Gaming

PlayStation unveils the new PS5 VR controller

Will focus on “feel” like the DualSense

Published

on

Virtual Reality (VR) gaming has yet to really hit its stride but that isn’t stopping Sony PlayStation from continuing to move the platform forward. Today, the company announced its new controller for PS5 VR.

It has an “orb” like shape that allows the player to hold the controller naturally. The design also aimed at giving developers more freedom in creating new VR gameplay experiences.

PlayStation also says the controller is well-balanced and should be easy for anyone to hold no matter their hand-size.

Here’s a list of the features as detailed on the Sony PlayStation’s blog post.

Adaptive triggers

Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

Haptic feedback

The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

Finger touch detection

The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

Tracking

The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

Action buttons / analog sticks

The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

It’ll be a while before this hits consumers as they will have to be sent to developers first.

Gaming

NieR Replicant ver.1.22474487139… Review

Playable Anime

Published

on

NieR Replicant

An earnest protagonist, a “tsundere” who’s also kind of there for fan service, an almost fourth-wall breaking character, and a world dealing with an underlying crisis; NieR Replicant ver. 1.222474487139 (which we’ll refer to as NieR Replicant henceforth) has all the elements of a wonderful anime. Except, it’s a game — one that goes out of its way to offer multiple types of play.

After getting through a single playthrough of NieR Replicant, I found that most of the things I said I liked in my first impressions (music, gameplay, combat, dialogue) were the ones that will endear me to the game even further.

Everything for your sister

As the protagonist, you play the role of a brother who will do just about anything and everything for your sister. The game starts off with you looking for a way to cure the mysterious illness that’s befallen your sister.

This is the main driving force of the main character. All his actions in the main storyline are all in the service of doing what’s best for his sister.

A memorable cast

Along the way you meet the rest of the main cast. This includes a magical, talking, floating book named Grimoir Weiss who serves as both a helpful ally and a backseat protagonist who never fails to point out the obvious in every situation in a way that almost feels like it’s being directed at the player.

You’ll also build a certain level of kinship with people in your town as well as key characters in every main area of the game. This includes the two other members of your party: Kaine and Emil — both of which also have interesting backstories which I will not spoil here. Just know that all these relationships and it resonates with you, the player, will determine much of what you’ll feel about the game’s story.

NieR Replicant

“Fan Service” Kaine

Dealing with loss

One thing that you will constantly encounter in the game is the feeling of dealing with loss. It already feels heavy on its own, but if I may step back a bit. Having to deal with loss in real life recently and feeling the collective grief of people in my circle also having to deal with the same just amplifies the general feeling of hopelessness and emptiness of experiencing loss.

This feeling, however prevalent in the game, is perfectly balanced by the injection of humor from Grimoir Weiss and the happy memories you have with the ones you’ve lost. Memories also play a part in key points of the story.

Multi-faceted gameplay 

Shifting the tone a little bit, the overall gameplay of NieR Replicant will keep you on your toes.

It’s not just a mindless hack and slash game. There are sections where it’ll turn into a 2D platformer with some sprinkles of puzzle solving.

The level designs are fantastic. One thing that stood out to me is how the Square Enix and Toylogic very intentionally frames certain levels. Since this is, after all, a sort of remake of game that was first released in 2010, it is free from the burden of giving the player full camera control. This results in beautifully framed scenes as you play.

There’s one particular area that reminds me of the camera work on the original Resident Evil games on the PlayStation One.

Later on in the game, you’ll enter a deeper portion of that area and it will give you an entire section of the game that looks and plays like Diablo II. 

These areas are all perfectly placed in different sections of the game that certainly adds to the overall pacing. It can feel draggy, especially when you’re doing side quests, but having levels and areas like this make it all better. Oh and yeah, take some time to do side quests, it’ll help with getting gold (the game’s currency), some useful items, and immerse you further in the game’s world.

Here’s a quick look at the combat in the early part of the game.

The music is just… *chef’s kiss

I’ve already talked about this at length in my first impressions. But even then, it would be a disservice to not mention it here again. The music in this game is just my cup of tea.

It’s the kind of music that really transports you into the game world. If you’ve ever had fantasies of being whisked away to a different reality, the music in this game is what you would imagine to be playing.

It perfectly evokes the proper mood in every area of the game. The main village gives off this “going on an epic adventure” vibe, the area filled with robots sound robotic, and the aforementioned Resident Evil-like area fills you with horror. You can even say it almost foreshadows the fate of some levels and locations. That’s how good the music in this game is.

You can listen to the 2010 versions of the music here. Bear in mind that most of these were re-done/re-recorded for NieR Replicant ver. 1.222474487139.

Should you play NieR Replicant ver.1.22474487139… ?

Anyone who’s into narrative-driven games should give NieR Replicant a whirl. That’s also especially true if you’re an anime fan. It will feel familiar because of certain tropes, some fan service, and a time skip.

It’s a fantastic entry point into the whole NieR franchise. It will get you curious about the NieR world at large and will certainly make you want to explore or replay the 2017 hit game NieR:Automata. But of course, not before you give NieR Replicant ver. 1.22474487139… all the playthroughs it deserves.

NieR Replicant ver. 1.22474487139… is available April 23 on PS4, Xbox One, and PC on Steam.

Continue Reading

Gaming

Sony says it won’t shut down PS3, Vita stores

It admits shut-down was the wrong decision

Published

on

Sony PS3
Photo by Nikita Kostrykin on Unsplash

At the end of March, Sony had announced that it’d be shutting down PS3, Vita, and PSP game stores. This meant that users wouldn’t be able to purchase new games and media content through those consoles. It has decided to backtrack on its decision now.

For the foreseeable future, Sony PlayStation will continue to support the purchase of classic games on PS3 and PS Vita. The PSP will still retire on July 2, 2021.

“It’s clear we made the wrong decision here,” Sony Interactive Entertainment President and CEO Jim Ryan wrote on the PlayStation Blog. He sighted commerce support challenges as a leading cause behind the decision to shutter the store. Sony also intended to focus on new-gen products like the PlayStation 4 and 5.

Though the decision received widespread criticism, and the community was fuming. Many games use PlayStation Now to play PlayStation 3 or Vita compatible titles on the newer consoles. Closing down the online store would’ve dealt a huge blow to existing users.

“We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I’m glad we were able to find a solution to continue operations,” Ryan added.

Before the company’s reversal, VGC reported that more than 2,000 digital-only games were at risk of being lost forever. The PSP won’t be getting a life extension, and online services will be closing down as planned.

Continue Reading

Gaming

Balan Wonderworld review: A theater for young ages

Facing the reality behind the curtains

Published

on

Balan Wonderworld

Have you ever had those moments in your younger years that hurt you a ton? Have they also happened as you got older and a bit wiser? Such is life on our own planet Earth: full of ups and downs. With each moment, we learn new things about ourselves and from our own shortcomings to become better people. However, there are times when things get too overwhelming.

We all need an escape, no matter how young or old we might be. For the older ones, it’s having some time alone, watching movies or TV shows. With the younger generation, it’s playing video games or window shopping online. For our good friends Leo or Emma, their daring escape from their problems led them to the mysterious world of Balan Wonderworld.

I decided to give this game a shot, seeing as it’s one of those less-hyped titles from Square Enix. I want to know what it could offer to a semi-casual player like myself when I need stress relief. Also, Square Enix loves to draw you in with some lore in between to keep you hooked from start to end.

So, what exactly is happening here?

Balan Wonderworld starts off with a story that provides little context to the main characters. Essentially, you play as either Leo or Emma, two children experiencing some personal troubles. I decided to play as Leo mostly because his opening cutscene was him dancing on the street, which is quite relatable. Apparently, in Leo’s case, a group of equally skilled dancers took notice, but he just shunned them away for unexplainable reasons.

Eventually, he and Emma find themselves in this mysterious theater guarded by Balan, a magician-like figure. According to the game’s lore, the theater only shows up to those who are experiencing troubles in their lives. I guess you could consider Leo/Emma extremely lucky, but they’re also confused as to why they’re in the theater. A few moments later, they find themselves in a magical world behind the theater — essentially pulling a Narnia on you.

Balan Wonderworld

Leo in the Island of Tims

You may be wondering how all of this just happened, and I’m here to tell you that I have no idea. In its early stages, the game doesn’t explain to you a lot of details in hopes of putting the pieces of the story together. As I progressed through the story later on, I’m still trying to understand how these things happened. Not the kind of start I was expecting.

The simplest gameplay mechanic for Square Enix

After the intro cutscene, you find yourself on the Island of Tims, which is pretty empty to start. It’s mostly just grassland with some flowers, lakes, and bridges. Eventually, you will slowly rebuild the Tims Tower, which doesn’t seem that important initially. Part of the rebuild involves the inhabitants of the island: the Tims which aids you for the main completion quest.

Now, this platforming game features twelve Chapters, each with two levels and a boss fight. In all the levels, you only ever need to press one button to get through the entire game: the X button. See, every other button and trigger on your controller allows you to jump and platform around — something the X button does anyway. However, the X button is this game’s primary action button because of another gameplay mechanic.

Collect-a-thon Platformer

In each level, Leo/Emma will collect a set of costumes that grant them special abilities. From jump attacks to increased air time, these costumes allow you to explore the game’s vast stages to look for collectibles for completion. As mentioned earlier, almost all of the abilities are bound to the X button — something you don’t really see with Square Enix’s other prominent titles.

Balan Wonderworld

Some of the costumes you will collect throughout the game

Apart from the costumes, you will also collect Drops, Tim Eggs and Balan Statues in each stage. Collecting Drops allows you to grow your Tims to grant you boosts when playing every stage. Meanwhile, collecting a certain number of Balan Statues opens the next set of Chapters and worlds to explore.

As somebody who is fond of stage-by-stage platforming, this was pretty standard stuff even in an open-world setting. Personally, I found myself getting side-tracked with all the collectibles if I wanted to progress further into the game. However, it also makes the game roughly easy to breeze by when you’re not out to complete it. In essence, I felt it doesn’t motivate you enough to complete it 100 percent.

Uncovering your troubles and rising above them

Let’s tackle what I think is the main reason why you found yourself platforming in Balan’s magical world. I mentioned earlier that the character you control is going through some personal issues, and that the magical world showed up for them because of it. With each Chapter, Leo/Emma encounters people who also have undergone some life problems, as well.

Balan Wonderworld

One of the main boss fights in the game

Before each boss fight, a cutscene introduces you to the main story of each person you encounter in the Chapter’s stages. Essentially, it highlights the following aspects: how they started, the rise, and the fall (and eventual shift to the dark side). You are basically tasked to free these people from the Negati, a demon-like presence that is the manifestation of their troubles.

The happy ending in one of the early chapters of the game

After beating each boss, another cutscene starts that shows an epilogue of sorts, detailing the events that happened after you free people of the Negati. You see people get back on their feet, or become more open to other people about their interests. Also, each ending cutscene starts off with a performance with the AI versions of the costumes you collect. I found it quite cheesy and a little extra in some instances.

A game that doesn’t explain much when it should

Everything about Balan Wonderworld made me ask myself, “why is this all happening?” To be honest, I felt that nothing about the game was explained properly the moment you start playing. From the simplistic gameplay mechanic to the storylines in each chapter, it all feels like it lacks purpose. Furthermore, even your role in lifting these people up from their troubles isn’t explained properly.

While playing through this game, I got the feeling that this was intended for kids even if some of the issues tackled here applied to adults. In its raw gameplay alone, it’s simple to understand and easy to navigate that even five year olds will get through the mechanics easily. The collect-a-thon element only somewhat adds a level of depth to the overall gameplay.

Gameplay mechanics aside, the entire story behind Balan Wonderworld just happens with little to no context or purpose. You aimlessly go into each Chapter, uncover the story behind each character, beat the demon inside them, and they’re freed of the negativity inside them. If you’re a child playing this game, it’s something that you’ll enjoy. As an adult, however, it doesn’t do much to draw you in for long.

Continue Reading

Trending