Gaming
Civilization VII review: Reinventing the wheel to make it better
Play how you want
Civilization VII is the latest entry in a strategy game series that has existed for decades. As with every entry, the new game reinvents the wheel by introducing new systems and streamlining old ones from the past. If you’re a fan of the series or are curious about all the commotion surrounding this game (especially after the announcement of Jose Rizal as playable leader), Civilization VII is an absolute must-play, and this is why.
What’s new in Civilization VII?
The Civilization franchise is all about building a chosen civilization from the ancient times all the way to the modern period. It’s all about rewriting history to favor yours. However, unlike previous games, Civilization VII is not a straight shot to the finish.
Traditionally, the end of each era flows seamlessly into the next, creating a flowing tapestry across one game. Civilization VII breaks the game into three distinct eras: Antiquity, Exploration, and Modernity. These ages do not flow into one another, though they build each other up. The end of each age comes with its own report. You can take each era as its own game, ending only with victory conditions during the Modern Age.
At the start of a game, you pick a leader, which won’t change after every age. However, you also pick a Civ separately, which does change after an age. This allows for a lot of mixing and matching, depending on your playstyle.
Of course, you can always keep it historical. For example, you can pick three historical dynasties from China through a whole game. You can, however, go in different directions. One of my Jose Rizal runs, for instance, had the Filipino hero lead Native Americans for the first two ages before transitioning into the French Empire for the final one.
Are the Ages a good system?
A common reaction to the new Ages is comparing the system to Humankind, a strategy game that also got inspiration from the Civilization franchise. Personally, it’s hardly a comparison. The new system parses down an absurdly long game into bite-sized chunks I can take one at a time.
Each age also feels like its own game. They all focus on different things. Longtime fans of the franchise will likely find the most familiarity with the Antiquity Age. The goal is to build your Civ in all the traditional ways: founding starting settlements, researching the most tech, and building the biggest army.
Everything changes starting the Exploration Age, though. The game really wants you to engage as a colonial power.
For context, the game has four Legacy Paths: Cultural, Economic, Military, and Scientific. Fulfilling a Path in the first two ages grant significant boons for the next age. On the other hand, fulfilling a Path during the last age unlocks the respective victory condition. Conversely, failing to do anything significant for a Path at the end will result in a corresponding dark age and a boon that comes with a drawback.
Because each Path has a success condition, it follows that there are ways to win. Unfortunately, this can turn into a limiting factor for some playstyles. For example, two out of four Paths in the Exploration Age rely on colonizing distant lands. If you prefer playing an isolationist, you’re forced to succumb into a dark age for the Modern Age.
It pays to explore and fight
That said, it is a lot of fun to engage in the different systems of Civilization VII. Capturing settlements in distant lands is fun. Managing resources in colonies is fun. Evangelizing your religion to other continents is fun.
Though it feels limiting that turtling playstyles aren’t as incentivized as confrontational ones, it doesn’t feel like a chore to become a warlord or a colonial power. It also helps that the combat has been reworked.
While you can still throw as many units as you can towards a desired settlement, the key to achieving military greatness in Civilization VII is by using trainable army commanders. A replacement for Civilization VI’s Great Generals, the army commander is a unit that can grant bonuses to surrounding units. It is also the only type of unit that can earn experience. Therefore, a seasoned commander provides better bonuses.
Unit and commander placement become necessary strategic options. It’s not enough to completely surround a city. You need to have the right commanders surrounding the right units.
Additionally, war weariness is no longer an afterthought. A poorly supported war results in crippling unhappiness penalties which can (and will) turn your cities against you. Entering a war is now takes more involvement.
Traditionally, I prefer peaceful playstyles. But the complexity of warfare in Civilization VII makes it worthwhile to engage in wars if the time is right.
It also pays to stay and build
Now, city management also takes more involvement. In the past game, it was all about district placement. In Civilization VII, building placement is still important but you can maximize your yields more by managing how your citizens grow.
For me, this is a much better system, as it forces you to actually look at how your city is growing. Is it maximizing its land area? Should you sacrifice rural growth for urban specialists. Does your city look aesthetically pleasing? It does feel like growing more with your cities, rather than just placing districts for maximized outputs.
A race to the finish
On to the Modern Age. Contrary to the more confrontational Exploration Age, the Modern Age balances it all out with more peaceful ways to win. Except for the Military Legacy Path, all of the Paths don’t need wars to finish.
However, the pace does become frenetic. The game turns into an all-out race to finish a single victory condition. The other players will spam explorers to accumulate enough artifacts for a cultural victory. You’ll need to counter their efforts with your own explorers or rush to get a scientific victory by launching the first manned spaceflight. Alternatively, an economic victory needs a lot of city management, so you’ll need to focus on only that if you’re going for a win in that way.
Regardless, warfare becomes a foregone conclusion. Differing ideologies are the primary causes of war in the Modern Age. A warmongering AI with a different ideology from yours will easily paint you as a military target.
Excited for the future
On its own, Civilization VII is a well-made game. Each age lets different playstyles breathe and have their time in the sun. However, I do wonder if this is the end.
It feels odd that the victory conditions in the Modern Age are chronologically distant. In previous entries to the series, winning a science victory means launching the first mission to an exoplanet. Late game wars also ended with deadly nukes and even death robots.
Civilization VII, on the other hand, does not have nukes. A science victory also stops at sending a manned spaceflight.
All these oddities feel like a foreshadowing for more content and more ages. Currently, the studio has not announced plans for such, but it does make me excited for future updates.
Is Civilization VII your GameMatch?
As a long-time Civilization fan, it’s a no-brainer to suggest this game to other fans of the franchise. However, is it appealing to newcomers?
My answer is yes! Because of the new Legacy Paths, it’s never been easier to get into the franchise. It points players towards the right direction to make the most out of the game’s intricate systems.
Swipe left if you don’t particularly like strategy games. The genre requires a lot of commitment and learning, so those who are more used to plug-and-play mechanics, a Civilization game might not be for you.
Swipe right if you’re looking to sink your teeth into your very first strategy game. Learning labyrinthine systems is rewarding in its own right. Pair it with the feeling of ruling your own kingdom throughout history, and you have a match made in heaven.
Super swipe if you’re a fan of the Civilization franchise and 4X games. Civilization VII is the latest refining of a formula tried and tested for decades. There’s so much familiar with this new game, but there’s also a lot of new mechanics to understand and love.
Gaming
The Switch 2 is getting its first Joy-Con color variant
It’s not as showy as the first Switch’s Joy-Cons.
When the Nintendo Switch 2 and its almost-all-black Joy-Cons launched, you might have wondered about how the dual controllers will rock other colors. After all, the original Switch’s ecosystem constantly tempted users with quirky color options. Because the Switch 2 uses a black shell, will future Joy-Cons look just as tempting? Now, we have our answer.
Today, Nintendo has announced its first color variant for the Switch 2 Joy-Con. We should have seen this coming, but the new variant will not have a completely redesigned shell. Instead, the controller will change the colors of the inner rails and the rings around the joysticks. This pair will rock light purple for the left Joy-Con and light green for the right one.
As you enjoy #MarioTennisFever, you’ll also have the opportunity to give your #NintendoSwitch2 a new look!
The first new colored Joy-Con 2 controllers—Light Purple and Light Green—also arrive Feb 12.
Pre-purchase now: https://t.co/xoK6jsePMp pic.twitter.com/JoE8r4oOQl
— Nintendo of America (@NintendoAmerica) January 8, 2026
It’s a tad bit disappointing, especially when you’re comparing it to the previous model. It’s practically impossible to rep the new colors out in public because the inner rails are hidden by the Switch 2. It also doesn’t help that the console itself will still have its red and blue colors, clashing with the new variant.
That said, the Joy-Cons still look pretty cool when separated from the console. But it all depends on when the console gets more games that use only a single Joy-Con.
Thankfully, that’s coming soon. The color variant will launch alongside the upcoming Mario Tennis Fever, the perfect game for single Joy-Cons. Both will come out on February 12.
The new colors will sell for an eye-watering US$ 99.99.
SEE ALSO: Yes, someone made a fries holder for your Nintendo Switch 2
CES 2026
Lenovo Legion Pro Rollable Concept was possible thanks to TCL
Also responsible behind the foldable display of the new motorola razr fold
At this year’s CES 2026 in Las Vegas, TCL CSOT (China Star Optoelectronics Technology) and Lenovo have further proved their long-term partnership. The newest Lenovo Legion Pro Rollable Concept and the motorola razr fold are equipped with displays by TCL CSOT.
Lenovo Legion Pro Rollable Concept
The continuous collaboration of the two mighty Chinese companies bring out something that has been envisioned in laptops for quite a while now.
Ever imagined of a conventional laptop with standard 16:9 display that can instantly stretch into a 21:9 widescreen monitor? Well, the Lenovo Legion Pro Rollable Concept proves it’s more than possible.
Pioneering this partnership starts with TCL CSOT’s rollable display. Dubbed as the Lenovo PureSight OLED Gaming display. From a regular 16-inch 16:9 display, it completely transforms into an ultra-wide screen — stretching between 21.5 all the way to 24 inches.
For gamers and even e-sports athletes who seek visual flexibility (literally and figuratively), the display adapts to three (3) different training phases.
- Focus Mode (16 inches) for honing reflexes
- Tactical Mode (21.5 inches) for enhanced situational awareness
- Arena Mode (24 inches) for full-scale competitive simulation
Behind that rollable display tech by TCL CSOT lies a dual-motor, tension-based system. This not only means that the rollable display can unroll smoothly, the expansion is not just controlled, its contraction also delivers minimal vibration and noise.
There’s also a dedicated tensioning mechanism that ensures consistent tautness across the OLED panel. Low-friction materials then secures durability throughout the rolling cycle.
motorola razr fold
Finally, after a long wait, motorola finally unveils their first ever book-style foldable.
The motorola razr fold headlines TCL CSOT’s 8.1-inch 2K LTPO flexible inner display. And unlike most foldable offerings in the market today, it supports a stylus!
When closed, its 6.6-inch external display delivers the familiarity of a candy-bar smartphone. Furthermore, its sleek, striking, and slim silhouette will feel comfortable in one’s hands.
Not much has been shared but more details will soon be unfolded by motorola.
The Co-Innovation Legacy
The steady legacy of TCL CSOT and Lenovo has already delivered consumer-ready products past the convention center show floor showcase.
Those include the Lenovo Yoga Slim 9i with a flexible 4K OLED display unveiled at CES 2025. Even the motorola razr 60 series flip-style foldables launched last July 2025 was not missed.
And, with the introduction of the Legion Pro Rollable Concept and the motorola razr fold, both companies continue to turn advanced display research into practical, user-focused products — setting new standards for performance, comfort, and sustainability.
With past display innovations, these newer advancements offer a more immersive viewing experience, better eye comfort, and flexiblility across various user applications.
This continuous collaboration highlights the companies shared commitment to advancing display technology and elevating the visual experience for users worldwide.
TCL CSOT’s constant strive for innovation is mainly driven by their APEX values:
- A-mazing Display Experience
- P-rotective of Eye Health
- E-co-Friendly to build and use; and
- X-Unlimited Imaginative Potential
Jun Zhao, the Senior Vice President of TCL Technology and CEO of TCL CSOT, states that the company is dedicated in providing Lenovo high-quality displays and custom diplay solutions that turn advanced technology into something “We are dedicated to providing Lenovo with high-quality, custom display solutions that turn advanced technology into everyday excellence, and
He also says “they look forward to exploring new frontiers together.”
CES 2026
This Razer AI companion can tell you how much of a noob you are
The brand also unveiled an AI headset and an immersive gaming chair.
Whenever you’re playing a single-player game, do you miss the toxic banter of teammates telling you how bad you are? Sometimes, it feels impossible to play without another voice in your ear. For those moments, Razer reintroduced Project AVA, an AI desk companion designed to keep you company while gaming and for more.
Project AVA
Technically, Razer already introduced the AI companion during last year’s CES 2025. This year, however, the brand has added more functionalities to the upcoming product, turning the device from a mere esports coach into an actual companion.
Previously, the assistant can use your camera, eye-tracking, audio input, and the screen to tell you how to get better in your chosen game. Now, Razer has added the ability to help you with everyday tasks like organizing schedules and suggesting fits.
Additionally, users can choose between a variety of 5-inch animated holograms as avatars, such as Kira, Zane, and even Japan’s favorite salary woman SAO. Users can also pick personalities for them from sassy to friendly.
Since it’s still a concept, there’s no word on when Project AVA will be available as a finished product.
Project Motoko
Last month, we reviewed the BlackShark V3 Pro, one of the most comfortable gaming headsets we’ve tried. Not content with prioritizing comfort, Razer has now added AI to a headset.
Project Motoko showcases a headset that uses AI technology to anticipate your needs. Besides a flurry of microphones, the headset uses two cameras positioned at eye level to analyze your surroundings. Razer says it can even track how many reps you’ve done at the gym and summarize a document you’re looking at.
Because the software is specifically designed to detect your surroundings, it can reportedly heighten your senses and find things you might have missed from your peripheral vision. Additionally, it can heighten your hearing and amplify conversations and sounds you might find important.
Project Madison
To cap it all off, Razer also unveiled an immersive gaming chair. Project Madison is a chair that uses lighting, audio, and haptic feedback to deliver an immersive gaming experience.
First of all, the chair uses Razer’s iconic Chroma RGB to simulate your surroundings while playing a game. With 16.8 million colors, it makes you feel visually immersed in your game.
Secondly, the chair has THX Spatial Audio. On its own, the chair’s speakers can provide audio immersion. Further, if you pair it with front speakers, you can upgrade this to a 7.1 surround sound system.
Thirdly, Project Madison features Razer Sensa HD Haptics to deliver a tactile sensation that makes you feel every impact and explosion.
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