Gaming

NBA 2K27 revamps gameplay with smarter offense and defense

Major gameplay overhaul

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NBA 2K27 Gameplay

NBA 2K27 is making major changes to how basketball feels on the virtual court.

2K has detailed a sweeping gameplay overhaul for its upcoming basketball game. The update adds new offensive tools, more physical defense, a revamped Takeover system, and smarter AI.

The goal is to make NBA 2K27 more balanced and skill-driven on both ends of the floor.

The game also uses ProPLAY to bring more real-world NBA movements into gameplay. 2K says NBA 2K27 adds more than 7,000 new ProPLAY animations.

More control on offense

NBA 2K27 Gameplay

NBA 2K27 adds several new ways to create space and finish plays.

One of the biggest additions is the step-through up-and-under. Players can perform a pump fake before using the Pro Stick to trigger a step-through layup or jumper in one of five directions.

The move draws inspiration from stars such as Shai Gilgeous-Alexander, Anthony Edwards, Luka Dončić, and Donovan Mitchell.

Dribbling is also becoming more customizable.

NBA 2K27 breaks signature dribbling packages into 29 individual movements. Players can mix movements from different stars instead of committing to one complete package.

For example, players can combine Stephen Curry’s behind-the-back slide with Trae Young’s escape crossover. The system covers everything from signature size-ups and crossovers to spins, hesitations, stepbacks, and escape moves.

The game is also introducing a Dynamic Layup Engine.

Layup animations can now adjust in real time based on movement, finishing ability, and defensive pressure. High-rated finishers can even change their shooting hand in mid-air when an elite rim protector contests the attempt.

Advanced gathers such as hop steps, Euro Steps, and spins are also separated from preset animations. NBA 2K27 can combine these moves with different finishes depending on the situation.

Dunking gets a dynamic meter

Dunking is also getting a significant change.

Every dunk attempt in NBA 2K27 now requires manual timing through the Dunk Meter. The meter evaluates defensive positioning throughout the entire attempt.

An open lane can produce a larger green window. A late-arriving help defender can shrink it, requiring more precise timing.

The system is designed to make dunk attempts depend more on reading the defense rather than simply triggering an animation.

NBA 2K27 is also adding new advanced controls for playmaking. Players can perform moving breakdowns without stopping their momentum, throw no-look passes, and use more intuitive alley-oop controls.

Rhythm Shooting gets stricter

Rhythm Shooting returns with a new visual guide.

The Shot Meter now displays a real-time tick mark that follows the player’s Pro Stick movement. Players need to match the correct tempo to maximize the timing window.

NBA 2K27 also makes Rhythm Shooting more demanding. Players must now successfully green the Timing portion of the shot to make it.

New feedback shows whether the player’s timing was early or late and whether their tempo was too fast or too slow.

Rhythm Shooting is also being expanded to free throws.

Defense becomes more physical

2K is also addressing the other side of the ball with a redesigned defensive system.

Hands-up defense now has aggressive and conservative options. Holding up on the Pro Stick activates aggressive hands-up defense, while holding down provides a more conservative contest with less risk of fouling.

The Block button remains the main option for aggressive shot rejections. Timing and anticipation continue to play a major role.

Shot contests are also getting clearer feedback.

NBA 2K27 uses an eight-tier, color-coded system to show the impact of a contest. A new Defensive Impact Indicator appears beneath the shooter and shows how much the defender affected the shot.

Defensive cutoffs are getting expanded as well. Players can use the Right Stick to perform quick cutoffs against lateral dribble moves. Holding R2 or RT while flicking the stick creates a larger lunging cutoff.

Speed and Agility ratings influence these movements. A successful cutoff can trigger a body-up collision, drain the ball handler’s Adrenaline, and potentially force a fumble or picked-up dribble.

Ankle breakers now depend on skill

Ankle breakers are also being reworked.

Instead of relying primarily on chance, NBA 2K27 considers the defender’s real-time momentum and reaction to changes of direction.

A hard crossover against a defender moving the wrong way can therefore produce a more dramatic result. Defensive ratings also influence how quickly a defender can react and recover.

A new collision system further ties physical defense to player ratings.

Steal targeting has been improved, while larger defenders with low Steal ratings should no longer be able to rely as heavily on cheap bump steals. Ball handlers can also lose control of the ball and recover it during traffic situations.

Takeover gets five disciplines

NBA 2K27 is also replacing its previous Takeover structure with five separate disciplines:

  • Shooting
  • Finishing
  • Playmaking
  • Defense
  • Rebounding

Each discipline has its own meter. Performance in that area causes the meter to rise or fall throughout a game.

The system has six levels, ranging from Frozen and Cold to Neutral, Warm, Hot, and finally Takeover.

Players can become hot in multiple disciplines simultaneously. Reaching the maximum level in a discipline automatically activates its equipped Takeover Ability.

The abilities cover different play styles. Shooting abilities can improve off-dribble or set-shot performance, while finishing abilities can enhance everything from standing layups to driving dunks and post moves.

Playmaking abilities can improve blow-bys, ankle breakers, or teammates’ finishing and shooting. Defensive abilities focus on forcing pickups and turnovers, while rebounding abilities improve screens, boxouts, putbacks, or rebound prediction.

AI gets smarter

NBA 2K27 is also giving its computer-controlled players a significant intelligence upgrade.

AI teams can now prioritize early offense instead of automatically slowing down into a half-court set. Players will organize into spacing lanes after made baskets, while teams with a faster style can continue attacking even when transition numbers are relatively even.

A new Set AI framework is designed to make star players genuine offensive hubs.

Instead of simply running predetermined plays, the AI can organize actions around players such as Nikola Jokić. Offensive sets can change based on game situations, including close games, quarter endings, and scoring slumps.

Team-level gameplans can also adapt during games. The AI can identify favorable matchups and shift toward more aggressive strategies when its initial approach stops working.

Pick-and-roll and handoff execution are being improved as well, with better passing angles and more intelligent alley-oop opportunities.

Defensively, AI players can make more complex decisions instead of simply rotating to predetermined positions. The system considers matchups, player tendencies, attributes, and badges when deciding who should switch or provide help.

Aiming for a more skill-driven game

Taken together, the changes point to a broader redesign of NBA 2K27’s on-court experience.

2K says the objective is to reduce gameplay bailouts and reward players who make the right reads, execute moves correctly, time their shots, and understand basketball fundamentals.

NBA 2K27 is scheduled to launch worldwide on September 4, 2026, for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Early Access begins August 26 for players who purchase the Deluxe or Ultra Edition.

Gaming

Now Playing: Assassin’s Creed Black Flag Resynced

Nostalgia does a lot of heavy lifting.

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Like any millennial, I love a good dose of nostalgia. These days, however, nostalgia is no longer a scarce resource. Remakes and reboots abound, the entertainment world heavily seesaws between all the franchises that made our child- and teenagerhood so fun. Today, the ever-spinning roulette lands on Assassin’s Creed Black Flag.

Launched not too long ago, the original Black Flag was a pirate life simulator disguised as an Assassin’s Creed game. It was a refreshing breath of fresh air for the series coming after the controversial ending of Desmond Miles’ arc. Unsurprisingly, the game is still the most universally lauded entry in the entire franchise. So, if you ignore how recently it came out, Black Flag makes sense as the first Assassin’s Creed to ever get a remake.

But do we actually need this much nostalgia?

New clothes for the original

Assassin’s Creed Black Flag Resynced plays like a dream. It’s the original game but with updated graphics and combat.

Now, the original game still plays very smoothly today. I’d even hazard that the original graphics are still serviceable today, albeit tinged with a tiny bit of datedness. Basically, if I boot up my copy of the original, there’s a very good chance that I’d still find it perfectly modern.

That said, Black Flag Resynced has amazing graphics. There’s a clear difference that elevates the original to heights that put it at par with the newer games. Parkour and combat are also smoother. If you’ve played Shadows or Valhalla, Black Flag Resynced is easy to pick up (or pick up again, for most of you).

There are a few additions, including story content for some characters or even entirely new ones introduced. To be honest, I don’t think they add a lot to the experience, but the additions aren’t bad things at least.

The real meat comes from the tinier quality-of-life changes added to the overall game. For example, those pesky trailing missions are now gone. Stealth is better. Finally, that terrible modern-day storyline was completely removed.

It’s fair to say that Black Flag Resynced is a better version of the game than its original. But, again, is that really enough to warrant buying a new and even more expensive version of a game you bought long ago?

The problem with nostalgia

Earlier this year, I played Yakuza Kiwami 3 & Dark Ties, a remake of the eponymous game from the Yakuza franchise. Though the new version had a substantial expansion bundled inside, it was essentially a trip down memory lane clothed in a “new” skin.

Yes, the nostalgia is largely effective. But after a while, the doubt crept in: It’s just a reskin with some new content. Worse, the reskin is a coat of paint that the series has been using for so many years now.

Black Flag Resynced starts to feel the same. Eventually, the appeal of playing a beloved game runs out, especially since it’s a game that hasn’t been out long enough to develop a more intense form of longing. As such, there’s a bigger burden for it to prove why it should exist.

It’s a hard sell. The original game is just much too recent. In fact, it still holds up well today, despite some inconveniences. The new version is, like Yakuza Kiwami 3, mostly translating the game into a modern system familiar to modern players. But it’s a system that hasn’t really changed much over the years. With another game following the same format, it’s all blending into a homogenous soup.

The Assassin’s Creed franchise needs a reinvention. Though the previous Shadows fulfilled a generational wish to bring the series to feudal Japan, it was just another Assassin’s Creed game but with two protagonists. It’s the same thing with Black Flag Resynced, just another Assassin’s Creed game but with better graphics (and ship combat).

Nostalgia is doing a lot of heavy lifting in Black Flag Resynced. The game isn’t really a reinvention, and if you’ve played the newer titles recently, nostalgia might not be enough.

Is Assassin’s Creed Black Flag Resynced your GameMatch?

If you’ve played the original and just want to experience the same game on a modern system, then Black Flag Resynced is perfect for you. It’s the same enjoyable experience with a bundle of small quality-of-life improvements.

However, it doesn’t reinvent the wheel. If you’re tired of the same old Assassin’s Creed formula, the remake probably won’t do much for you, either.

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Gaming

Kingdom Hearts IV is coming in late 2027

The announcement came during D23

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Kingdom Hearts IV

SQUARE ENIX and Disney & Pixar Games have confirmed that Kingdom Hearts IV will release in late 2027.

The announcement came during D23: The Ultimate Disney Fan Event 2026. A new trailer also debuted during the Disney Entertainment Showcase, revealing a new in-game world inspired by Disney and Pixar’s Coco.

The trailer was later shown in an extended version during a D23 panel celebrating the franchise’s 25th anniversary.

Sora returns to Quadratum

Kingdom Hearts IV continues Sora’s journey through the mysterious city of Quadratum. The city has been overrun by dark creatures known as the Heartless.

Sora will once again travel through worlds inspired by Disney and Pixar. Along the way, he will encounter new characters and gain new powers.

The latest trailer also confirms the return of Donald Duck and Goofy. Players will be able to take control of Mickey Mouse, Donald Duck, and Goofy as they search for Sora.

The new trailer offers a closer look at the next chapter of the long-running action-RPG series.

An anime series is also in development

SQUARE ENIX and Disney also announced a new Kingdom Hearts anime series for Disney Channel and Disney+.

The series is currently in development in collaboration with series creator Tetsuya Nomura and the creative team at SQUARE ENIX. It is currently listed under the working title Kingdom Hearts.

Kingdom Hearts celebrated its 25th anniversary with the D23 panel, which brought together members of the creative team and voice cast. The panel also explored how the franchise has brought together Disney, Pixar, and SQUARE ENIX over the years.

Kingdom Hearts IV will launch on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC in late 2027. The game is already available to wishlist.

The extended D23 trailer is available on YouTube.

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Entertainment

Box office: Brand New Day set to surpass US$ 2 billion, drives Marvel’s Spider-Man 2 resurgence

Sony Pictures’ fourth Tom Holland feature film sets records

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Spider-Man Brand New Day first trailer

The box office performance of Spider-Man: Brand New Day has been nothing short of spectacular.

Sony Pictures’ fourth feature film featuring Tom Holland as the titular protagonist broke the domestic opening day record.

This feat narrowly beat the previous record set by another Marvel Cinematic Universe (MCU) film in Avengers Endgame.

That strong opening continued in the next few weeks as Brand New Day became became the fastest to reach the US$ 500 million mark, breaching the milestone in just seven days, per LA Times.

The movie is already the highest grossing film of 2026, beating Toy Story 5.

Which such massive success so far, Spider-Man: Brand New Day is on pace to beat Avengers: Infinity War for worldwide total gross.

With over US$ 1.7 billion grossed in just two weeks, the film is projected to surpass any point between the US$ 2.1 billion to US$ 2.3 billion mark.

It will become only the eighth ever film to surpass that mark once it reaches at least US$ 2 billion.

The others are: Avatar (2009), Endgame (2019), Avatar: The Way of Water (2022), Ne Zha (2025), Titanic (1997), Star Wars: The Force Awakens (2015), and Infinity War (2018).

However, Endgame still holds an advantage, thanks to its international launch in major markets. The epic conclusion to the MCU’s Infinity Saga grossed US$ 2.79 billion during its 2019 run. And you will have to adjust that value slightly due to inflation.

In the Philippines, a strong market, Brand New Day has just eclipsed the PhP 1 billion mark, which is roughly about US$ 17.2 billion.

For comparison, it will definitely surpass Infinity War at some point, while Endgame grossed PhP 1.8 billion total or about US$ 34.56 billion at the time.

Marvel’s Spider-Man 2 experiences resurgence

Moreover, the film’s success also triggered a transmedia halo effect with Insomniac Games’ Marvel’s Spider-Man 2 also experiencing a resurgence in sales and player engagement.

Per IGN citing Alinea Analytics, since the film’s release, the game sold over 300,000 more copies across PlayStation 5 and Steam within a two-week span.

This is the equivalent to over US$ 11 million in revenue for Sony and Insomniac Games.

Plus, for the first time since the title’s launch in 2023, it experienced more than one million daily active users.

A combination of movie hype plus some timely discounts contributed to the game’s resurgence, also proving that the Spider-Man franchise has always been one of the biggest and most relevant IPs of all time.

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