it happened to me and my husband).
Completing a level in co-op mode will unlock it’s Pro levels. These levels were made to test you and your partner’s skills as a team. The additional stages offer much more difficult puzzles that require serious coordination between the two players. On our first runs, we could finish stages in 20 – 30 minutes and it involved a lot of plotting, coordinating, and discussion on how to go about the puzzles. Despite our finishing times being twice or thrice the recommended time per stage, going through the puzzles successfully together gave us a large sense of accomplishment and pride.
Over before it started
Unfortunately, the game is quite short and can be finished in a couple of hours. There are a total of 8 different levels with two Pro levels each for co-op mode. Completionists may have a longer run time with this game as there are more challenges to beat, such as completing coins and beating times, before you can get that 100% rating for each level. But even so, I felt that as the game was just starting to really flesh out, it ended.
Final Thoughts
Overall, Biped is a delightful little game that can give you a couple of hours of fun. The awkward and clumsy controls are, undoubtedly, frustrating but largely contribute to the charm of this game. Paired with bright, visually pleasing graphics and a quiet little soundtrack, it’s worth looking into for your list of “games to play when people are over.”
It sadly does have a humdrum solo mode which means that solo gamers might not get much mileage out of this game. Co-op is also limited to local or couch co-op and it seems that it won’t be getting support for online play any time soon. It does, however, support the PS4’s SharePlay feature so you can still virtually play with a friend.
But despite it lacking a bit on content, Biped, with its clunky controls, adorable lead characters, and bright environments, is still a game well worth considering for a fun and challenging local co-op game.
Vikka contributes lifestyle and gaming content for GadgetMatch. She is easily distracted by dogs and has an affinity for anything kawaii. She proudly declares Psyduck as her Pokémon spirit animal. You can find more of her work on The Modern Creatures.
Gaming setups don’t have to look like dedicated gaming rooms. IKEA and Xbox are making that easier with their new YXSTABY collection.
The nine-piece collection combines IKEA’s furniture design expertise with Xbox’s understanding of gaming. It brings together functional furniture and playful accessories inspired by Xbox controllers.
IKEA launched the collection in the Philippines on November 4 at its Pasay showroom. The event featured interactive room setups that demonstrated how the furniture fits into everyday homes.
The launch also included a cosplay runway inspired by IKEA’s iconic blue and yellow FRAKTA bag. Guests explored immersive gaming stations and experienced the collection firsthand.
Gaming furniture designed for everyday homes
YXSTABY addresses the challenges of fitting gaming setups into shared living spaces. Its furniture supports different gaming positions while keeping accessories organized.
The gaming lounge chair accommodates both forward-leaning gameplay and relaxed reclining positions. A rolling side table keeps gaming accessories within reach.
The collection also includes flexible storage for cables and accessories. Its felt inserts protect stored items, while its foldable design doubles as a laptop stand.
Families can also move their gaming setups between rooms. A TV stand with castors makes it easier to relocate equipment without dedicating an entire room to gaming.
Xbox controller-inspired accessories
Xbox’s influence extends beyond the collection’s gaming furniture. Several accessories take inspiration from familiar controller elements.
The Gaming D-pad cushion recreates the controller’s distinctive directional button. A stainless steel platter also borrows its design from the D-pad.
Another standout is the tilting thumbstick stool, which takes inspiration from an Xbox controller’s analog stick. A mirrored display box gives collectors a dedicated space for controllers and other gaming memorabilia.
Bringing gaming into Filipino homes
IKEA Philippines Sales Leader May Castillo highlighted the collection’s relevance to local households.
She pointed to the Philippines’ strong gaming culture and the country’s high engagement with video games across different devices.
IKEA Philippines Selling Manager Sarah Cox said the collection draws inspiration from Xbox controllers and how gamers actually play. It also incorporates IKEA’s playful approach to furniture design.
The collaboration brings together two brands with different strengths. IKEA understands how people use their living spaces, while Xbox understands what players need from their gaming setups.
The result is furniture that makes gaming more convenient without making the rest of the home feel like a gaming room.
Can you believe that it’s been over eight years since Bethesda announced The Elder Scrolls VI. Since then, we’ve seen neither hide nor hair of the upcoming title. Today, the studio has mercifully revealed a tiny bit more about the game including its title and setting.
Historically, the Elder Scrolls franchise is not known for its numbering. It’s not The Elder Scrolls III, IV, and V; it’s Morrowind, Oblivion, and Skyrim. Now, we know what The Elder Scrolls VI will be called — Sentinel.
The name is also a huge clue as to where the game will take place. Besides being the name of the game itself, Sentinel is also the capital of Hammerfell, a region in northwest Tamriel. The teaser, which shows a sword being uncovered from a pile of sand, confirms this. After all, the Alik’r Desert is one of the region’s highlights.
Now, Hammerfell is not a new region for players. The region, especially the titular Sentinel, was previously featured in The Elder Scrolls II: Daggerfall. Obviously, not a lot of gamers would have played this classic game before, so a return will introduce the region to a lot more modern players.
Unfortunately, despite throwing us a bone with the name and the setting, Bethesda did not reveal when the title is coming. Given that Grand Theft Auto VI is launching very soon, the time is ripe for the launch of another much-awaited title.
SEE ALSO: The Elder Scrolls IV: Oblivion Remastered is out now
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
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