Gaming
Some Steam games might cost more in non-US countries
Especially for indie games with low prices
Using Steam in certain countries can be a treat. Compared to prices in the United States, some countries enjoy cheaper pricing because of conversion rates. Unfortunately, changes to Steam’s policies might eventually force developers to charge more in countries with lower prices.
Yesterday, Steam adjusted its minimum price threshold for stores using other currencies. Technically, the threshold remains the same. Publishers cannot sell content — full game or DLC — below US$ 0.99. The platform, however, is now enforcing the limit on currencies outside of the American dollar. Countries outside of the United States can no longer have content that costs below the equivalent of US$ 0.99 in their currency.
Additionally, the platform is also enforcing the same limits on discounts. Currently, content priced at US$ 0.99 can still get discounts of up to 50 percent off. Meaning, the lowest possible discounted price is around US$ 0.49. Other countries must now follow suit.
Now, the countries themselves won’t be the ones enforcing the rule. However, Steam might now start hiding content below the threshold in those countries. Customers in affected countries won’t be able to purchase content that hasn’t been adjusted to fit the bill.
The new pricing scheme won’t affect a lot of titles on the platform. A moderately priced title will still continue as is. However, incredibly cheap indie titles and DLCs might get a price bump
SEE ALSO: Steam has revamped its design
Gaming
Expedition 33 cleans house at The Game Awards: full list of winners
Clair Obscur bagged a total of 9 awards.
We’re finally in a gamer’s favorite season. Besides all the sales, discounts, and newly bought consoles, December always plays host to the highly awaited Game Awards. Hosted by Geoff Keighley, the event gives recognition to the gaming world’s most prolific titles of the year.
As expected this year, Clair Obscur: Expedition 33 cleaned house, bagging 9 wins out of a record-breaking 12 nominations. This includes the coveted Game of the Year award.
But Expedition 33‘s haul of awards isn’t the whole story. Other titles were recognized as well. And though it’s easy to say “lol E33 got everything,” it’s time to give those other games some recognition. Here is the full list of winners for The Game Awards 2025.
GAME OF THE YEAR
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
- Donkey Kong Bananza (Nintendo EPD/Nintendo)
- Hades II (Supergiant Games)
- Hollow Knight: Silksong (Team Cherry)
- Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
BEST GAME DIRECTION
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
- Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
- Hades II (Supergiant Games)
- Split Fiction (Hazelight Studios/EA)
BEST NARRATIVE
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
- Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
- Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
- Silent Hill f (NeoBards Entertainment/KONAMI)
BEST ART DIRECTION
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
- Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
- Hades II (Supergiant Games)
- Hollow Knight: Silksong (Team Cherry)
BEST SCORE AND MUSIC
- Christopher Larkin, Hollow Knight: Silksong
- Darren Korb, Hades II
- Lorien Testard, Clair Obscur: Expedition 33
- Toma Otowa, Ghost of Yōtei
- Woodkid and Ludvig Forssell, Death Stranding 2: On The Beach
BEST AUDIO DESIGN
- Battlefield 6 (Battlefield Studios/EA)
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
- Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
- Silent Hill f (NeoBards Entertainment/KONAMI)
BEST PERFORMANCE
- Ben Starr, Clair Obscur: Expedition 33
- Charlie Cox, Clair Obscur: Expedition 33
- Erika Ishii, Ghost of Yōtei
- Jennifer English, Clair Obscur: Expedition 33
- Konatsu Kato, Silent Hill f
- Troy Baker, Indiana Jones and the Great Circle
INNOVATION IN ACCESSIBILITY
- Assassin’s Creed Shadows (Ubisoft)
- Atomfall (Rebellion)
- Doom: The Dark Ages (id Software/Bethesda Softworks)
- EA Sports FC 26 (EA Canada/EA Romania/EA)
- South of Midnight (Compulsion Games/Xbox Game Studios)
GAMES FOR IMPACT
- Consume Me (Jenny Jiao Hsia/AP Thomson/Hexacutable)
- Despelote (Julián Cordero/Sebastián Valbuena/Panic)
- Lost Records: Bloom & Rage (Don’t Nod Montreal/Don’t Nod)
- South of Midnight (Compulsion Games/Xbox Game Studios)
- Wanderstop (Ivy Road/Annapurna Interactive)
BEST ONGOING
- Final Fantasy XIV (Square Enix)
- Fortnite (Epic Games)
- Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
- Marvel Rivals (NetEase Games)
- No Man’s Sky (Hello Games)
BEST COMMUNITY SUPPORT
- Baldur’s Gate 3 (Larian Studios)
- Final Fantasy XIV (Square Enix)
- Fortnite (Epic Games)
- Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
- No Man’s Sky (Hello Games)
BEST INDEPENDENT GAME
- Absolum (Guard Crush Games/Supamonks/Dotemu)
- Ball x Pit (Kenny Sun/Devolver Digital)
- Blue Prince (Dogubomb/Raw Fury)
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Hades II (Supergiant Games)
- Hollow Knight: Silksong (Team Cherry)
BEST DEBUT INDIE GAME
- Blue Prince (Dogubomb/Raw Fury)
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Despelote (Julián Cordero/Sebastián Valbuena/Panic)
- Dispatch (AdHoc Studio)
- Megabonk (Vedinad)
BEST MOBILE GAME
- Destiny: Rising (NetEase Games)
- Persona 5: The Phantom X (Black Wings Game Studio/Sega)
- Sonic Rumble (Rovio Entertainment/Sega)
- Umamusume: Pretty Derby (Cygames Inc.)
- Wuthering Waves (Kuro Games)
BEST VR/AR
- Alien: Rogue Incursion (Survios)
- Arken Age (VitruviusVR)
- Ghost Town (Fireproof Games)
- Marvel’s Deadpool VR (Twisted Pixel Games/Oculus Studios)
- The Midnight Walk (MoonHood/Fast Travel Games)
BEST ACTION
- Battlefield 6 (Battlefield Studios/EA)
- Doom: The Dark Ages (id Software/Bethesda Softworks)
- Hades II (Supergiant Games)
- Ninja Gaiden 4 (Platinum Games/Team Ninja/Xbox Game Studios)
- Shinobi: Art of Vengeance (Lizardcube/Sega)
BEST ACTION/ADVENTURE
- Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
- Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
- Indiana Jones and the Great Circle (MachineGames/Bethesda Softworks)
- Hollow Knight: Silksong (Team Cherry)
- Split Fiction (Hazelight Studios/EA)
BEST RPG
- Avowed (Obsidian Entertainment/Xbox Game Studios)
- Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
- Kingdom Come: Deliverance II (Warhorse Studios/Deep SIlver)
- The Outer Worlds 2 (Obsidian Entertainment/Xbox Game Studios)
- Monster Hunter Wilds (Capcom)
BEST FIGHTING
- 2XKO (Riot Games)
- Capcom Fighting Collection 2 (Capcom)
- Fatal Fury: City of the Wolves (SNK Corporation)
- Mortal Kombat: Legacy Kollection (Digital Eclipse/Atari)
- Virtua Fighter 5 R.E.V.O. World Stage (Ryu Ga Gotoku Studio/Sega)
BEST FAMILY
- Donkey Kong Bananza (Nintendo EPD/Nintendo)
- LEGO Party! (SMG Studio/Fictions)
- LEGO Voyagers (Light Brick Studios/Annapurna Interactive)
- Mario Kart World (Nintendo EPD/Nintendo)
- Sonic Racing: CrossWorlds (Sonic Team/Sega)
- Split Fiction (Hazelight Studios/EA)
BEST SIM/STRATEGY
- The Alters (11 Bit Studios)
- FINAL FANTASY TACTICS – The Ivalice Chronicles (Square Enix)
- Jurassic World Evolution 3 (Frontier Developments)
- Sid Meier’s Civilization VII (Firaxis Games/2K)
- Tempest Rising (Slipgate Ironworks/3D Realms)
- Two Point Museum (Two Point Studios/Sega)
BEST SPORTS/RACING
- EA Sports FC 26 (EA Canada/EA Romania/EA)
- F1 25 (Codemasters/EA)
- Mario Kart World (Nintendo EPD/Nintendo)
- Rematch (Sloclap/Kepler Interactive)
- Sonic Racing: CrossWorlds (Sonic Team/Sega)
BEST MULTIPLAYER
- Arc Raiders (Embark Studios)
- Battlefield 6 (Electronic Arts)
- Elden Ring Nightreign (FromSoftware/Bandai Namco Entertainment)
- Peak (Aggro Crab/Landfall)
- Split Fiction (Hazelight/EA)
BEST ADAPTATION
- A Minecraft Movie (Legendary Pictures/Mojang/Warner Bros)
- Devil May Cry (Studio Mir/Capcom/Netflix)
- The Last of Us: Season 2 (HBO/PlayStation Productions)
- Splinter Cell: Deathwatch (FOST Studio/Ubisoft/Netflix)
- Until Dawn (Screen Gems/PlayStation Productions)
MOST ANTICIPATED GAME
- 007 First Light (IO Interactive)
- Grand Theft Auto VI (Rockstar Games)
- Marvel’s Wolverine (Insomniac Games/Sony Interactive Entertainment)
- Resident Evil Requiem (Capcom)
- The Witcher IV (CD Projekt Red)
CONTENT CREATOR OF THE YEAR
- Caedrel
- Kai Cenat
- MoistCr1TiKaL
- Sakura Miko
- The Burnt Peanut
BEST ESPORTS GAME
- Counter-Strike 2 (Valve)
- DOTA 2 (Valve)
- League of Legends (Riot)
- Mobile Legends: Bang Bang (Moonton)
- Valorant (Riot)
BEST ESPORTS ATHLETE
- brawk – Brock Somerhalder (Valorant)
- Chovy – Jeong Ji-hoon (League of Legends)
- f0rsakeN – Jason Susanto (Valorant)
- Kakeru – Kakeru Watanabe (Street Fighter)
- MenaRD – Saul Leonardo (Street Fighter)
- Zyw0o – Mathieu Herbaut (Counter-Strike 2)
BEST ESPORTS TEAM
- Gen.G – League of Legends
- NRG – Valorant
- Team Falcons – DOTA 2
- Team Liquid PH – Mobile Legends: Bang Bang
- Team Vitality – Counter-Strike 2
Gaming
Genshin Impact, Duolingo partner for limited-time quest
Win various rewards by going on a 3-day streak
Genshin Impact has partnered with Duolingo for a limited-time 3-Day Streak Quest in the Duolingo app.
The collaboration between the popular open-world RPG and the educational app features Teyvat’s travel companion Paimon.
Genshin Impact characters Tighnari and Cyno also make an appearance, as well as Duolingo’s beloved green owl Duo.
From December 8 to 27, players and learners from select regions can unlock the “Genshin Impact Quest” in any course on the Duolingo app.
Users who complete learning exercises for three straight days with receive the following in-game rewards:
- Custom avatar “Diligent Study”
- Themed namecard “Celebration: Dream Reader”
- Unique Sumeru-style dish “Spiced Fried Chicken” and recipe
- Collectible in-app statue of Paimon and Duo
- Primogems
The reward redemption code can be claimed from the “Shop” page in the Duolingo app before December 30 and redeemed on the title before January 31.
To make the challenges more exciting, all four characters will show up on each quest to cheer on learners.
The collaboration follows the recently released Genshin Impact Version Luna III, which introduced Durin, a new 5-Star Pyro character with dual battle forms. There is also a new story chapter set in Nod-Krai.
When I first unboxed the Razer Raiju V3 Pro, my brain immediately went: okay, this is exciting. It had that wow factor — that feeling of holding a piece of tech that’s meant to do something special. It’s the kind of controller that makes you want to jump straight into a game just to see what all the fuss is about.
Build and feel — familiar, but also very not
Coming from the DualSense, the first surprise is the weight. The Raiju V3 Pro is definitely lighter, but not in a cheap way. Holding it felt different, wider even, and my hands were a little more relaxed because of that added space.
The grip texture is great — no fear of slipping, and it feels particularly good on the bottom of your palm.
The face buttons? Smaller surface area, longer travel. Premium-feeling overall, though I’ll be honest: I’m not entirely convinced the Raiju V3 Pro’s feel matches its price tag. That’s mostly because I’ve tried some GameSir controllers that felt surprisingly similar for a fraction of the price. But still — this feels like a product built with intent.
Gameplay experience — where it actually comes alive
Most of my testing happened on NBA 2K26 because… well… that’s the game I always end up playing. And this was the moment the TMR thumbsticks flexed. I found myself doing more dribble combos and experimenting with shot styles using the right stick simply because I had zero fear of drift.
I also jumped into a few fighting games — TEKKEN 8 and My Hero One’s Justice 2 — then humbled myself in several Death Match sessions on Call of Duty Black Ops 7. I even swung through Spider-Man Remastered for a bit. Across all of these, the controller felt responsive, fast, and ready for whatever chaos I threw at it.
HyperTriggers and extra inputs — surprisingly useful
The triggers were most noticeable during my Call of Duty matches. I still sucked at it — let’s be real — but I can totally see how better players would squeeze more value out of the locked fast-trigger mode. The surprise twist was how useful the triggers were for fighting games. Having minimal travel made reaction-based inputs feel snappier and more controlled.
As for the back paddles and claw bumpers: I thought about taking some of them out, but ended up keeping everything on. Eventually, they became little fidget points that didn’t interfere with gameplay.

Mapped the extra trigger to Square to make it easier to hit the Triangle + Square combo for self alley-oops.
In practice, I rarely used them because I’m such a muscle-memory player… except in NBA 2K26. I mapped self alley-oops and flashy passing to the extra triggers, which helped because 2K moved those combos around this year.
Thumbsticks — the star of the show
The TMR sticks? Excellent. Smooth, accurate, fluid — all of it. I had fun abusing them without worrying about drift, and NBA 2K26 really let me push them to their limit. COD: Black Ops 7 was harder, but I think that’s more on me than the controller. Maybe a sensitivity tweak or two will fix that over time.
Customization — only what I needed
I’m not the type who loves deep tweaking, so I mostly skipped Synapse. I only used the mobile Razer Controller app to remap the extra triggers. And honestly? That was enough. The controller already felt good out of the box.
Wireless performance — HyperSpeed does its job
No lag. No hiccups. No difference between wired and wireless — seriously. HyperSpeed Wireless worked wonders and felt as reliable as any cable-connected controller I’ve used.
Pain points — minor, but noticeable
There are a couple of things worth noting.
The big one: no haptic feedback. The DualSense’s signature feature simply doesn’t exist here. Razer says this controller was designed with real pro players, and removing rumble seems to be one of those “it’s not needed in esports” decisions.
Honestly? After a while — especially during fast-paced games — I didn’t miss it. Haptics matter more in story-driven titles, and this controller isn’t really meant for those anyway.
One more thing: I couldn’t turn on the PlayStation with the Raiju V3 Pro. I still needed a DualSense for that.
Who is this for?
This controller is for people who play fast-paced, competitive games. Plain and simple.
But it’s also for players who want a controller built to take a beating — the kind that survives long sessions, intense button-mashing, and weekend-long gaming marathons. Its battery life is impressive, too, making it a great backup for when your DualSense suddenly taps out mid-game.
If you want a premium esports controller designed specifically for PS5, this is one of the best — if not the best — option right now.
If you want rumble, adaptive triggers, or a cinematic gaming experience? This isn’t it.
Is the Razer Raiju V3 Pro your GamingMatch?
If I had to describe the whole experience in one line: I’m swiping right because the Razer Raiju V3 Pro is an excellent piece of tech.
But it’s not for everyone, especially not for its asking price (EUR 209.99 / PHP 12,990). You can argue there are cheaper options — absolutely — but most of those lean heavily toward PC.
In the PS5 space, especially for competitive players, this is probably the strongest contender you can buy today.
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