Gaming
Forza Motorsport helped me grow up and still love fast cars
A transition from the wacky to the reality
As a racing game enthusiast, any chance I got to play a simulated racing game made me feel giddy inside. Since getting my hands on my first console, titles like Crash Team Racing, Ridge Racer, and Need for Speed dominated my headspace. Safe to say that I got drawn to fast cars, and only wanted to finish ahead of the pack in the fastest way possible.
To be honest, organized motorsport would be the last thing that I’ll try out within the racing game space. There’s just a lot of things to consider even within your vehicle of choice, especially if you want to improve speed and handling. Also, a huge part of my racing experience revolves around the game just automatically showing me how fast my car could be. Even in supposed motorsport games like Forza Motorsport, speed would still be my priority.
As I grew older, however, I became a bit more open to these types of racing simulation games. Of course, the nostalgia coming from remastered versions of the racing games I grew up on outweighed this sudden interest. Ever since I gained access to better hardware and subscription services, I decided to try them out to see if I will appreciate them to any extent.
Learning how to operate a vehicle
I have to admit that Forza Motorsport had a bit of a learning curve when you first play it. This is especially true if you’re coming from a background of wacky racing games with gimmicks and everything is done for you. Even though I already had some prior experience playing a Forza game like Forza Horizon 5, Motorsport dives deeper into the racing than free roam driving.
Similar to most of the games within Forza’s extensive library, you can tweak your driver settings depending on your comfort. By default, you will have most of the driving-related settings on Automatic (brakes, mode of driving, assisted turns, etc.) to ease you in. I did appreciate the fact that you could do this and they give you a good explanation of what happens when certain settings are active.
When you’re using the controller, its controls are pretty easy to get around; think Mario Kart or Rocket League when it comes to acceleration and brakes. Unlike all the wacky racing games I played, I’m using simulated versions of actual sports cars and the controller will make you feel that through haptic feedback.
Understanding the environment
Here’s a quick side story: I remember on my first day of my driving lessons, I literally bumped a sign post that was on the road. In my defense, I was aware for a brief moment that it was there but I was busy learning how to operate the car I was using. Similarly, with my first race in Forza Motorsport, I took several bumps along some of the tracks trying to get a feel of it, and I scratched my head every time.
Speaking of the tracks, Motorsport for 2023 gave us 20 unique tracks built and based on some of the world’s premier race areas. I literally had to stop the game and go into Photo Mode to get a glimpse of the accuracy at which they rendered everything. I mean, even the crowd watching the races were included into the environment – especially when I was going through practice races.
Going back to those bumps, I also found it rather funny that the level of detail extends even to scratches on decals. The developers did such a wonderful job rendering all the vehicles at your disposal, and even went the extra mile to show you the damage you’ve done. Also, just to give another shout out to Photo Mode, I’m quite happy that you could just remove decal damage there and then it gets removed upon exiting.
Off to the races
By this point, I’ve gotten used to how the vehicles operate, how the tracks go, and how most of the other controls work. Much like driving school, here comes the first checkpoint on my road to getting into virtual motorsport: the practical driving actual racing. I decided to go around three different tracks to see how I would stack up: Suzuka, Circuit de Spa-Francorchamps, and the Le Mans.
In the simplest way possible, Forza Motorsport is as straightforward of a racing game as you can imagine. It’s a simulated race with no special gimmicks, no powerups, no shortcuts, and you can’t drift to go faster. There’s also a blue line that sort of guides you in terms of the best possible path to take when racing bumper to bumper with 19 other cars. Basically, it’s organized racing with fast cars.
My transition from wacky to organized went as well as I thought it would – kinda bad. It’s one thing to know how to steer the car while controlling your input on the gas and brake. However, it’s an entirely different thing when you consider that the vehicle you’re driving doesn’t handle well, or it takes a deeper press of the left trigger to apply the brakes. Although, I still managed to finish first in Suzuka so that’s a good start.
If you ain’t first, build a faster car
After three races, I wanted to understand how I could further improve the cars I chose to race with since I noticed they gained levels. It’s a feature that they introduced within the main Forza Horizon series as Car Mastery, which would allow you to utilize certain perks the more XP you gain. In Motorsport, it comes in the form of levels with car upgrades to enable it to go faster and give you more control.
The thing though is, well, I’ve never really had any experience tinkering the inside of any car. Even my little experience in Forza Horizon 5 didn’t help me out with this one. Of course, Forza Motorsport lends you a hand by showing you which parts to upgrade and how it affects your car’s overall stats. Yet, I barely understood what I was even doing or what I was upgrading throughout the whole time. I even opted to just press “Quick Upgrade” and the game just automatically showed me the upgrades needed to make the car faster.
Luckily, the Career Mode known as the Builders’ Cup kinda helped me out in that regard. In Career Mode, you basically get to race in circuits with specific types of vehicles built for each. This requires you to purchase or rent only a set amount of vehicles and limit the upgrades to fit the circuit you’re in. Also, the races are quite fun and you get to test out your upgrades properly.
A lengthy drive home
After everything I had done to learn more about this game, I felt the need to just do one more practice run before calling it a day. This time, however, I decided to just turn off all the automatic settings and go manual – with a clutch pedal, too. After all, if I couldn’t drive a car on manual transmission in real life, I might as well do it here.
During the practice run that went on for 20 laps, I started to get the groove of things. From the way the vehicle turns to the gear shifting with the clutch, it felt right. I just found myself coasting through the track, with some hiccups but no bumps this time! This was, for me, the second checkpoint to appreciating virtual motorsport: the practical test; safe to say, I passed!
Forza Motorsport was simple enough to understand and get by with little assistance. Of course, for new players, there is a learning curve to all the features, the vehicles, the tracks, and everything in between. Once you’re in, you will just enjoy what the experience has to offer — no gimmicks, nothing wacky to get in your way.
It’s strategic, organized, and resembles that of driving an actual car — and, I’ve grown to like that now. This game reinforced my love for fast driving in racing simulators, just with a bit more maturity in acknowledging that you don’t need wacky gimmicks to enjoy it.
Gaming
Stage Tour is resurrecting your Rock Band childhood
You can rock the guitar, the drums, or vocals to your favorite songs.
A new Witcher 3 DLC, a new Final Fantasy VII, Mega Man, Rayman, and Crazy Taxi. What year is it again? With games as nostalgic as these coming out, there’s one game that can complete the circle: Rock Band. Now, resurrecting an era of rhythm games, Stage Tour will have you playing the guitar, the drums, or vocals in a star-studded game with a lot of iconic tracks.
For those who played through the classic Guitar Hero or Rock Band, Stage Tour needs no introduction. However, if you’re new to the scene, the game simply puts you into the shoes of a rock band. You can wield a guitar, a set of drums, or a microphone. And yes, the game comes with a customized controller for each instrument.
As for the soundtrack, you can rock and jam to a lot of the catchiest songs from yesteryear to today including titles from BABYMETAL, Paramore, Slipknot, The Rolling Stones, Ed Sheeran, Black Eyed Peas, Blink-182, Fall Out Boy, Metallica, Walk the Moon, and Olivia Rodrigo.
Stage Tour launches on December 10 for all major platforms like PlayStation 5, Xbox Series X|S, PC, and Switch 2. You can also grab their official accessories through their site, but they do cost a pretty penny.
Gaming
HoYoverse’s Nodusfall looks like nothing they’ve ever made before
But it looks so similar to Elden Ring or Dark Souls.
There’s a certain aesthetic you’ll always expect whenever you see HoYoverse mentioned. Touting long-standing hits like Genshin Impact and Zenless Zone Zero, the publisher’s games often have bright and appealing aesthetics, bolstered by highly attractive characters to get you into the gacha groove. However, for the first time, HoYoverse is trying something completely different: Nodusfall, an action RPG that looks and feels like Elden Ring.
Revealed at today’s gamescom, Nodusfall teases a deeply fantastical setting focusing on Weavers taking on ferocious monsters and divine entities. Players will be able to take on these challenges with, based on the trailer, four players. Each player can wield an assortment of weapons including a greatsword, a regular sword, a bow, and magic. The trailer also teases spells that can transform the player into a divine being themselves.
As for the enemies, they have a strangely striking resemblance to other games you might have played before. One is a grizzled warrior who beheads a giant lion, something that’s shockingly identical to Hoarah Loux in Elden Ring. Another rides a dragon, similar to the Nameless King from Dark Souls 3.
Comparisons aside, Nodusfall is an impressive transformation for HoYoverse. Since forever, the publisher thrived on anime aesthetics, highlighted these days by the godly trilogy of Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero.
HoYoverse hasn’t revealed the release date of Nodusfall just yet, but we’re excited to see it in action.
SEE ALSO: HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups
Capcom has unveiled the first gameplay trailer for Mega Man: Dual Override, giving fans an extended look at the next mainline entry in the classic action-platformer series.
Revealed during Gamescom Opening Night Live, the trailer showcases new gameplay mechanics, bosses, playable characters, and more. Mega Man: Dual Override is set to launch in 2027.
The game will be available on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam, the Epic Games Store, and Microsoft Store.
Proto Man joins the fight
For the first time in a mainline Mega Man game, Proto Man returns as a playable character alongside the Blue Bomber.
Proto Man has his own abilities and playstyle. This gives players two distinct ways to approach the game’s challenges.
The trailer also introduces the new Override system. It lets robots temporarily push their abilities beyond their normal limits.
There is a catch, though. Once Override runs out, the player’s performance will temporarily drop. Players will need to choose when to activate the boost and manage its drawbacks.
Build your own playstyle
Mega Man: Dual Override also introduces a Custom Chip system.
Players can install Custom Chips to give Mega Man and Proto Man additional abilities. These include rapid-fire attacks, a protective shield bubble, hover capabilities, and more.
Players can mix and match different chips to create combinations that suit their preferred playstyle.
The trailer also introduces Twinkle Girl, one of eight new Robot Masters. She attacks with dazzling, firework-themed abilities.
As in previous games, defeating Robot Masters lets players acquire their abilities and turn them into special weapons.
New weapons and familiar faces
Special weapons remain an important part of Mega Man’s arsenal. However, they consume energy with every use, making resource management important.
The trailer shows off one new weapon that unleashes a powerful charge attack. It can also function as an aerial dash, giving players another mobility option.
Fans also spotted a familiar face in the trailer. Astro Man from Mega Man 8 briefly appears during the footage.
Capcom has not confirmed whether Astro Man will play a larger role in the game. It also teased the possibility of more classic Robot Masters returning.
Mega Man: Dual Override is now available to wishlist on the PlayStation Store, Microsoft Store, and Steam.
Mega Man games are also on sale
Several Mega Man games are currently discounted on Steam for a limited time.
Mega Man 11 is available for SGD 5.53, while the recently released Mega Man Star Force Legacy Collection is discounted to SGD 37.42.
Other Mega Man titles are also included in the sale.
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