Features
The Nintendo Family Computer from your childhood is back

If you’re a child of the 80s, chances are you grew up with a Family Computer.
Not the kind of computer we know of today, but the popular gaming machine from Nintendo.
The red-and-white console debuted in 1983 and was meant primarily for Japan but found its way through much of Southeast Asia also. The rest of the world got the more basic-looking Nintendo Entertainment System or NES.
I was the happiest kid alive the day my parents finally agreed to buy my sister and I one.
I spent many sleepless nights warping through worlds in hopes that I’d find and rescue Princess Peach. Super Mario was one of my favorites games, something I’ve taken with me to adulthood.
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Today, his three dimensional likeness is a far cry from the 8-bit figure that jumped across my TV screen. I fell in love with Super Mario at a time when game discs or digital downloads were yet to come of age. Back then, games came in cartridges that you’d sometimes have to blow into to get working.
This week, Nintendo gives gamers of all ages an easy way relive their rich gaming past with the release of a super-cute, miniature replica of the Famicom from three decades ago. Not just a model, but one you can actually play games on.
The box looks exactly the same as the original, albeit many times smaller.
The console, too, is so small it can fit in the palm of your hands.
Lengthwise, it’s roughly the size of an iPhone.
Even the controllers have been shrunk down, both still hardwired to the console.
While on the outside, there’s no denying this console was born out of the eighties, the 2016 mini version has much more power and comes with significant updates that make it playable this generation.
It’s got updated ports that make it compatible with modern TVs.
It comes preloaded with 30 classic games.
Includes Super Mario, PacMan, Donkey Kong, Ice Climber, The Legend of Zelda, and Final Fantasy II, to name a few.
And now lets you save your game progress.
Yes, there was a time when the only way to save progress was to pause the game and to keep the console running while you slept.
If you’re feeling extra nostalgic, the console offers three display modes.
There’s a very retro CRT style that can give your 4K TV scan lines just like the ones old tube televisions had back then.
In the Philippines, the Nintendo Family Computer retails for P4,595 — that’s a quarter of the price of a PlayStation 4. It sells for 5,980 yen, roughly $60, in its native Japan. Interested? Of course. Unfortunately for you and the rest of the world, it is currently sold out. But Nintendo promises that it will restock soon, hopefully in time for the holidays.
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WARNING: SPOILERS AHEAD
It’s been more than a month since the release of Horizon: Forbidden West’s DLC, Burning Shores and the reviews came in hot. There were plenty of raves that the game is a treat as are the visuals. But what really made the most waves on the is that the fiery redhead heroine gets a partner. In more ways than one.
Aloy was first introduced in Horizon Zero Dawn as an outcast, so being on her own was expected. Understandably, when you’re treated like a pariah since childhood, warming up to people isn’t exactly second nature.
The burden of being The One
She picks up new friends, even some potentially interested parties along the way but the game steers us from expecting that they’ll be tagging along for the long run. By the game’s sequel, she is still Ms. Independent, but with blossoming character development in terms of her interpersonal relationships
While there’s a bit of attraction and tension with men and women alike thrown in-game, Aloy never gets into anything no matter how hard you try to flirt. (Yes, we tried). Horizon clearly didn’t focus on finding her mate, given that there is indeed a lot on Aloy’s plate.
She even admits in dialogue that her mission as The One created to save the world, is a full-time occupation that she can’t think of anything else. Fair enough, you go do what you gotta do, girl.
Along came Seyka
With the introduction of Seyka in Burning Shores, it would’ve been easy to dismiss that sure, they have chemistry but nothing’s going to happen. We’ve gone so far with Aloy embracing singlehood by choice, why would it change now?
That’s probably what made this DLC stand out. After becoming partners in crime, the pair share an intimate conversation where they first met to consider pursuing something more. The player option to engage in a romance probably has the audience saying “finally” or asking, “why now?”, and those who appear to take issue in Seyka’s sex are asking “why?”
But the better question is, WHY NOT?
Seyka is no stranger to duty and purpose, being intent in rescuing her sister and tribespeople from Burning Shore’s main villain, Walter Londra. She is headstrong, agile, and fierce — qualities she shares with our main girl. Aloy also learns to rely on someone for help, which is a big deal.
It shouldn’t come as a surprise either that Aloy would take on a lady love: Forbidden West final boss Tilda did express that she loved Elizabet Sobeck — Aloy’s clone source or “mother” — more than we know. Who’s to say that the genetic copy of the apple would fall far from the tree? Ultimately, should the player to decide to let Aloy initiate a romance, it’s not the end of the world if it’s a girl. Actually, they even saved it together.
SEE ALSO: Horizon Forbidden West Review: Back to save us from machines
Burning Shores
The story of Burning Shores picks up directly where Horizon Forbidden West left off. It contains additional content for Horizon Forbidden West, including new characters and experiences in a stunning yet hazardous new area.
To enter the Burning Shores, you must complete the main quest (up to and including Singularity) in the PS5 version of Horizon Forbidden West. Following the main quest, the player will receive a call over Aloy’s Focus, beginning the DLC.

The ROG Ally has caused quite a buzz in the gaming community at large. Personally, I’m thrilled at the prospect of owning a handheld gaming PC/console to play games I otherwise would not have access to. I mainly play on my PlayStation 5 (PS5). Naturally, I was curious how some of my favorite games will run on the ROG Ally.
Things are promising on paper. The ROG Ally is built to be able to run AAA titles. Here’s a quick look at the specs of the unit we had for recap:
Model |
RC71L |
CPU | AMD Ryzen™ Z1 Extreme Processor
|
GPU | With AMD Ryzen Z1 Extreme Config:
|
Panel | Full HD (1920 x 1080), 120 Hz / 7 ms eDP1.4b, 500 nits, IPS-panel, 100% sRGB, FreeSync™ Premium, Gorilla® Glass Victus™ and Gorilla® Glass DXC, 10-point Touchscreen
Gyro support |
Memory | 16GB (LPDDR5 6400Mhz) dual channel LPDDR5 8GBx2 on board memory |
Audio | 2 x 1W speakers with smart amp technology, Dolby Atmos®, Hi-Res Audio, AI Noise Cancellation |
Wi-Fi / Bluetooth | WiFi 6E (802.11ax) / Bluetooth® v5.2 |
Storage | 512GB (for Z1 Extreme config)
+SD card slot UHS-2 |
I/O PORT | ROG XG Mobile interface (8PCI express lanes) and USB Type-C combo port (with USB 3.2 Gen2, DP 1.4 support) — (1x)
3.5mm Audio jack — (1x) Micro SD slot (UHS-II, Micro SD 4.0) — (1x) |
Battery | 40Wh |
Adapter | 65W PD adapter, supports pass through charging |
Dimensions | 280.44 * 111.18 * 21.22 mm
608g |
PlayStation Studios on PC
PlayStation, in the past couple of years, has decided to spread the love and let PC players experience some of the best they have to offer. Currently, there are 12 PlayStation exclusive titles playable on PC. And they’re available on either Steam or the Epic Games Store.
In case you’re curious the available games are as follows:
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- God of War (2018)
- Uncharted: The Legacy of Thieves Collection
- Destiny 2: Lightfall
- Horizon: Zero Dawn
- Returnal
- Days Gone
- HELLDIVERS
- Predator Hunting Grounds
- Sackboy: A big Adventure
- The Last of Us Part 1
PlayStation Asia was kind enough to give us codes for three of the 12 titles now available on PC. Here’s how they ran on the ROG Ally.
Quick note: I played on Performance mode with brightness hovering at around 50-55% indoors in an air conditioned room.
Marvel’s Spider-Man Remastered
Marvel’s Spider-Man, along with NBA 2K, is my comfort game. Whenever I feel frustrated or just having a bad day, I fire up either game. On Spider-Man, I just swing aimlessly around the digital Manhattan that Insomniac built.
It was such a delight to learn that I can do this on the go now too with Marvel’s Spider-Man Remastered playing pretty darn well on the ROG Ally.
I had the framerate limiter turned on, maxing out at 60. Despite that, I only reached a max of 31 fps with dips to as low as 15. It looks bad on paper, but is much more tolerable during actual gameplay. The dips usually happened during cutscenes. Majority of the gameplay hovered around 25-30 fps.
I knew it was never gonna reach the level of detail and smoothness that I get on the PS5 and LG C2 combo that I usually play on. There was plenty of noticeable stuttering especially during the busier sections of the game. But I didn’t think any of it was game breaking.
Audio wasn’t as loud as I hoped it would be despite me playing in a pretty quiet room. I opted to pair it with Bluetooth earbuds (OnePlus Buds Pro 2) to get the most of the audio. There were no audio delays whatsoever which was a very welcome development.
My average play time was about one hour and 20 minutes. That’s with the battery going from 100% to 20% each time.
Marvel’s Spider-Man: Miles Morales
Coming from the same Studio and pretty much being essentially the same game, Spider-Man: Miles Morales didn’t run too differently from Spider-Man Remastered.
I played in the exact same conditions: Indoor room, AC on, started at 100%, performance mode, and medium brightness settings. Curiously, the frame dips happened more during open-world swinging and not as much during cutscenes. This could be because of the busier version of New York due to the events of the game being set during the Christmas season.
But the numbers weren’t too different. I still maxed at 31 fps, with most of the gameplay hovering around 25-30 fps, and the lowest dip coming in at 16fps.
Again, nothing game breaking and it is much more tolerable during gameplay. Naturally, you have to have your expectations set properly. The ROG Ally is, after all, a handheld gaming PC.
Average play time is around one hour and 25 minutes with about 75% to 80% of the battery life being consumed.
Returnal
Returnal is one of the titles I was most excited to try. I was curious about how the audio and controller rumble would translate to the ROG Ally. On the PS5, Audio and DualSense implementation are two of the game’s many strengths.
Due to audio cues on enemies’ locations, this game is best played with earbuds/headphones on. The experience on the ROG Ally isn’t quite 3D Audio on PS5 levels, but it’s as close as it gets.
The same can be said for the controller rumble. It’s not as precise nor finely implemented as the DualSense – that’s a unique feature after all. However, I was still thoroughly impressed with how the ROG Ally implemented rumble in certain sections of the game. The rumble effect is also a testament to how well-built the Ally is. Despite the internals shaking, the Ally never felt brittle nor that it would suddenly come apart.
Knowing this is a shooter game, I turned the framerate limiter off and reached highs of 115 fps. The framerate did dip to as low as 15 fps which is about the widest variance I got from any game I played using the Ally. This did affect gameplay especially during sections where I had to deal with multiple enemies.
I did experience plenty of crashes which isn’t ideal for a game like Returnal whose progress relies on you surviving as long as you can on a single run through. But this only happened during the first few minutes. After a while, it seemed like the ROG Ally had adjusted to the performance-demands of the game.
It took about an hour and 10 minutes before I had to plug-in the Ally to not lose a playthrough.
Remote Play?
Since the ROG Ally is essentially a handheld gaming PC, you can certainly install the Remote Play app on it. However, you can’t just immediately use the gamepad. To play Horizon: Forbidden West, and generally just run the app, I had to pair the Ally with my DualSense controller.
You can map the gamepad so that it works but mapping isn’t an activity I enjoy nor did I have the time (I had to return the review unit) to do it. Other reviewers pointed to using a third-party app called Chiaki. But again, I didn’t have time to test it. I did see gameplay of it though so it seems to be working just fine.
Knowing that you can do all these on the Ally actually makes you question the upcoming PlayStation Q handheld. Sure, the integration will likely be seamless. But its core function can already be replicated on other handhelds and handheld-like devices. I digress.
It’s worth noting that the relatively smooth experience I had with the ROG Ally was also aided by an internet connection that constantly hovers in the 250+ mbps range along with a Wi-Fi 6 router.
The ROG Ally is PlayStation friendly
If you want to know what it’s like playing PlayStation 5 games on a handheld device, the ROG Ally is easily one of the best devices to play with. The gameplay isn’t quite as smooth but you shouldn’t expect it to be. And yes, you’ll find yourself reaching for the power adapter after a little over an hour of playthrough. But being able to play AAA titles on a handheld device still feels crazy to me.
Having started gaming on a family computer and covering tech for a living, it’s still mind-blowing to me how far technology has come. The stuff I only dreamed of as a little fat gamer is coming true thanks to the ROG Ally and its contemporaries.
The ROG Ally Z1 Extreme retails for US$ 699. The ROG Ally Z1 variant retails for US$ 599. Pre-orders begin on May 11. It will be available for sale worldwide on June 13, 2023.

Ever since Apple launched iPads running the ever-powerful Silicon chips like on the M1 and M2 MacBook Pros, many have wondered when will Apple put macOS onto the iPad.
While we don’t have anything like that until today, the closest thing we can have is the Final Cut Pro made specifically for the iPads.
Now, it’s finally available for download on the iPad App Store.
Starting at US$ 4.99 per month and US$ 49 annually, is it actually worth the subscription?
In this video we’ll show you all the features and tools exclusive to the new and game-changing Final Cut Pro for iPad!
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