Reviews
POCO X8 Pro Max review: A new beast from the Far East
That “Pro Max” naming superlative is more than justified
Just when I thought POCO was done for the first quarter of 2026, I was instantly humbled.
Two months after the M8 Pro I’ve held, POCO is back with another beast, packing an even more powerful punch.
Here’s my extensive experience with the all-new POCO X8 Pro Max.
Nothing flashy, yet still fancy
First time with the POCO X8 Pro Max, it’s honestly nothing too fancy.
While it does not dare to rival the likes of the Nothing Phone (4a) Pro, Infinix’s NOTE 60 Ultra, or TECNO’s POVA Curve 2 5G, the POCO X8 Pro Max still shines in its own way.
The back is clean and minimal with only the ever-so-slightly-protruding camera bump and POCO branding in sight. Upon closer inspection though, those subtle set of lines appears when hit by faint light.
And while we’re at it, that camera bump houses an RGB light deco around the camera duo. It’s customizable with eight (8) colors alongside brightness level adjustments.
Not only does it add flair, but it’s functional too as it glows up to notify you of alerts, to indicate battery charge, to flash for a camera timer, or to light up even when just playing music or games.
The White colorway that I have adds more to that fanciness. I don’t know if it’s the same thing with the Black and Blue shades, though.
Sandwiched by that sturdy metal frame is a back cover made of fiberglass, something that is lightweight and durable at the same time.
Speaking of, the X8 Pro Max boasts quintessential quad IP ratings: IP66, IP68, IP69, and IP69K. It can withstand not just all the fine dust, beach sand, or even fresh water (but not sea water). It’s also able to resist hot jet water streams, just in case you’re stuck in such situations.
It’s great to see that these stronger IP ratings have become a staple, not just in flagships, but in most midrange offerings.
Marvelous and monstrous
Last year, POCO had only the vanilla X7 and X7 Pro (plus a special Iron Man Edition) in its X-rsenal. This year, POCO have changed things quite a bit by bringing in a newcomer with the familiar “Pro Max” naming.
And, they weren’t playing when they said “Pro Max” as this is equipped with the latest MediaTek Dimensity 9500s 3nm SoC. To be fair, this is a slightly under-clocked version of the Dimensity 9500 found on modern-day flagships, such as the vivo X300 Pro I rock daily.
Still, that doesn’t mean an underpowered performance.
First and foremost, the ever-popular Zenless Zone Zero by HoYoverse runs in High graphics settings by default. Genshin Impact has the same default setting.
The Qualcomm Snapdragon 7s Gen 4 found on the POCO M8 Pro, however, goes only for the lowest setting.
Another favorite hardcore game of mine: Racing Master based on Nvidia’s PhysX physics engine.
As expected, this racing game can run in Ultra-High + 60fps configuration. The M8 Pro stutters and throttles a lot during the first gameplay.
This further proves that it’s not always Snapdragon that’s winning over Dimensity.
POCO’s 3D IceLoop Cooling System also prevented those unwanted hiccups. To be precise, it features a large 5800mm² liquid cooling area where the vapor and liquid are separated for an even highly-efficient heat dissipation.
With those examples in mind, it already gives you the idea that this beast of a smartphone can handle most (if not all) of the graphics-intensive titles you can think of.
POCO further proves that this is, indeed, a Pro Max smartphone. With a speedy 12GB LPDDR5X memory and up to 512GB of UFS 4.1 storage, it’s honestly an overkill for a midranger.
Most phones in the range are stuck with the LPDDR4X and UFS 3.1 combo. It’s more evident now that the global RAM (and components) shortage affects everyone — smartphone makers not exempted.
My gaming sessions would not be as easy-breezy without that buttery-smooth 120Hz display alongside that 480Hz/2560Hz touch sampling rates.
Now Playing: Even If This Love Disappears Tonight
With display already in the way, it’s high time to talk deeply about it.
One fine flight, I was bored and cannot sleep. I then just tried to watch something I added in my Netflix list — Even If This Love Disappears Tonight / 오늘 밤, 세계에서 이 사랑이 사라진다 해도 (Oneul bam, segye-eseo i sarangi sarajinda haedo).
Although I am not the type who favors cast over synopsis, Shin Si-ah being the lead honestly enticed me to click this over its gut-wrenching story.
The longer I watch it, the more I get mesmerized — both visuals and overall chemistry of her (as Seoyoon) and Choo Young-woo (as Jaewon).
With its massive 6.83-inch AMOLED 1.5K display with up to 3500 nits of peak brightness, it’s as bright and crystal clear as this beach in Pohang, South Korea.
Spoiler alert ‼️ Much like Jaewon’s disappearance in Seoyoon’s memory, the same can be said on the X8 Pro Max. Once you are already immersed, it makes you think the display bezels have also disappeared into thin air because of how thin they are.
Seoyoon’s heartfelt emotions on-screen can be seen more especially that this display supports all the imaginable pro-grade standards in a modern-day smartphone: 12-bit color depth, 68 Billion Colors, DCI-P3 Wide Color Gamut, HDR10+, Dolby Vision.
You have been warned, though. This film is not for the faint-hearted.
But in case you faint on the ground, Corning’s Gorilla Glass 7i protects that precious display from unwanted scathes and scratches. While not as “pro” as Gorilla Glass Victus 2 or Xiaomi’s very own Dragon Crystal Glass 3, that’s still better than having no protection at all 😜
You know what’s “pro”? The inclusion of an ultrasonic in-display fingerprint scanner.
It’s honestly a dealbreaker whenever you’re in a hurry. Being able to unlock the phone in a split-second compared to conventional optical sensors in most midrangers adds up to the “Pro Max” definition of this phone.
On Queue: IVE, H1-KEY, GIRLSET
To immerse myself more, I also tried playing IVE’s futuristic BLACKHOLE music video.
Whether it’s the darkest of blacks or the whitest of whites in Liz’s scenes, or just a pop of color like Jang Wonyoung, this vibrant display is more than enough to satisfy your eyes.
But what’s a pro-grade display without a “Pro Max” audio? Well, the POCO X8 Pro Max doesn’t want to stop just yet.
With its symmetrical stereo speakers alongside that 400% volume boost feature, it instantly filled the room when I was in my banging streaming sessions in the shivering shower.
POCO promises that those speakers are certified for Hi-Res Audio and Dolby Atmos.
My curiosities led me to streaming H1-KEY’s full LOVECHAPTER EP in Lossless format via Apple Music.
Right off the bat, I can already hear the great separation of treble, mid, and bass in their latest comeback track, To. My First Love. Hwiseo’s adlibs truly astounded me — and so did their harmony in every chorus.
As I listen further, it made me realize it’s a great K-Pop song that brings back that good ol’ 2nd-gen K-Pop vibes. Moreover, it also fits well as an anime opening.
Not Like A Movie is also one of K-Pop’s underrated songs of 2026 that I’ve been playing ever since its release last January 2026. The whole LOVECHAPTER EP honestly deserves more praises much like this phone’s superb sound output.
Additionally, GIRLSET’s TWEAK truly made me weak with how soothing their vocals are. Mind you, I listened both in English and in Spanish (just because I suddenly miss Barcelona).
If that’s not enough, I have also tried listening to the acappella version and I felt like I’m listening to the Gods in heaven with how pure their vocals alongside their soulful harmonization.
Satisfying snapper
Let’s be real: Cameras are the mostly forgotten aspects among phones in this segment.
On paper, none of its cameras have Sony’s LYT / IMX or Samsung’s ISOCELL sensors. Instead, you’ll get a 50MP f/1.5 main rear camera based on LightHunter Fusion 600’s 1/1.95-inch sensor.
Meanwhile, its ultra-wide shooter is nothing special at 8MP f/2.2. For selfies, it’s a 20MP front snapper.
But, as we always say here, specs aren’t everything. Looking solely at the filling of the cake, the POCO X8 Pro Max can still deliver satisfying snaps.
With the right angle, framing, and even lighting, it can deliver quality shots regardless of the camera hardware it possesses.
Portraits are surprisingly decent, too.
They are social media-ready and post-worthy as well.
If you’re not a professional shooter, that shutter responsiveness is enough for those picture-perfect portraits.
Cutouts aren’t flawless, though. But, what should we even expect in a conventional camera combo like this?
- Portrait OFF
- Portrait ON
The absence of a dedicated zoom camera is evident when you try to capture anything past the 3x range.
Meanwhile, dimly-lit shots can be either a hit or miss.
In a scene where there’s the least amount of natural light, it will rely heavily on sharpening and brightening the image.
Nevertheless, food shots will still look appetizing enough, regardless of lighting condition.
Battery behemoth
Last but certainly not the least, the POCO X8 Pro Max packs a mighty tank inside — an 8500mAh Si/C battery, to be exact. This is currently POCO’s biggest battery offering in their current line of smartphones.
I would be lying though if I didn’t say I am envious that the China variant (REDMI Turbo 5 MAX) has a bigger 9000mAh capacity.
Still, for day-to-day basis, it’s hard to fully drain the phone in one sitting. If you’re chronically online, the POCO X8 Pro Max will surely handle all your social media-ddiction.
As we speak, gaming is pretty much the baseline for being able to tell how power hungry this beast is.
For instance, the moment I set up and installed all the necessary games I can think of, that 5-hour installation of three games only took up about 20% of charge from its 68% battery state — fresh from the factory.
During a mix of 2.5-hour gameplay, the battery depleted from 48% down to 31%.
Even consuming entertainment shouldn’t be much of a battery hog. Binging K-Pop music videos and live performances on YouTube plus Netflix titles for around three hours ears only a measly 10%.
Heck, even with just 1% remaining in the tank, I was still able to play H1-KEY’s latest comeback song in Apple Music for another ten minutes before the phone fully died.
Now, this is where Xiaomi’s 100W HyperCharge capability comes in.
Although the review unit I have doesn’t have one, I was still able to hook it in with an existing 100W HyperCharge adapter from my stash.
However, most users won’t even have one. Thankfully, the POCO X8 Pro Max is compatible with the PPS charging protocol which enables third-party chargers to fully-utilize that 100W charging speeds, and the results aren’t far off.
My GadgetMatch Charge Test further proves that.
Xiaomi 100W HyperCharge Adapter |
UGREEN 100W Uno GaN Charger |
|
START TIME (From 0%) |
3:18PM |
12:34AM |
3 minutes |
0% |
1% |
5 minutes |
4% |
2% |
10 minutes |
8% |
11% |
15 minutes |
17% |
15% |
20 minutes |
22% |
24% |
30 minutes |
34% |
37% |
45 minutes |
55% |
57% |
1 hour |
76% |
77% |
1 hour 15 minutes |
94% |
95% |
END TIME |
4:48PM
|
2:08AM
|
As an addition, I also made the POCO X8 Pro Max as my personal hotspot. I went out around 8AM with 100% charge left. The moment I got back home by 11 in the evening, there’s still 43% left. Most phones have already drained right after the sun has set by 6PM.
Moreover, not only it’s limited to just a dual physical SIM slot. Another slot can run eSIM, which is always my go-to option when traveling. It’s a huge relief this POCO phone supports it as the M8 Pro doesn’t have one.
Speaking of, this phone can also serve as your power bank! With its 27W reverse wired charging support, it can top-up the dead batteries of your 5000mAh phones 👀
And before I forget, Xiaomi’s HyperOS 3 isn’t the most power-efficient system out there. If you happened to read my POCO M8 Pro and Xiaomi Pad 8 review write-ups, you already get the gist of this.
To be specific, as I breezed through my last battery settings, I’ve noticed that App Vault drained the second highest when your phone is in idle mode. I haven’t even set up the feature as of this writing.
This is another reason why my sentiments against the company’s OS keep getting stronger. I’m just hoping they could fix these worrisome woes that affects a lot of existing and prospective Xiaomi / REDMI / POCO users.
Is the POCO X8 Pro Max your GadgetMatch?
The arrival of the POCO X8 Pro Max blows the rest of the competition out of the water.
Although Xiaomi’s HyperOS is the elephant in the room, that was easily overshadowed by how mighty this smartphone is.
The POCO X8 Pro Max is as straightforward as it can get. From visuals, to core performance, all the way to battery endurance (and even capable cameras), I honestly cannot speak ill about it — especially for a phone in this price point.
Whether you’re just a casual user looking for a pro-grade yet inexpensive smartphone or you’re purely just a spec-savvy nerd, you’ll easily drool with how great the POCO X8 Pro Max is.
And with prices of just PhP 25,999 or PhP 27,999 / US$ 469 or 529 paired with all these powerful hardware, what more can you ask for?
They are even heavily discounted now with early bird offers ranging between PhP 18,499 ~ PhP 20,249 and US$ 429 and 459 respectively.
If it is not evident enough with my high praises, the POCO X8 Pro Max is an ultimate Swipe Right, Super Swipe, and a worthy recipient of the GadgetMatch Seal of Approval.
There’s a very specific thought that came to mind the moment I finished Marvel’s Wolverine.
“Damn, we finally have a pretty darn good Wolverine that’s not Hugh Jackman.”
I have nothing but respect for what Hugh Jackman has done with the character over the past two decades. His portrayal has shaped how a lot of people see Wolverine. But after all that time, it’s refreshing to see another actor take a proper swing at James Logan Howlett.
Liam McIntyre is fantastic here.
This isn’t exactly a live-action adaptation, but it’s about as close as you can get to having an actor perform Logan and Wolverine without putting a camera in front of him. And my god, does he perform.
McIntyre gives Logan a range of emotions that I wanted to see from the character. He isn’t just a dude acting all tough. He’s a man piecing together broken memories, balancing found-family relationships, and trying to be kind and helpful without ever becoming sappy.
For a story-driven action game like this, that’s important. Your lead can’t be insufferable when you’re going to spend more than 20 hours with him.
Thankfully, Logan is someone you can root for while he’s being a total badass.
That’s really what Marvel’s Wolverine is: a blockbuster you get to play.
A formula that works
When I first started playing Marvel’s Wolverine, I wasn’t convinced it was particularly great.
It felt familiar. Formulaic, even.
But then, after a while, I couldn’t put the controller down. That changed my mind pretty quickly.
I’m a binge watcher. If a narrative is engaging, I’m hooked. This is why I gravitate toward story-driven games, especially the kind of games that have become the money-makers for PlayStation.
Marvel’s Wolverine scratches that exact itch.
The story pulled me forward. The characters kept me invested. The combat was fun. And the set pieces are absolutely bat-shit insane.
It’s a perfect blend of all of those things.
The 21-hour campaign didn’t feel like a 21-hour campaign. It felt like I was binging an interactive, movie-quality TV series with hour-long episodes. I kept telling myself I would stop after a chapter, only to find myself wanting to see what happens next.
There were nights when I stayed up longer than I normally would just to make sure I reached a natural break point.
That’s a pretty good sign.
The funny thing is that I could still see the formula while playing it.
There are story beats you can probably figure out ahead of time. If you’ve played Insomniac’s Marvel’s Spider-Man, you might even recognize some of the ways the studio likes to structure its stories. As someone who’s been exposed to plenty of superhero stories, there isn’t much here that I would call life-changing or groundbreaking.
But it doesn’t really need to be. The execution is what makes it work.
Insomniac understands how to make these games feel like movies that you play. It understands compelling storytelling, character work, proper pacing, and dynamic gameplay.
More importantly, it understands when to let you breathe.
Knowing when to slow down
The rhythm of Marvel’s Wolverine is one of its biggest strengths.
You’ll go through a quiet character moment. Then you explore a little. There’s some dialogue. The action picks up. A fight escalates. And suddenly you’re in one of the game’s massive set pieces.
Then it lets you breathe again.
That sounds simple because it is. But getting that rhythm right is harder than it looks.
There were moments when I thought a fight was going to go on forever. Then it would stop right when I started thinking that.
The game knows when you’ve had enough.
That matters because Wolverine’s combat can get pretty intense.
But because the combat sections are spaced out properly, I was almost always looking forward to the next group of enemies I could mow down.
The quiet moments are just as important. I absolutely loved them.
They give you a breather from the violence, but they also help steady you on where the story is going. The action, violence, character work, and jaw-dropping set pieces all serve each other.
It’s a balance Insomniac executed fantastically.
This is Wolverine as a combat fantasy
If there’s one thing I think Insomniac absolutely nailed, it’s the feeling of unleashing Wolverine in combat.
Playing as Spider-Man in Insomniac’s games gives you an especially strong connection to the character because his traversal is so unique. Swinging through New York is such a huge part of what makes you feel like Spider-Man.
Wolverine doesn’t quite have that.
He’s more ground-bound, and that means some of the experience feels closer to playing a traditional hack-and-slash character.
But when the fighting starts, it’s a different story.
I felt like a savage force of nature wailing on enemies.
The game gets the important parts of Logan’s physicality right. His aggression. His durability. His healing factor. His claws.
Even the Rage system makes sense.
I particularly love how Rage feeds into his healing factor. That gameplay loop feels like a fantastic implementation of his mutant abilities. You’re building Rage, using it to stay in the fight, and generally making Wolverine feel like the nearly unstoppable force he’s supposed to be.
I do wish Rage felt a little more feral, though.
Wolverine is still pretty much in control when Rage kicks in. You deal more damage, but I was hoping for something that made it feel like Logan was losing control a little bit.
Maybe that’s asking for too much. I’m no game developer.
But it would have been an interesting way to express what Rage means for Wolverine beyond simply making him stronger.
Getting better feels good
The combat has enough going on to support a campaign that stretches beyond 20 hours.
Techniques become instrumental in making you feel like you’re getting better at combat. Adaptations let you build Logan around how you actually play.
I’m not particularly good at dodging and parrying, so I leaned into a tankier build. I equipped Adaptations that helped me absorb hits and extended the parry window because parrying is an important combat mechanic.
And whenever I successfully pulled off a parry, I felt like a complete badass.
That’s a good feeling to have several hours into a game.
The combat loop itself can naturally become repetitive. You’re fighting enemies, building Rage, using Techniques, and mixing up your combos.
But I never really got tired of it.
The one exception was a wave-based challenge that asks you to fight through a ridiculous number of enemies. Getting to the highest rank takes around 45 waves, and I could already feel my hands hurting around Wave 30.
That’s the kind of challenge you need to prepare for. Take it on, then take a break.
Thankfully, that was the only part of the combat that felt genuinely tiring to me.
And yes, if you’re here for the blood and gore, you will not be disappointed.
I’m not even that big a fan of excessive violence, but it works here.
There’s a famous Wolverine line about being the best at what he does, even if what he does isn’t very nice. The violence in this game supports that idea to a tee.
Marvel’s Wolverine earns its M for Mature rating.
Logan’s story is more personal than it looks
Wolverine being a superhero is the draw.
But underneath all the claws and mutant powers, this is really a story about a man trying to figure himself out.
It’s important to know going in that this is a pre-X-Men story. The game doesn’t immediately throw you into the familiar X-Men setup you might expect.
Instead, Logan is piecing together who he was, who he’s been, who he is, and ultimately who he wants to be.
It just happens to take place in a world where mutants exist.
I was never the biggest Wolverine fan. In fact, I hated how the live-action Fox movies treated him as the X-Man when the X-Men have always been an ensemble to me.
I say this as a Cyclops fan.
God bless Hugh Jackman and everything he has done for Wolverine, but his portrayal inevitably shaped the character’s place in popular culture.
Insomniac’s Logan feels a little different — and maybe the fact that he’s canonically a “short king” here makes him seem more appropriate.
He’s a man trying to do right by the people around him while also trying to figure out how to do right by himself.
He’s broken. His memories are fragmented. He has people around him that he cares about. And underneath the rough exterior is someone who is simply trying his best to make sense of his present reality.
That made him surprisingly easy to root for.
Jean Grey is having a moment
And then there’s Jean Grey.
I did not expect Jean to become one of my favorite parts of Marvel’s Wolverine.
But here we are.
I think a lot of people primarily know Jean through a few familiar ideas. The love triangle between Scott and Logan. The Phoenix. Getting overwhelmed by her powers.
The 1990s animated series had plenty of moments where Jean felt weak, while the live-action movies eventually speed-ran toward the Phoenix side of the character.
Marvel’s Wolverine gives her room to simply be Jean.
She’s headstrong. She can take care of herself and the people around her. She has her own motivations and a steadfast desire to protect her found family of mutants.
She can hold her own in a verbal spat just as easily as she can throw down with her mutant abilities.
She could just as easily have been marketed as the second lead of this game.
She’s fantastic.
Easily one of my favorite versions of Jean Grey.
And I think she’s about to get a lot more fans.
Between Sadie Sink’s Jean in Spider-Man: Brand New Day and this version from Insomniac, Jean Grey is suddenly having a moment.
I just don’t think we’ve gotten enough versions of Jean where she gets to be her own person.
Here, she is.
And she’s also incredibly charming.
A world that doesn’t need to be open
One thing I appreciate about Marvel’s Wolverine is that it doesn’t feel like Insomniac looked at its previous games and decided everything had to become bigger.
This isn’t an open-world game and that’s perfectly fine.
Not everything needs to be openworld.
The structure actually reminds me more of Ratchet & Clank: Rift Apart than Marvel’s Spider-Man. You move through contained environments, but they don’t feel like one long tunnel.
The locations are distinct. There’s room to explore. There are things to find. And the optional activities are tied to gameplay mechanics, which makes them feel more useful than simple checklist items.
Madripoor was especially memorable to me.
Part of that is because it’s a Southeast Asian-adjacent location, and that’s where I’m from. I’d love to see a more fully explorable version of Madripoor someday.
The game’s global structure also reminded me a little of how Captain America: Civil War handled its different locations.
The game also has plenty of little X-Men winks that made me go, “I understood that reference.”
The Mission Replay screen also recreates that famous meme of Logan lying on his bed and staring at a framed photo.
They did the Wolverine meme lol https://t.co/3kSO4i3n0t pic.twitter.com/bvc5q1A8Ye
— Genki✨ (@Genki_JPN) August 28, 2026
These touches never feel like they’re there just for the sake of checking a box. They add personality to the world and make it feel like Insomniac understands the character and the people who have grown up with him.
It makes the adventure feel bigger without forcing the game to become a massive open-world playground.
That’s the right choice for this particular story.
The blockbuster moments
The set pieces are where Marvel’s Wolverine really goes for it.
There are plenty of moments where you might just stop and think, “Woah.”
The action is high-octane. The spectacle is ridiculous. And there are sequences that genuinely made me want to shout at the screen.
The motorcycle sections are probably what I’ll remember most.
I sucked at them but they were fun as hell.
That’s a pretty good description of a lot of the game’s biggest moments. They’re designed to make you feel like you’re inside a giant action movie, and they succeed.
What’s important is that the spectacle never felt disconnected from the rest of the game.
The quieter scenes prepare you for the big moments. The story gives them context. The combat gets you there.
Everything serves everything else.
And after 21 hours, I wasn’t thinking about which individual feature was the most innovative.
I was thinking about the experience as a whole.
A complete package
Another thing Insomniac gets right here is what happens after the credits.
Marvel’s Wolverine feels complete.
You can replay missions and go back for objectives you missed. There’s Photo Mode. There’s New Game Plus available right away. There’s optional content waiting for you.
You have plenty to do even after the credits roll.
That’s especially notable because the lack of New Game Plus and limited post-game content were among the major criticisms of Marvel’s Spider-Man 2. Wolverine addresses those concerns from day one.
Personally, I want to go back through the other missions before jumping into another full playthrough. And when I do replay the game, it won’t necessarily be because I want to discover some completely different combat experience.
I just want to experience the story again.
That’s something I tend to do with Insomniac’s games.
Not groundbreaking. Just really, really good.
If I had to point to the biggest weakness of Marvel’s Wolverine, it’s predictability.
Nothing here feels particularly groundbreaking or new.
The story doesn’t have a lot of twists that genuinely surprised me. There are plenty of story breadcrumbs that make it possible to figure out where certain things are heading.
But by the time I reached the end, I didn’t really care.
The execution was good enough that I was hooked regardless.
And the game leaves plenty of room for what Insomniac could potentially do next.
I can’t say much more without getting into spoiler territory.
Let’s just say I’m a thousand percent excited.
The one character I genuinely wish had gotten more to work with is Lady Deathstrike.
Her hatred for Logan makes sense within the story, but she felt too one-note to me. Her background suggested there could have been more there, and I don’t think the character quite got the material she deserved.
That’s about as far as my major complaints go.
Combat can be repetitive because combat is naturally going to be repetitive. The game isn’t reinventing the genre.
But nothing became egregious enough for me to point at and say, “This is a problem.”
That’s because Marvel’s Wolverine is remarkably consistent.
Wolverine knows what it wants to be
Marvel’s Wolverine isn’t the game that will fundamentally change how we think about superhero games.
It doesn’t need to be.
It’s a pretty darn awesome action game that feels like a movie.
More importantly, it’s a game that understands the character it’s trying to portray.
When you’re watching Logan piece together his memories, trying to understand the people around him, or figuring out what kind of person he wants to be, the game gives you room to care about him.
When the claws come out, it lets you become a savage force of nature.
Then, when you’ve had enough, it gives you a quiet moment to breathe.
That’s the formula. It’s familiar. It’s predictable. And it works. Really, really well.
I started Marvel’s Wolverine thinking it was simply another polished PlayStation blockbuster.
By the time the credits rolled, I had spent 21 hours completely hooked.
I sat for about two hours afterward just taking the whole thing in and sorting through my thoughts.
Whew.
What an experience.
Marvel’s Wolverine reminded me why I keep coming back to story-driven action games in the first place. It doesn’t need to reinvent the formula. It just needs to execute it well enough that you forget you’re playing a game and get completely swept up in the experience.
That’s exactly what it did to me.
Marvel’s Wolverine isn’t groundbreaking. It doesn’t need to be. It’s just damn good at being the kind of game I want to play.
GadgetMatch verdict: Swipe Right.
Marvel’s Wolverine is one of the very best at what it does. And what it does is pretty astonishing. It delivers a polished, cinematic, character-driven experience that makes it very easy to lose 20-plus hours to it.
Lifestyle
Setting your bedsheets ablaze with the Lovense Solace Pro
The closest proxy I could find where I’m guilty as sin
For almost a decade, I’ve reviewed gadgets. I used to tell people some of them are easy to evaluate. Switch them on, test what they can do, decide if they’re worth your money.
A few years ago, I dabbled in the intersection of pleasure and technology. I hadn’t thought about testing another intimate device until the Lovense Solace Pro was offered to me during a trip to London.
Writing about it felt unexpectedly difficult. It’s a piece of technology built explicitly around intimacy, and I had just parted ways with someone I loved deeply.
It feels surreal to write about physical pleasure when your heart is somewhere else entirely. In between panic attacks, I found myself seeing visions, longing for trysts without ever touching his skin, indulging in fatal fantasies that gave way to labored breath.
No one warns you how grief blurs the line between wanting to be touched and refusing it entirely. I craved connection; I just couldn’t bring myself to ask for it from someone real.
In a moment of raw vulnerability, I reached out to the Lovense Solace Pro. It was the closest proxy I had to an experience I genuinely wanted with someone who was no longer there.
Guilty as Sin?
This wasn’t my first time testing technology built around intimacy. I still remember when placing a Bluetooth chip inside a sex toy felt like a novel concept.
Back then, app connectivity just meant adding remote controls to something that already worked on its own. Sex technology has grown considerably more sophisticated since, and Lovense has continually pushed that evolution forward.
The Solace Pro shows how far their ecosystem has extended beyond basic app controls. It combines connected devices, interactive patterns, content synchronization, and artificial intelligence.
The AI-powered thrusting stroker is designed for hands-free use and comes with a sturdy desk mount. Holding the 1.2kg device during a session tires your hands fast, which makes the mount a necessary addition, not a bonus.
The mount lets you adjust the angle up to 180 degrees. Hands-free works only when the alignment actually matches your body.
Mounting the toy to my office desk and adjusting my chair height worked well enough. But I no longer have the reckless enthusiasm of an eighteen-year-old who can indulge anywhere.
The bedroom remains my sacred space for intimacy.
One slip and falling back into the hedge maze
The standalone hardware gives you plenty of built-in controls to adjust stroke speed and intensity in small increments.
But opening the Lovense Remote app unlocks a much higher level of personalization. Pleasure is deeply subjective, so having room to experiment matters.
The app lets you explore various patterns and build your own sequences. It’s built to let you discover what suits your body, rather than forcing your body to adapt to the hardware.
The AI Sync feature stands out. It pairs the device’s movements with interactive content or livestreams through VibeMate, an AI browser that syncs using audio cues.
During a 36-minute session watching my favorite creator, Titus Low, the tracking stayed smooth and lag-free. The feature works just as well in practice as it sounds on a product page.
Beyond video sync, AI Play and Game Mode offer more interactive options. The real appeal isn’t replacing human intimacy.
It’s making solo routines feel less repetitive, giving your senses dynamic stimuli to respond to.
What if the way you hold me is actually what’s holy?
Lovense rates the Solace Pro at up to 300 strokes per minute. I couldn’t, as a matter of fact, count how many strokes there were when pleasure enveloped my whole body.
The soft TPE sleeve does a lot of the work here. It keeps the experience feeling supple, not rigid, despite the heavy hardware around it.
Ambient sound shapes the mood too. The device is rated at 63dB, about the volume of an ordinary conversation. The mechanical noise gets more noticeable at higher intensity.
I get distracted by the sound, so I turn up whatever I’m watching to compensate. Earbuds work even better if you want the sensation to lead, not the machine’s hum.
Battery life is respectable. Lovense rates it at 14 hours of use, 120 hours on standby. Two months in, I still haven’t drained it, and I haven’t charged it since.
You’re unlikely to use it continuously anywhere close to 14 hours, though. But keeping that in mind, that kind of battery life still means plenty of sessions between charges.
They don’t know how you’ve haunted me so stunningly
Like most devices from the brand, the Solace Pro supports partner syncing for long-distance play.
Releasing control of my pleasure to a partner sounds intoxicating in theory, yet having a feature designed for someone you love feels haunting when that person is no longer in your life.
The device became something to lean on through the grief, stepping in during moments when I longed for the touch of my former partner.
It highlighted the strange borderland between fantasy and reality, where you try to keep these longings locked inside a vault while your imagination does everything it can to break the door down.
In those quiet moments, the fantasy alone is enough to make my bedsheets feel ablaze. There are nights when I have screamed his name into the silence, feeling the longing building up like waves, crashing over my grave.
Beyond the emotional weight, the practical side of owning an intimate device is also emotionally taxing. It requires proper maintenance.
Keeping the toy clean and completely dry is simple ’cause you remove the inner sleeve, rinse it, and let it drip-dry. And the sleeve is easily replaceable, meaning, the entire unit remains useful over time.
Amidst all this grief and longing, who needs a boy when you can have a toy? At least this one isn’t going to make you cry while you’re 30,000 feet up in the sky.
Is the Lovense Solace Pro your GadgetMatch?
At US$399, the Lovense Solace Pro is a premium intimate device. The question, then, isn’t whether its connected technology justifies the price. It’s whether you actually want all that technology wrapped around the experience.
Swipe Right if you’re looking for a premium solo experience with smart features, hands-free control, and enough customization to keep things from feeling repetitive. Get it here.
If you’re looking for a simple stroker that you can pick up and get the job done, consider this a Swipe Left.
The Solace Pro makes sense for someone who wants to explore physical pleasure without asking themselves to be emotionally available to another person before they’re ready.
It gives you control over how you experience pleasure, whether that means letting the app dictate the rhythm, experimenting with different patterns, or simply finding your own pace.
Honestly, technology cannot replicate the feeling of being wanted by someone you love. It cannot replace their hands, their presence, or the connection that makes intimacy mean something. Instead, it gives you agency over your own experience.
The Solace Pro cannot replicate the person I want. It cannot make me forget him, either. What it can do is give me somewhere to put the longing when it gets too loud.
How do you review one of the greatest games of all time?
Elden Ring is one of those games that needs no introduction. Launched in 2022, the difficult fantasy RPG rapidly skyrocketed into the year’s top spot. Then, it got even better with 2024’s Shadow of the Erdtree, a sizable DLC that packed in a new map with new challenges. Now, I’ve reviewed both and found them well worth the price of admission. So, what else is there to say?
Well, late last month, Elden Ring launched its much-awaited port for the Switch 2 through a Tarnished Edition, a bundle that conveniently pairs the base game with the DLC in one package. In an instant, there are now two new things to talk about: How well does the game perform on a Switch 2? What does the Tarnished Edition add?
Is Elden Ring worth getting for the Switch 2?
Compared to the original Switch, the second Switch features a way better processor. Games aren’t locked to the limitations of yesteryear: 720p resolution, 30fps. However, the Switch 2 still isn’t the best console for chasing performance. Personally, I’ve been using it almost exclusively for first-party Nintendo games and older (and smaller) titles.
That said, Nintendo has grandiose dreams for its latest console. Starting with Cyberpunk 2077, the console wants to be a home for modern games, too, and Elden Ring is the perfect candidate for that.
Naturally, a Switch 2 port can fill fans with consternation especially after they’ve experienced the legendary game on more powerful consoles. Is the Switch 2 a good match?
Yes, if you don’t mind playing at 30fps. Unfortunately, Elden Ring is locked to only 30fps on the console. Though a good chunk of the population is clearly fine with the framerate, it’s a bit of a struggle for me especially in handheld mode.
Maybe it’s my aging eyes, but having a game so close to my face but locked at 30fps doesn’t make for a good time. I got dizzy pretty quickly. It also didn’t help that the handheld mode had several stutters.
As with other games on the platform, docked mode had significant improvements. Sure, it’s still locked at 30fps, but a consistent framerate is much better than a stuttering one. Despite the downgrade, the Switch 2 can handle the game well.
Is the Tarnished Edition worth getting?
Most FromSoftware games will get a complete edition eventually. All of the Dark Souls titles got one, and Elden Ring is no exception.
The biggest difference here is that the Tarnished Edition is technically exclusive to the Switch 2. It’s the only package available for the console. It includes the base game, the expansion pack, two new starting classes, new skins for Torrent, and new armors. It’s the most comprehensive way to play the entirety of Elden Ring, excepting Nightreign.
If you’re on another platform, the Tarnished Edition updates — the new classes, skins, and armors — are available only through a Tarnished Pack purchased separately. Is it worth the price?
The most exciting part of the update is the addition of two new classes: Heavy Knight and Idus Knight. For me, I prefer the Heavy Knight, a hardy class focused on heavy armor, endurance, and strength. It’s a very straightforward class for those who prefer direct damage. Idus Knight, on the other hand, focuses on dexterity and faith, if you prefer playing with quicker attacks and miracles.
The rest, in my opinion, is just cherry on top. The new armor and customization options are nice to have, but I don’t have a strong feeling that it’s worth the price of an extra DLC.
Is Elden Ring Tarnished Edition your PlayMatch?
As I said, it’s hard to review the special edition or a port of a universally acclaimed game. Focusing on the minutiae of performance and slight upgrades doesn’t feel like it does Elden Ring justice. The game earned 2022’s Game of the Year for a reason.
That said, I can’t recommend Elden Ring and Shadow of the Erdtree enough. If you haven’t played it yet and only have a Switch 2, the Tarnished Edition gets a Swipe Right and a Super Swipe.
However, if you’ve already finished the game and have no intention of playing it elsewhere (especially on a potentially weaker platform), this gets a Swipe Left. You can shell out a few bucks for the Tarnished Pack, though, if you really want to support the game.
SEE ALSO: Elden Ring review: Should you play the hardest game of 2022?
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