Gaming
Crash Bandicoot 4: It’s About Time review: Worth the 22-year wait
This should have been the proper sequel to the trilogy
When Crash Bandicoot resurfaced in 2017, I felt utter joy and nostalgia at the same time. Even though Crash Bandicoot: Warped was the first Crash game I ever played, the franchise became a great part of my childhood. With the release of the N. Sane Trilogy, it now gave new players an opportunity to experience some hardcore platforming that most late 90s kids remember.
Earlier this year, they announced the arrival of Crash Bandicoot 4: It’s About Time. Activision, Vicarious Visions, Toys For Bob, and Beenox all came together to work on the trilogy’s “proper” platforming sequel. When I heard about this, I dropped everything and waited for as long as possible to get my hands on the game.
After finally playing, it’s honestly the Crash platforming sequel I had always wanted. There’s a big reason for that.
The original “Crash Bandicoot 4” just didn’t hold up well
See, before It’s About Time, there was actually another Crash Bandicoot dubbed as the fourth title: The Wrath of Cortex. It was released on the PlayStation 2, Xbox, and GameCube back in 2001-2002, almost 3-4 years after the original trilogy. For this game, the story centered around the presence of Crunch Bandicoot, another bandicoot creation of the game’s main antagonist, Dr. Neo Cortex.
The game itself received relatively average reviews, with most people simply feeling like it was a downgrade from the original. I tried playing the game again recently, and by 2020 standards, it feels unpolished. Gameplay as a whole was fairly janky, the story just doesn’t seem to add up, and it’s just a carbon copy of Warped but more slippery.
So when Activision and Vicarious Visions announced that another Crash Bandicoot 4 was coming out, I had hoped that it wouldn’t end up like Wrath of Cortex. And boy, was I ever relieved that it didn’t.
Taking the premise of Wrath of Cortex, but making it better
It’s About Time takes place directly after the events of Warped — specifically the secret ending of the game after getting all the collectibles. Essentially, Cortex and his crime partner, Dr. Nefarious Tropy decide to simply open time rifts across the continuum. Aku Aku, the all-powerful mask that protects Crash, senses the impending danger and alerts Crash about it.
The whole game takes you through different time periods, even going as far as more recent events in the Crash universe. You are tasked to awaken different Quantum Masks that will help you in your quest to stop Cortex and N. Tropy. I honestly thought that they did the masks thing better than Wrath of Cortex in this regard.
As you progress through each level, you face a ton of challenging platform segments and waves of enemies and death-inducing obstacles. Within every other time period, you have boss levels with major recurring characters from all other past Crash games. In essence, it tries to incorporate the classic Crash formula, but enhances the experience.
Plus, you get to go on adventures as either Crash or Coco. In some cases, you even get to play as Tawna Bandicoot, Dingodile, and Cortex himself!
Gameplay that’s as smooth and difficult as the N. Sane Trilogy
One of the main things I was looking for in It’s About Time was consistency. I wanted this new Crash game to remain consistent with the remastered trilogy in terms of gameplay, character movement, and relative learning curve. See, the original trilogy was not an easy set of games to get around, especially if it’s your first time playing.
For long time Crash fans like myself, I felt that this game was more pain-staking yet just as smooth to control as the trilogy. Crash keeps some of his skills that he earns from Warped like the Super Body Slam and Double Jump, which I thought were the two logical ones to keep. However, you’re going to need more than just those abilities since the game throws so many obstacles later on.
It’s a painful grind to finishing the game at 100% completion this time around. Instead of collection crystals, you collect gems from accomplishing certain tasks within each level. From breaking every box to not having more than three deaths, these would require several perfect playthroughs. Honestly, that’s just insanely difficult to accomplish, and I’m all for it!
The most vibrant and creative game design in any Crash game
The moment you start your adventure to N. Sanity Peak, you’re already greeted to the gorgeous and colorful level design. I felt that Toys For Bob took a page out of their work on the Spyro: Reignited Trilogy with all the colors for each level. As you progress through the game, you’ll have brief moments to just take all of that in.
In terms of overall level design, it is a big step up from the N. Sane Trilogy in my opinion. For the most part, it gives you a different variety of level styles you haven’t seen in the original trilogy. From vine-swinging to rail-riding, the developers went all out to give you a different Crash game all together.
Furthermore, they even managed to sneak in similar obstacle patterns from the previous games. Something silly like timing challenges or platforming segments are just a few examples of these. I felt that these were put in here to cater to the long-time or hardcore Crash platformer fans.
Great deal of fan service and easter eggs
Apart from the sneaky insertion of familiar segments from older games, they also added a ton of small details referencing other games, as well. I mean, I wouldn’t call the giant Spyro float or the Spyro inflatable by the beach small details. However, the developers really threw in a ton of easter eggs.
Because I took my sweet time trying to get through every level, I noticed most of these the moment they came up. Most levels are sprawling with references to the purple dragon, or characters from older Crash games like Crash Bandicoot: The Huge Adventure. They even went all out to promote Crash Team Racing: Nitro-Fueled in one time area.
Even if you’ve never played any Crash game before, you’d dart your eyes at them. I think Toys For Bob and Beenox made it a point to spoil you with all of these references.
How things should have been
Crash Bandicoot 4: It’s About Time served its true purpose as the official fourth chapter of the Crash universe. It takes the core Crash formula and throws it into a brand new world, with a plot that makes sense in the grand scheme of things. I’d like to think that this whole game is just much more enhanced than the original trilogy all in all.
From the fantastic visuals to the difficult gameplay style, It’s About Time goes for an authentic yet novel approach. It will make you feel a great deal of awe while you constantly try to die less than 20 times every stage. It sticks to the brutal platforming mechanic it’s known for, while improving the experience.
I can honestly say that the absurdly long 22-year wait for a sequel to the trilogy was worth it. If you want to experience rage and fulfillment all in one game, I highly suggest you pick this up.
Gaming
PRAGMATA release date, Nintendo Switch 2 availability confirmed
Preorders now open, free demo available too
Capcom has announced the official release date for upcoming sci-fi action game PRAGMATA. The title will be available on April 24, 2026 on multiple platforms.
Aside from launching on PlayStation 5, Xbox Series X|S, and Steam, PRAGMATA will also be available on Nintendo Switch 2, as confirmed in a new trailer exploring the lunar cityscape.
Preorders are now available as well on all platforms. In addition, the Sketchbook Demo is now available on Steam and is coming to consoles soon.
The free public demo provides the opportunity to experience the title’s immersive setting and thrilling gameplay for the first time. It also includes fun extra surprises to challenge players.= and encourage repeat playthroughs.
As a preorder bonus, players will receive Hugh’s samurai-styled Neo bushido outfit and Diana’s ninja-inspired Neo Kunoichi costume.
Alongside the standard version, a Deluxe Edition will be available. This includes the Shelter Variety Pack, an assortment of alternate outfits for the two characters.
The Deluxe Edition also includes a weapon skin, emotes, extra background music, and an in-game library with 75 digital artwork pieces.
The new trailer expands what players know of the game’s environment so far, with the protagonists in what seemingly looks like a futuristic dystopian city. It shows Hugh and Diana both being chased by various opponents, as well as a bit of their dynamic together.
As for its gameplay, PRAGMATA will feature a dual-character control, enabling players to control both Hugh and Diana simultaneously.
Central to the action is a “hacking” mechanic but Capcom will enrich combat with a more strategic and exciting element unique to the title.
Square Enix has released a free demo for Final Fantasy VII Remake Intergrade which is launching on January 22, 2026.
The demo is available on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Players can carry their save data from the demo period over to the full game and claim the bonus items “Revival Earrings” and “Survival Set” in the process.
In addition, the game has Xbox Play Anywhere support. This means players can enjoy seamless progression across console and PC platforms.
Switch 2 users can enter the following codes to download the demo via the “Redeem Code” option on the Nintendo e-Shop:
- United States: D3GM3304HKQBB2VB
- Europe: D3GM3304HKPBB2VB
- Japan: D3GM3304H3DBB2VB
- Korea: D3GM3304H3CBB2VB
- Hong Kong and Taiwan: D3GM3304H3BBB2VB
- Southeast Asia: D3GM3304HY9BB2VB
Meanwhile, the free demo for Xbox Series X|S and Xbox for PC is available via this link.
Aside from the aforementioned platforms, the visually enhanced and expanded version of the original 2020 remake is already available on PlayStation 5, Steam, and Epic games.
What players can expect
In the demo, players can experience the game’s iconic opening chapter, in which the mercenary Cloud Strife and the underground resistance group Avalanche attempt to destroy a Mako Reactor powering the dystopian city of Midgar.
In their fight against the Shinra Electric Power Company, Cloud and his comrades are thrust into a larger conflict that will decide the fate of the planet.
Final Fantasy VII Remake Intergrade features improved graphics and performance. Aside from that, the game includes FF7R EPISODE INTERmission.
This exciting additional story features fan-favorite ninja Yuffie Kisaragi as she embarks on a thrilling new adventure.
Players can expect expanded gameplay mechanics, refined combat systems, and immersive storytelling that deepens the lore of Midgar.
Square Enix has also released a new One-Winged Angel trailer:
Gaming
The Razer BlackShark V3 Pro might be the comfiest headphones I’ve tried
The memory foam cushioning is divine.
Despite being a self-professed audiophile, I have always had a problem with wearing headphones the whole day. Sooner or later, the weight just becomes too much. So, when I saw the Razer BlackShark V3 Pro with its thick cushioning, it was love at first sight.
But will that love last?
Lookin’ like a succulent pork belly
Obviously, I’m exaggerating, but the head strap really does look like a pork belly because of how thick it is. And that’s not a complaint, either.
The BlackShark V3 Pro has one of the most comfortable cushioning I’ve ever experienced from a pair of headphones. Plus, both the head strap and the earcups use memory foam, so it feels like new every single time.
Over time, I can barely feel the headphones bearing down on the top of my head because of the thick cushioning. I lasted more than five hours before I felt anything. Even after taking it off for a spell, I was ready to get back into the game. For me, that’s an absurdly good record.
The earcups, on the other hand, fit perfectly. For reference, I have an average ear size. A lot of headphones I’ve tried often leave my ears in pain from all the flexing, but the BlackShark’s fit is just right.
A minimalist but elegant design
Besides the nice cushioning, the rest of the headphones exude that elegant look you might expect from more premium headphones. Except for incredibly subtle Razer branding and a thin ring of lime green around the mic button, there’s nothing to indicate that this is a pro gaming headset.
The earcups are connected to the strap via thin metal arms and a braided cable. The same arms offer 15-degree maneuverability to ensure the most comfortable fit.
Unfortunately, they don’t fold, so it’s harder to take these headphones outside. It’s a slight wrinkle in an otherwise stellar design.
Going back to analog
A lot of headphones today prefer using gesture controls over actual buttons and knobs. Getting rid of buttons does help make designs look sleeker. However, it comes with the added frustration of fiddling around with often-finicky gestures.
Thankfully, the BlackShark V3 Pro has a wealth of buttons and knobs for, in my opinion, easier control. This also lends to its credence as a gaming peripheral. When I’m in the zone, I don’t want to mess around with gestures that might not even work.
The left cup has a dedicated power button, a microphone button, a USB-C slot, and a 3.5mm port (for both input and output). It also has a nifty knob for volume control.
Meanwhile, the right cup has an equalizer button, a noise cancelling button, and a dial to adjust the ANC levels. There’s also audio feedback that lets you know exactly what you’ve pressed.
I love this layout. Though you can argue that all these buttons seem like overkill, there’s just something about manually pressing buttons and turning knobs, especially when you’re focused on gaming. It’s like a palpable feeling of turning it to 11 that you just don’t get with gesture controls.
Premium for gaming, a step less for everything else
The BlackShark V3 Pro is a bass-leaning headset. That’s pretty much what you’d expect from a gaming-focused device. A premium on bass helps you feel the immersive thump of gunshots, explosions, and even simple footsteps.
Personally, I don’t prefer bass-heavy devices. However, this pair refreshingly does not tear with high bass level. It offers a pretty rich output for the deeper end of the audio spectrum. An extensive listening session of metal created thrumming breakdowns and heavy drum solos.
However, there’s a clear step down when it comes to treble. It’s only one step down, though, because I can hear that these cans are capable of impressive treble. However, the focus on bass can drown out the other end. I’ve tried adjusting the equalizer, but it made too little difference to elevate the experience for audiophiles.
Additionally, the soundstage feels more centered than immersive. This pair isn’t what I’d pick for long listening sessions. Then again, this wasn’t made for that. This shines more brightly for gamers.
With THX Spatial Audio, these headphones feel more alive during FPS gaming sessions. Another audio enhancement can amplify footsteps, too. The audio adjustment feels weird at first, but it does give a competitive edge for shooters. It’s also compatible with a few other games, including Civilization VII, which gave a pleasant auditory experience.
A much better mic than I expected
The BlackShark V3 Pro comes with a detachable microphone you can snap on to the 3.55mm port. As a pro gaming peripheral, the attachment is expected but not even necessary for a headset of this caliber already.
It’s a fairly decent, well-thought-of accessory. The audio input was, according to people I played with, clear for in-game comms.
Even better, the Razer Synapse app comes with its own equalizer just for the mic. If you need more control over how you want your voice to be broadcast, these headphones give a surprising level of customization. Being easily accessible through the app is a huge plus, too.
In terms of quality, I might still default to a dedicated external mic. However, if you don’t have one, Razer’s premium pair is a great alternative.
Battery good enough for almost two weeks
Razer promises that the BlackShark V3 Pro can last around 70 hours on a single charge. This is a fairly accurate prediction which aligned with how I used the headphones.
As I mentioned, I can withstand around five hours straight of using the headphones. By the end of the first week, I still had a lot of juice. And if I didn’t push it to my absolute limit, I could make this last even longer than two weeks.
Ultimately, the battery’s life depends on how you use the headphones, which differ greatly from person to person. And, at the end of the day, I had no problems with keeping the headphones connected to the long and braided wire.
Is the Razer BlackShark V3 Pro your GadgetMatch?
The Razer BlackShark V3 Pro is one of the most comfortable pair of headphones I’ve ever tried. It’s also a premium gaming peripheral that reflects its price point well at US$ 249.99.
Sure, you won’t get a pair of headphones worthy for an audiophile, which makes this a Swipe Left if you are. But as a gamer, these are more than what you need, which makes it a hardy Swipe Right.
As someone who’s both, I’d still give this a Swipe Right. My audiophile side already has a more balanced alternatives, after all. But the BlackShark V3 Pro is excellent as a tough-as-nails daily driver.
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