Gaming

Dragon Quest XI: Echoes of an Elusive Age Review

No longer exclusive in Japan

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The way video games have evolved over time is nothing short of impressive. Studios and franchises keep finding ways to improve and adapt to cater to the demand of the modern gamer. Blocky characters became more realistic, gameplay more complex, worlds vastly expanded. But it can get overwhelming and sometimes you just want to come home to something familiar.

Enter Dragon Quest XI: Echoes of an Elusive Age, a classic JRPG that will warm your heart and hit you hard with nostalgia.

What a wonderful world

I was welcomed into the bright world of Erdrea with a cinematic that explained how the hero (you get to name him) ended up in the humble town of Cobblestone. It’s later revealed that he’s the Luminary, a legendary hero tasked to save Erdrea from darkness. This catapults our hero into his journey to fulfill his destiny. It’s honestly not a spectacular opening, not even remotely original. But I was glad to find that as the game progressed, the story started to introduce twists to the story. Sooner, much rather than later, I was hooked.

The characters are as wonderfully colorful and diverse as the world they live in. The crazy menagerie of monsters, bumbling NPCs, and quirky members of your party add another level of entertainment. Your party, for example, despite sticking to the classic JRPG classes, have their own distinct personalities that try and stray away from the expected. No big, macho tanks here but you do get a fun, dancing circus performer.

The towns that you visit also have their own identities (and accents!) which make them unique; it’s like visiting a different country each time.

Fun fact: The artist of Dragon Quest is also the artist of Dragon Ball, hence the similarity in character designs.

New but familiar

Dragon Quest XI is an apple that doesn’t fall far from the classic dungeon crawler tree by sticking to turn-based fighting and point-based character building. What’s great this time around is that enemies are visible in the overworld which eliminates the element of random encounters. This may be a good or bad thing depending on what kind of player you are. For me, it was incredibly helpful because I was able to choose my battles. Once I got to a certain level, I started avoiding the weaker enemies so I could save my HP and MP for the ones that that gave higher experience points or just go straight to the boss battles.

Staying true to the formula, it’s a lather-rinse-repeat kind of game. To progress the story and level up, you fight several enemies and bosses, go to towns, accomplish quests and then do it all over again. Dragon Quest attempts to relieve the repetitiveness of this kind of gameplay by giving the option to have your party attack automatically. It worked great in getting past easy monsters without much effort and also for level grinding.

Pep Powers are also introduced in the game. When a member of your party is hit a number of times, they get “Pepped Up” which increases their stats and adds special moves that he/she can perform alone or with another pepped-up party member; different combinations of characters yield different attacks/buffs. If you’re familiar with Limit Breaks, it’s similar to that. I found it hard to manage, though, as only the main hero will attain the ability to get pepped up on command. The rest of your party will do it at random, making it more difficult if you want to execute a certain ability.

Linear but large

As expected, Dragon Quest XI is not an open-world game. And while you are free to roam around the map, you won’t get far without following the main story, as new areas are usually blocked. For each town, there are different story arcs that not only support the main story but add to the rich tapestry of Dragon World XI’s world. It’s surprising how easily each town’s story seamlessly weaves into the next making it quite hard to stop playing.

Moving around is easy with the option to fast travel using a spell given in the early levels of the main character. But unless there’s a specific goal to achieve in these towns, I found going by foot or by horse was much more enjoyable, plus you’ll be able to search for treasure chests and crafting materials hidden throughout the world. The game also rewards you for breaking pots and barrels, as well as looting cabinets and bookshelves in the homes of townspeople.

Dragon Quest makes up for being linear by offering so much content. On average, you’ll need about 70 hours to finish the main game, but with the post-game content, you can easily stretch your play time well above the hundred-hour mark. Thankfully, Erdrea is huge (Mild spoiler: You’ll be needing a boat) and the story is strong enough to support this lengthy game.

Overall, Dragon Quest XI: Echoes of an Elusive Age is a wonderful testament to the JRPG genre and a great example of how a classic formula can be successfully brought into the modern age of video games. It’s a familiar and comfortable game that still offers quite a challenge. It lives up to its name, surely pleasing fans of the series and the genre but also creating a welcome atmosphere for new players. Despite the slow start, you’ll soon find yourself lost in the beautiful world of Erdrea and heavily invested in the story and its characters.

From scouring corners of the world for crafting materials to spending time on each character’s skill tree or even playing some of the town’s mini-games, Dragon Quest XI offers a multitude of things to accomplish that will leave you playing for hours. If you find yourself wanting to play a new game but also yearning for a touch of the classic dungeon crawlers of before, Echoes of an Elusive Age is definitely a game to consider

Dragon Quest XI: Echoes of an Elusive Age was released worldwide on September 4, 2018 and is available on PS4 and Steam. This article was based on a digital copy for the PS4.

Features

The ROG products I still remember

More than memorable machines

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ROG Legacy Project

Every time a company announces an unusual product, someone inevitably asks, “But who asked for this?”

It’s a fair question. Practicality matters.

But after spending years reviewing tech, I’ve started appreciating another question just as much.

What if nobody had tried?

That, to me, is the story of ROG.

I only really noticed ROG when we started GadgetMatch back in 2015. Back then, they certainly didn’t feel like the powerhouse they do now. But even then, there was something different about the brand.

Looking back after more than a decade of reviewing their devices, I don’t think what defines ROG is that every product has been the best in its category.

It’s that they were rarely afraid to try something new. That’s a much harder thing to pull off.

The courage to experiment

I think ROG has always been willing to do things other gaming brands usually played safe with.

The late 2010s are probably the best example.

Gaming laptops were these behemoths that would break your back if you carried them around for an extended period. Then came the first iterations of the Zephyrus. It wasn’t just another gaming laptop. It was one of the first that genuinely attempted to shrink the gaming laptop form factor without giving up what made it a gaming machine.

From there, the attempts to try new things just kept happening. There was the ROG Phone. The Mothership. The Flow series. Dual-screen head scratchers. The ROG Ally. And more.

Not every experiment was perfect. That’s okay.

Because experimentation isn’t about getting everything right the first time. It’s about giving yourself permission to build something that doesn’t already exist.

That’s why, through all these years, the products I remember most aren’t the ones that played it safe.

The one that kept me curious

If I had to pick one ROG lineup that best represents that mindset, it’d be the Flow Series.

My first brush with it was the original Flow X13. My honest reaction?

“That’s… novel.”

At the time, I saw it as another attempt at shrinking a gaming machine. It came with the ROG XG Mobile—a proprietary external GPU that even used its own custom connector. That particular idea didn’t exactly age too well.

But what really made me gravitate toward the Flow series was the Flow Z13.

ROG calls it a tablet. Form factor-wise, it is. But that thing was chunky. Still, it became my work-and-play buddy for a good few months.

I took it with me on overseas coverage. During the day, it handled everything I needed for work. At night, I could finally unwind with a few games—something I don’t usually get to do while traveling for work.

I use NBA 2K to destress. The Flow Z13 felt like bringing a more-than-competent workhorse and an Xbox Series S in one convenient package.

The Flow didn’t necessarily solve a problem I already had. What intrigued me was what it represented.

To me, the Flow Series is ROG’s promise to keep trying new things. It constantly reimagines what a mobile work-and-play machine can be.

Where the Zephyrus now feels like a promise fulfilled, the Flow still feels like a promise to keep experimenting.

The easiest recommendation

If the Flow represents experimentation, then the Zephyrus represents refinement.

Whenever someone asks me for one gaming laptop recommendation, I almost always end up pointing them toward a Zephyrus.

It’s just the perfect marriage between a sleek work laptop and a gaming rig. There’s very little friction in recommending it because it looks like what most people expect a premium laptop to look like. Then, in an instant, it shifts gears and handles practically anything you throw at it.

Strix Scar 17

That’s also why I’d recommend a Zephyrus over something like a Strix for most people. The Strix feels like it’s built for someone who fully embraces the gamer aesthetic. The Zephyrus feels more understated.

It’s the machine I’d recommend to someone who wants to look professional in a business meeting, then decompress at a café afterward by firing up a favorite game for a quick round or a side quest.

Through the years, that’s probably been the recommendation I’ve given more than any other.

Gaming, untethered

ROG Xbox Ally X

Then came the ROG Ally.

Before the Ally, I almost never played PC games away from a desk. All my life, PC gaming meant sitting at a table somewhere. The Ally really opened up the idea that PC gaming could happen anywhere.

That became especially obvious during the holidays. Whenever I went back to my hometown, I used to bring a bulky gaming console with me.

Last Christmas, I only packed the ROG Xbox Ally X. It completely satisfied my gaming needs.

Back in my tiny studio unit—which, admittedly, isn’t the ideal setup—it’s also become a great way to wind down before bed by knocking out a side quest or advancing a story for a bit. I don’t exactly recommend lying on your side while gaming, but hey, the use case exists.

ROG Xbox Ally X

One memory sticks out more than any benchmark ever could. Growing up, my older brother and I had to take turns using the TV to play games. Last Christmas, he was using the living room TV while I sat nearby playing on the Ally.

For the first time, we were both playing our own games at the same time. No taking turns.

That’s the kind of moment specs don’t really capture.

The products that stay with you

After using what is probably well over a dozen ROG devices at GadgetMatch, I’ve realized something. Their products might all be PCs—save for the ROG Phone—but they aren’t trying to be the same PC.

Each one is built for a different kind of user.

And because GadgetMatch has spent so much time reviewing ROG’s lineup over the years, they’ve naturally become one of the measuring sticks I use when evaluating gaming laptops.

Not necessarily because they’re always the best. Mostly because of the breadth and depth of the lineup—and the amount of time we’ve spent living with these machines.

This was SO COOL.

You start to see the ideas evolve. Some stick immediately. Some need another generation. Meanwhile, some never quite find their audience. That’s part of experimenting.

Even today, I still think the dual-screen concept is on the cusp of something. It hasn’t completely made sense just yet, but I also don’t think we’ve seen its final form.

Years ago, I probably would’ve asked, “Who asked for this?”

Now I find myself asking something else.

“What if this is simply the first step?”

A legacy worth celebrating

Twenty years later, I don’t think ROG’s legacy is about always building the best gaming machine.

I think it’s about being brave and bold enough to keep trying new things—and having enough faith that its community will be there with honest feedback to help shape what comes next.

That’s probably why the ROG devices I remember most aren’t necessarily the ones with the highest frame rates or the biggest performance gains.

They’re the ones that made me stop and think,

“I didn’t expect someone to build this.”

ROG Zephyrus Duo 2026

As ROG celebrates its 20th anniversary and introduces its latest lineup—from the refined Zephyrus family to new Strix machines and the continued evolution of ideas like the Zephyrus Duo—I’m reminded that innovation doesn’t always happen in one giant leap. Sometimes it’s a series of bold attempts, small refinements, and the willingness to keep asking “what if?” until the answer finally clicks.

And after all these years, that’s still the part of ROG I remember most.


Learn more about the latest ROG lineup

As ROG celebrates its 20th anniversary, you can explore the latest additions to the Republic of Gamers lineup, locate an ROG Store near you, or learn more about ASUS’ No. 1 Quality and Service Package through the links below.

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Entertainment

LE SSERAFIM to perform at BlizzCon 2026

BlizzCon’s closing act.

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LE SSERAFIM BlizzCon 2026

Global K-pop sensation LE SSERAFIM is returning to BlizzCon.

Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.

The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.

 

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LE SSERAFIM returns to Blizzard

LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.

The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.

This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.

LE SSERAFIM BLIZZ CON

BlizzCon 2026 is sold out

BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.

Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.

Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.

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Gaming

AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series

Update drops earlier than expected, powering more than 300 supported games

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PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.

Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.

By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.

(The driver can be downloaded here.)

The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.

Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.

Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.

Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.

if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.

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