Immortals Fenyx Rising is a fresh game with an action and puzzle filled open world that has humor and Greek mythology enclosed into it. You might say it can be a mix of Assassin’s Creed Odyssey and Zelda: Breath of wild.
Backstory
The game starts with Zeus, the God of Thunder visiting his old companion Prometheus, the God of Fire, whom he has actually punished and chained to a rock for giving mortals fire. Zeus was asking Prometheus for advice on what to do with Typhon who just escaped from Tartarus and has caused destruction.
Typhon has already stolen Zeus’ thunder and the other gods are missing, giving Zeus no choice but to follow Prometheus’ advice to have faith in a mere mortal with a true identity that has yet to be unfolded.
Fenyx’s journey
This is where our protagonist Fenyx comes into picture. Fenyx’s adventures will be narrated by Prometheus for the whole game.
Fenyx, a Greek Soldier will be set on a journey to find the cause of all this destruction, after losing her companions and brother. She would learn to strengthen her skills, acquire wings and collect all the necessary weapons and armors to beat Typhon. Along the way, she would be battling bosses and corrupted heroes like Achilles, Odysseus and Herakles.
Art Style
I think this kind of art style has more appeal to younger audiences. Its like watching animated films from Pixar.
You’ll be able to the distinguish the gods through their trademarks. The armors and weapons that you collect through out the game was also very detailed.
One thing that was actually bothered me was the way the character walked — it felt heavy and bulgy. I expected this part to be smoother.
Gameplay
There are five difficulty levels to make sure the whole family can enjoy the game. Character creation is also pretty straight forward and not much options for customization.
For the controls and UI, Potions will be found on the left side and weapons and skills on the right. You would need to climb mountains, swim, run and fly around the Golden Isle to be able to finish tasks.
Fenyx will have access to a mix of weapons during combat like swords, axes and bows. Animals like horses can also be tamed into mounts.
I’ve always enjoyed a good adventure and solving some puzzles but what I like most about Immortal Fenyx is that I can switch weapons during a battle. From using an axe for heavy damage to quick attacks with a sword then a bow for range attacks. You’ll be able to create your own play style while battling bosses.
If you wanted to take a break from your usual games or still waiting for a good AAA game release, then Immortals Fenyx Rising is a good game to spend time on. You’ve got some good action, puzzles, stories and some humor from Zeus and Prometheus.
Immortals Fenyx Rising is available on multiple platforms.
PlayStation 4/5
Xbox One, Series X/S
Nintendo Switch
Google Stadia
PC(Steam, Ubisoft, Epic Games)
PC requirements
Very Low Settings – 720p/30FPS
Processor: Intel Core i5-2400 / AMD FX-6300
Video Card: GeForce GTX 660 / AMD R9 280X
VRAM: 2GB NVIDIA / 3GB AMD
RAM: 8GB (Dual-channel mode)
Storage: 28GB HDD
OS: Windows 7 (64-bit only)
High Settings – 1080p/30FPS
Processor: Intel Core i7-3770 / AMD FX-8350
Video Card: GeForce GTX 970 / AMD R9 290
VRAM: 4GB
RAM: 8GB (Dual-channel mode)
Storage: 28GB SSD
OS: Windows 10 (64-bit only)
High Settings – 1080p/60FPS
Processor: Intel Core i7-6700 / AMD Ryzen 7 1700
Video Card: GeForce GTX 1070 / AMD RX Vega 56
VRAM: 8GB
RAM: 16GB (Dual-channel mode)
Storage: 28GB SSD
OS: Windows 10 (64-bit only)
Very High Settings – 1440p/60FPS
Processor: Intel Core i7-8700K / AMD Ryzen 5 3600X
Video Card: GeForce RTX 2070 Super / AMD RX 5700
VRAM: 8GB
RAM: 16GB (Dual-channel mode)
Storage: 28GB SSD
OS: Windows 10 (64-bit only)
Very High Settings – 4K/30FPS
Processor: Intel Core i7-8700K / AMD Ryzen 7 3700X
Video Card: GeForce RTX 2070 / AMD RX Vega 56
VRAM: 8GB
RAM: 16GB (Dual-channel mode)
Storage: 28GB SSD
OS: Windows 10 (64-bit only)
This gameplay feature was written by Jan Ariz Joy Franco or Rizu — her in-game name. She’s a full-time software developer and plays games to de stress. She just started streaming few months ago to help cope with the pandemic and wants to promote a toxic-free gaming environment. She’s a big fan of Super Mario. If you want to support her just drop a follow: http://facebook.com/rizuph.
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
Razer has officially unveiled the 2026 version of its Blade 16, doubling down on what it does best: squeezing high-end performance into an ultra-slim chassis.
This year’s refresh focuses on meaningful internal upgrades. That includes a new Intel Core Ultra 9 processor, faster LPDDR5X memory, and NVIDIA’s latest RTX 50 Series laptop GPUs — all while keeping the Blade 16 as the thinnest gaming laptop in Razer’s lineup.
Performance gets a serious bump
At the core of the new Blade 16 is the Intel Core Ultra 9 386H, featuring 16 cores and up to 4.9GHz boost clock. Razer claims a 33% increase in core count versus the previous generation, translating to stronger performance across gaming, content creation, and AI workloads.
There’s also an integrated NPU capable of up to 50 TOPS, enabling faster on-device AI tasks like image generation and live translation.
Memory gets a notable upgrade too. The Blade 16 now supports up to 64GB of LPDDR5X-9600MHz RAM, which Razer positions as the fastest available in a laptop today. The result: quicker responsiveness for heavy multitasking, creative apps, and AI-assisted workflows.
On the graphics side, NVIDIA’s GeForce RTX 50 Series (Blackwell architecture) brings DLSS 4 and enhanced AI capabilities for both gaming and creator use cases.
Display and design stay premium
Razer isn’t fixing what isn’t broken. The Blade 16 retains its signature CNC-milled aluminum chassis, measuring just 14.9mm thick and weighing around 2.14kg.
The display remains a highlight. You get a 16-inch QHD+ OLED panel with a 240Hz refresh rate, now brighter and certified for VESA DisplayHDR TrueBlack 1000. It supports full DCI-P3 coverage, Calman calibration, and NVIDIA G-SYNC, making it just as suited for creators as it is for competitive gaming.
Battery life and efficiency improve
Despite the performance gains, Razer is also pushing efficiency. Thanks to Intel’s newer architecture and system-level optimizations, the Blade 16 can hit up to 13 hours of productivity use and up to 15 hours of video playback under ideal conditions.
That’s a notable improvement for a machine in this class, especially given its slim form factor.
Connectivity and audio step up
The 2026 Blade 16 gets a future-ready connectivity suite, including Thunderbolt 5, Wi-Fi 7, and Bluetooth 6.0. There’s also a full set of ports, from USB-A to HDMI 2.1 and an SD card reader.
Audio gets an upgrade too. The six-speaker system now supports THX Spatial Audio+ with virtual 7.1.4 surround, aiming to deliver more immersive sound both on speakers and headphones.
Price and availability
The Razer Blade 16 configured with an NVIDIA GeForce RTX 5080 (16GB VRAM) and 32GB LPDDR5X-9600MHz RAM is priced at US$3,499.99 / €3,599.99 MSRP.
It is available now, exclusively via Razer.com and select RazerStores worldwide.
Still the Blade, just sharper
At a glance, the 2026 Blade 16 doesn’t reinvent the formula. But under the hood, it pushes performance, memory speed, and efficiency forward in ways that matter.
It’s still the same idea: a no-compromise gaming laptop that looks like it belongs in a minimalist workspace — just faster, smarter, and a bit more future-proof this time around.
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