Gaming
Dragon Ball: Sparking Zero is an absolute blast
When I was a lot younger, I really, really wanted to become a Super Saiyan. While I still haven’t completely given up, I’m glad BANDAI NAMCO keeps putting out games where I can live this power fantasy. The latest on the docket is Dragon Ball: Sparking Zero or DBSZ / Sparking as many of the game’s community has started calling out.
Dragon Ball: Sparking Zero is the sequel to the Budokai Tenkaichi series. It’s a 3D Arena fighting game that feels like it’s built specifically for Dragon Ball and its many earth-shaking and heaven-breaking characters.
To get you properly hyped, here’s the opening sequence of the game featuring the opening theme of Dragon Ball Super during the Tournament of Power Arc.
Shake the Earth
Dragon Ball: Sparking Zero has a massive roster featuring 182 characters. Even if you take out the transformed characters, you still end up at around 80 which is still a lot.
The game features two primary modes: Episode Battle and Custom Battle.
In Episode Battle, players will be able to relive some of the epic battles from the anime with 8 different characters available, Goku, Vegeta, Gohan, Piccolo, Jiren, Future Trunks, Goku Black and Frieza. They will all have different lengths with Goku being the biggest with events starting from the Saiyan invasion on Earth, up until the Tournament of Power in Dragon Ball Super.
In Custom Battle, players will not only discover some of the original scenarios created by the development team, but they can also create their own dream scenarios with pre-battle and post-battle cutscenes or specific effects and the characters they want, before sharing it with the world!
Sparking! Episodes
What many of the early marketing releases don’t tell you is that the Episode Battles contain Sparking! Episodes. These are What If scenarios providing you with alternate storylines during key moments of the many arcs of Dragon Ball.
If you start playing through Son Goku’s episodes, you’ll encounter a potential What If scenario immediately right before and during the battle against Raditz. The possible diverging path is marked as broken blue lines on the progress screen.
As I’ve been extremely excited over the game, I’ve really seen plenty of these What If scenarios uploaded online. I personally don’t mind spoilers that much, so I wasn’t too peeved. But I’ve already seen one regarding my favorite character, Gohan, and I can’t wait to play through his Sparking Episodes.
Break the Heavens
Dragon Ball: Sparking Zero’s bread and butter is its relatively simple but extremely flashy combat. The game offers two types of controls to start: Standard and Classic.
Veterans of the Budokai Tenkaichi might opt for Classic controls. Since I’m technically a newbie, I went with the Standard one.
Combos, movement, and super finishes are generally easy to pick-up. However, I still suggest quickly going through the Tutorial Training featuring Gohan, Piccolo, and Goten for a more precise grasp of the controls.
This is especially true if you’re going for the transformation and fusion routes in matches. Transformations and fusions require a certain number of Skill Points before they can be accessed. The skill point meter builds up naturally through battle.
Why not just pick an already transformed character? Well, DBSF is lore accurate. That means it is not concerned with keeping the game balanced unlike most other fighting games. When you start off with an already transformed character, you get fewer health bars vs doing the transformation in-game.
In certain matches, you’re also only limited to 15 Destruction Points for your team. There are point totals assigned to each character. This is where the game applies the balance. By giving higher DPs to stronger characters.
The presentation during battles is where DBSF truly shines. While the controls are the same, each character has their own unique animations. And all of them are fairly faithful to their anime/manga counterparts. Yes, there are certain movesets here that are present in the manga but not in the anime.
Battles are as tense, fast-paced, and bombastic as the anime. If, like yours truly, you spent some of your childhood pitting Dragon Ball action figures against each other, DBSF is the ultimate recreation of that in game form.
Fillers
Elsewhere in the game you’ll find many interesting things too. For instance, there’s a character gallery screen where you can have main Dragon Ball ladies Bulma, Chi-Chi, and Videl talk about the characters displayed on the screen.
The one featuring Future Gohan was particularly heartwarming while many of the rest are an absolute laugh trip. The game carried over not only Dragon Ball’s action but also its humor.
These are also present in the intro dialogues between the characters right before they battle. Some are hilarious, some heartfelt, while others are just flat out badass.
Another cool thing the game does is have some characters locked to start the game. By playing through the Episode Battles, you gain Zeni and Dragon Balls for three different dragons.
Characters can be unlocked just by completing certain stories. While the rest can be obtained through the store through the generous amounts of Zeni you get or by collecting the many dragon balls and wishing for them.
For Dragon Ball die-hards
Dragon Ball is a beloved franchise and is loved by many. In fact, throughout the game’s early access period, my social feed has been bombarded with content about the game. So, I’m fairly certain those interested are already playing or have already ordered the game.
Even if you’re new to the Budokai Tenkaichi series, Dragon Ball: Sparking Zero is still a worthy pick-up especially if, like me, you have an irrational attachment to the Dragon Ball franchise.
While it’s not a perfect game, it truly Breaks the Earth and Shatters the Heavens.
Dragon Ball: Sparking Zero is now available on PlayStation 5, Xbox Series X|S, and PC via Steam.
Digital Editions
Deluxe Edition
- Base Game (Digital download edition)
- 3 Days Early Access
- Season Pass (DLC 1, 2 & 3 featuring over 20 playable characters)
- Season Pass Bonus Content (Summon Shenron & Early Access to DLCs
Ultimate Edition
- Base Game (Digital download edition)
- 3 Days Early Access
- Season Pass (DLC 1, 2 & 3 featuring over 20 playable characters)
- Season Pass Bonus (Summon Shenron & 3-Day Early Access to DLC)
- Ultimate Upgrade Pack (Goku (Super) Costume with Power Pole, Emote Voice Set, 2 player card backgrounds, 1 customisation item that increases a character’s fighting ability)
- Ultimate Edition Bonus (Summon Super Shenron)
Sound Ultimate Edition
- Base Game (Digital download edition)
- 3 Days Early Access
- Season Pass (DLC 1, 2 & 3 featuring over 20 playable characters)
- Season Pass Bonus (Summon Shenron & Early Access to DLC)
- Ultimate Upgrade Pack (Goku (Super) Costume with Power Pole, Emote Voice Set, 2 player card backgrounds, 1 customisation item that increases a character’s fighting ability)
- Ultimate Edition Bonus Content (Summon Super Shenron)
- Anime Songs & BGM Pack 1 (11 tracks)
- Anime Songs & BGM Pack 2 (11 tracks)
Packaged Edition
Premium Collector’s Edition
- Base Game (package edition)
- DRAGON BALL: Sparking! ZERO exclusive diorama
- DRAGON BALL SUPER Card Game Fusion World (Card set exclusive to the DRAGON BALL: Sparking! ZERO Premium Collector’s Edition)
- SteelBook®
- Metallic Bookmark
- Ultimate Upgrade Pack (Goku (Super) Costume with Power Pole, Emote Voice Set, 2 player card backgrounds, 1 customisation item that increases a character’s fighting ability)
- Ultimate Edition Bonus (Summon Super Shenron)
- Season Pass (DLC 1, 2 & 3 featuring over 20 playable characters)
- Season Pass Bonus (Summon Shenron & 3-Day Early Access to DLC)
Pre-order Bonus
- Playable characters early unlock
- The below six characters will be available for use from the start of the game:
- Gogeta
- Gogeta, Super Saiyan
- Gogeta, Super Saiyan God Super Saiyan
- Broly
- Broly, Super Saiyan
- Broly, Super Saiyan (Full Power)
- One playable character
Gaming
Xbox saves Kojima’s PHYSINT after PlayStation drops support
PlayStation says the separation was mutual, but Kojima hints otherwise.
Things aren’t going well in the PlayStation camp. After two months of frankly questionable decisions, the company adds another to the pile by dropping support for Hideo Kojima’s PHYSINT.
For a while now, Kojima and PlayStation were in a very productive relationship with the Death Stranding duology, a critically acclaimed collection of titles for the platform. When things looked like they were going well, Kojima announced PHYSINT, an espionage-themed game which reminded fans way too much of Metal Gear Solid.
If you were investing in a PlayStation 5 to play Kojima’s latest thriller, you might want to move your chips elsewhere now. PlayStation has just dropped support for the espionage game, meaning PHYSINT will no longer be a first-party title for the platform.
Though PlayStation claims that the decision came after “careful consideration,” Kojima himself has said that the move was “unexpected,” going against PlayStation’s assurance of a mutual separation.
Very quickly, Xbox has announced that their platform will support PHYSINT instead. It’s a big get for the competing brand because Xbox Game Studios is already supporting OD, Kojima’s other upcoming horror project starring Sophia Lillis.
Unfortunately, it’s difficult to say more. As is tradition, Kojima will not explain much more about his upcoming titles. In fact, OD’s trailer barely says anything. One thing’s for sure, though: we’re all in for quite a ride.
There’s a very specific thought that came to mind the moment I finished Marvel’s Wolverine.
“Damn, we finally have a pretty darn good Wolverine that’s not Hugh Jackman.”
I have nothing but respect for what Hugh Jackman has done with the character over the past two decades. His portrayal has shaped how a lot of people see Wolverine. But after all that time, it’s refreshing to see another actor take a proper swing at James Logan Howlett.
Liam McIntyre is fantastic here.
This isn’t exactly a live-action adaptation, but it’s about as close as you can get to having an actor perform Logan and Wolverine without putting a camera in front of him. And my god, does he perform.
McIntyre gives Logan a range of emotions that I wanted to see from the character. He isn’t just a dude acting all tough. He’s a man piecing together broken memories, balancing found-family relationships, and trying to be kind and helpful without ever becoming sappy.
For a story-driven action game like this, that’s important. Your lead can’t be insufferable when you’re going to spend more than 20 hours with him.
Thankfully, Logan is someone you can root for while he’s being a total badass.
That’s really what Marvel’s Wolverine is: a blockbuster you get to play.
A formula that works
When I first started playing Marvel’s Wolverine, I wasn’t convinced it was particularly great.
It felt familiar. Formulaic, even.
But then, after a while, I couldn’t put the controller down. That changed my mind pretty quickly.
I’m a binge watcher. If a narrative is engaging, I’m hooked. This is why I gravitate toward story-driven games, especially the kind of games that have become the money-makers for PlayStation.
Marvel’s Wolverine scratches that exact itch.
The story pulled me forward. The characters kept me invested. The combat was fun. And the set pieces are absolutely bat-shit insane.
It’s a perfect blend of all of those things.
The 21-hour campaign didn’t feel like a 21-hour campaign. It felt like I was binging an interactive, movie-quality TV series with hour-long episodes. I kept telling myself I would stop after a chapter, only to find myself wanting to see what happens next.
There were nights when I stayed up longer than I normally would just to make sure I reached a natural break point.
That’s a pretty good sign.
The funny thing is that I could still see the formula while playing it.
There are story beats you can probably figure out ahead of time. If you’ve played Insomniac’s Marvel’s Spider-Man, you might even recognize some of the ways the studio likes to structure its stories. As someone who’s been exposed to plenty of superhero stories, there isn’t much here that I would call life-changing or groundbreaking.
But it doesn’t really need to be. The execution is what makes it work.
Insomniac understands how to make these games feel like movies that you play. It understands compelling storytelling, character work, proper pacing, and dynamic gameplay.
More importantly, it understands when to let you breathe.
Knowing when to slow down
The rhythm of Marvel’s Wolverine is one of its biggest strengths.
You’ll go through a quiet character moment. Then you explore a little. There’s some dialogue. The action picks up. A fight escalates. And suddenly you’re in one of the game’s massive set pieces.
Then it lets you breathe again.
That sounds simple because it is. But getting that rhythm right is harder than it looks.
There were moments when I thought a fight was going to go on forever. Then it would stop right when I started thinking that.
The game knows when you’ve had enough.
That matters because Wolverine’s combat can get pretty intense.
But because the combat sections are spaced out properly, I was almost always looking forward to the next group of enemies I could mow down.
The quiet moments are just as important. I absolutely loved them.
They give you a breather from the violence, but they also help steady you on where the story is going. The action, violence, character work, and jaw-dropping set pieces all serve each other.
It’s a balance Insomniac executed fantastically.
This is Wolverine as a combat fantasy
If there’s one thing I think Insomniac absolutely nailed, it’s the feeling of unleashing Wolverine in combat.
Playing as Spider-Man in Insomniac’s games gives you an especially strong connection to the character because his traversal is so unique. Swinging through New York is such a huge part of what makes you feel like Spider-Man.
Wolverine doesn’t quite have that.
He’s more ground-bound, and that means some of the experience feels closer to playing a traditional hack-and-slash character.
But when the fighting starts, it’s a different story.
I felt like a savage force of nature wailing on enemies.
The game gets the important parts of Logan’s physicality right. His aggression. His durability. His healing factor. His claws.
Even the Rage system makes sense.
I particularly love how Rage feeds into his healing factor. That gameplay loop feels like a fantastic implementation of his mutant abilities. You’re building Rage, using it to stay in the fight, and generally making Wolverine feel like the nearly unstoppable force he’s supposed to be.
I do wish Rage felt a little more feral, though.
Wolverine is still pretty much in control when Rage kicks in. You deal more damage, but I was hoping for something that made it feel like Logan was losing control a little bit.
Maybe that’s asking for too much. I’m no game developer.
But it would have been an interesting way to express what Rage means for Wolverine beyond simply making him stronger.
Getting better feels good
The combat has enough going on to support a campaign that stretches beyond 20 hours.
Techniques become instrumental in making you feel like you’re getting better at combat. Adaptations let you build Logan around how you actually play.
I’m not particularly good at dodging and parrying, so I leaned into a tankier build. I equipped Adaptations that helped me absorb hits and extended the parry window because parrying is an important combat mechanic.
And whenever I successfully pulled off a parry, I felt like a complete badass.
That’s a good feeling to have several hours into a game.
The combat loop itself can naturally become repetitive. You’re fighting enemies, building Rage, using Techniques, and mixing up your combos.
But I never really got tired of it.
The one exception was a wave-based challenge that asks you to fight through a ridiculous number of enemies. Getting to the highest rank takes around 45 waves, and I could already feel my hands hurting around Wave 30.
That’s the kind of challenge you need to prepare for. Take it on, then take a break.
Thankfully, that was the only part of the combat that felt genuinely tiring to me.
And yes, if you’re here for the blood and gore, you will not be disappointed.
I’m not even that big a fan of excessive violence, but it works here.
There’s a famous Wolverine line about being the best at what he does, even if what he does isn’t very nice. The violence in this game supports that idea to a tee.
Marvel’s Wolverine earns its M for Mature rating.
Logan’s story is more personal than it looks
Wolverine being a superhero is the draw.
But underneath all the claws and mutant powers, this is really a story about a man trying to figure himself out.
It’s important to know going in that this is a pre-X-Men story. The game doesn’t immediately throw you into the familiar X-Men setup you might expect.
Instead, Logan is piecing together who he was, who he’s been, who he is, and ultimately who he wants to be.
It just happens to take place in a world where mutants exist.
I was never the biggest Wolverine fan. In fact, I hated how the live-action Fox movies treated him as the X-Man when the X-Men have always been an ensemble to me.
I say this as a Cyclops fan.
God bless Hugh Jackman and everything he has done for Wolverine, but his portrayal inevitably shaped the character’s place in popular culture.
Insomniac’s Logan feels a little different — and maybe the fact that he’s canonically a “short king” here makes him seem more appropriate.
He’s a man trying to do right by the people around him while also trying to figure out how to do right by himself.
He’s broken. His memories are fragmented. He has people around him that he cares about. And underneath the rough exterior is someone who is simply trying his best to make sense of his present reality.
That made him surprisingly easy to root for.
Jean Grey is having a moment
And then there’s Jean Grey.
I did not expect Jean to become one of my favorite parts of Marvel’s Wolverine.
But here we are.
I think a lot of people primarily know Jean through a few familiar ideas. The love triangle between Scott and Logan. The Phoenix. Getting overwhelmed by her powers.
The 1990s animated series had plenty of moments where Jean felt weak, while the live-action movies eventually speed-ran toward the Phoenix side of the character.
Marvel’s Wolverine gives her room to simply be Jean.
She’s headstrong. She can take care of herself and the people around her. She has her own motivations and a steadfast desire to protect her found family of mutants.
She can hold her own in a verbal spat just as easily as she can throw down with her mutant abilities.
She could just as easily have been marketed as the second lead of this game.
She’s fantastic.
Easily one of my favorite versions of Jean Grey.
And I think she’s about to get a lot more fans.
Between Sadie Sink’s Jean in Spider-Man: Brand New Day and this version from Insomniac, Jean Grey is suddenly having a moment.
I just don’t think we’ve gotten enough versions of Jean where she gets to be her own person.
Here, she is.
And she’s also incredibly charming.
A world that doesn’t need to be open
One thing I appreciate about Marvel’s Wolverine is that it doesn’t feel like Insomniac looked at its previous games and decided everything had to become bigger.
This isn’t an open-world game and that’s perfectly fine.
Not everything needs to be openworld.
The structure actually reminds me more of Ratchet & Clank: Rift Apart than Marvel’s Spider-Man. You move through contained environments, but they don’t feel like one long tunnel.
The locations are distinct. There’s room to explore. There are things to find. And the optional activities are tied to gameplay mechanics, which makes them feel more useful than simple checklist items.
Madripoor was especially memorable to me.
Part of that is because it’s a Southeast Asian-adjacent location, and that’s where I’m from. I’d love to see a more fully explorable version of Madripoor someday.
The game’s global structure also reminded me a little of how Captain America: Civil War handled its different locations.
The game also has plenty of little X-Men winks that made me go, “I understood that reference.”
The Mission Replay screen also recreates that famous meme of Logan lying on his bed and staring at a framed photo.
They did the Wolverine meme lol https://t.co/3kSO4i3n0t pic.twitter.com/bvc5q1A8Ye
— Genki✨ (@Genki_JPN) August 28, 2026
These touches never feel like they’re there just for the sake of checking a box. They add personality to the world and make it feel like Insomniac understands the character and the people who have grown up with him.
It makes the adventure feel bigger without forcing the game to become a massive open-world playground.
That’s the right choice for this particular story.
The blockbuster moments
The set pieces are where Marvel’s Wolverine really goes for it.
There are plenty of moments where you might just stop and think, “Woah.”
The action is high-octane. The spectacle is ridiculous. And there are sequences that genuinely made me want to shout at the screen.
The motorcycle sections are probably what I’ll remember most.
I sucked at them but they were fun as hell.
That’s a pretty good description of a lot of the game’s biggest moments. They’re designed to make you feel like you’re inside a giant action movie, and they succeed.
What’s important is that the spectacle never felt disconnected from the rest of the game.
The quieter scenes prepare you for the big moments. The story gives them context. The combat gets you there.
Everything serves everything else.
And after 21 hours, I wasn’t thinking about which individual feature was the most innovative.
I was thinking about the experience as a whole.
A complete package
Another thing Insomniac gets right here is what happens after the credits.
Marvel’s Wolverine feels complete.
You can replay missions and go back for objectives you missed. There’s Photo Mode. There’s New Game Plus available right away. There’s optional content waiting for you.
You have plenty to do even after the credits roll.
That’s especially notable because the lack of New Game Plus and limited post-game content were among the major criticisms of Marvel’s Spider-Man 2. Wolverine addresses those concerns from day one.
Personally, I want to go back through the other missions before jumping into another full playthrough. And when I do replay the game, it won’t necessarily be because I want to discover some completely different combat experience.
I just want to experience the story again.
That’s something I tend to do with Insomniac’s games.
Not groundbreaking. Just really, really good.
If I had to point to the biggest weakness of Marvel’s Wolverine, it’s predictability.
Nothing here feels particularly groundbreaking or new.
The story doesn’t have a lot of twists that genuinely surprised me. There are plenty of story breadcrumbs that make it possible to figure out where certain things are heading.
But by the time I reached the end, I didn’t really care.
The execution was good enough that I was hooked regardless.
And the game leaves plenty of room for what Insomniac could potentially do next.
I can’t say much more without getting into spoiler territory.
Let’s just say I’m a thousand percent excited.
The one character I genuinely wish had gotten more to work with is Lady Deathstrike.
Her hatred for Logan makes sense within the story, but she felt too one-note to me. Her background suggested there could have been more there, and I don’t think the character quite got the material she deserved.
That’s about as far as my major complaints go.
Combat can be repetitive because combat is naturally going to be repetitive. The game isn’t reinventing the genre.
But nothing became egregious enough for me to point at and say, “This is a problem.”
That’s because Marvel’s Wolverine is remarkably consistent.
Wolverine knows what it wants to be
Marvel’s Wolverine isn’t the game that will fundamentally change how we think about superhero games.
It doesn’t need to be.
It’s a pretty darn awesome action game that feels like a movie.
More importantly, it’s a game that understands the character it’s trying to portray.
When you’re watching Logan piece together his memories, trying to understand the people around him, or figuring out what kind of person he wants to be, the game gives you room to care about him.
When the claws come out, it lets you become a savage force of nature.
Then, when you’ve had enough, it gives you a quiet moment to breathe.
That’s the formula. It’s familiar. It’s predictable. And it works. Really, really well.
I started Marvel’s Wolverine thinking it was simply another polished PlayStation blockbuster.
By the time the credits rolled, I had spent 21 hours completely hooked.
I sat for about two hours afterward just taking the whole thing in and sorting through my thoughts.
Whew.
What an experience.
Marvel’s Wolverine reminded me why I keep coming back to story-driven action games in the first place. It doesn’t need to reinvent the formula. It just needs to execute it well enough that you forget you’re playing a game and get completely swept up in the experience.
That’s exactly what it did to me.
Marvel’s Wolverine isn’t groundbreaking. It doesn’t need to be. It’s just damn good at being the kind of game I want to play.
GadgetMatch verdict: Swipe Right.
Marvel’s Wolverine is one of the very best at what it does. And what it does is pretty astonishing. It delivers a polished, cinematic, character-driven experience that makes it very easy to lose 20-plus hours to it.
Gaming
Kirby and the World Beyond is Kirby’s first open-world game
Kirby and the World Beyond launches in the spring of 2027.
Apple isn’t the only company doing a “One More Thing” today. In today’s Nintendo Direct, Nintendo unveiled its next major project, Kirby and the World Beyond. To celebrate Kirby’s 35th anniversary next year, the lovable pink blob is getting an open-world game.
In the latest effort to make all of its franchises into open-world games, Nintendo is plopping Kirby into a much larger map. Now, if you’ve seen the trailer, you might have had a pesky thought: “Wow, for an open world game, this one seems… sparse.” After all, Kirby looks like he’s trapped in one small map with King Dedede as the sole boss.
Well, that’s because he is trapped. After an attack sends Kirby cannonballing into the clouds, his squishy exterior busts a literal hole in the sky itself.
Yes, Kirby is in The Truman Show. (Not really, but you get the idea.)
A mystical being appears and gives Kirby a magical sword, which he uses to completely dismantle the fake sky and discover the world beyond. The trailer conveniently cuts off as Kirby begins to explore this whole new world, but we’re beyond excited.
After the hero entered the 3D space in Forgotten Land, Kirby and the World Beyond takes the next step and gives the protagonist a much more massive playground to eat and fight. If Breath of the Wild, Mario Odyssey, and Donkey Kong Bananza are any indication, this should be a worthy addition to your Switch collection.
Kirby and the World Beyond drops on the Switch 2 sometime in the spring of 2027.
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