Ratchet & Clank: Rift Apart has all the looks, charm, and heart of a Pixar movie. But it’s playable and takes the experience further by taking advantage of all the next gen features of the PlayStation 5.
Quick background
Ratchet & Clank is a fairly popular series that was first introduced in November 2002 for the PlayStation 2. There’s been around nine games since the first release including a very self-aware soft reboot in 2016 for the PlayStation 4.
Ratchet & Clank: Rift Apart builds on the lore of this dynamic duo without needing much of a background from the previous games. If you’re really curious, you can hop on to YouTube for recaps and retrospectives on the franchise.
Multidimensional madness
Rift Apart is pretty much a standalone story. It begins with Ratchet & Clank being honored in a grand celebration as heroes for their past exploits. This establishes the duo’s stature in their universe.
As expected, long-time recurring villain Dr. Nefarious crashes the party touting a Dimensionator — a weapon that opens dimensional rifts. A tussle naturally occurs with the Dimensionator exploding and opening various rifts across the universe.
Ratchet & Clank are separated but Clank finds himself in the company of another Lombax — Rivet. Rivet is part of a rebellion battling against The Emperor. We quickly learn that The Emperor is the Dr. Nefarious of this other universe.
The rest of the game sees our heroes Ratchet, Clank, and Rivet go on adventures as they figure out how to fix the Dimensionator to prevent all of the universes from falling apart.
The charm and heart of a Pixar flick
I think it’s safe to say that most of us have seen a Pixar movie or two. They typically have this fun, heartwarming tone and that’s exactly how Ratchet & Clank: Rift Apart comes off.
The writing is solid and has strong character moments for each of the leading casts. The dialogues are witty, and very entertaining that you’ll likely catch yourself smiling at times. Whether it’s a cutscene or just in-game banter between characters.
The way it balances heavy moments with good, clean, fun while remaining tonally consistent is a magnificent feat. While the story itself isn’t mindblowing, it is told efficiently and wonderfully. It’s never boring and keeps you interested.
Vivid worlds, gorgeous details
PlayStation and Insomniac Games have been very loud about this game. After all, this is a year one title for the PlayStation 5 (PS5). All the trailers and gameplay footage they showcased are eye-popping and this quality is maintained throughout the game.
One of the hallmarks that was routinely mentioned is how busy and lived-in the different environments look, feel, and sound. This is an aspect of the game that I don’t think would have been possible if not for the PS5.
The fast loading times allow for the busy-looking background. Certain areas of the world offer a different feel on the DualSense controller much like how it felt in some parts of the “demo game” Astro’s Playroom. And, the incredible Sound Design offers depth in every section of the game.
In cutscenes where I normally would put the controller down, I found myself holding on to the DualSense just to see how a scene is enhanced by the rumble. All of these things come together nicely and are implemented in just the right way at just the right moments to deliver a truly astonishing experience.
Fidelity, Performance, and Performance RT
Ratchet & Clank: Rift Apart will be available to play in three visual modes. Fidelity for 4K with ray-tracing, additional VFX and increased scene density at 30 FPS. Performance RT provides 60 FPS gaming with ray-tracing but at a lower resolution with adjusted lighting, VFX, and scene density. Lastly, there’s Performance mode which totally does away with ray-tracing but offers high resolution 60 FPS gameplay.
My six-going-on-seven-year-old 1080P TV couldn’t really take advantage of the Performance and Performance RT modes. However, even if I had a TV that fully supported these modes, I still would have likely gone with Fidelity mode.
To me, personally, it fits the look and feel of the world better. And maybe it really is just my TV, but Fidelity mode offered a richer picture quality overall versus the more flat-looking Performance and Performance RT modes.
Really fun gameplay
Rift Apart provides a healthy mix of action, shooting, platforming, and puzzle-solving to keep you on your toes. And while it isn’t an open world game, it still encourages a healthy amount of exploration as you examine every nook and cranny of a particular area to make sure you get all the collectibles.
The game does a good job of encouraging you to actually look for the collectibles. For instance, completed armors not only give you a different look, they also provide a permanent stat boost.
You’ll also want to smash everything in sight to collect bolts. Bolts are your currency to buy weapons, and weapons in Ratchet & Clank are incredibly fun to use.
Best video game weapons
You’ll want to get your hands on as many of them as possible. Different weapons do different things. While there are those that straight up inflict damage, some are great for managing huge crowds of enemies — something you’ll do a lot of in this game.
Weapons are improved in two different ways: First is by levelling them up by continuously using them. Second, is by collecting raritanium to unlock the weapon’s abilities and raise its limits. The higher the level, the more abilities you’re able to unlock.
My personal favorites are the Topiary Sprinkler (for stunning), Glove of Doom (for extra help), and the Blackhole Storm (for straight up dealing damage).
You can assign weapons to the directional buttons to quickly switch. However, if you really need a breather from combat that can get chaotic, you can press the triangle button to pull-up the weapons menu and select one that best fits your predicament.
Puzzles, mini games
Clank’s sections are still puzzles. This time, though, each set of puzzles he solves closes a volatile dimensional rift. I can see the puzzles being challenging to a younger audience, but anyone with a significant amount of gaming experience will breeze through these.
Ratchet will also pick up Glitch — a tiny robot that combats bugs to help the male Lombax open doors to gain access to a new section of an area both to advance the story or to acquire collectibles.
Again, the sections with Glitch shouldn’t be too challenging. They help in adding another layer to the action, shooting, and platforming, and there weren’t too many of them to be considered a distraction.
Another great PS5 showcase
Following Returnal, Ratchet & Clank: Rift Apart is another fantastic showcase of all the next gen capabilities of the PlayStation 5. Unlike the aforementioned game though, this one’s wrapped in a bright, colorful package that should be welcoming to a wider variety of gamers.
Ratchet & Clank: Rift Apart is a lighthearted adventure with some lessons of forgiveness and rising above adversity. It has entertaining gameplay, stunning visuals, immersive sound, and an overall incredible feel. For older gamers, it’ll evoke the feeling of being a kid again, and for younger gamers, it’s certainly a game that will leave a positive mark.
It’s the perfect title to get into PS5 gaming and one that every PS5 owner should consider adding to their library.
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
HoYoverse will launch Petit Planet, its first cozy galactic life simulation game, on December 4, 2026. The game will be available on PC, iOS, and Android, with a Nintendo Switch 2 release planned for 2027.
The announcement was made during the Petit Planet Pre-Launch Special Program on November 1. HoYoverse also revealed more details about the game’s characters, gameplay features, and launch events.
Build a planet and meet new Neighbors
In Petit Planet, players take on the role of Planet Tenders who travel across the Starsea with Oumuamua, a Starsea Spirit said to listen to people’s wishes.
Each player starts with their own planet, where they plant a Luca Seed that grows into a Luca Arbor. This tree gradually shapes the planet’s landscape, seasons, and ecosystem.
Players will also meet various Neighbors, including Planet Coordinator Mobai and Starsea Racer Elsasani. Getting to know these characters allows players to develop friendships and discover their individual stories.
Beyond their home planets, players can explore scattered Islets across the Starsea. They can also visit the Galactic Bazaar to play games, participate in auctions, and share their creations with others.
Launch events offer free rewards
HoYoverse has prepared several events to celebrate the game’s launch.
Players can enter a pre-registration lucky draw through the official website for a chance to win prizes. Regular gameplay will also offer more than 1,000 clothing and furniture items for free.
The Besties, Made to Match! event rewards players who invite two friends to pre-register. Each participant will receive an exclusive clothing item.
Starting November 1, the Launch a Planet event will let players design their own planets through the official event website. Participants will also have a chance to win surprise grand prizes.
The first Petit Planet Seasonal Creation Event will begin alongside the game’s launch. Selected fan creations can win cash prizes, in-game rewards, and official merchandise.
Players can also visit the game’s official X account after the special program to receive a Moving Guide and join a giveaway featuring a suitcase, gift cards, and an exclusive luggage tag.
Pre-register for Petit Planet
Petit Planet is now available for pre-registration on the Apple App Store, Google Play Store, and Epic Games Store. Players can search for the game on these platforms to pre-register and receive a notification when it launches.
The game arrives globally on December 4, 2026, for PC, iOS, and Android. A Nintendo Switch 2 version is scheduled for 2027.
It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.
The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.
But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.
Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.
The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.
At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.
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