Gaming
Avatar: Frontiers of Pandora felt like a movie you want to play
It’s giving “manifest destiny” with a war fought on all fronts
The prospect of doing an entirely new video game on the James Cameron version of Avatar was something I’ve been waiting for before 2023 came to an end. We already got one in 2009, which was set two years prior to the movie’s events, but it was depending on which version you played. In particular, there was a version that follows a similar plot to this 2023 release. However, as a whole, the 2009 Avatar: The Game wasn’t received that well by a lot of people.
One thing I thought about that game was that it failed to shed light on the actual premise of the Avatar movie, which was on the war between the Na’Vi and the human race for Pandora’s resources and habitat. In the eyes of the Na’Vi, increased involvement from the Resources Development Authority (RDA) had severed their ties to their entire heritage. Furthermore, it had driven them out of the land bestowed upon them as their home.
When Avatar: Frontiers of Pandora was announced, the main thing I wanted out of it was to just address this one premise. Sure, the gameplay mechanics, overworld look and feel, and customization aspects were cool and all. However, all of these will just make it a good open world game instead of having the potential to be an experiential cinematic gold mine.
A recognition of the past
Right off the bat, Avatar: Frontiers of Pandora tackles one important aspect of the plot – its place in the James Cameron timeline. First off, the entire opening sequence takes place roughly eight years prior to the first film’s events. It even foreshadows the oncoming violence the RDA will inevitably wreak on the Na’Vi several years down the line. You are still a young Sarentu, though, so you’ll further understand things in due time.
Secondly, the entire main plot happens sixteen years after the events of the first movie, just in a different area of Pandora than the one Jake Sully was in from Avatar: Way of the Water. Now, you’re all grown up and having just awakened from cryogenic sleep, and the RDA still wants you dead. Luckily, you’ll be able to escape a destroyed RDA base and find your way into the forests of Western Pandora. This is where your journey begins.
Honestly, the initial seeds of the main plot sound riveting enough to play through and through. It’s as if this was a separate spinoff to the main movie franchise, or it can be its own standalone series if adapted into one. I found it rather weird that Ubisoft didn’t make an effort to try and tie this game with Way of the Water together, but the brief callback to the first movie was a nice touch.
Being one with Eywa again
As you venture out into Pandora during the early stages, it is revealed that you were part of a nearly extinct Na’Vi clan, the Sarentu. Eventually, you’ll find out more details on what happened. You’ll learn what happened to your entire clan at the hands of the RDA. Then, you’ll find out how you ended up in their care in the first place. For now, your objective revolves around having to remove the RDA from Pandora. Of course, with the help of the Resistance forces and all the Na’Vi clans living in the area. Also, you will go on a more personal quest to re-establish your connection with Eywa and your Sarentu ancestry.
From an overall gameplay standpoint, a lot of the mechanics actually served a purpose. They were integrated well within the premise of this game. For example, I like how the Skill Tree looks. It isn’t heavily based on XP for you to earn Skill Points. This helps you out immensely when acquiring new skills. This helps improve every aspect of your being, including the new Na’Vi Vision feature. Furthermore, relearning Core Skills entails you exploring further in Pandora. There is a purpose to do that instead of treating it like a forced side quest.
Combat and movement is pretty decent and isn’t particularly overwhelming to learn all the way through. One thing I was excited about was that you can ride an Ikran to make traversing through places faster (even with Fast Travel). Also, you get access to a variety of both traditional and modern weapons to take down foes and aid you in hunting quests, and you can craft more powerful ones down the line.
The beautiful wonders of Western Pandora
Amidst all the hunting, raiding, and even having to earn favor from all the clans, I had to literally stop playing most of the time because of the visuals. Obviously, the James Cameron films always had these as their hook. For the audiences to marvel at the beautiful fauna of Pandora. Avatar: Frontiers of Pandora highlights the overworld further, especially when it gets dark.
Admittedly, playing on a TV that doesn’t support 4K at 120 FPS with HDR10+ meant that the colors seem a bit washed out for my liking. However, it didn’t really stop the developers from creating vast biomes by day and a spectacle of color by night. I likened the visuals to that of Ubisoft’s more recent releases in the Assassin’s Creed franchise in terms of attention to detail.
This is also true when using Na’Vi Vision to scope out enemies, trails of creature scents, and even markers for your next objective. The fact that when you use this feature and elements brightly shine towards you is super helpful for most of the main quests.
A Sarentu’s last stand for all of the Na’Vi
Like every Avatar movie that has come out so far, Frontiers of Pandora presented an ongoing struggle for supposed progress at the expense of entire civilizations going extinct. As the few remaining Na’Vi on the Western Frontier, the imminent threat of the RDA comes to a head. It’ll fully consume Pandora and drain it of its last ancestral breath. You, a full grown Sarentu having gone through an entire journey of reconnection and resistance must take the final stand.
This game felt like a movie. It gave you intense action and excellent visuals. It also delivered some twists and turns in the plot that will have you on the edge of your seat. In my eyes, what really stood out was that a lot of things just made sense. The developers didn’t waste time adding unnecessary fluff just to prolong the game. It took a while to finally get the ball rolling on the main story. However, it acknowledged that proper context must be made. This way, even those who didn’t catch the 2009 film can follow along.
In the end, only one group’s destiny will be manifested and reign supreme. With the fate of the Na’Vi resting on your hands.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
Gaming
Switch 2 now lets you play old games in 1080p
It tricks old games into thinking that the console is docked.
The Switch 2’s popularity is astonishing, to say the least. Just recently, a single game, Pokémon Pokopia, was responsible for taking the free times of over two million players on the Switch 2. Now, Nintendo has released a new feature which should make the console much more playable, especially for those who already had the original Switch.
Today, the Switch 2 received the 22.0.0 system update. Though the update is mostly a variety of smaller updates, one feature, called the Handheld Mode Boost, stands out among the rest. As per the patch notes, “Handheld Mode Boost will cause compatible Nintendo Switch software to run as if the console is being played in TV mode.” Put simply, the feature will unlock 1080p resolution for older games.
For gamers who had the original Switch, game resolution was a huge problem. The first console lived on a 720p screen, so the early games supported only lower resolutions. The only exception is when the console was docked, which allows 1080p resolution.
Now, the Switch 2 supports backwards compatibility. Players can access their older Switch games on the new console. The catch, however, is that these games are still stuck in 720p. Some titles, at least, have released an update to increase resolution on the new console.
Handheld Mode Boost tricks the console into thinking that it’s hooked up to the dock. In effect, the game will play in 1080p. The catch, however, is that it also thinks that the Joy-Cons are a single Pro controller, so players might lose some game features. It’s still a decent price to pay, though.
In other news, the update has also updated the naming of the “Hong Kong/Taiwan/South Korea” to “Hong Kong/Taiwan/South Korea/Southeast Asia,” potentially hinting that Southeast Asia might finally get an online store.
SEE ALSO: Now Playing: Yakuza 0 on Switch 2
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