Features
Sony, Heima team up to push 4K HDR TVs in home setting

Covering television sets can be a chore, even for tech journalists, because let’s face it: Even in this day and age, being interested in a new TV usually still feels like forcing yourself to eat right — special features and screen sizes be damned. I imagine the same is true among shoppers navigating the aisles of appliance stores, hoping to find the right set to bring home and show the family.
As a former retail employee, I can tell you the decision almost always comes down to just two things: size and price. Which in turn, thwarts any and all efforts to upsell. I don’t care that you’re selling a 4K TV that I can interact and have a conversation with. I just want something that’s affordable and will fit my living room nicely.
This hasn’t escaped Sony’s attention. So this year, the Japanese electronics giant has taken a different approach to showing off its latest Bravia line of televisions to the Philippine media, some of whom have followed the industry long enough to witness TVs require special glasses and bend and grow in size while significantly reducing their back fat.
The approach involved collaborating with furniture and lifestyle store Heima to create sets where Sony’s (relatively) new HDR televisions, which were first unveiled at CES back in January, could be displayed in a more familiar environment, in a place that feels like home.
Because we don’t sit on marble floors under bright white lights, surrounded by strangers and rows of flat screens of all sizes, when we binge-watch ten episodes of our favorite show, right?
We binge-watch in private — seated on a couch, remote in one hand and a giant bowl of popcorn in the other. And it is in that environment that I’d want to be sweet-talked into shelling out huge wads of disposable income for a TV that supports high dynamic range, among other attractions.
Now that we’ve approached the subject, can I just say that if I had deep pockets and 4K HDR was the streaming standard and I was actually on the market for a new TV, I’d be clawing at Sony’s door, pointing at a 4K HDR television while screaming, “Take my money!” Alas, I’m not any of those things.
I am, however, genuinely pumped about the latest generation of Sony HDR TVs that push picture quality forward to new levels of awesome.
I can devote a few paragraphs to discuss how HDR results in more realistic colors and a greater range of brightness and shadow detail, but the bottomline is the technology brings a more striking visual change than crowding more pixels into a given space.
Images look crisper in 4K resolution, obviously, but HDR affects viewing experience in more ways than one. It’s the next frontier for the industry, and it sells itself at face value, which is why Sony and other big-name manufacturers are wasting no time throwing their collective weight behind it.
Earlier this week, Sony announced a new service that streams 4K HDR content to compatible TVs for as low as $US30 per movie.
And if it is indeed the next big thing to hit flat screens, you can bet that Sony won’t be needing to spruce up the show floor any more than is necessary.
Pricing for Sony’s 4K HDR TVs starts at Php100,000, or about $US2,200, for the 55-inch model.
[irp posts=”9240″ name=”Sony launched an incredible 4K HDR OLED TV”]


The ROG Ally has caused quite a buzz in the gaming community at large. Personally, I’m thrilled at the prospect of owning a handheld gaming PC/console to play games I otherwise would not have access to. I mainly play on my PlayStation 5 (PS5). Naturally, I was curious how some of my favorite games will run on the ROG Ally.
Things are promising on paper. The ROG Ally is built to be able to run AAA titles. Here’s a quick look at the specs of the unit we had for recap:
Model |
RC71L |
CPU | AMD Ryzen™ Z1 Extreme Processor
|
GPU | With AMD Ryzen Z1 Extreme Config:
|
Panel | Full HD (1920 x 1080), 120 Hz / 7 ms eDP1.4b, 500 nits, IPS-panel, 100% sRGB, FreeSync™ Premium, Gorilla® Glass Victus™ and Gorilla® Glass DXC, 10-point Touchscreen
Gyro support |
Memory | 16GB (LPDDR5 6400Mhz) dual channel LPDDR5 8GBx2 on board memory |
Audio | 2 x 1W speakers with smart amp technology, Dolby Atmos®, Hi-Res Audio, AI Noise Cancellation |
Wi-Fi / Bluetooth | WiFi 6E (802.11ax) / Bluetooth® v5.2 |
Storage | 512GB (for Z1 Extreme config)
+SD card slot UHS-2 |
I/O PORT | ROG XG Mobile interface (8PCI express lanes) and USB Type-C combo port (with USB 3.2 Gen2, DP 1.4 support) — (1x)
3.5mm Audio jack — (1x) Micro SD slot (UHS-II, Micro SD 4.0) — (1x) |
Battery | 40Wh |
Adapter | 65W PD adapter, supports pass through charging |
Dimensions | 280.44 * 111.18 * 21.22 mm
608g |
PlayStation Studios on PC
PlayStation, in the past couple of years, has decided to spread the love and let PC players experience some of the best they have to offer. Currently, there are 12 PlayStation exclusive titles playable on PC. And they’re available on either Steam or the Epic Games Store.
In case you’re curious the available games are as follows:
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- God of War (2018)
- Uncharted: The Legacy of Thieves Collection
- Destiny 2: Lightfall
- Horizon: Zero Dawn
- Returnal
- Days Gone
- HELLDIVERS
- Predator Hunting Grounds
- Sackboy: A big Adventure
- The Last of Us Part 1
PlayStation Asia was kind enough to give us codes for three of the 12 titles now available on PC. Here’s how they ran on the ROG Ally.
Quick note: I played on Performance mode with brightness hovering at around 50-55% indoors in an air conditioned room.
Marvel’s Spider-Man Remastered
Marvel’s Spider-Man, along with NBA 2K, is my comfort game. Whenever I feel frustrated or just having a bad day, I fire up either game. On Spider-Man, I just swing aimlessly around the digital Manhattan that Insomniac built.
It was such a delight to learn that I can do this on the go now too with Marvel’s Spider-Man Remastered playing pretty darn well on the ROG Ally.
I had the framerate limiter turned on, maxing out at 60. Despite that, I only reached a max of 31 fps with dips to as low as 15. It looks bad on paper, but is much more tolerable during actual gameplay. The dips usually happened during cutscenes. Majority of the gameplay hovered around 25-30 fps.
I knew it was never gonna reach the level of detail and smoothness that I get on the PS5 and LG C2 combo that I usually play on. There was plenty of noticeable stuttering especially during the busier sections of the game. But I didn’t think any of it was game breaking.
Audio wasn’t as loud as I hoped it would be despite me playing in a pretty quiet room. I opted to pair it with Bluetooth earbuds (OnePlus Buds Pro 2) to get the most of the audio. There were no audio delays whatsoever which was a very welcome development.
My average play time was about one hour and 20 minutes. That’s with the battery going from 100% to 20% each time.
Marvel’s Spider-Man: Miles Morales
Coming from the same Studio and pretty much being essentially the same game, Spider-Man: Miles Morales didn’t run too differently from Spider-Man Remastered.
I played in the exact same conditions: Indoor room, AC on, started at 100%, performance mode, and medium brightness settings. Curiously, the frame dips happened more during open-world swinging and not as much during cutscenes. This could be because of the busier version of New York due to the events of the game being set during the Christmas season.
But the numbers weren’t too different. I still maxed at 31 fps, with most of the gameplay hovering around 25-30 fps, and the lowest dip coming in at 16fps.
Again, nothing game breaking and it is much more tolerable during gameplay. Naturally, you have to have your expectations set properly. The ROG Ally is, after all, a handheld gaming PC.
Average play time is around one hour and 25 minutes with about 75% to 80% of the battery life being consumed.
Returnal
Returnal is one of the titles I was most excited to try. I was curious about how the audio and controller rumble would translate to the ROG Ally. On the PS5, Audio and DualSense implementation are two of the game’s many strengths.
Due to audio cues on enemies’ locations, this game is best played with earbuds/headphones on. The experience on the ROG Ally isn’t quite 3D Audio on PS5 levels, but it’s as close as it gets.
The same can be said for the controller rumble. It’s not as precise nor finely implemented as the DualSense – that’s a unique feature after all. However, I was still thoroughly impressed with how the ROG Ally implemented rumble in certain sections of the game. The rumble effect is also a testament to how well-built the Ally is. Despite the internals shaking, the Ally never felt brittle nor that it would suddenly come apart.
Knowing this is a shooter game, I turned the framerate limiter off and reached highs of 115 fps. The framerate did dip to as low as 15 fps which is about the widest variance I got from any game I played using the Ally. This did affect gameplay especially during sections where I had to deal with multiple enemies.
I did experience plenty of crashes which isn’t ideal for a game like Returnal whose progress relies on you surviving as long as you can on a single run through. But this only happened during the first few minutes. After a while, it seemed like the ROG Ally had adjusted to the performance-demands of the game.
It took about an hour and 10 minutes before I had to plug-in the Ally to not lose a playthrough.
Remote Play?
Since the ROG Ally is essentially a handheld gaming PC, you can certainly install the Remote Play app on it. However, you can’t just immediately use the gamepad. To play Horizon: Forbidden West, and generally just run the app, I had to pair the Ally with my DualSense controller.
You can map the gamepad so that it works but mapping isn’t an activity I enjoy nor did I have the time (I had to return the review unit) to do it. Other reviewers pointed to using a third-party app called Chiaki. But again, I didn’t have time to test it. I did see gameplay of it though so it seems to be working just fine.
Knowing that you can do all these on the Ally actually makes you question the upcoming PlayStation Q handheld. Sure, the integration will likely be seamless. But its core function can already be replicated on other handhelds and handheld-like devices. I digress.
It’s worth noting that the relatively smooth experience I had with the ROG Ally was also aided by an internet connection that constantly hovers in the 250+ mbps range along with a Wi-Fi 6 router.
The ROG Ally is PlayStation friendly
If you want to know what it’s like playing PlayStation 5 games on a handheld device, the ROG Ally is easily one of the best devices to play with. The gameplay isn’t quite as smooth but you shouldn’t expect it to be. And yes, you’ll find yourself reaching for the power adapter after a little over an hour of playthrough. But being able to play AAA titles on a handheld device still feels crazy to me.
Having started gaming on a family computer and covering tech for a living, it’s still mind-blowing to me how far technology has come. The stuff I only dreamed of as a little fat gamer is coming true thanks to the ROG Ally and its contemporaries.
The ROG Ally Z1 Extreme retails for US$ 699. The ROG Ally Z1 variant retails for US$ 599. Pre-orders begin on May 11. It will be available for sale worldwide on June 13, 2023.

Ever since Apple launched iPads running the ever-powerful Silicon chips like on the M1 and M2 MacBook Pros, many have wondered when will Apple put macOS onto the iPad.
While we don’t have anything like that until today, the closest thing we can have is the Final Cut Pro made specifically for the iPads.
Now, it’s finally available for download on the iPad App Store.
Starting at US$ 4.99 per month and US$ 49 annually, is it actually worth the subscription?
In this video we’ll show you all the features and tools exclusive to the new and game-changing Final Cut Pro for iPad!
Camera Shootouts
HONOR Magic5 Pro vs Samsung Galaxy S23 Ultra: Camera Shootout
Which camera delivers a 5-star quality?

2023 is a year where phone brands focus their flagship smartphones towards professional photography — Samsung and HONOR are no exceptions.
Samsung headlines the Galaxy S23 Ultra with its astronomic 200MP camera. That’s with the inclusion of three more cameras. On the other hand, HONOR offers a completely different setup for the Magic5 Pro: triple 50MP cameras to be exact.
While the phone’s naming superlatives don’t actually feel like they are the direct competitors of one another (as HONOR also has the Magic5 Ultimate), this is still the best comparison we can deliver to you because the latter is China-exclusive.
Best of both worlds
Just like in other camera shootouts, it would be amiss not to talk about the specific camera hardware these two smartphones possess.
HONOR Magic5 Pro | Samsung Galaxy S23 Ultra | |
Wide | 50MP f/1.6 1/1.12” sensor size OIS + Laser AF + Multi-directional PDAF |
200MP f/1.7 1/1.3” sensor size OIS + Laser AF + Multi-directional PDAF |
Ultra-Wide | 50MP f/2.0 122º FoV |
12MP f/2.2 120º FoV |
Telephoto | –
|
10MP f/2.4 3x optical zoom |
Periscope | 50MP f/3.0 3.5x optical zoom |
10MP f/4.9 10x optical zoom |
Selfie | 12MP f/2.4 100º ToF 3D (depth + biometrics) |
12MP f/2.2 – |
Others | Rear ToF 3D (depth) Up to 4K/60fps |
– Up to 8K/30fps |
Aside from the obvious difference in megapixel count, the wide camera of the HONOR Magic5 Pro is slightly brighter at f/1.6 (versus f/1.7). Moreover, the Magic5 Pro has an overall bigger pixel count in its ultra-wide and periscope lenses.

Samsung Galaxy S23 Ultra (2023)
I just find it weird how HONOR decided to choose a “periscope” camera that only zooms in optically at 3.5x. Meanwhile, the Samsung Galaxy S23 Ultra has a 10x periscope zoom lens with a separate 3x telephoto zoom shooter. Of course, both phones are capable of up to 100x digital zoom.

HONOR Magic5 Pro (2023)
Lastly, the HONOR contender is equipped with a ToF 3D sensor on its front and back for depth (plus biometric scanning through Face Unlock). While the Galaxy S23 Ultra doesn’t have one, it can record videos up to 8K/30fps whereas the HONOR maxes out at 4K/60fps.
5-Star Michelin?
There are four sections (plus a bonus segment) in this special smackdown. To make it equally distributed, I’ve carefully picked five (5) photos for each category (except for the bonus part).
This is in favor of HONOR’s Magic “5” naming. And coincidentally, by adding the two digits in the S23 naming scheme also gives us a total of 5 (2+3 = 5 💀)
Disclaimer: Just like other camera shootouts, photos were all taken straight using Auto or Night Mode. These images were collaged, resized, and labeled for faster loading and preview. No other manipulations were applied.
Wide (1x)
On paper, their main cameras seems like a day and night difference — but is that actually the case when they almost share the same lens opening minus the inclusion of 1-inch camera sensors?
W1
W2
W3
W4
W5
Ultra-Wide (UWA)
Choose your weapon: 122-degree + f/2.0 aperture or a 120-degree Field of View + f/2.2 ultra-wide camera?
Lastly, 50MP versus 12MP?
U1
U2
U3
U4
U5
Zoom (3~3.5x)
As already stated, the HONOR Magic5 Pro rocks a 3.5x periscope shooter while Samsung is equipped with a telephoto lens that zooms in to 3x. But which is actually the better deal?
Z1
Z2
Z3
Z4
Z5
Farther Zoom (10x)
As previously mentioned, HONOR markets its 3.5x lens as “periscope”. Meanwhile, Samsung’s periscope is rather farther at 10x. While having that huge optical zoom gap, this doesn’t mean we can’t do a comparison as the HONOR can do its “Magic” using its periscope shooter.
P1
P2
P3
P4
P5
Night Mode
Shooting low-light photos using Night Mode is and will always be the dealbreaker in every camera shootout we make. Proven over many write-ups, Samsung is notorious for its bright night AI algorithm and post-processing techniques. But can you even tell which is which?
N1
N2
N3
N4
N5
BONUS: Faces
The closest camera spec we could have are the selfie cameras of each phone. But actually, one has the advantage of having an ultra-wide angle lens. Also, there’s a lone comparison which showcases how each phone shoots portrait subjects.
B1
B2
B3
BONUS: Farthest Zoom (Day)
In this comparison we’re going past 10x to actually know how each model performs when it comes to digital zoom.
B4 (30x)
B5 (50x)
BONUS: Farthest Zoom (Night)
I also did the same comparison during the night to actually test out how each phone can withstand the lack of ample light when taking zoomed shots.
B6 (10x)
B7 (30x)
B8 (50x)
Results
Confused with your picks? Well, you’re not alone. Even I had a hard time determining photos side by side.
Photo A – HONOR Magic5 Pro
Photo B – Samsung Galaxy S23 Ultra
Conclusion
For the most part, you would barely distinguish the differences between each phone’s camera quality since they both looked similar. But in other shots, the Galaxy S23 Ultra still has that distinct saturation-boosting among its samples that Samsung always does in its phones (refer to W5 / U3 / U5 / Z5 / P5 / N2 / B5).
But to my surprise, the HONOR Magic5 Pro also delivered an almost equal ratio of photos that lean more towards the warmer and more saturated spectrum (W1 / U2 / Z1 / Z2 / Z4 / N1 / N4 / B6).
When it comes to HDR, the Galaxy S23 Ultra has the obvious advantage by not bumping up the shadows too much while still preserving the highlights of each photo taken. On the other hand, the Magic5 Pro delivered photos that has an overall brighter exposure — which honestly isn’t my cup of tea (W1 / W2 / W3 / W4 / U2 / U4 / P5 / B4 / B5). It’s either caused by the larger f/1.6 aperture or just HONOR’s HDR algorithm.
Zoomed shots in 3-3.5x look crisp and clear on both phones but if you go past the 10x mark, the Samsung Galaxy S23 Ultra easily beats the HONOR Magic5 Pro with its dedicated 10x periscope zoom lens. With the provided moon shots, well, Samsung isn’t safe from the previous fake moon AI controversy so I’ll leave the judgments to you.
Lastly, selfies are down to your personal preference. In my opinion, the HONOR Magic5 Pro overtakes the Samsung Galaxy S23 Ultra especially because it has an even wider lens plus a ToF 3D sensor for both portrait depth and biometric scanning (or Face Unlock). The compromise is just the longer pill-shaped cutout instead of the Galaxy’s cleaner punch hole camera.
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