Gaming

Avatar: Frontiers of Pandora felt like a movie you want to play

It’s giving “manifest destiny” with a war fought on all fronts

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The prospect of doing an entirely new video game on the James Cameron version of Avatar was something I’ve been waiting for before 2023 came to an end. We already got one in 2009, which was set two years prior to the movie’s events, but it was depending on which version you played. In particular, there was a version that follows a similar plot to this 2023 release. However, as a whole, the 2009 Avatar: The Game wasn’t received that well by a lot of people.

One thing I thought about that game was that it failed to shed light on the actual premise of the Avatar movie, which was on the war between the Na’Vi and the human race for Pandora’s resources and habitat. In the eyes of the Na’Vi, increased involvement from the Resources Development Authority (RDA) had severed their ties to their entire heritage. Furthermore, it had driven them out of the land bestowed upon them as their home.

When Avatar: Frontiers of Pandora was announced, the main thing I wanted out of it was to just address this one premise. Sure, the gameplay mechanics, overworld look and feel, and customization aspects were cool and all. However, all of these will just make it a good open world game instead of having the potential to be an experiential cinematic gold mine.

A recognition of the past

Right off the bat, Avatar: Frontiers of Pandora tackles one important aspect of the plot – its place in the James Cameron timeline. First off, the entire opening sequence takes place roughly eight years prior to the first film’s events. It even foreshadows the oncoming violence the RDA will inevitably wreak on the Na’Vi several years down the line. You are still a young Sarentu, though, so you’ll further understand things in due time.

Secondly, the entire main plot happens sixteen years after the events of the first movie, just in a different area of Pandora than the one Jake Sully was in from Avatar: Way of the Water. Now, you’re all grown up and having just awakened from cryogenic sleep, and the RDA still wants you dead. Luckily, you’ll be able to escape a destroyed RDA base and find your way into the forests of Western Pandora. This is where your journey begins.

Honestly, the initial seeds of the main plot sound riveting enough to play through and through. It’s as if this was a separate spinoff to the main movie franchise, or it can be its own standalone series if adapted into one. I found it rather weird that Ubisoft didn’t make an effort to try and tie this game with Way of the Water together, but the brief callback to the first movie was a nice touch. 

Being one with Eywa again

As you venture out into Pandora during the early stages, it is revealed that you were part of a nearly extinct Na’Vi clan, the Sarentu. Eventually, you’ll find out more details on what happened. You’ll learn what happened to your entire clan at the hands of the RDA. Then, you’ll find out how you ended up in their care in the first place. For now, your objective revolves around having to remove the RDA from Pandora. Of course, with the help of the Resistance forces and all the Na’Vi clans living in the area. Also, you will go on a more personal quest to re-establish your connection with Eywa and your Sarentu ancestry.

From an overall gameplay standpoint, a lot of the mechanics actually served a purpose. They were integrated well within the premise of this game. For example, I like how the Skill Tree looks.  It isn’t heavily based on XP for you to earn Skill Points. This helps you out immensely when acquiring new skills. This helps improve every aspect of your being, including the new Na’Vi Vision feature. Furthermore, relearning Core Skills entails you exploring further in Pandora. There is a purpose to do that instead of treating it like a forced side quest.

Combat and movement is pretty decent and isn’t particularly overwhelming to learn all the way through. One thing I was excited about was that you can ride an Ikran to make traversing through places faster (even with Fast Travel). Also, you get access to a variety of both traditional and modern weapons to take down foes and aid you in hunting quests, and you can craft more powerful ones down the line.

The beautiful wonders of Western Pandora

Amidst all the hunting, raiding, and even having to earn favor from all the clans, I had to literally stop playing most of the time because of the visuals. Obviously, the James Cameron films always had these as their hook. For the audiences to marvel at the beautiful fauna of Pandora. Avatar: Frontiers of Pandora highlights the overworld further, especially when it gets dark.

Admittedly, playing on a TV that doesn’t support 4K at 120 FPS with HDR10+ meant that the colors seem a bit washed out for my liking. However, it didn’t really stop the developers from creating vast biomes by day and a spectacle of color by night. I likened the visuals to that of Ubisoft’s more recent releases in the Assassin’s Creed franchise in terms of attention to detail.

This is also true when using Na’Vi Vision to scope out enemies, trails of creature scents, and even markers for your next objective. The fact that when you use this feature and elements brightly shine towards you is super helpful for most of the main quests.

A Sarentu’s last stand for all of the Na’Vi

Like every Avatar movie that has come out so far, Frontiers of Pandora presented an ongoing struggle for supposed progress at the expense of entire civilizations going extinct. As the few remaining Na’Vi on the Western Frontier, the imminent threat of the RDA comes to a head. It’ll fully consume Pandora and drain it of its last ancestral breath. You, a full grown Sarentu having gone through an entire journey of reconnection and resistance must take the final stand.

This game felt like a movie. It gave you intense action and excellent visuals. It also delivered some twists and turns in the plot that will have you on the edge of your seat. In my eyes, what really stood out was that a lot of things just made sense. The developers didn’t waste time adding unnecessary fluff just to prolong the game. It took a while to finally get the ball rolling on the main story. However, it acknowledged that proper context must be made. This way, even those who didn’t catch the 2009 film can follow along.

In the end, only one group’s destiny will be manifested and reign supreme. With the fate of the Na’Vi resting on your hands. 

Gaming

Esports Nations Cup 2026 secures US$ 45M funding

ENC to elevate global esports with structured national ecosystem

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The inaugural Esports Nations Cup (ENC) 2026 has just secured a US$ 45 million funding commitment, the Esports World Cup Foundation has announced.

This three-part funding commitment is structured to support the esports ecosystem through player and coach prizing, club release incentives, and national team development.

The first ever ENC will include a US$ 20 million in total prize money, paid directly to players and coaches across 16 titles.

The ENC introduces a placement-based prize framework, applied across all game titles. It is designed to be clear and player-centric.

Every qualified participant earns prize money and is guaranteed a minimum of three matches. Equal placement earns equal pay, meaning the same finishing position plays the same amount per player across all titles.

For a quick overview, the first-place finisher earns US$ 50,000 per player, whether competing in a solo or team title. Second-placers get US$ 30,000 per player, and third-placers get US$ 15,000 per player.

For team titles, payouts scale with roster size, so the result is consistent and transparent for everyone competing.

Meanwhile, the EWCF will provide US$ 5 million in club incentives for esports clubs that release and enable their professional players to participate in ENC.

In addition, there will also be another US$ 20 million for the ENC Development Fund. This supports official national team partners with logistics, travel, program operations, marketing, and the long-term growth of national team pathways.

The ENC 2026 is set to debut from November 2 to 29 in Riyadh, Saudi Arabia. It will move to a rotating host-city model, bringing nation-based esports to major cities around the world.

The event is to be held every two years. Among confirmed titles for 2026 include Mobile Legends: Bang Bang, Trackmania, and DOTA 2.

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Gaming

CODE VEIN II now available for consoles, PC

Launch trailer previews characters, combat gameplay, more

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Bandai Namco’s CODE VEIN II is now available for PlayStation 5, Xbox Series X|S, and PC.

A new launch trailer has also been revealed, previewing the Soulslike action RPG’s characters, combat gameplay, and more.

Players can experiment with the character creator demo and create their own ideal character for the game.

The demo showcases how in-depth and detailed players can get when creating their own character. It allows for them to experience Photo Mode in the base of MagMell to take pictures of their looks.

Additionally, players who try the demo are allowed to carry their created looks over into the game.

CODE VEIN II is set in the dystopian near future, focusing on the stories of Revenants who must fight against their terrible fate.

In this reality, civilization has collapsed due to an event called the Resurgence.  Humanity has only managed to survive, thanks to immortal vampire-like creatures called Revenants.

However, the sudden appearance of Luna Rapacis has turned these Revenants into mindless cannibals.

As a Revenant Hunter, the protagonist is tasked to save the world. Joining him in a journey 100 years into the past is a young girl.

In the process, they will witness the history-changing drama as they try to save the world from ruin.

The game is a combination of exploration action, wherein players can venture through dangerous areas and tackle powerful foes.

Combat against enemies are mainly hack-and-slash, while the protagonist can also explore the world like in the case of riding a motorbike.

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Gaming

Xiaomi SU7 Ultra makes Gran Turismo 7 debut

Xiaomi’s premium, high-performing electric sedan joins the GT7 roster

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Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.

The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.

Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.

The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.

As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.

The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.

To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.

In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.

It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.

To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.

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