NBA 2K26 feels like a third-year NBA pro finally coming into his own. The game has slowed down for him, and he knows how to pick his spots.
In NBA 2K’s third year of ProPlay, players move more naturally, shooting is all skill, and everything looks sharper. The game itself is like a pick and pop maestro — set a solid screen, slide into open space, and let it fly with a smooth stroke. Nothing but net.
Out of Bounds
I spent most of my time in MyCareer. Spike Lee returns to direct the prelude, Out of Bounds, and it’s easily the best story mode in the last five years.
Quests are tighter this year. Side stories still branch off the court, but they finish with plays on it. None of that runway or selfie nonsense — just cleaner progression.
The prelude also has memorable characters that stay with you through your first months in the league, plus fun callbacks and cameos from players you faced early on.
I still wish we got more nicknames than just “MP.” I get the live player callouts make it tricky, but even two or three options would help. I miss the days of Freq and Prez.
Microtransactions are still part of the game. That won’t change anytime soon. But like in 2K25, you can build a player to around an 80–83 overall and stay competitive without dropping too much VC.
Pick and pop
Shooting is completely different from 2K25. With RNG gone, it’s all about timing. I rolled a shooting-focused build for the first time in years and had a blast.
It gets tricky with defenders closing in since your release window changes depending on their ratings. But that feels true to how basketball actually works.
Under the rim woes
Layup timing needs work. Too often, even light contests bother wide-open looks. It doesn’t match the balance shooting currently has.
Shifty operator
Movement feels looser and more reactive. If the defense reads your first move, you’re no longer locked in. Cancel out, pull up, or explode to the rim.
Certified stopper
Defense also strikes a good balance between ratings and stick skills. With decent stats, you can hold your ground and stay in front of most players.
The 2K23 to 2K24 jump felt jarring. But the progression from 2K24 to 2K25 to 2K26 is smooth, like ProPlay is maturing with the game.
Perfect form J
Presentation finally feels modern. Lighting is the biggest leap — players react to it naturally, arenas have depth, and crowds feel alive. It’s no longer just “more sweat” jokes.
Beyond the court
MyTeam now includes WNBA cards, letting you build rosters with both NBA and WNBA stars. MyNBA and MyGM don’t add much beyond small quality-of-life tweaks, like adjusting player positions.
The WNBA mode is still waiting for its breakthrough moment, but I’m keeping an eye on it. I’m thinking of doing another KPop girl group as WNBA players when I have more time on my hands. Perhaps featuring LE SSERAFIM and a couple more girl groups to complete a roster.
Replay value gets a boost from MyNBA Eras. You can revisit the 2000s and 2010s, but I wish 2K would let us jump into specific seasons. Imagine rewriting history — Kobe vs. LeBron in the 2010 Finals, Steve Nash’s Suns finally winning, or J-Kidd and Vinsanity grabbing a ring.
That means securing more rights to former players. I’ve given up on Reggie Miller and Charles Barkley, but there’s hope with recent returns like Blake Griffin.
Another wish: bring back a Hall of Fame/Legends Mode. Past years had the Jordan Challenge and Mamba Moments. Why not give Carmelo Anthony the spotlight this year, letting us relive his 62-point Garden night? Every year has legends worth celebrating.
Is NBA 2K26 your Game Match?
A quick note: we’re carrying over our playful way of saying what’s worth your time — a seal of approval of sorts — into game reviews.
- Swipe Up means it’s highly recommended.
- Swipe Right means recommended, but maybe not for everyone.
- Swipe Left means not recommended.
NBA 2K has long been my form of therapy, and 2K26 is no different. For me, it’s a Swipe Right. The gameplay improvements over the last three years are real and noticeable.
Yes, it’s still an annual release. Yes, it can feel like the same game. But NBA 2K26 continues to adapt to the way basketball is actually played today.
If you’re a casual fan, wait for a sale — that’s when 2K offers the best value. But if you’re itching for hoops, this year’s game is more polished than it’s been in a while.
NBA 2K26 doesn’t drain every shot, but when it sets the screen, pops free, and gives you that open look, the release feels smoother than it has in years — and when it clicks, it’s nothing but net.
Gaming
Nintendo’s latest toy is Super Mario Wonder’s Talking Flower
It tells the time and jokes around randomly throughout the day.
Late in 2024, Nintendo announced the Alarmo, the quirkiest alarm clock we would’ve grabbed immediately if alarm clocks were still a big thing. Today, the company has announced its next clock-like toy: the Talking Flower from Super Mario Wonder.
To me, the Talking Flower was a welcome addition to the franchise’s burgeoning cast of characters. The occasionally appearing character delivered timely quips that broke the monotony of the level’s music or provided meaningful tips.
However, there is a good number of players who find the flower irritating and mute the character altogether. If you’re part of this group, then Nintendo’s latest clock isn’t for you.
The new Talking Flower doesn’t have its own clock display. It only has a speaker, but it can announce the hour “mostly accurately,” according to Nintendo.
It’s an odd product. The brand wants the flower to be glitchy. Besides being “mostly accurate” with the time, it can also randomly blurt out alerts in one of its handful of available languages, outside of what the user set.
Further, it can comment on the weather and play music. It can also say “words of encouragement and silly quips” randomly throughout the day. The Talking Flower certainly has the spirit of the character it’s modeled after.
As for input buttons, it only has a single button. One press makes it say something outside of its scheduled prompts. Holding the button for two seconds silences the thing.
The Talking Flower will ship out on March 12. It will sell for US$ 34.99.
SEE ALSO: This Nintendo Alarmo clock looks absolutely adorable
Gaming
You can now race as teams in Mario Kart World’s Knockout Tour
The free update is rolling out now.
Mario Kart World needs little to no improvements. The latest entry in the legendary racing franchise introduced players to the open-world format. Taking advantage of that new format, the game also has a unique new mode called the Knockout Tour. Today, Mario Kart World is getting a surprising-but-welcome update which adds a team option to the survival mode.
In stark contrast to Mario Kart’s usual gameplay, Knockout Tour introduces a battle royale element to the game. The mode strings together a series of races seamlessly leading from on to the next via the open-world format. Players are eliminated for placing at or near the bottom after every leg, eventually leading to a three-way race to finish first.
Prior to today’s announcement, players race for themselves. But now, via a free update, players can now compete in two teams of twelve, three teams of eight, or four teams of six. They must still survive individually, but points are now collated based on teams.
The number of points derives from finishing position. Finishing in P1, for example, will bag the player a total of 50 points for that leg. Meanwhile, eliminated players get only a single point. At the end of the entire tour, everyone’s points are tallied up, and the win is awarded to the team with the most points.
The new mode can be raced locally or online. If the pool lacks players to round out the teams, the game will provide AI opponents.
The update is rolling out now and is for free.
SEE ALSO: I played Mario Kart World and it was a full-throttle race to the finish
Gaming
Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2
Final Fantasy VII Remake, handheld again
There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.
Relearning muscle memory
Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.
Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.
Midgar in the palm of your hand
Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.
I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.
Living with 30fps
Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.
Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.
Streamlined progression, real relief
One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.
It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.
The storage reality check
The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.
If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.
A familiar journey, made portable
Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.
It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.
At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.
Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.
If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.
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