Gaming
I played Mario Kart World and it was a full-throttle race to the finish
It’s the most intense Mario Kart yet!
Mario Kart World is everything you love about Mario Kart, but crazier. From new characters to fresh game modes, it takes what we know and pushes it further. And let me tell you, I had no idea what I was in for.
First things first, character selection. The roster is massive, featuring all the familiar faces plus some unexpected new ones — including, believe it or not, a literal cow from Moo Moo Meadows.
Yes, I actually raced as the cow on my first go. The new vehicles look super glossy, and picking one is much simpler now. No more choosing a glider.
If you are in the air, you automatically get wings. If you hit water, your kart just turns into a boat. No fuss, no overthinking.
Knockout Tour
The real difference is the number of players. Mario Kart 8 Deluxe had 12 racers. In Mario Kart World, there are 24.
Imagine the amount of bumping into each other, the amount of objects flying around, the constant shifting of your position. It is crazy.
One second, I was in fourth place, feeling good about myself. The next thing I knew, I had dropped to 16 or 17. If you are not careful, you can go from leading the pack to fighting for your life in an instant.
After some test runs in handheld and docked mode (shoutout to my friend, Enebong, for the friendly competition), it was time for the real deal.
We were all ushered into a big room with 24 players standing side by side, ready to test out the new mode called the Knockout Tour.
This is how it works. There are six races back-to-back. No breaks. At each checkpoint, there is a cut.
First, you have to finish in the top 16. Then the top 8. Then the top 4. Once you get to the final four, it is a battle for first place.
I would love to say I dominated, but that would not be true. Every round, I just barely made the cut.
I was never at the top, always just scraping by. When I made it to the final four, I was in fourth place. But somehow, when it mattered the most, I got to first and held my lead till the end. I still do not know how that happened, but I am not complaining.
Beyond the racing, there is something completely unexpected. Mario Kart World introduces an open-world concept. Think Forza Horizon, but with Mario.
Instead of being stuck on a track, you can roam around, interact with NPCs, and explore. I did not get enough time to figure everything out, but there are tasks, coins to collect, and maybe even some hidden surprises. I am curious to see what you can actually do with those coins.
Bonus adventure
Just when I thought I was done, I also got to play Donkey Kong Bananza. It is best described as Super Mario Odyssey, but with Donkey Kong as the lead.
He is fully dressed this time, and the whole game is centered around mining for gemstones. You smash things, hurl obstacles, and collect ores, all leading to the ultimate prize — a banana-shaped diamond.
I played through both levels of the demo, and I already know I want more. It has that platformer style I enjoy, but with more brute force. There is something so satisfying about just smashing your way through a game.
Shaking things up
Mario Kart World is going to be a very exciting game to play, whether you are just messing around with friends or taking on the Knockout Tour.
The 24-player madness, the way you can lose your lead in a blink, and the open-world exploration all make this something I can see myself coming back to again and again.
And if Donkey Kong Bananza is any indication, Nintendo is cooking up some really good stuff this year.
Now if you will excuse me, I need to schedule my next Mario Kart night. See you on the track.
Gaming
Nintendo’s latest toy is Super Mario Wonder’s Talking Flower
It tells the time and jokes around randomly throughout the day.
Late in 2024, Nintendo announced the Alarmo, the quirkiest alarm clock we would’ve grabbed immediately if alarm clocks were still a big thing. Today, the company has announced its next clock-like toy: the Talking Flower from Super Mario Wonder.
To me, the Talking Flower was a welcome addition to the franchise’s burgeoning cast of characters. The occasionally appearing character delivered timely quips that broke the monotony of the level’s music or provided meaningful tips.
However, there is a good number of players who find the flower irritating and mute the character altogether. If you’re part of this group, then Nintendo’s latest clock isn’t for you.
The new Talking Flower doesn’t have its own clock display. It only has a speaker, but it can announce the hour “mostly accurately,” according to Nintendo.
It’s an odd product. The brand wants the flower to be glitchy. Besides being “mostly accurate” with the time, it can also randomly blurt out alerts in one of its handful of available languages, outside of what the user set.
Further, it can comment on the weather and play music. It can also say “words of encouragement and silly quips” randomly throughout the day. The Talking Flower certainly has the spirit of the character it’s modeled after.
As for input buttons, it only has a single button. One press makes it say something outside of its scheduled prompts. Holding the button for two seconds silences the thing.
The Talking Flower will ship out on March 12. It will sell for US$ 34.99.
SEE ALSO: This Nintendo Alarmo clock looks absolutely adorable
Gaming
You can now race as teams in Mario Kart World’s Knockout Tour
The free update is rolling out now.
Mario Kart World needs little to no improvements. The latest entry in the legendary racing franchise introduced players to the open-world format. Taking advantage of that new format, the game also has a unique new mode called the Knockout Tour. Today, Mario Kart World is getting a surprising-but-welcome update which adds a team option to the survival mode.
In stark contrast to Mario Kart’s usual gameplay, Knockout Tour introduces a battle royale element to the game. The mode strings together a series of races seamlessly leading from on to the next via the open-world format. Players are eliminated for placing at or near the bottom after every leg, eventually leading to a three-way race to finish first.
Prior to today’s announcement, players race for themselves. But now, via a free update, players can now compete in two teams of twelve, three teams of eight, or four teams of six. They must still survive individually, but points are now collated based on teams.
The number of points derives from finishing position. Finishing in P1, for example, will bag the player a total of 50 points for that leg. Meanwhile, eliminated players get only a single point. At the end of the entire tour, everyone’s points are tallied up, and the win is awarded to the team with the most points.
The new mode can be raced locally or online. If the pool lacks players to round out the teams, the game will provide AI opponents.
The update is rolling out now and is for free.
SEE ALSO: I played Mario Kart World and it was a full-throttle race to the finish
Gaming
Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2
Final Fantasy VII Remake, handheld again
There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.
Relearning muscle memory
Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.
Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.
Midgar in the palm of your hand
Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.
I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.
Living with 30fps
Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.
Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.
Streamlined progression, real relief
One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.
It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.
The storage reality check
The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.
If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.
A familiar journey, made portable
Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.
It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.
At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.
Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.
If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.
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