Gaming

Two Point Museum review: A management game for loot box lovers

Collect them all

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A lifetime ago, I fell in love with tycoon games. Though I didn’t have a background in management at the time, it was fun to create a sprawling capitalist empire (or what I thought one should look like). The genre has since passed into the annals of history, but its essence lives on in the Two Point series, now bolstered by the new Two Point Museum.

Inspired by the quirky Theme Hospital from 1997, Two Point Hospital, as the series started back then, brought back the feeling of becoming a business magnate but flavored with a healthy dose of irreverent humor. That first hospital-themed game proved so successful that the developers created a school-themed sequel, Two Point Campus. Now, the world of museums is getting a rub.

Two Point Museum is a management game for loot box lovers

With two successful games under its belt, the Two Point formula is undeniably a success. That said, going for the same old routine for a third outing is probably tempting fate. To spice things up, Two Point Studios is slightly altering its formula.

Though the game still wants you to keep your guests happy, the focus of Two Point Museum is the museum itself. In previous games, the objective was to cater to your guests’ needs. In Museum, you take on the role as the curator of a group of museums. You have to build themed five-star museums from the ground up. And it all boils down to the exhibits you collect.

Your museum is only as good as your exhibits. To get the best exhibits, you need to send staff on expeditions to five thematic areas: the prehistoric Bone Belt, the aquatic Two Point Sea, the otherworldly Netherworld, the scientific Bungle Burrows, and the planets of the Known Universe. Once completed, each expedition creates a gigantic crate that opens like a loot box.

Two Point Museum revels in this comparison. If you love the dopamine rush of opening loot boxes, the game provides more than enough satisfaction. It’s the perfect game for collectors. Though the game is positioned as a museum management game, it’s actually about collecting the best exhibits and displaying them for a virtual audience.

Five smaller games bundled into one

Now, it’s not just about loot boxes. Taking care of the exhibits depends on which of the five types they are. For example, marine life obtained from the Two Point Sea requires aquariums. Ghosts from the Netherworld need hotel-like poltergeist rooms. Meanwhile, you can get only blueprints from Bungle Burrows, so you have to build the exhibits yourself.

On the campaign trail, each theme is largely contained to their own museums. You’ll be putting on different caps depending on which museum you’re on. It’s like having five different management games bundled inside.

For the most part, transitioning between the different museums don’t require a lot of mental gymnastics. I can quickly pick up the science-themed museum after an extended stint in the Netherworld.

However, it does mean that favorites are inevitable. I found myself hunting for famous spirits more than any other exhibit. This will likely be different from person to person. Regardless, if you love these types of games, it’s impossible not to find fun in at least one museum type.

How do I manage this thing?

Despite the natural joy of opening loot boxes, Two Point Museum is, in essence, a management game. There are a lot of things to keep track of. Just from your exhibits, you have to manage the Buzz they generate and the Knowledge they convey. You have to think about your staff’s happiness, their abilities, and their salaries. You have to think about your guest’s hunger, thirst, energy, and enjoyment.

Through the gradual progression of the campaign, the game eases you into all the different mechanics of managing your own museum. Ideally, you should have enough mastery over everything by the end of the campaign. In practice, it’s a lot more complicated. There are a few times I was at a loss figuring out how to increase average Knowledge or staff satisfaction.

For the most part, the essence of management in this game is the same as it is with its contemporaries: watch the numbers go up. Though it might take some time to identify how to make those numbers go up, the joy of making your museum engine work is worth the occasional confusion.

Getting too big for its own good

Two Point’s graphics always lean towards the goofy, rather than the realistic. Even a less-than-stellar PC should have no problem playing the new Museum. Having less realistic graphics will mitigate the most common issue of management games, but only to an extent.

At first, a management game will always play smoothly. However, as you get better and better at creating a system, the software naturally slows down because of the load. You’ll have too many guests and too many exhibits. Though my PC could still play the game, it did suffer from the occasional stutter. All this is to say that you can probably expect some minor performance issues as you progress more into the game.

Outside of actual performance, you might also find it hard to manage a museum with so many moving parts. It gets harder to interact with the exact thing you want to interact with. With denser museums, you’ll need to hunt for pixels just to select the right thing.

Should you play Two Point Museum?  

Two Point Museum is easily one of the most approachable management games today. Plus, we’re living in a world obsessed with mystery boxes. The game is the perfect reflection of our current zeitgeist. But it’s not so much a commentary as it is a playful way to address what we love today.

If you love opening mystery boxes, creating wonderful systems, or just playing as a museum curator, Two Point Museum is the perfect game for you.

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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