Gaming
Crash Bandicoot 4: It’s About Time review: Worth the 22-year wait
This should have been the proper sequel to the trilogy
When Crash Bandicoot resurfaced in 2017, I felt utter joy and nostalgia at the same time. Even though Crash Bandicoot: Warped was the first Crash game I ever played, the franchise became a great part of my childhood. With the release of the N. Sane Trilogy, it now gave new players an opportunity to experience some hardcore platforming that most late 90s kids remember.
Earlier this year, they announced the arrival of Crash Bandicoot 4: It’s About Time. Activision, Vicarious Visions, Toys For Bob, and Beenox all came together to work on the trilogy’s “proper” platforming sequel. When I heard about this, I dropped everything and waited for as long as possible to get my hands on the game.
After finally playing, it’s honestly the Crash platforming sequel I had always wanted. There’s a big reason for that.
The original “Crash Bandicoot 4” just didn’t hold up well
See, before It’s About Time, there was actually another Crash Bandicoot dubbed as the fourth title: The Wrath of Cortex. It was released on the PlayStation 2, Xbox, and GameCube back in 2001-2002, almost 3-4 years after the original trilogy. For this game, the story centered around the presence of Crunch Bandicoot, another bandicoot creation of the game’s main antagonist, Dr. Neo Cortex.
The game itself received relatively average reviews, with most people simply feeling like it was a downgrade from the original. I tried playing the game again recently, and by 2020 standards, it feels unpolished. Gameplay as a whole was fairly janky, the story just doesn’t seem to add up, and it’s just a carbon copy of Warped but more slippery.
So when Activision and Vicarious Visions announced that another Crash Bandicoot 4 was coming out, I had hoped that it wouldn’t end up like Wrath of Cortex. And boy, was I ever relieved that it didn’t.
Taking the premise of Wrath of Cortex, but making it better
It’s About Time takes place directly after the events of Warped — specifically the secret ending of the game after getting all the collectibles. Essentially, Cortex and his crime partner, Dr. Nefarious Tropy decide to simply open time rifts across the continuum. Aku Aku, the all-powerful mask that protects Crash, senses the impending danger and alerts Crash about it.
The whole game takes you through different time periods, even going as far as more recent events in the Crash universe. You are tasked to awaken different Quantum Masks that will help you in your quest to stop Cortex and N. Tropy. I honestly thought that they did the masks thing better than Wrath of Cortex in this regard.
As you progress through each level, you face a ton of challenging platform segments and waves of enemies and death-inducing obstacles. Within every other time period, you have boss levels with major recurring characters from all other past Crash games. In essence, it tries to incorporate the classic Crash formula, but enhances the experience.
Plus, you get to go on adventures as either Crash or Coco. In some cases, you even get to play as Tawna Bandicoot, Dingodile, and Cortex himself!
Gameplay that’s as smooth and difficult as the N. Sane Trilogy
One of the main things I was looking for in It’s About Time was consistency. I wanted this new Crash game to remain consistent with the remastered trilogy in terms of gameplay, character movement, and relative learning curve. See, the original trilogy was not an easy set of games to get around, especially if it’s your first time playing.
For long time Crash fans like myself, I felt that this game was more pain-staking yet just as smooth to control as the trilogy. Crash keeps some of his skills that he earns from Warped like the Super Body Slam and Double Jump, which I thought were the two logical ones to keep. However, you’re going to need more than just those abilities since the game throws so many obstacles later on.
It’s a painful grind to finishing the game at 100% completion this time around. Instead of collection crystals, you collect gems from accomplishing certain tasks within each level. From breaking every box to not having more than three deaths, these would require several perfect playthroughs. Honestly, that’s just insanely difficult to accomplish, and I’m all for it!
The most vibrant and creative game design in any Crash game
The moment you start your adventure to N. Sanity Peak, you’re already greeted to the gorgeous and colorful level design. I felt that Toys For Bob took a page out of their work on the Spyro: Reignited Trilogy with all the colors for each level. As you progress through the game, you’ll have brief moments to just take all of that in.
In terms of overall level design, it is a big step up from the N. Sane Trilogy in my opinion. For the most part, it gives you a different variety of level styles you haven’t seen in the original trilogy. From vine-swinging to rail-riding, the developers went all out to give you a different Crash game all together.
Furthermore, they even managed to sneak in similar obstacle patterns from the previous games. Something silly like timing challenges or platforming segments are just a few examples of these. I felt that these were put in here to cater to the long-time or hardcore Crash platformer fans.
Great deal of fan service and easter eggs
Apart from the sneaky insertion of familiar segments from older games, they also added a ton of small details referencing other games, as well. I mean, I wouldn’t call the giant Spyro float or the Spyro inflatable by the beach small details. However, the developers really threw in a ton of easter eggs.
Because I took my sweet time trying to get through every level, I noticed most of these the moment they came up. Most levels are sprawling with references to the purple dragon, or characters from older Crash games like Crash Bandicoot: The Huge Adventure. They even went all out to promote Crash Team Racing: Nitro-Fueled in one time area.
Even if you’ve never played any Crash game before, you’d dart your eyes at them. I think Toys For Bob and Beenox made it a point to spoil you with all of these references.
How things should have been
Crash Bandicoot 4: It’s About Time served its true purpose as the official fourth chapter of the Crash universe. It takes the core Crash formula and throws it into a brand new world, with a plot that makes sense in the grand scheme of things. I’d like to think that this whole game is just much more enhanced than the original trilogy all in all.
From the fantastic visuals to the difficult gameplay style, It’s About Time goes for an authentic yet novel approach. It will make you feel a great deal of awe while you constantly try to die less than 20 times every stage. It sticks to the brutal platforming mechanic it’s known for, while improving the experience.
I can honestly say that the absurdly long 22-year wait for a sequel to the trilogy was worth it. If you want to experience rage and fulfillment all in one game, I highly suggest you pick this up.
Gaming
ASUS brings 2026 ROG Zephyrus Duo, G16, and G14 to the Philippines
New Zephyrus laptops arrive
ASUS Republic of Gamers has announced the Philippine availability and pricing of its 2026 ROG Zephyrus lineup.
Headlining the range is the new ROG Zephyrus Duo, joined by refreshed versions of the Zephyrus G16 and Zephyrus G14. The latest models feature Intel Core Ultra processors, NVIDIA GeForce RTX 50 Series Laptop GPUs, upgraded cooling systems, and ROG Nebula HDR OLED displays.
The lineup is available through authorized retailers starting June 24, 2026.
ROG Zephyrus Duo introduces dual-screen gaming
The 2026 ROG Zephyrus Duo (GX651AX) is billed as the world’s first 16-inch dual-screen gaming laptop.
It features two 16-inch 16:10 touch displays with 120Hz refresh rates. Together, they provide up to 32 inches of combined screen space for multitasking, content creation, streaming, and gaming.
The primary display is a 3K ROG Nebula HDR OLED panel with up to 1,100 nits peak brightness, Dolby Vision HDR support, and 100 percent DCI-P3 color coverage.
A new 320-degree kickstand hinge enables multiple usage modes, including Laptop Mode, Dual-Screen Mode, Book Mode, Tent Mode, and Sharing Mode. ASUS ScreenXpert software manages display layouts and transitions between modes.
Powering the device are an Intel Core Ultra 9 386H processor, NVIDIA GeForce RTX 5090 Laptop GPU, 64GB LPDDR5X memory, and 2TB SSD storage.
ROG Zephyrus Duo price in the Philippines
ROG Zephyrus Duo GX651AX-SR071WSM (RTX 5090, 64GB RAM, 2TB SSD) — PhP 559,995
The laptop comes bundled with an ASUS Pen 3.0, ROG Universal Backpack, ROG Gladius III Gaming Mouse, and ASUS warranty package.
ROG Zephyrus G16 gets RTX 5090 option
The refreshed ROG Zephyrus G16 (GU606) retains its slim aluminum chassis, measuring 1.49cm thick and weighing 1.85kg.
Configurations include up to an Intel Core Ultra 9 386H processor and NVIDIA GeForce RTX 5090 Laptop GPU with up to 160W TGP. ASUS says the laptop supports NVIDIA DLSS 4 and Multi-Frame Generation technologies.
The 16-inch display uses a 2.5K ROG Nebula HDR OLED panel with a 240Hz refresh rate, VESA DisplayHDR True Black certification, and NVIDIA G-SYNC support.
Battery life is rated at up to 22 hours of video playback, while ROG Intelligent Cooling combines Tri-Fan Technology, liquid metal, and expanded ventilation for sustained performance.
ROG Zephyrus G16 prices in the Philippines
- ROG Zephyrus G16 GU606AR-TB061WSM (RTX 5070 Ti, 32GB RAM, 1TB SSD) — PhP 289,995
- ROG Zephyrus G16 GU606AX-TB084WSM (RTX 5090, 32GB RAM, 2TB SSD) — PhP 429,995
Both variants include an ROG Exclusive Sleeve and ROG Strix Impact Gaming Mouse.
ROG Zephyrus G14 focuses on portability
The ROG Zephyrus G14 (GU405) continues to target gamers who want a more compact machine.
It measures 1.59cm thin and weighs 1.5kg. Despite its size, ASUS equips the laptop with up to an Intel Core Ultra 9 386H processor and NVIDIA GeForce RTX 5080 Laptop GPU with up to 130W TGP.
The device sports a 14-inch 3K ROG Nebula HDR OLED display with a 120Hz refresh rate, NVIDIA G-SYNC support, and VESA DisplayHDR True Black 1000 certification.
ASUS also redesigned the thermal system with thicker heat pipes, additional copper fins, and improved ventilation to boost cooling performance.
ROG Zephyrus G14 prices in the Philippines
- ROG Zephyrus G14 GU405AP-SY057WSM (RTX 5070, 16GB RAM, 1TB SSD) — PhP 224,995
- ROG Zephyrus G14 GU405AW-SY069WSM (RTX 5080, 32GB RAM, 1TB SSD) — PhP 324,995
Each model ships with an ROG Exclusive Sleeve and ROG Strix Impact Gaming Mouse.
Warranty and launch promos
All 2026 ROG Zephyrus laptops sold locally come with ASUS’ No. 1 Quality & Service Program. This includes a three-year international and local warranty, one-year accidental damage protection, and Premium Care support.
Buyers also receive a gaming mouse, three months of PC Game Pass, an Office 2024 lifetime license, one year of Microsoft 365 Basic with 100GB cloud storage, and up to 700GB of ASUS Cloud Storage.
Meanwhile, the new ROG Slash Collection 4.0 accessories, including the Slash Backpack 4.0 and Slash Sling Bag 4.0, will arrive in select ROG stores starting July 2026.
The Steam Machine is the most anticipated gaming device this year. Valve’s upcoming machine aims to deliver a PC gaming experience in a convenient package. Today, the price of the Steam Machine was finally unveiled, and it’s a doozy. But did you know that it was supposed to be much, much cheaper?
Now, we already know that the Steam Machine was cheaper before, but we didn’t really know how much cheaper. Speaking to IGN, Valve essentially confirmed the Machine followed the same price hikes as the Steam Deck, which experienced an increase of over US$ 200.
After doing a bit of algebra, it can be assumed that the Steam Machine was supposed to start at around US$ 750. That’s a huge jump, considering that the more expensive variant currently costs almost US$ 1,500, almost double the price of the original.
Unfortunately, that’s just how the industry works these days. Because of the ongoing RAM crisis, several manufacturers have already confirmed price hikes happening throughout the year. Apple, most recently, announced that price increases might come soon because of the untenability of shouldering the costs themselves.
It gets worse for the Machine, though. Despite being expensive, the price tag doesn’t really reflect the specs you’re getting. You can certainly grab a gaming laptop with better specs for around the same (or even a smaller) price tag, especially considering that Valve’s console-but-not-really-a-console doesn’t come with peripherals yet.
Gaming
Epic Games Launcher is getting a huge update to make it faster
The update will also add customizable profiles and user reviews.
Admit it; you probably have a hoard of free games languishing on the Epic Games Store. Though it’s nice that Epic gives away games every week, the overall inconvenience of using the platform sadly outweighs the freebies. Now, the company is finally redesigning the app from the ground up with a distinct focus on making it much faster.
Earlier this year, Epic admitted that “the launcher sucks.” Though the company cited a number of reasons, the number one culprit is certainly speed. Compared to its contemporaries (especially Steam), the Epic Games Launcher leaves much to be desired. The platform just doesn’t let users into their games as quickly as Steam does.
During the recent Unreal Fest, Epic, via @LuKaOnIndeed on X, confirmed that the entire launcher will be rebuilt to be “5x to 6.5x faster.”
The performance improvements will come with other new features including player profiles and user written reviews. Epic’s vision of the future looks completely different from how the launcher is today.
Though the company doesn’t have a definite timeline right now, Epic promises that the updates will come later this summer.
It does remain to be seen whether these updates will change anything about how users perceive the platform. For the longest time, gamers consider Steam as the platform of choice. Some users even repurchase their Epic games (sometimes obtained for free) on Steam just to have it on the platform they prefer.
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