I have been low-key anticipating playing Astro Bot ever since it was first announced. At the time, I had this feeling that I’ve been exposed to too many dark and brooding pieces of media. I wanted something light and after spending some time with the game I can say for certain that I got exactly what I was hoping for.
Astro Bot is a full-fledged game that’s a follow-up to Astro’s Playroom. The latter is the free game that comes with every purchase of the PlayStation 5 (PS5). And while it was short, it was, and arguably still is, the best showcase of the many features introduced on the PS5 at launch.
Those features included the incredible haptic feedback of the DualSense controller. The level, kind, and intensity of vibration varies depending on the surface Astro is traversing. It also showcased the many possibilities of the adaptive triggers. Half presses would perform a different action than long presses. You get the gist.
Astro Bot is a lot more of the same PS5 showcase but with a more relatively cohesive plot line. And what is certainly a longer experience than its predecessor.
Saving your fellow robots
The game starts with Astro Bot and an entire crew of other robots aboard a ship shaped like a PS5 console. They suddenly encounter a huge green space creature and get attacked. This particular part reminded me of the end of Thor: Ragnarok where the Asgardians who escaped the explosion of Asgard were met in space by Thanos’ ship.
Anyway, so there starts your journey. With 100 bots scattered across different galaxies. It’s your mission to save them by visiting different planets within these galaxies and ultimately repairing your PS5 ship.
Modern classic platformer
Astro Bot starts off relatively easy. The first galaxy plays like a masterful tutorial that doesn’t spoon feed you but it does a good job of introducing you to the mechanics of the game. Each planet becomes progressively more difficult, incorporating all the gameplay things you learned every step of the way.
The vibes feel like a classic platformer. Though definitely not as difficult, I’m reminded of my much, much younger days playing Crash Bandicoot and Spyro the Dragon on the first PlayStation. The cartoony art style and lively bright music contribute to this feeling. It’s extremely nostalgic for me.
As much as it has that vibe, it also certainly plays like a current gen title. Perhaps even moreso than a lot of the PS5 exclusives that have come before it. Like Astro’s Playroom, it takes full advantage of the DualSense features.
DualSense Showcase

The haptic feedback vibrates differently when Astro is walking on sand, shallow waters, clay/mud, and much, much more. The gyroscope is also utilized very well in different sections of the game. And it’s not to an annoying extent. Lastly, the adaptive triggers come into play too.
All the different features mentioned above are properly spaced and implemented. In certain planets, Astro will come equipped with “special backpacks”. Each one introduced a different platforming mechanic that takes advantage of the aforementioned features.
Some of the early ones you’ll encounter are one that gives Astro the ability dash on ground and in mid-air. The other that I personally had a lot of fun with is one that lets you do a lot of climbing as well as grab and throw projectiles.
A lot of the planets also start to feel less linear as you go along. Each planet has a list of objectives. It’s done so in a way that you’ll know exactly if you potentially missed one and encourages more exploration on that particular planet.
Oddly therapeutic
I struggle to call this article a review (I still will for SEO purposes) because as of writing, I’ve only completed up to the second galaxy. But that’s both intentional and a force of circumstance.
At the risk of sounding apologetic, I didn’t immediately see the email when PlayStation representatives reached out for this review. And by the time I got the code, I was already in the thick of completing a few backlogs as well as preparing for our IFA 2024 coverage. It was pretty hectic.
But playing Astro Bot to end my incredibly hectic last couple of days proved to be exactly what I needed. The art style and general bright disposition of the game helped me relax and wind down. That’s not something I can say about all the game reviews I take on.
That’s why the night before I wrote this, I decided to take my time with the game. Because I know for sure I’m gonna need the sense of calm I get whenever I play it, especially in the always busy last quarter of the year.
Don’t get me wrong, there are sections of the game that can be challenging. I’ve found myself falling and failing more than a handful of times. But it’s just so damn fun that I don’t mind it at all.
Is Astro Bot your GameMatch?
Astro Bot is a charming platformer that showcases the best things about the PS5. It’s Astro’s Playroom but expanded and made even more fun and engaging.
The game is easily recommendable to anyone who owns a PS5. It’s light, bright, fun, and an absolute good time.
Gaming
Valve is embroiled in a lawsuit with New York over loot boxes
Valve has been embroiled in an odd war as of late. A few weeks ago, the New York Attorney General filed a lawsuit against the gaming company for allegedly encouraging children to gamble through loot boxes primarily found in Counter-Strike 2. Today, Valve is fighting back by declaring how little its loot boxes have to do with gambling.
For years, governments have had a problem with loot boxes. To them, the mechanic makes it too easy for gamers to fall into a gambling addiction. In essence, loot boxes are earnable packs that contain a single or a number of random items that the player can use for their game. Most of the time, these items are purely cosmetic and don’t give a gameplay advantage.
Like Blizzard before it, Valve is also defending its loot boxes as non-essential to how players engage with their games. “There is no disadvantage to a player not spending money,” their statement reads.
Additionally, Valve says that their loot boxes are no different from Pokémon cards and Labubu blind boxes. As such, the company is also defending their users’ right to transfer obtained items to other users, as with two players trading cards or Pop Mart figurines.
Now, these items have monetary value in the market. In the same way, a rare Counter-Strike 2 skin can fetch thousands of dollars. However, Valve says that they are already proactive in shutting down accounts made only to gamble and avoiding pro-gambling businesses.
Valve is capping off its statement by saying that the NYAG is forcing the company to collect more information from its users, especially those using VPNs to prevent being located in New York. The company says that it will continue to protect user data, despite the demand.
What is an Xbox? For the past year and a half, Microsoft will tell you that anything can be an Xbox. Now, with Project Helix on the horizon, Xbox wants to bring the idea of playing anywhere to the next level. Microsoft will start rolling out its new Xbox Mode to PCs in April.
Since the very first device out in the market, handheld consoles have changed how people play games. Naturally, a lot can already be said about the portability and the convenience of its hardware. But the software needs a special shoutout, too.
Though they are essentially PCs at heart, these consoles are built explicitly for gaming. Fiddling around with Windows isn’t ideal. Instead, they have special software that can collate all of a user’s games into one hub.
The new Xbox Mode, adapted from the ROG Xbox Ally X’s Xbox Full Screen Experience, will do just that but on an actual PC. As announced via an official blog post, Xbox will release the new mode to Windows 11 devices in April, starting with select markets. Like the software used in handheld consoles, Xbox Mode should include all the available games from the Game Pass, Steam, and the Epic Games Store.
Right now, the feature will likely go up against Steam’s Big Picture Mode, which does the same thing but only for Steam titles. However, it should also transition neatly to Project Helix. Xbox is now ramping up the development of its next-generation console codenamed Project Helix. The upcoming machine will be a high-end PC and a gaming console rolled into one, making it perfect for Xbox Mode.
SEE ALSO: Project Helix is Xbox’s next console, and it plays PC games
Gaming
Resident Evil Requiem will get a story expansion
There’s no word yet on when the story expansion will drop.
Resident Evil Requiem, Pokémon Pokopia, and Slay the Spire 2. Between these three, gamers today are eating well and good. Or rather, they’re not, because of how addicting of a time sink these titles are. The latter two especially are built to be played over and over for weeks and months. Now, Resident Evil Requiem is working on something, so you also won’t forget about it in a few months’ time.
Via an official post on Resident Evil’s social media platforms, Capcom has confirmed that a story expansion is coming to the horror game. Currently, the base game doesn’t take long to beat, especially when compared to other RPGs today. The expansion should add more content to explore the story’s world.
Right now, Capcom can’t share a timeline for the update’s launch. However, in the meantime, the developers are cooking up a few minor updates to keep the game alive. For one, the game will receive performance updates to improve the smoothness of gameplay and fix bugs. It will also get a photo mode for all you Leon-holics out there.
Finally, in May, the base game will get a “minigame” added to the main game. There’s no word as to what this minigame is, so we’ll have to wait for when it drops.
Resident Evil Requiem is out now on all major platforms. The game features the survival horror style of the modern Resident Evil games, while serving up the classic action gameplay with the return of Leon S. Kennedy as a co-protagonist with Grace Ashcroft.
SEE ALSO: Resident Evil Requiem is out now
-
News2 weeks agoXiaomi 17 Ultra is now available outside China
-
MWC 20261 week agoInfinix NOTE 60 Ultra makes a motorsport-inspired debut
-
Reviews2 weeks agoTECNO CAMON 50 Ultra review: End of an era?
-
MWC 20262 weeks agoTECNO launches the all-new CAMON 50 series
-
MWC 20262 weeks agoTECNO showcases cool concepts at MWC 2026
-
Reviews2 weeks agoXiaomi Pad 8 review: Slab that slaps!
-
Reviews2 weeks agoForget the Phone: Xiaomi 17 Ultra Is A CAMERA!
-
MWC 20262 weeks agoTECNO unleashes Tonino Lamborghini collection






