Gaming

Pokémon: Let’s Go, Eevee! review: Catching ’em all once again

Isn’t Eevee absolutely adorable?

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Countless times, my friends have jokingly asked, “Where’s Mario?” My name — Luigi — has unwittingly cursed me into a lifetime of jokes associated with Mario’s green-suited brother. Ironically, my favorite Nintendo franchise isn’t even remotely related to the Super Mario Brothers series. Since childhood, the prestige has always gone to the Pokémon franchise.

During my Game Boy days, I played through the classics of the Pokémon franchise. Sadly, that streak ended with Pokémon Emerald, immediately before the arrival of the first Nintendo DS. Since then, the franchise’s Generation 4 ushered in a period of silence.

Thankfully, Pokémon’s decline was halted by the arrival of the mobile game, Pokémon GO. The pioneering AR game brought back a wave of nostalgia. Despite the initial popularity, the game’s novelty was short-lived, failing to measure up with the classic games. Of course, the game wasn’t from Nintendo.

Now, Nintendo has finally taken over the franchise’s modern renaissance. Weeks ago, Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! launched for the Nintendo Switch, promising a new world for the new generation. Besides ushering a generation, the nostalgic series revitalizes the old and creates a new ecosystem.

Generation 1.2 

Right on the tin, both games advertise a return to Kanto, home of the first Pokémon. Pikachu and Eevee are remasters of the original Pokémon Yellow. In the original, Pikachu replaced the traditional trio of Bulbasaur, Charmander, and Squirtle. Likewise, Pikachu and Eevee replaces the starter Pokémon based on the version you purchase.

Likewise, both games share the same story elements with Pokémon Yellow: Team Rocket’s antics, Lavender Town’s eerie story, Mewtwo’s appearance. Of course, because of the times, Nintendo updated some minor elements for a modern audience. For example, in-game television sets come with Nintendo Switch units. Characters talk about Alolan Pokémon, smartphone technology, and most importantly, Pokémon GO.

Cuter, cuddlier, livelier

After Pokémon GO’s initial wave of novelty, the franchise’s fans chided the game for depersonalizing their favorite creatures. In GO, Pokémon became collectibles, valuing quantity over quality. Completely contrasted to this, Pikachu and Eevee added a thick layer of personality to all 151 original Pokémon.

Mostly, this dynamic personality applies to your chosen partner, Pikachu or Eevee. Like Yellow, your partner Pokémon follows you around. However, instead of just a few pixelated frames, both have their own new sets of animations and moves. For example, Pikachu hangs out on your shoulder as you walk. Eevee perches atop your head. In combat, both have exclusive move sets. Eevee, for example, uses Veevee Volley, an extremely strong Normal move that activates only occasionally. Cutely, you can interact with both partners outside of combat, petting them or playing patty-cake using the Switch’s touchscreen.

Additionally, you can take a Pokémon out of its Poké Ball, acting as a secondary companion. Also, their animation depends on their build. Mew floats ahead of you. Kangaskhan carries you in its pouch. Charizard flies and carries you on its back. It creates a much more dynamic world compared to the original games.

Speaking of, wild Pokémon encounters are no longer completely random. Instead, you can see the wild Pokémon wandering around, letting you choose which to catch. Catching them is also different. Instead of going into combat, the games adapt the same system as Pokémon GO, using catch rings and berries.

Creating a Pokémon ecosystem

Along with the games, Nintendo also launched a new controller, the Poké Ball Plus, specifically made for the new Pokémon games. Unfortunately, the optional controller, shaped like a Poké Ball, is pricey, costing US$ 49.99 on its own. The bundle — the game plus the ball — costs US$ 99.99, reducing the price by 10 bucks. That said, why should you buy a Poké Ball Plus?

Firstly, the ball comes with a free Mew. Traditionally, this mythical Pokémon was obtainable only through Nintendo-exclusive events or hacks. The Ball finally provides an easily accessible way to obtain one of the franchise’s most elusive Pokémon.

Secondly, it creates a new experience for the franchise. While it has only two buttons, you can use the ball in a throwing motion to catch Pokémon. Instead of just pressing A, the new mechanic simulates the feeling of actually throwing a Poké Ball. It’s unique and strangely gratifying. Additionally, you can take a Pokémon (housed inside the Poké Ball) with you on your daily commute. As you walk, it gets experience, similar to GO’s buddy system.

Thirdly, the ball acts as a Pokémon GO Plus, connecting the Switch games with GO’s world. To those who still play GO, the Poké Ball is a welcome arsenal, especially in crowded cityscapes. Similarly, you can transfer Pokémon from GO to Switch, making it easier to fill a Pokédex.

Finally, the Poké Ball Plus is a clear indication of the Pokémon franchise’s future. Next year, Nintendo will launch a fresher addition to the franchise, marking the console’s first full-fledged Pokémon game. By then, the future game will fully integrate the Ball into its mechanics, making the controller a worthy investment.

With Pikachu and Eevee, the Pokémon franchise heralds a new generation for both old and beginning players. For old players, they create a refreshed wave of nostalgia. For beginning players, both games are a good start to the new generation.

SEE ALSO: Pokémon: Let’s Go gets its own Nintendo Switch bundles

Gaming

Valve unveils price of the Steam Frame

The VR headset starts at US$ 1,059.

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The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.

Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.

Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.

This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.

If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.

SEE ALSO: Valve announces its own console called the Steam Machine

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BlizzCon 2026 announces World of Warcraft: Forever and Diablo V

StarCraft, Overwatch, Hearthstone, and more also get news

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Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.

Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.

World of Warcraft: Forever and Diablo V

The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.

Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.

StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.

Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.

For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.

Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.

Existing games updates

Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.

The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.

For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.

Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.

LE SSERAFIM & YOASABI

BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.

Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.

BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.

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Xbox saves Kojima’s PHYSINT after PlayStation drops support

PlayStation says the separation was mutual, but Kojima hints otherwise.

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Things aren’t going well in the PlayStation camp. After two months of frankly questionable decisions, the company adds another to the pile by dropping support for Hideo Kojima’s PHYSINT.

For a while now, Kojima and PlayStation were in a very productive relationship with the Death Stranding duology, a critically acclaimed collection of titles for the platform. When things looked like they were going well, Kojima announced PHYSINT, an espionage-themed game which reminded fans way too much of Metal Gear Solid.

If you were investing in a PlayStation 5 to play Kojima’s latest thriller, you might want to move your chips elsewhere now. PlayStation has just dropped support for the espionage game, meaning PHYSINT will no longer be a first-party title for the platform.

Though PlayStation claims that the decision came after “careful consideration,” Kojima himself has said that the move was “unexpected,” going against PlayStation’s assurance of a mutual separation.

Very quickly, Xbox has announced that their platform will support PHYSINT instead. It’s a big get for the competing brand because Xbox Game Studios is already supporting OD, Kojima’s other upcoming horror project starring Sophia Lillis.

Unfortunately, it’s difficult to say more. As is tradition, Kojima will not explain much more about his upcoming titles. In fact, OD’s trailer barely says anything. One thing’s for sure, though: we’re all in for quite a ride.

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