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Now Playing: Iron Lung

The premise will leave you wanting for more.

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I’m starting to think that cosmic horror is near-impossible to adapt to the big screen. Often, the point of this subgenre of horror is to showcase the unfathomable, a horror so unknowable that it’s impossible to describe. Now, for a medium that thrives on “show, don’t tell,” a full-length movie doesn’t seem like the best format for this type of horror. I’ve seen so many cosmic horror films, and a majority of them fail to land the satisfaction of a more traditional horror film.

Iron Lung, directed by and starring Markiplier, takes a stab at this elusively complex genre.

After the sudden disappearance of stars and planets in the universe, a lone space station explores a nearby moon to search for a way to save humanity. The catch is that the entire moon is covered in an ocean of blood. A convict, played by Markiplier, is tasked with exploring the moon in a one-man submersible, in exchange for his freedom.

Naturally, an ocean of blood isn’t the best place to be. The moon’s ocean hides mysteries and monsters beneath all the gore.

On the impossibility of cosmic horror

Though a movie is all about showing and not telling, Iron Lung navigates through these intricacies by not showing anything.

Because everything is just blood outside, the submarine needs a special camera that takes only grainy photos directly in front of the submersible. There’s always a sense of claustrophobic dread. What’s outside the submarine? What were those sounds? Did the camera really take a photo of something alive?

The film’s premise alone is a perfect source of horror. This is where cosmic horror thrives: on the questions, on the tiny sneak peeks of a monster lurking around the corner.

But, then again, this is also where the subgenre can paint itself into a corner. Eventually, audiences ask for more. They need to see and know the beast for real. Think Cloverfield, when the massive alien finally shows its face, or The Nun with… well, The Nun.

It’s an unwritten rule in horror films that the monster must make an appearance. It becomes a paradox for cosmic horror because the beast must also be unknowable.

When the beast finally shows up in Iron Lung, the audience never learns an understandable reason why it’s stalking the submarine. It’s not hungry, it doesn’t want revenge, and it doesn’t want to take over the world. It just is.

Is that a satisfying enough conclusion? If you’re a fan of cosmic horror, then it’s par for the course. However, if you’re more used to the more traditional horror film, it might leave you wanting more.

On madness

A mysterious monster isn’t the only thing that cosmic horror is known for. It’s also about madness and how the protagonist goes insane after seeing the unknown.

It’s apropos, then, that the convict starts hallucinating right after seeing a glimpse of the ocean’s beast. He starts to lose track of what’s real and what’s not.

In other movies, madness is an effective tool in subverting expectations and amplifying the horror. For example, in The Lighthouse, Winslow, the protagonist, also loses his sanity and questions reality. The film is all about this descent into madness and the questionable actions as a result from it. In Shutter Island, madness is a punchline, a plot twist that invites the audience to revisit the entire film and question their own perception.

Iron Lung, however, is neither a complete descent nor a plot twist. Rather, it’s a clear third act stemming from the convict’s encounter with the monster.

Since it’s clearly delineated in the third act, it’s hard to empathize with the convict’s plight. There’s a sense of vertigo moving from a creature feature into, in the convict’s own words, “alien shit” where you’re not sure of what’s real. Likewise, it’s not a plot twist either. You don’t reevaluate whether the entire movie was a hallucination.

Madness is understandably a major plot point of the original game that the movie is based on. However, its translation into film isn’t the smoothest. It’s both too short and too long.

But is it a good film?

Despite its struggle with the format, Iron Lung is still a spirited attempt at a one-room horror film. Markiplier melds into his role and doesn’t just showcase his on-screen YouTube personality.

The premise is, at once, frightening. It’s eerie and creepy. There is always a pervasive need to figure out what comes next. That’s pretty much what you want from a movie anyway. Yes, the ending might be polarizing, especially to those more used to the usual horror film, but the journey is still worth the price of admission.

And, at the very least, the film got me interested in watching Mark’s original playthroughs.

Entertainment

SEGA, Netflix announce Crazy Taxi film adaptation

1st in planned slate of film adaptations, including Sonic and STRANGER THAN HEAVEN

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SEGA and Netflix have announced a new Crazy Taxi film adaptation. This will usher in a new collaboration era with the parties also developing adaptations for Sonic and STRANGER THAN HEAVEN.

Such a slate of future adaptations reflects the range of SEGA’s library as it draws on Netflix’s experience bringing beloved game worlds to new audiences.

The first project features Crazy Taxi, which will be written by Dan Gregor and Doug Mand. The beloved writing duo was behind the 2025 reboot of The Naked Gun.

Also on board to help helm the production are the same visionaries behind the Sonic franchise: Neal H. Moritz, Toby Ascher, and Toru Nakahara.

Crazy Taxi has been an arcade hit since 1999, putting players behind the wheel of a fearless cabbie racing the clock through chaotic city streets.

There’s flying off ramps, dodging traffic, and chasing tips with punk-rock energy that has become the series’ signature.

The latest title in the franchise, Crazy Taxi: World Tour, is set for a 2027 release. You can watch its trailer below:

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Now Playing: Resident Evil

Horror and comedy join forces in Zach Cregger’s latest masterpiece.

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The intersection between horror and comedy is separated by a thin wall of air. In modern times, we’ve seen comedy legends, such as Jordan Peele and John Krasinski, make the successful jump into horror. Some have theorized that laughter is a pain response, which links it to the adrenaline-filled thrill of experiencing horror. Personally, I believe that mastering comedic timing also complements the timing of scary moments in horror. Comedy-trained directors just get it. That’s why the melding of the two genres is always something to look for, and that’s why Zach Cregger’s Resident Evil is a must watch.

Coming from last year’s Weapons, Cregger established himself in the annals of horror history, despite learning the art of filmmaking from cult comedy classics like Miss March and The Whitest Kids U’Know. Weapons (and Barbarian before it) expertly balances the essentials of horror with dark comedy. If you’ve seen either of these movies, then you know what you’re in for with Resident Evil.

Based on the games or the past movies?

Resident Evil is tagged as second reboot of the movie franchise after 2021’s disastrous attempt, starring Kaya Scodelario, which barely registered a hiccup in the oeuvre of Resident Evil films. However, like 2021’s failure, Cregger’s take bases itself primarily on the events of the games, specifically around the plot of Resident Evil 2.

Bryan, a medical courier played by Austin Abrams, is tasked with delivering a top-priority package to Raccoon City. Unbeknownst to him, the way leading into Raccoon City (and the fabled city itself) is already overrun with mutated monstrosities.

And so, Bryan, a courier inexperienced with combat (much less surviving against zombies), must fight his way into the city to deliver his charge.

A worthy protagonist

Over the years, the franchise has seesawed between capable action heroes, like Leon Kennedy, and those who can barely survive, like Biohazard‘s Ethan Winters. On that scale, Bryan falls deeply into Winters’s side of the spectrum. He’s ill-equipped to survive a zombie apocalypse. He even admits that his barebones knowledge of guns comes from videogames. He attempts to shoot locks, thinking they’d work as they do in games. He is not a character you’d want to follow if you’re looking for a gruff man gunning down hordes of zombies with a machine gun.

But that’s exactly what makes this horror film worth watching. Bryan is us. Though there were times I was screaming at the screen because he wouldn’t do the obviously logical thing of running away from blatant traps, our fragile protagonist mimics how we would all react in a horrific situation: a deer in the headlights stuck staring.

Every situation feels more frightful. You don’t know how you’d react. He doesn’t know how he’d react. We’re just stuck trailing along for his ride. If he lingers too long looking at a zombie about to bite him, you have no choice but to look along with him. As a horror protagonist, he’s perfect.

When a camera does the work

Of course, inept protagonists aren’t new to horror. Practically all good horror films will feature a helpless hero standing up to the monster. See: the “final girl” era of horror.

Resident Evil elevates this trope by allowing the camera to do the heavy lifting. The film’s expert transitions into first-person perspectives and over-the-shoulder ones amp up the frights. When Bryan sweeps a room with a gun, the camera takes you down to the muzzle. You become the one sweeping along with him. You see the darkness as he does. The style creates an impressive layer of immersion that brings you into his trauma. Plus, if we’re going with comparisons, the transitions feel like a game taking you from a cutscene back into control of your character.

And it’s not just the perspectives, too. The film mimics several tense moments oft found in horror games, like gingerly creeping through a thin ledge when one false move can mean plummeting to your death. Resident Evil also has scenes in a dark tunnel, the sewers, and an overrun hospital. It’s a veritable who’s who of horror settings. But they all just work. It’s like you’re in a Resident Evil game.

When goofy becomes scary

But that’s enough of how the movie was made. How scary is it?

Taking them from their respective contexts, each monster is goofy. There’s an infirm zombie spewing acid bile that Bryan just bullies around. There’s a seemingly innocent young girl with a tentacle foot. There’s a zombie katamari.

And if that’s not enough, the casting is filled with masters of comedic timing like Paul Walter Hauser, Zach Cherry, and Austin Abrams himself. The first two play bumbling representatives of Umbrella Corporation, people who are too incompetent to do their job. Abrams is the bumbling everyman who can’t make heads or tails of what’s happening. Comedy is a living, breathing presence in this film.

But that’s not to say that this is a comedy film. The horror is still top notch. Cregger just knows how to time everything right.

Unlike modern films today, like in The Conjuring universe, Resident Evil is not a scare-a-minute film. It will not bombard you with jumpscares.

Now, to be fair, there are a fair bit including fakeouts. In fact, under normal circumstances, I’d dislike how many there are. But here, each jumpscare comes with a lengthy period to catch your breath. The film gives you time to relax, to laugh, and, eventually, lower your guard for the next scare. It’s a balanced pace that’s kept up throughout the entire film.

This is exactly how you should pace a horror movie.

Should you watch Resident Evil?

Even with its uniquely comedic style, Resident Evil is one of the most faithful adaptations of a video game I’ve ever seen. Like a game, Cregger’s pacing knows when to let you, the viewer, breathe and when to thrust you back into its monstrosities.

Humor will always go hand in hand with horror. Though the responses to these two categories are technically different, they’re both genres about facing the unexpected. On the box, Resident Evil says that it’s a horror film, but it’s so much more. If you want to laugh, cry, and cower in fear all in the same movie, this is the movie to watch.

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Max vs 100 will feature Max Verstappen race against 100 go-karters

The live event will stream at midnight on September 17.

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As a child, one of my favorite thought experiments is to imagine who would win in a fight between my favorite characters at the time and a number of other random beings. For example, will Superman prevail against 100 Magnetos? Those are the ways I kept my young mind occupied. Now, as a former child, I still do the same thing but with more realistic people, like imagining if Steph Curry can win against 100 high schoolers. This week, ESPN and Disney+ are making one of those imaginary fights real: Formula 1 legend Max Verstappen versus 100 go-karters.

In an upcoming live event streaming exclusively on Disney+, Max vs 100 will pit the four-time world champion against 100 go-karters from everywhere in pop culture. This gaggle of 100 will include popular content creators such as Twitch streamer ExtraEmily, car photographer Larry Chen, and NBA shooting coach Chris Matthews.

All 101 drivers will race around one of the most iconic tracks in Formula 1 history, Silverstone in England. The track will be reconfigured to match the special race.

Of course, this is more than just a parade of go-karts. Max Verstappen will start at the back of the grid, meaning he has to overtake all 100 racers to win. Now, the Dutch driver is no stranger to winning from the back. In 2024, he won the Sao Paulo Grand Prix despite starting from P17 (out of 20 racers). Max vs 100, though familiar for the driver, presents a different challenge. Can he overtake 100 times to win the race?

Max vs 100 will stream live through Disney+ on September 17, 12:00am PHT.

SEE ALSO: Disney+ is moving to a global app experience

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